ioef/q3map/writebsp.c

419 lines
8.4 KiB
C
Raw Normal View History

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
2005-08-26 04:48:05 +00:00
#include "qbsp.h"
/*
============
EmitShader
============
*/
int EmitShader( const char *shader ) {
int i;
shaderInfo_t *si;
if ( !shader ) {
shader = "noshader";
}
for ( i = 0 ; i < numShaders ; i++ ) {
if ( !Q_stricmp( shader, dshaders[i].shader ) ) {
return i;
}
}
if ( i == MAX_MAP_SHADERS ) {
Error( "MAX_MAP_SHADERS" );
}
numShaders++;
strcpy( dshaders[i].shader, shader );
si = ShaderInfoForShader( shader );
dshaders[i].surfaceFlags = si->surfaceFlags;
dshaders[i].contentFlags = si->contents;
return i;
}
/*
============
EmitPlanes
There is no oportunity to discard planes, because all of the original
brushes will be saved in the map.
============
*/
void EmitPlanes (void)
{
int i;
dplane_t *dp;
plane_t *mp;
mp = mapplanes;
for (i=0 ; i<nummapplanes ; i++, mp++)
{
dp = &dplanes[numplanes];
VectorCopy ( mp->normal, dp->normal);
dp->dist = mp->dist;
numplanes++;
}
}
/*
==================
EmitLeaf
==================
*/
void EmitLeaf (node_t *node)
{
dleaf_t *leaf_p;
bspbrush_t *b;
drawSurfRef_t *dsr;
// emit a leaf
if (numleafs >= MAX_MAP_LEAFS)
Error ("MAX_MAP_LEAFS");
leaf_p = &dleafs[numleafs];
numleafs++;
leaf_p->cluster = node->cluster;
leaf_p->area = node->area;
//
// write bounding box info
//
VectorCopy (node->mins, leaf_p->mins);
VectorCopy (node->maxs, leaf_p->maxs);
//
// write the leafbrushes
//
leaf_p->firstLeafBrush = numleafbrushes;
for ( b = node->brushlist ; b ; b = b->next ) {
if ( numleafbrushes >= MAX_MAP_LEAFBRUSHES ) {
Error( "MAX_MAP_LEAFBRUSHES" );
}
dleafbrushes[numleafbrushes] = b->original->outputNumber;
numleafbrushes++;
}
leaf_p->numLeafBrushes = numleafbrushes - leaf_p->firstLeafBrush;
//
// write the surfaces visible in this leaf
//
if ( node->opaque ) {
return; // no leaffaces in solids
}
// add the drawSurfRef_t drawsurfs
leaf_p->firstLeafSurface = numleafsurfaces;
for ( dsr = node->drawSurfReferences ; dsr ; dsr = dsr->nextRef ) {
if ( numleafsurfaces >= MAX_MAP_LEAFFACES)
Error ("MAX_MAP_LEAFFACES");
dleafsurfaces[numleafsurfaces] = dsr->outputNumber;
numleafsurfaces++;
}
leaf_p->numLeafSurfaces = numleafsurfaces - leaf_p->firstLeafSurface;
}
/*
============
EmitDrawNode_r
============
*/
int EmitDrawNode_r (node_t *node)
{
dnode_t *n;
int i;
if (node->planenum == PLANENUM_LEAF)
{
EmitLeaf (node);
return -numleafs;
}
// emit a node
if (numnodes == MAX_MAP_NODES)
Error ("MAX_MAP_NODES");
n = &dnodes[numnodes];
numnodes++;
VectorCopy (node->mins, n->mins);
VectorCopy (node->maxs, n->maxs);
if (node->planenum & 1)
Error ("WriteDrawNodes_r: odd planenum");
n->planeNum = node->planenum;
//
// recursively output the other nodes
//
for (i=0 ; i<2 ; i++)
{
if (node->children[i]->planenum == PLANENUM_LEAF)
{
n->children[i] = -(numleafs + 1);
EmitLeaf (node->children[i]);
}
else
{
n->children[i] = numnodes;
EmitDrawNode_r (node->children[i]);
}
}
return n - dnodes;
}
//=========================================================
/*
============
SetModelNumbers
============
*/
void SetModelNumbers (void)
{
int i;
int models;
char value[10];
models = 1;
for ( i=1 ; i<num_entities ; i++ ) {
if ( entities[i].brushes || entities[i].patches ) {
sprintf ( value, "*%i", models );
models++;
SetKeyValue (&entities[i], "model", value);
}
}
}
/*
============
SetLightStyles
============
*/
#define MAX_SWITCHED_LIGHTS 32
void SetLightStyles (void)
{
int stylenum;
const char *t;
entity_t *e;
int i, j;
char value[10];
char lighttargets[MAX_SWITCHED_LIGHTS][64];
// any light that is controlled (has a targetname)
// must have a unique style number generated for it
stylenum = 0;
for (i=1 ; i<num_entities ; i++)
{
e = &entities[i];
t = ValueForKey (e, "classname");
if (Q_strncasecmp (t, "light", 5))
continue;
t = ValueForKey (e, "targetname");
if (!t[0])
continue;
// find this targetname
for (j=0 ; j<stylenum ; j++)
if (!strcmp (lighttargets[j], t))
break;
if (j == stylenum)
{
if (stylenum == MAX_SWITCHED_LIGHTS)
Error ("stylenum == MAX_SWITCHED_LIGHTS");
strcpy (lighttargets[j], t);
stylenum++;
}
sprintf (value, "%i", 32 + j);
SetKeyValue (e, "style", value);
}
}
//===========================================================
/*
==================
BeginBSPFile
==================
*/
void BeginBSPFile( void ) {
// these values may actually be initialized
// if the file existed when loaded, so clear them explicitly
nummodels = 0;
numnodes = 0;
numbrushsides = 0;
numleafsurfaces = 0;
numleafbrushes = 0;
// leave leaf 0 as an error, because leafs are referenced as
// negative number nodes
numleafs = 1;
}
/*
============
EndBSPFile
============
*/
void EndBSPFile( void ) {
char path[1024];
EmitPlanes ();
UnparseEntities ();
// write the map
sprintf (path, "%s.bsp", source);
_printf ("Writing %s\n", path);
WriteBSPFile (path);
}
//===========================================================
/*
============
EmitBrushes
============
*/
void EmitBrushes ( bspbrush_t *brushes ) {
int j;
dbrush_t *db;
bspbrush_t *b;
dbrushside_t *cp;
for ( b = brushes ; b ; b = b->next ) {
if ( numbrushes == MAX_MAP_BRUSHES ) {
Error( "MAX_MAP_BRUSHES" );
}
b->outputNumber = numbrushes;
db = &dbrushes[numbrushes];
numbrushes++;
db->shaderNum = EmitShader( b->contentShader->shader );
db->firstSide = numbrushsides;
// don't emit any generated backSide sides
db->numSides = 0;
for ( j=0 ; j<b->numsides ; j++ ) {
if ( b->sides[j].backSide ) {
continue;
}
if ( numbrushsides == MAX_MAP_BRUSHSIDES ) {
Error( "MAX_MAP_BRUSHSIDES ");
}
cp = &dbrushsides[numbrushsides];
db->numSides++;
numbrushsides++;
cp->planeNum = b->sides[j].planenum;
cp->shaderNum = EmitShader( b->sides[j].shaderInfo->shader );
}
}
}
/*
==================
BeginModel
==================
*/
void BeginModel( void ) {
dmodel_t *mod;
bspbrush_t *b;
entity_t *e;
vec3_t mins, maxs;
parseMesh_t *p;
int i;
if ( nummodels == MAX_MAP_MODELS ) {
Error( "MAX_MAP_MODELS" );
}
mod = &dmodels[nummodels];
//
// bound the brushes
//
e = &entities[entity_num];
ClearBounds (mins, maxs);
for ( b = e->brushes ; b ; b = b->next ) {
if ( !b->numsides ) {
continue; // not a real brush (origin brush, etc)
}
AddPointToBounds (b->mins, mins, maxs);
AddPointToBounds (b->maxs, mins, maxs);
}
for ( p = e->patches ; p ; p = p->next ) {
for ( i = 0 ; i < p->mesh.width * p->mesh.height ; i++ ) {
AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
}
}
VectorCopy (mins, mod->mins);
VectorCopy (maxs, mod->maxs);
mod->firstSurface = numDrawSurfaces;
mod->firstBrush = numbrushes;
EmitBrushes( e->brushes );
}
/*
==================
EndModel
==================
*/
void EndModel( node_t *headnode ) {
dmodel_t *mod;
qprintf ("--- EndModel ---\n");
mod = &dmodels[nummodels];
EmitDrawNode_r (headnode);
mod->numSurfaces = numDrawSurfaces - mod->firstSurface;
mod->numBrushes = numbrushes - mod->firstBrush;
nummodels++;
}