ioef/code/q3_ui/ui_menu.c

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2005-08-26 17:39:27 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
MAIN MENU
=======================================================================
*/
#include "ui_local.h"
#define ID_SINGLEPLAYER 10
#define ID_MULTIPLAYER 11
#define ID_SETUP 12
#define ID_DEMOS 13
#define ID_CINEMATICS 14
#define ID_TEAMARENA 15
#define ID_MODS 16
#define ID_EXIT 17
#define MAIN_BANNER_MODEL "models/mapobjects/banner/banner5.md3"
#define MAIN_MENU_VERTICAL_SPACING 34
typedef struct {
menuframework_s menu;
menutext_s singleplayer;
menutext_s multiplayer;
menutext_s setup;
menutext_s demos;
menutext_s cinematics;
menutext_s teamArena;
menutext_s mods;
menutext_s exit;
qhandle_t bannerModel;
} mainmenu_t;
static mainmenu_t s_main;
typedef struct {
menuframework_s menu;
char errorMessage[4096];
} errorMessage_t;
static errorMessage_t s_errorMessage;
/*
=================
MainMenu_ExitAction
=================
*/
static void MainMenu_ExitAction( qboolean result ) {
if( !result ) {
return;
}
UI_PopMenu();
UI_CreditMenu();
}
/*
=================
Main_MenuEvent
=================
*/
void Main_MenuEvent (void* ptr, int event) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_SINGLEPLAYER:
UI_SPLevelMenu();
break;
case ID_MULTIPLAYER:
UI_ArenaServersMenu();
break;
case ID_SETUP:
UI_SetupMenu();
break;
case ID_DEMOS:
UI_DemosMenu();
break;
case ID_CINEMATICS:
UI_CinematicsMenu();
break;
case ID_MODS:
UI_ModsMenu();
break;
case ID_TEAMARENA:
trap_Cvar_Set( "fs_game", "missionpack");
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
break;
case ID_EXIT:
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UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction );
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break;
}
}
/*
===============
MainMenu_Cache
===============
*/
void MainMenu_Cache( void ) {
s_main.bannerModel = trap_R_RegisterModel( MAIN_BANNER_MODEL );
}
sfxHandle_t ErrorMessage_Key(int key)
{
trap_Cvar_Set( "com_errorMessage", "" );
UI_MainMenu();
return (menu_null_sound);
}
/*
===============
Main_MenuDraw
TTimo: this function is common to the main menu and errorMessage menu
===============
*/
static void Main_MenuDraw( void ) {
refdef_t refdef;
refEntity_t ent;
vec3_t origin;
vec3_t angles;
float adjust;
float x, y, w, h;
vec4_t color = {0.5, 0, 0, 1};
// setup the refdef
memset( &refdef, 0, sizeof( refdef ) );
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
x = 0;
y = 0;
w = 640;
h = 120;
UI_AdjustFrom640( &x, &y, &w, &h );
refdef.x = x;
refdef.y = y;
refdef.width = w;
refdef.height = h;
adjust = 0; // JDC: Kenneth asked me to stop this 1.0 * sin( (float)uis.realtime / 1000 );
refdef.fov_x = 60 + adjust;
refdef.fov_y = 19.6875 + adjust;
refdef.time = uis.realtime;
origin[0] = 300;
origin[1] = 0;
origin[2] = -32;
trap_R_ClearScene();
// add the model
memset( &ent, 0, sizeof(ent) );
adjust = 5.0 * sin( (float)uis.realtime / 5000 );
VectorSet( angles, 0, 180 + adjust, 0 );
AnglesToAxis( angles, ent.axis );
ent.hModel = s_main.bannerModel;
VectorCopy( origin, ent.origin );
VectorCopy( origin, ent.lightingOrigin );
ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
VectorCopy( ent.origin, ent.oldorigin );
trap_R_AddRefEntityToScene( &ent );
trap_R_RenderScene( &refdef );
if (strlen(s_errorMessage.errorMessage))
{
UI_DrawProportionalString_AutoWrapped( 320, 192, 600, 20, s_errorMessage.errorMessage, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
}
else
{
// standard menu drawing
Menu_Draw( &s_main.menu );
}
if (uis.demoversion) {
UI_DrawProportionalString( 320, 372, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, color );
UI_DrawString( 320, 400, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
} else {
UI_DrawString( 320, 450, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
}
}
/*
===============
UI_TeamArenaExists
===============
*/
static qboolean UI_TeamArenaExists( void ) {
int numdirs;
char dirlist[2048];
char *dirptr;
char *descptr;
int i;
int dirlen;
numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
dirptr = dirlist;
for( i = 0; i < numdirs; i++ ) {
dirlen = strlen( dirptr ) + 1;
descptr = dirptr + dirlen;
if (Q_stricmp(dirptr, "missionpack") == 0) {
return qtrue;
}
dirptr += dirlen + strlen(descptr) + 1;
}
return qfalse;
}
/*
===============
UI_MainMenu
The main menu only comes up when not in a game,
so make sure that the attract loop server is down
and that local cinematics are killed
===============
*/
void UI_MainMenu( void ) {
int y;
qboolean teamArena = qfalse;
int style = UI_CENTER | UI_DROPSHADOW;
trap_Cvar_Set( "sv_killserver", "1" );
if( !uis.demoversion && !ui_cdkeychecked.integer ) {
char key[17];
trap_GetCDKey( key, sizeof(key) );
if( trap_VerifyCDKey( key, NULL ) == qfalse ) {
UI_CDKeyMenu();
return;
}
}
memset( &s_main, 0 ,sizeof(mainmenu_t) );
memset( &s_errorMessage, 0 ,sizeof(errorMessage_t) );
// com_errorMessage would need that too
MainMenu_Cache();
trap_Cvar_VariableStringBuffer( "com_errorMessage", s_errorMessage.errorMessage, sizeof(s_errorMessage.errorMessage) );
if (strlen(s_errorMessage.errorMessage))
{
s_errorMessage.menu.draw = Main_MenuDraw;
s_errorMessage.menu.key = ErrorMessage_Key;
s_errorMessage.menu.fullscreen = qtrue;
s_errorMessage.menu.wrapAround = qtrue;
s_errorMessage.menu.showlogo = qtrue;
trap_Key_SetCatcher( KEYCATCH_UI );
uis.menusp = 0;
UI_PushMenu ( &s_errorMessage.menu );
return;
}
s_main.menu.draw = Main_MenuDraw;
s_main.menu.fullscreen = qtrue;
s_main.menu.wrapAround = qtrue;
s_main.menu.showlogo = qtrue;
y = 134;
s_main.singleplayer.generic.type = MTYPE_PTEXT;
s_main.singleplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.singleplayer.generic.x = 320;
s_main.singleplayer.generic.y = y;
s_main.singleplayer.generic.id = ID_SINGLEPLAYER;
s_main.singleplayer.generic.callback = Main_MenuEvent;
s_main.singleplayer.string = "SINGLE PLAYER";
s_main.singleplayer.color = color_red;
s_main.singleplayer.style = style;
y += MAIN_MENU_VERTICAL_SPACING;
s_main.multiplayer.generic.type = MTYPE_PTEXT;
s_main.multiplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.multiplayer.generic.x = 320;
s_main.multiplayer.generic.y = y;
s_main.multiplayer.generic.id = ID_MULTIPLAYER;
s_main.multiplayer.generic.callback = Main_MenuEvent;
s_main.multiplayer.string = "MULTIPLAYER";
s_main.multiplayer.color = color_red;
s_main.multiplayer.style = style;
y += MAIN_MENU_VERTICAL_SPACING;
s_main.setup.generic.type = MTYPE_PTEXT;
s_main.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.setup.generic.x = 320;
s_main.setup.generic.y = y;
s_main.setup.generic.id = ID_SETUP;
s_main.setup.generic.callback = Main_MenuEvent;
s_main.setup.string = "SETUP";
s_main.setup.color = color_red;
s_main.setup.style = style;
y += MAIN_MENU_VERTICAL_SPACING;
s_main.demos.generic.type = MTYPE_PTEXT;
s_main.demos.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.demos.generic.x = 320;
s_main.demos.generic.y = y;
s_main.demos.generic.id = ID_DEMOS;
s_main.demos.generic.callback = Main_MenuEvent;
s_main.demos.string = "DEMOS";
s_main.demos.color = color_red;
s_main.demos.style = style;
y += MAIN_MENU_VERTICAL_SPACING;
s_main.cinematics.generic.type = MTYPE_PTEXT;
s_main.cinematics.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.cinematics.generic.x = 320;
s_main.cinematics.generic.y = y;
s_main.cinematics.generic.id = ID_CINEMATICS;
s_main.cinematics.generic.callback = Main_MenuEvent;
s_main.cinematics.string = "CINEMATICS";
s_main.cinematics.color = color_red;
s_main.cinematics.style = style;
if (UI_TeamArenaExists()) {
teamArena = qtrue;
y += MAIN_MENU_VERTICAL_SPACING;
s_main.teamArena.generic.type = MTYPE_PTEXT;
s_main.teamArena.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.teamArena.generic.x = 320;
s_main.teamArena.generic.y = y;
s_main.teamArena.generic.id = ID_TEAMARENA;
s_main.teamArena.generic.callback = Main_MenuEvent;
s_main.teamArena.string = "TEAM ARENA";
s_main.teamArena.color = color_red;
s_main.teamArena.style = style;
}
y += MAIN_MENU_VERTICAL_SPACING;
s_main.mods.generic.type = MTYPE_PTEXT;
s_main.mods.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.mods.generic.x = 320;
s_main.mods.generic.y = y;
s_main.mods.generic.id = ID_MODS;
s_main.mods.generic.callback = Main_MenuEvent;
s_main.mods.string = "MODS";
s_main.mods.color = color_red;
s_main.mods.style = style;
y += MAIN_MENU_VERTICAL_SPACING;
s_main.exit.generic.type = MTYPE_PTEXT;
s_main.exit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.exit.generic.x = 320;
s_main.exit.generic.y = y;
s_main.exit.generic.id = ID_EXIT;
s_main.exit.generic.callback = Main_MenuEvent;
s_main.exit.string = "EXIT";
s_main.exit.color = color_red;
s_main.exit.style = style;
Menu_AddItem( &s_main.menu, &s_main.singleplayer );
Menu_AddItem( &s_main.menu, &s_main.multiplayer );
Menu_AddItem( &s_main.menu, &s_main.setup );
Menu_AddItem( &s_main.menu, &s_main.demos );
Menu_AddItem( &s_main.menu, &s_main.cinematics );
if (teamArena) {
Menu_AddItem( &s_main.menu, &s_main.teamArena );
}
Menu_AddItem( &s_main.menu, &s_main.mods );
Menu_AddItem( &s_main.menu, &s_main.exit );
trap_Key_SetCatcher( KEYCATCH_UI );
uis.menusp = 0;
UI_PushMenu ( &s_main.menu );
}