ioef/code/renderergl2/glsl/ssao_vp.glsl

13 lines
275 B
Text
Raw Normal View History

attribute vec4 attr_Position;
attribute vec4 attr_TexCoord0;
varying vec2 var_ScreenTex;
void main()
{
gl_Position = attr_Position;
var_ScreenTex = attr_TexCoord0.xy;
//vec2 screenCoords = gl_Position.xy / gl_Position.w;
//var_ScreenTex = screenCoords * 0.5 + 0.5;
}