mirror of
https://github.com/UberGames/ioef.git
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66 lines
1.7 KiB
Text
66 lines
1.7 KiB
Text
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="ioq3"
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ProjectGUID="{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
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RootNamespace="ioq3"
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Keyword="MakeFileProj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
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IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
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ConfigurationType="0"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="make -C ../../ debug"
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ReBuildCommandLine="make -C ../../ clean-debug debug"
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CleanCommandLine="make -C ../../ clean-debug"
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Output="$(Outdir)/ioquake3.x86.exe"
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PreprocessorDefinitions=""
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
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IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
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ConfigurationType="0"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="make -C ../../ release"
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ReBuildCommandLine="make -C ../../ clean-release release"
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CleanCommandLine="make -C ../../ clean-release"
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Output="$(Outdir)/ioquake3.x86.exe"
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PreprocessorDefinitions=""
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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