ioef/q3radiant/cameratargetdlg.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
2005-08-26 04:48:05 +00:00
// CameraTargetDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CameraTargetDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCameraTargetDlg dialog
CCameraTargetDlg::CCameraTargetDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCameraTargetDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCameraTargetDlg)
m_nType = 0;
m_strName = _T("");
//}}AFX_DATA_INIT
}
void CCameraTargetDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCameraTargetDlg)
DDX_Radio(pDX, IDC_RADIO_FIXED, m_nType);
DDX_Text(pDX, IDC_EDIT_NAME, m_strName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCameraTargetDlg, CDialog)
//{{AFX_MSG_MAP(CCameraTargetDlg)
ON_COMMAND(ID_POPUP_NEWCAMERA_FIXED, OnPopupNewcameraFixed)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCameraTargetDlg message handlers
void CCameraTargetDlg::OnPopupNewcameraFixed()
{
// TODO: Add your command handler code here
}