ioef/common/bspfile.h

119 lines
3.2 KiB
C
Raw Normal View History

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
2005-08-26 04:48:05 +00:00
#ifdef _TTIMOBUILD
#include "qfiles.h"
#include "surfaceflags.h"
#else
#include "../code/qcommon/qfiles.h"
#include "../code/game/surfaceflags.h"
#endif
extern int nummodels;
extern dmodel_t dmodels[MAX_MAP_MODELS];
extern int numShaders;
extern dshader_t dshaders[MAX_MAP_MODELS];
extern int entdatasize;
extern char dentdata[MAX_MAP_ENTSTRING];
extern int numleafs;
extern dleaf_t dleafs[MAX_MAP_LEAFS];
extern int numplanes;
extern dplane_t dplanes[MAX_MAP_PLANES];
extern int numnodes;
extern dnode_t dnodes[MAX_MAP_NODES];
extern int numleafsurfaces;
extern int dleafsurfaces[MAX_MAP_LEAFFACES];
extern int numleafbrushes;
extern int dleafbrushes[MAX_MAP_LEAFBRUSHES];
extern int numbrushes;
extern dbrush_t dbrushes[MAX_MAP_BRUSHES];
extern int numbrushsides;
extern dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES];
extern int numLightBytes;
extern byte lightBytes[MAX_MAP_LIGHTING];
extern int numGridPoints;
extern byte gridData[MAX_MAP_LIGHTGRID];
extern int numVisBytes;
extern byte visBytes[MAX_MAP_VISIBILITY];
extern int numDrawVerts;
extern drawVert_t drawVerts[MAX_MAP_DRAW_VERTS];
extern int numDrawIndexes;
extern int drawIndexes[MAX_MAP_DRAW_INDEXES];
extern int numDrawSurfaces;
extern dsurface_t drawSurfaces[MAX_MAP_DRAW_SURFS];
extern int numFogs;
extern dfog_t dfogs[MAX_MAP_FOGS];
void LoadBSPFile( const char *filename );
void WriteBSPFile( const char *filename );
void PrintBSPFileSizes( void );
//===============
typedef struct epair_s {
struct epair_s *next;
char *key;
char *value;
} epair_t;
typedef struct {
vec3_t origin;
struct bspbrush_s *brushes;
struct parseMesh_s *patches;
int firstDrawSurf;
epair_t *epairs;
} entity_t;
extern int num_entities;
extern entity_t entities[MAX_MAP_ENTITIES];
void ParseEntities( void );
void UnparseEntities( void );
void SetKeyValue( entity_t *ent, const char *key, const char *value );
const char *ValueForKey( const entity_t *ent, const char *key );
// will return "" if not present
vec_t FloatForKey( const entity_t *ent, const char *key );
void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
epair_t *ParseEpair( void );
void PrintEntity( const entity_t *ent );