ioef/code/win32/msvc/game.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="game"
ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
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Name="Debug TA|Win32"
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IntermediateDirectory=".\build\game_debug_ta"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
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SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
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Name="VCCustomBuildTool"/>
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Name="VCLinkerTool"
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OutputFile="$(OutDir)\qagamex86.dll"
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GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="TRUE"
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<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
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<Configuration
Name="Debug|Win32"
OutputDirectory=".\build\game_debug"
IntermediateDirectory=".\build\game_debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Culture="1033"/>
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Name="VCManagedWrapperGeneratorTool"/>
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</Configuration>
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Name="Release Alpha|Win32"
OutputDirectory=".\build\game_release_alpha"
IntermediateDirectory=".\build\game_release_alpha"
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Name="VCCLCompilerTool"
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StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
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SuppressStartupBanner="TRUE"
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<Tool
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
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GenerateMapFile="TRUE"
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<Tool
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</Configuration>
<Configuration
Name="Release TA|Win32"
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ConfigurationType="2"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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</Configurations>
<References>
</References>
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