2012-01-31 19:41:34 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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2005-08-26 17:39:27 +00:00
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#include "qbsp.h"
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void PrintCtrl( vec3_t ctrl[9] ) {
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int i, j;
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for ( i = 0 ; i < 3 ; i++ ) {
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for ( j = 0 ; j < 3 ; j++ ) {
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_printf("(%5.2f %5.2f %5.2f) ", ctrl[i*3+j][0], ctrl[i*3+j][1], ctrl[i*3+j][2] );
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}
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_printf("\n");
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}
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}
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/*
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================
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DrawSurfaceForMesh
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================
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*/
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mapDrawSurface_t *DrawSurfaceForMesh( mesh_t *m ) {
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mapDrawSurface_t *ds;
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int i, j;
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mesh_t *copy;
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// to make valid normals for patches with degenerate edges,
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// we need to make a copy of the mesh and put the aproximating
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// points onto the curve
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copy = CopyMesh( m );
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PutMeshOnCurve( *copy );
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MakeMeshNormals( *copy );
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for ( j = 0 ; j < m->width ; j++ ) {
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for ( i = 0 ; i < m->height ; i++ ) {
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VectorCopy( copy->verts[i*m->width+j].normal, m->verts[i*m->width+j].normal );
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}
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}
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FreeMesh( copy );
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ds = AllocDrawSurf();
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ds->mapBrush = NULL;
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ds->side = NULL;
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ds->patch = qtrue;
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ds->patchWidth = m->width;
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ds->patchHeight = m->height;
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ds->numVerts = ds->patchWidth * ds->patchHeight;
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ds->verts = malloc( ds->numVerts * sizeof( *ds->verts ) );
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memcpy( ds->verts, m->verts, ds->numVerts * sizeof( *ds->verts ) );
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ds->lightmapNum = -1;
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ds->fogNum = -1;
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return ds;
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}
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/*
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=================
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ParsePatch
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Creates a mapDrawSurface_t from the patch text
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=================
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*/
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void ParsePatch( void ) {
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vec_t info[5];
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int i, j;
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parseMesh_t *pm;
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char texture[MAX_QPATH];
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char shader[MAX_QPATH];
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mesh_t m;
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drawVert_t *verts;
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epair_t *ep;
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MatchToken( "{" );
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// get texture
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GetToken (qtrue);
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strcpy( texture, token );
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// save the shader name for retexturing
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if ( numMapIndexedShaders == MAX_MAP_BRUSHSIDES ) {
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Error( "MAX_MAP_BRUSHSIDES" );
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}
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strcpy( mapIndexedShaders[numMapIndexedShaders], texture );
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numMapIndexedShaders++;
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Parse1DMatrix( 5, info );
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m.width = info[0];
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m.height = info[1];
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m.verts = verts = malloc( m.width * m.height * sizeof( m.verts[0] ) );
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if ( m.width < 0 || m.width > MAX_PATCH_SIZE
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|| m.height < 0 || m.height > MAX_PATCH_SIZE ) {
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Error("ParsePatch: bad size");
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}
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MatchToken( "(" );
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for ( j = 0 ; j < m.width ; j++ ) {
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MatchToken( "(" );
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for ( i = 0 ; i < m.height ; i++ ) {
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Parse1DMatrix( 5, verts[i*m.width+j].xyz );
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}
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MatchToken( ")" );
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}
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MatchToken( ")" );
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// if brush primitives format, we may have some epairs to ignore here
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GetToken(qtrue);
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if (g_bBrushPrimit!=BPRIMIT_OLDBRUSHES && strcmp(token,"}"))
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{
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// NOTE: we leak that!
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ep = ParseEpair();
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}
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else
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UnGetToken();
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MatchToken( "}" );
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MatchToken( "}" );
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if ( noCurveBrushes ) {
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return;
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}
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// find default flags and values
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pm = malloc( sizeof( *pm ) );
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memset( pm, 0, sizeof( *pm ) );
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sprintf( shader, "textures/%s", texture );
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pm->shaderInfo = ShaderInfoForShader( shader );
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pm->mesh = m;
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// link to the entity
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pm->next = mapent->patches;
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mapent->patches = pm;
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}
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void GrowGroup_r( int patchNum, int patchCount, const byte *bordering, byte *group ) {
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int i;
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const byte *row;
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if ( group[patchNum] ) {
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return;
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}
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group[patchNum] = 1;
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row = bordering + patchNum * patchCount;
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for ( i = 0 ; i < patchCount ; i++ ) {
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if ( row[i] ) {
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GrowGroup_r( i, patchCount, bordering, group );
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}
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}
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}
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/*
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=====================
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PatchMapDrawSurfs
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Any patches that share an edge need to choose their
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level of detail as a unit, otherwise the edges would
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pull apart.
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=====================
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*/
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void PatchMapDrawSurfs( entity_t *e ) {
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parseMesh_t *pm;
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parseMesh_t *check, *scan;
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mapDrawSurface_t *ds;
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int patchCount, groupCount;
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int i, j, k, l, c1, c2;
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drawVert_t *v1, *v2;
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vec3_t bounds[2];
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byte *bordering;
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parseMesh_t *meshes[MAX_MAP_DRAW_SURFS];
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qboolean grouped[MAX_MAP_DRAW_SURFS];
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byte group[MAX_MAP_DRAW_SURFS];
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qprintf( "----- PatchMapDrawSurfs -----\n" );
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patchCount = 0;
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for ( pm = e->patches ; pm ; pm = pm->next ) {
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meshes[patchCount] = pm;
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patchCount++;
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}
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if ( !patchCount ) {
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return;
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}
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bordering = malloc( patchCount * patchCount );
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memset( bordering, 0, patchCount * patchCount );
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// build the bordering matrix
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for ( k = 0 ; k < patchCount ; k++ ) {
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bordering[k*patchCount+k] = 1;
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for ( l = k+1 ; l < patchCount ; l++ ) {
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check = meshes[k];
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scan = meshes[l];
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c1 = scan->mesh.width * scan->mesh.height;
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v1 = scan->mesh.verts;
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for ( i = 0 ; i < c1 ; i++, v1++ ) {
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c2 = check->mesh.width * check->mesh.height;
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v2 = check->mesh.verts;
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for ( j = 0 ; j < c2 ; j++, v2++ ) {
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if ( fabs( v1->xyz[0] - v2->xyz[0] ) < 1.0
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&& fabs( v1->xyz[1] - v2->xyz[1] ) < 1.0
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&& fabs( v1->xyz[2] - v2->xyz[2] ) < 1.0 ) {
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break;
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}
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}
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if ( j != c2 ) {
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break;
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}
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}
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if ( i != c1 ) {
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// we have a connection
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bordering[k*patchCount+l] =
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bordering[l*patchCount+k] = 1;
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} else {
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// no connection
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bordering[k*patchCount+l] =
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bordering[l*patchCount+k] = 0;
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}
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}
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}
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// build groups
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memset( grouped, 0, sizeof(grouped) );
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groupCount = 0;
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for ( i = 0 ; i < patchCount ; i++ ) {
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if ( !grouped[i] ) {
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groupCount++;
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}
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// recursively find all patches that belong in the same group
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memset( group, 0, patchCount );
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GrowGroup_r( i, patchCount, bordering, group );
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// bound them
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ClearBounds( bounds[0], bounds[1] );
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for ( j = 0 ; j < patchCount ; j++ ) {
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if ( group[j] ) {
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grouped[j] = qtrue;
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scan = meshes[j];
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c1 = scan->mesh.width * scan->mesh.height;
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v1 = scan->mesh.verts;
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for ( k = 0 ; k < c1 ; k++, v1++ ) {
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AddPointToBounds( v1->xyz, bounds[0], bounds[1] );
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}
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}
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}
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// create drawsurf
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scan = meshes[i];
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scan->grouped = qtrue;
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ds = DrawSurfaceForMesh( &scan->mesh );
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ds->shaderInfo = scan->shaderInfo;
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VectorCopy( bounds[0], ds->lightmapVecs[0] );
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VectorCopy( bounds[1], ds->lightmapVecs[1] );
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}
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qprintf( "%5i patches\n", patchCount );
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qprintf( "%5i patch LOD groups\n", groupCount );
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}
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