mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 22:42:09 +00:00
VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.
This commit is contained in:
parent
894a22ec84
commit
1e21a3e258
3 changed files with 15 additions and 1 deletions
|
@ -39,6 +39,7 @@ cvar_t *cl_voipVADThreshold;
|
||||||
cvar_t *cl_voipSend;
|
cvar_t *cl_voipSend;
|
||||||
cvar_t *cl_voipSendTarget;
|
cvar_t *cl_voipSendTarget;
|
||||||
cvar_t *cl_voipGainDuringCapture;
|
cvar_t *cl_voipGainDuringCapture;
|
||||||
|
cvar_t *cl_voipCaptureMult;
|
||||||
cvar_t *cl_voipShowMeter;
|
cvar_t *cl_voipShowMeter;
|
||||||
cvar_t *voip;
|
cvar_t *voip;
|
||||||
#endif
|
#endif
|
||||||
|
@ -268,6 +269,7 @@ Record more audio from the hardware if required and encode it into Speex
|
||||||
static
|
static
|
||||||
void CL_CaptureVoip(void)
|
void CL_CaptureVoip(void)
|
||||||
{
|
{
|
||||||
|
const float audioMult = cl_voipCaptureMult->value;
|
||||||
const qboolean useVad = (cl_voipUseVAD->integer != 0);
|
const qboolean useVad = (cl_voipUseVAD->integer != 0);
|
||||||
qboolean initialFrame = qfalse;
|
qboolean initialFrame = qfalse;
|
||||||
qboolean finalFrame = qfalse;
|
qboolean finalFrame = qfalse;
|
||||||
|
@ -304,6 +306,8 @@ void CL_CaptureVoip(void)
|
||||||
dontCapture = qtrue; // playing back a demo.
|
dontCapture = qtrue; // playing back a demo.
|
||||||
else if ( voip->integer == 0 )
|
else if ( voip->integer == 0 )
|
||||||
dontCapture = qtrue; // client has VoIP support disabled.
|
dontCapture = qtrue; // client has VoIP support disabled.
|
||||||
|
else if ( audioMult == 0.0f )
|
||||||
|
dontCapture = qtrue; // basically silenced incoming audio.
|
||||||
|
|
||||||
cl_voipSend->modified = qfalse;
|
cl_voipSend->modified = qfalse;
|
||||||
|
|
||||||
|
@ -362,8 +366,10 @@ void CL_CaptureVoip(void)
|
||||||
|
|
||||||
// check the "power" of this packet...
|
// check the "power" of this packet...
|
||||||
for (i = 0; i < clc.speexFrameSize; i++) {
|
for (i = 0; i < clc.speexFrameSize; i++) {
|
||||||
const float s = fabs((float) sampptr[i]);
|
const float flsamp = (float) sampptr[i];
|
||||||
|
const float s = fabs(flsamp);
|
||||||
voipPower += s * s;
|
voipPower += s * s;
|
||||||
|
sampptr[i] = (int16_t) ((flsamp) * audioMult);
|
||||||
}
|
}
|
||||||
|
|
||||||
// encode raw audio samples into Speex data...
|
// encode raw audio samples into Speex data...
|
||||||
|
@ -3089,6 +3095,7 @@ void CL_Init( void ) {
|
||||||
cl_voipSend = Cvar_Get ("cl_voipSend", "0", 0);
|
cl_voipSend = Cvar_Get ("cl_voipSend", "0", 0);
|
||||||
cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "all", 0);
|
cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "all", 0);
|
||||||
cl_voipGainDuringCapture = Cvar_Get ("cl_voipGainDuringCapture", "0.2", CVAR_ARCHIVE);
|
cl_voipGainDuringCapture = Cvar_Get ("cl_voipGainDuringCapture", "0.2", CVAR_ARCHIVE);
|
||||||
|
cl_voipCaptureMult = Cvar_Get ("cl_voipCaptureMult", "2.0", CVAR_ARCHIVE);
|
||||||
cl_voipUseVAD = Cvar_Get ("cl_voipUseVAD", "0", CVAR_ARCHIVE);
|
cl_voipUseVAD = Cvar_Get ("cl_voipUseVAD", "0", CVAR_ARCHIVE);
|
||||||
cl_voipVADThreshold = Cvar_Get ("cl_voipVADThreshold", "0.25", CVAR_ARCHIVE);
|
cl_voipVADThreshold = Cvar_Get ("cl_voipVADThreshold", "0.25", CVAR_ARCHIVE);
|
||||||
cl_voipShowMeter = Cvar_Get ("cl_voipShowMeter", "1", CVAR_ARCHIVE);
|
cl_voipShowMeter = Cvar_Get ("cl_voipShowMeter", "1", CVAR_ARCHIVE);
|
||||||
|
|
|
@ -416,6 +416,7 @@ extern cvar_t *cl_voipVADThreshold;
|
||||||
extern cvar_t *cl_voipSend;
|
extern cvar_t *cl_voipSend;
|
||||||
extern cvar_t *cl_voipSendTarget;
|
extern cvar_t *cl_voipSendTarget;
|
||||||
extern cvar_t *cl_voipGainDuringCapture;
|
extern cvar_t *cl_voipGainDuringCapture;
|
||||||
|
extern cvar_t *cl_voipCaptureMult;
|
||||||
extern cvar_t *cl_voipShowMeter;
|
extern cvar_t *cl_voipShowMeter;
|
||||||
extern cvar_t *voip;
|
extern cvar_t *voip;
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -94,6 +94,12 @@ cl_voipShowMeter: Set to "1" (the default) to show a volume meter as you are
|
||||||
game can "hear" you. Set to "0" to disable the display of
|
game can "hear" you. Set to "0" to disable the display of
|
||||||
the meter.
|
the meter.
|
||||||
|
|
||||||
|
cl_voipCaptureMult: Multiply recorded audio by this value after denoising.
|
||||||
|
Defaults to 2.0 to _double_ the volume of your voice.
|
||||||
|
This is to make you more audible if denoising eats away
|
||||||
|
too much data. Set this to 1.0 to get no change, less to
|
||||||
|
be quieter.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Console commands:
|
Console commands:
|
||||||
|
|
Loading…
Reference in a new issue