mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-22 10:21:02 +00:00
9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
351 lines
8 KiB
C
351 lines
8 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <memory.h>
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#include "animcomp.h"
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void *SafeMalloc(size_t n, char *desc);
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float *matrix;
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float *delta;
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float *best;
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float *comp;
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float *tcomp;
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float *bestcomp;
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float *frames;
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float *base;
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int MatWidth;
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int MatHeight;
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int CFrameSize;
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int nFrames;
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void AnimCompressInit(int nframes,int nVerts,int CompressedFrameSize)
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{
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nFrames=nframes;
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MatWidth=nVerts*3;
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MatHeight=CompressedFrameSize;
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CFrameSize=CompressedFrameSize;
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matrix=(float *)SafeMalloc(MatWidth*MatHeight*sizeof(float), "AnimCompressInit");
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best=(float *)SafeMalloc(MatWidth*MatHeight*sizeof(float), "AnimCompressInit");
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delta=(float *)SafeMalloc(MatWidth*MatHeight*sizeof(float), "AnimCompressInit");
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comp=(float *)SafeMalloc(CFrameSize*nFrames*sizeof(float), "AnimCompressInit");
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tcomp=(float *)SafeMalloc(CFrameSize*nFrames*sizeof(float), "AnimCompressInit");
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bestcomp=(float *)SafeMalloc(CFrameSize*nFrames*sizeof(float), "AnimCompressInit");
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base=(float *)SafeMalloc(MatWidth*sizeof(float), "AnimCompressInit");
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frames=(float *)SafeMalloc(MatWidth*nFrames*sizeof(float), "AnimCompressInit");
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}
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void AnimSetFrame(int frame,int index,float x,float y,float z)
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{
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frames[frame*MatWidth+index*3]=x;
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frames[frame*MatWidth+index*3+1]=y;
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frames[frame*MatWidth+index*3+2]=z;
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}
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typedef struct
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{
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int index;
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float val;
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} SORTP;
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#define F_RANDOM (((float)rand())/(float)RAND_MAX)
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extern void DOsvd(float *a,float *res,float *comp,float *values,int nframes,int framesize,int compressedsize);
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void AnimCompressDoit()
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{
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float compression;
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float *rescale;
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float *ans;
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float maxdev;
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float avedev;
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float tmp;
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int j,k,l,numave;
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for (k=0;k<MatWidth;k++)
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base[k]=0.0f;
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for (j=0;j<nFrames;j++)
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for (k=0;k<MatWidth;k++)
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base[k]+=frames[j*MatWidth+k];
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tmp=1.0f/(float)nFrames;
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for (k=0;k<MatWidth;k++)
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base[k]*=tmp;
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for (j=0;j<nFrames;j++)
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for (k=0;k<MatWidth;k++)
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frames[j*MatWidth+k]-=base[k];
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ans=(float *)SafeMalloc(sizeof(float)*MatWidth, "AnimCompressDoit");
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rescale=(float *)SafeMalloc(sizeof(float)*CFrameSize, "AnimCompressDoit");
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DOsvd(frames,best,bestcomp,rescale,nFrames,MatWidth,MatHeight);
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avedev=0.0;
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for (l=0;l<CFrameSize;l++)
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avedev+=rescale[l];
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for (l=0;l<CFrameSize;l++)
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printf("%3.1f ",100.0f*rescale[l]/avedev);
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printf("\n");
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for (j=0;j<nFrames;j++)
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{
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for (l=0;l<CFrameSize;l++)
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{
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bestcomp[j*CFrameSize+l]=0.0;
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for (k=0;k<MatWidth;k++)
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bestcomp[j*CFrameSize+l]+=best[l*MatWidth+k]*frames[j*MatWidth+k];
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}
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}
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numave=0;
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avedev=0.0;
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maxdev=0.0;
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for (j=0;j<nFrames;j++)
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{
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for (k=0;k<MatWidth;k++)
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{
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ans[k]=0.0;
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for (l=0;l<CFrameSize;l++)
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ans[k]+=best[l*MatWidth+k]*bestcomp[j*CFrameSize+l];
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ans[k]-=frames[j*MatWidth+k];
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tmp=(float)fabs(ans[k]);
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if (tmp>maxdev)
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maxdev=tmp;
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avedev+=tmp;
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numave++;
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}
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}
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avedev/=(float)numave;
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printf("%f Max Deviation (inches) %f Ave Dev. (inches)\n",maxdev,avedev);
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printf("%d bytes original size\n",MatWidth*nFrames);
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printf("%d bytes of overhead\n",MatWidth*MatHeight);
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printf("%d bytes/frame * %d frames = %d bytes\n",CFrameSize,nFrames,CFrameSize*nFrames);
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compression=(float)(MatWidth*MatHeight+CFrameSize*nFrames+MatWidth);
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compression/=(float)(MatWidth*nFrames);
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printf("Overall compression = %f %%\n",100.0f-100.0f*compression);
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compression=(float)(CFrameSize);
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compression/=(float)(MatWidth);
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printf("frame size compression = %f %%\n",100.0f-100.0f*compression);
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free(rescale);
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free(ans);
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}
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void AnimCompressToBytes(float *trans,float *scale,char *mat,char *ccomp,unsigned char *cbase,float *cscale,float *coffset,float *bmin,float *bmax)
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{
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int k,l,nv,j;
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float maxdev;
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float avedev;
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float tmp;
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int numave;
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float t,mx;
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float *ans;
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nv=MatWidth/3;
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trans[0]=1E30f;
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scale[0]=-1E30f;
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trans[1]=1E30f;
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scale[1]=-1E30f;
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trans[2]=1E30f;
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scale[2]=-1E30f;
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for (k=0;k<MatWidth;k+=3)
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{
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if (base[k]>scale[0])
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scale[0]=base[k];
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if (base[k]<trans[0])
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trans[0]=base[k];
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if (base[k+1]>scale[1])
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scale[1]=base[k+1];
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if (base[k+1]<trans[1])
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trans[1]=base[k+1];
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if (base[k+2]>scale[2])
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scale[2]=base[k+2];
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if (base[k+2]<trans[2])
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trans[2]=base[k+2];
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}
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scale[0]-=trans[0];
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scale[1]-=trans[1];
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scale[2]-=trans[2];
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scale[0]/=255.0f;
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scale[1]/=255.0f;
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scale[2]/=255.0f;
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for (k=0;k<MatWidth;k+=3)
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{
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t=(base[k]-trans[0])/scale[0];
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if (t<0.0f)
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t=0.0f;
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if (t>255.0f)
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t=255.0f;
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cbase[k]=(unsigned char)t;
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t=(base[k+1]-trans[1])/scale[1];
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if (t<0.0f)
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t=0.0f;
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if (t>255.0f)
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t=255.0f;
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cbase[k+1]=(unsigned char)t;
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t=(base[k+2]-trans[2])/scale[2];
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if (t<0.0f)
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t=0.0f;
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if (t>255.0f)
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t=255.0f;
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cbase[k+2]=(unsigned char)t;
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}
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for (l=0;l<MatHeight;l++)
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{
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mx=0.0;
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for (k=0;k<MatWidth;k++)
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{
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if (fabs(best[l*MatWidth+k])>mx)
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mx=(float)fabs(best[l*MatWidth+k]);
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}
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if (mx>1E-8)
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{
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mx/=127.0f;
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coffset[l]=1E30f;
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cscale[l]=-1E30f;
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for (j=0;j<nFrames;j++)
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{
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bestcomp[j*MatHeight+l]*=mx;
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if (bestcomp[j*MatHeight+l]>cscale[l])
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cscale[l]=bestcomp[j*MatHeight+l];
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if (bestcomp[j*MatHeight+l]<coffset[l])
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coffset[l]=bestcomp[j*MatHeight+l];
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}
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cscale[l]-=coffset[l];
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if (cscale[l]>1E-10)
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{
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for (j=0;j<nFrames;j++)
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{
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tmp=254.0f*(bestcomp[j*MatHeight+l]-coffset[l])/cscale[l]-127.0f;
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if (tmp>127.0f)
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tmp=127.0f;
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if (tmp<-127.0f)
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tmp=-127.0f;
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ccomp[j*MatHeight+l]=(char)floor(tmp+0.5);
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}
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coffset[l]+=cscale[l]*127.0f/254.0f;
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cscale[l]/=254.0f;
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}
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else
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{
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cscale[l]=1.0f;
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coffset[l]=0.0f;
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for (j=0;j<nFrames;j++)
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ccomp[j*MatHeight+l]=0;
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}
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mx=1.0f/mx;
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for (k=0;k<MatWidth;k++)
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{
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tmp=best[l*MatWidth+k]*mx;
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if (tmp>127.0f)
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tmp=127.0f;
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if (tmp<-127.0f)
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tmp=-127.0f;
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mat[k*MatHeight+l]=(char)floor(tmp+0.5);
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}
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}
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else
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{
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cscale[l]=1.0f;
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coffset[l]=0.0f;
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for (j=0;j<nFrames;j++)
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ccomp[j*MatHeight+l]=0;
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for (k=0;k<MatWidth;k++)
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mat[k*MatHeight+l]=0;
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}
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}
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bmin[0]=1E30f;
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bmin[1]=1E30f;
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bmin[2]=1E30f;
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bmax[0]=-1E30f;
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bmax[1]=-1E30f;
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bmax[2]=-1E30f;
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numave=0;
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avedev=0.0;
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maxdev=0.0;
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ans=(float *)SafeMalloc(sizeof(float)*MatWidth, "AnimCompressToBytes");
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for (j=0;j<nFrames;j++)
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{
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for (k=0;k<MatWidth;k++)
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{
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ans[k]=0.0;
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for (l=0;l<CFrameSize;l++)
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ans[k]+=(float)(mat[l+k*MatHeight])*((float)(ccomp[j*CFrameSize+l])*cscale[l]+coffset[l]);
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ans[k]+=(float)(cbase[k])*scale[k%3]+trans[k%3];
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tmp=(float)fabs(ans[k]-frames[j*MatWidth+k]-base[k]);
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if (tmp>maxdev)
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maxdev=tmp;
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avedev+=tmp;
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numave++;
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if (bmin[k%3]>ans[k])
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bmin[k%3]=ans[k];
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if (bmax[k%3]<ans[k])
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bmax[k%3]=ans[k];
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}
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}
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avedev/=(float)numave;
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printf("%f Max Deviation (inches) %f Ave Dev. (inches)\n",maxdev,avedev);
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free(ans);
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}
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void AnimCompressGetMatrix(float *mat)
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{
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int k,l;
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for (k=0;k<MatWidth;k++)
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for (l=0;l<MatHeight;l++)
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mat[k*MatHeight+l]=best[l*MatWidth+k];
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}
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void AnimCompressGetFrames(float *mat)
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{
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memcpy(mat,bestcomp,CFrameSize*nFrames*sizeof(float));
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}
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void AnimCompressGetBase(int i,float *x,float *y,float *z)
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{
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*x=base[i*3];
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*y=base[i*3+1];
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*z=base[i*3+2];
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}
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void AnimCompressEnd()
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{
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free(matrix);
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free(best);
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free(delta);
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free(comp);
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free(tcomp);
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free(bestcomp);
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free(base);
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free(frames);
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}
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