mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 13:11:30 +00:00
Server crash can cause recursive call to Com_Error, too
This commit is contained in:
parent
4982bf8e6b
commit
16c83ae2c5
1 changed files with 7 additions and 3 deletions
|
@ -287,9 +287,9 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
|
|||
Cvar_Set("com_errorMessage", com_errorMessage);
|
||||
|
||||
if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) {
|
||||
VM_Forced_Unload_Start();
|
||||
SV_Shutdown( "Server disconnected" );
|
||||
CL_Disconnect( qtrue );
|
||||
VM_Forced_Unload_Start();
|
||||
CL_FlushMemory( );
|
||||
VM_Forced_Unload_Done();
|
||||
// make sure we can get at our local stuff
|
||||
|
@ -298,32 +298,36 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
|
|||
longjmp (abortframe, -1);
|
||||
} else if (code == ERR_DROP) {
|
||||
Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage);
|
||||
VM_Forced_Unload_Start();
|
||||
SV_Shutdown (va("Server crashed: %s", com_errorMessage));
|
||||
CL_Disconnect( qtrue );
|
||||
VM_Forced_Unload_Start();
|
||||
CL_FlushMemory( );
|
||||
VM_Forced_Unload_Done();
|
||||
FS_PureServerSetLoadedPaks("", "");
|
||||
com_errorEntered = qfalse;
|
||||
longjmp (abortframe, -1);
|
||||
} else if ( code == ERR_NEED_CD ) {
|
||||
VM_Forced_Unload_Start();
|
||||
SV_Shutdown( "Server didn't have CD" );
|
||||
if ( com_cl_running && com_cl_running->integer ) {
|
||||
CL_Disconnect( qtrue );
|
||||
VM_Forced_Unload_Start();
|
||||
CL_FlushMemory( );
|
||||
VM_Forced_Unload_Done();
|
||||
CL_CDDialog();
|
||||
} else {
|
||||
Com_Printf("Server didn't have CD\n" );
|
||||
VM_Forced_Unload_Done();
|
||||
}
|
||||
|
||||
FS_PureServerSetLoadedPaks("", "");
|
||||
|
||||
com_errorEntered = qfalse;
|
||||
longjmp (abortframe, -1);
|
||||
} else {
|
||||
VM_Forced_Unload_Start();
|
||||
CL_Shutdown (va("Client fatal crashed: %s", com_errorMessage));
|
||||
SV_Shutdown (va("Server fatal crashed: %s", com_errorMessage));
|
||||
VM_Forced_Unload_Done();
|
||||
}
|
||||
|
||||
Com_Shutdown ();
|
||||
|
|
Loading…
Reference in a new issue