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- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
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22 changed files with 540 additions and 460 deletions
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@ -233,7 +233,7 @@ static void R_BindAnimatedImage( textureBundle_t *bundle ) {
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// it is necessary to do this messy calc to make sure animations line up
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// exactly with waveforms of the same frequency
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index = myftol( tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE );
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index = Q_ftol(tess.shaderTime * bundle->imageAnimationSpeed * FUNCTABLE_SIZE);
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index >>= FUNCTABLE_SIZE2;
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if ( index < 0 ) {
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@ -689,9 +689,9 @@ static void ProjectDlightTexture_scalar( void ) {
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}
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}
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clipBits[i] = clip;
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colors[0] = myftol(floatColor[0] * modulate);
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colors[1] = myftol(floatColor[1] * modulate);
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colors[2] = myftol(floatColor[2] * modulate);
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colors[0] = Q_ftol(floatColor[0] * modulate);
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colors[1] = Q_ftol(floatColor[1] * modulate);
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colors[2] = Q_ftol(floatColor[2] * modulate);
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colors[3] = 255;
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}
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