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* Fix to a woopsie
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@ -1465,7 +1465,7 @@ void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int
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float orientation[6];
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float orientation[6];
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vec3_t sorigin;
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vec3_t sorigin;
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if( s_alSpatEntOrigin->integer && entityNum )
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if( s_alSpatEntOrigin->integer && entityNum >= 0 )
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VectorCopy( entityList[ entityNum ].origin, sorigin );
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VectorCopy( entityList[ entityNum ].origin, sorigin );
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else
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else
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{
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{
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