* Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug

This commit is contained in:
Tim Angus 2005-09-25 19:54:31 +00:00
parent f0bd20e00a
commit 2897abe618
3 changed files with 24 additions and 0 deletions

View file

@ -143,6 +143,8 @@ cvar_t *r_debugSort;
cvar_t *r_printShaders;
cvar_t *r_saveFontData;
cvar_t *r_GLlibCoolDownMsec;
cvar_t *r_maxpolys;
int max_polys;
cvar_t *r_maxpolyverts;
@ -988,6 +990,8 @@ void R_Register( void )
r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
r_GLlibCoolDownMsec = ri.Cvar_Get( "r_GLlibCoolDownMsec", "0", CVAR_ARCHIVE );
// make sure all the commands added here are also
// removed in R_Shutdown
ri.Cmd_AddCommand( "imagelist", R_ImageList_f );

View file

@ -1091,6 +1091,8 @@ extern cvar_t *r_debugSort;
extern cvar_t *r_printShaders;
extern cvar_t *r_saveFontData;
extern cvar_t *r_GLlibCoolDownMsec;
//====================================================================
float R_NoiseGet4f( float x, float y, float z, float t );