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fix crash when starting a TA CTF game with shared libs (#2367)
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1 changed files with 2 additions and 1 deletions
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@ -47,8 +47,9 @@ void Team_InitGame( void ) {
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switch( g_gametype.integer ) {
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switch( g_gametype.integer ) {
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case GT_CTF:
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case GT_CTF:
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teamgame.redStatus = teamgame.blueStatus = -1; // Invalid to force update
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teamgame.redStatus = -1; // Invalid to force update
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Team_SetFlagStatus( TEAM_RED, FLAG_ATBASE );
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Team_SetFlagStatus( TEAM_RED, FLAG_ATBASE );
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teamgame.blueStatus = -1; // Invalid to force update
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Team_SetFlagStatus( TEAM_BLUE, FLAG_ATBASE );
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Team_SetFlagStatus( TEAM_BLUE, FLAG_ATBASE );
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break;
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break;
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#ifdef MISSIONPACK
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#ifdef MISSIONPACK
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