mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 13:51:38 +00:00
e4b1c1a55c
* add support for translating radiant (just marked three strings, more to come) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@264 8a3a26a2-13c4-0310-b231-cf6edde360e5
290 lines
8.1 KiB
C++
290 lines
8.1 KiB
C++
/*
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Copyright (c) 2001, Loki software, inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the name of Loki software nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "stdafx.h"
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// type 1 = texture filter (name)
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// type 3 = entity filter (name)
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// type 2 = QER_* shader flags
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// type 4 = entity classes
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// type 5 = surface flags (q2)
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// type 6 = content flags (q2)
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// type 7 = content flags - no match (q2)
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bfilter_t *FilterAdd(bfilter_t *pFilter, int type, int bmask, const char *str, int exclude)
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{
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bfilter_t *pNew = new bfilter_t;
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pNew->next = pFilter;
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pNew->attribute = type;
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if (type == 1 || type == 3) pNew->string = str;
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if (type == 2 || type == 4 || type == 5 || type == 6 || type == 7) pNew->mask = bmask;
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if (g_qeglobals.d_savedinfo.exclude & exclude)
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pNew->active = true;
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else
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pNew->active = false;
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return pNew;
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}
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bfilter_t *FilterCreate (int type, int bmask, const char *str, int exclude)
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{
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g_qeglobals.d_savedinfo.filters = FilterAdd(g_qeglobals.d_savedinfo.filters, type, bmask, str, exclude);
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Syn_Printf("Added filter %s (type: %i, bmask: %i, exclude: %i)\n", str, type, bmask, exclude);
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return g_qeglobals.d_savedinfo.filters;
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}
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extern void PerformFiltering();
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void FiltersActivate (void)
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{
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PerformFiltering();
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Sys_UpdateWindows(W_XY|W_CAMERA);
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}
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// removes the filter list at *pFilter, returns NULL pointer
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bfilter_t *FilterListDelete(bfilter_t *pFilter)
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{
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if (pFilter != NULL)
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{
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FilterListDelete(pFilter->next);
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delete pFilter;
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}
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return NULL;
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}
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//spog - FilterUpdate is called each time the filters are changed by menu or shortcuts
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bfilter_t *FilterUpdate(bfilter_t *pFilter)
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{
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pFilter = FilterAdd(pFilter,1,0,"clip",EXCLUDE_CLIP);
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pFilter = FilterAdd(pFilter,1,0,"caulk",EXCLUDE_CAULK);
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pFilter = FilterAdd(pFilter,1,0,"liquids",EXCLUDE_LIQUIDS);
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pFilter = FilterAdd(pFilter,1,0,"hint",EXCLUDE_HINTSSKIPS);
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pFilter = FilterAdd(pFilter,1,0,"clusterportal",EXCLUDE_CLUSTERPORTALS);
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pFilter = FilterAdd(pFilter,1,0,"areaportal",EXCLUDE_AREAPORTALS);
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pFilter = FilterAdd(pFilter,2,QER_TRANS,NULL,EXCLUDE_TRANSLUCENT);
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pFilter = FilterAdd(pFilter,3,0,"trigger",EXCLUDE_TRIGGERS);
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pFilter = FilterAdd(pFilter,3,0,"misc_model",EXCLUDE_MODELS);
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pFilter = FilterAdd(pFilter,3,0,"misc_gamemodel",EXCLUDE_MODELS);
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pFilter = FilterAdd(pFilter,4,ECLASS_LIGHT,NULL,EXCLUDE_LIGHTS);
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pFilter = FilterAdd(pFilter,4,ECLASS_PATH,NULL,EXCLUDE_PATHS);
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pFilter = FilterAdd(pFilter,1,0,"lightgrid",EXCLUDE_LIGHTGRID);
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pFilter = FilterAdd(pFilter,1,0,"botclip",EXCLUDE_BOTCLIP);
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pFilter = FilterAdd(pFilter,1,0,"clipmonster",EXCLUDE_BOTCLIP);
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return pFilter;
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}
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/*
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==================
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FilterBrush
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==================
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*/
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bool FilterBrush(brush_t *pb)
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{
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if (!pb->owner)
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return FALSE; // during construction
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if (pb->hiddenBrush)
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return TRUE;
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if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_WORLD)
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{
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if (strcmp(pb->owner->eclass->name, "worldspawn") == 0 || !strcmp(pb->owner->eclass->name,"func_group")) // hack, treating func_group as world
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{
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return TRUE;
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}
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}
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if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_ENT)
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{
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if (strcmp(pb->owner->eclass->name, "worldspawn") != 0 && strcmp(pb->owner->eclass->name,"func_group")) // hack, treating func_group as world
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{
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return TRUE;
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}
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}
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if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_CURVES )
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{
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if (pb->patchBrush)
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{
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return TRUE;
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}
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}
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if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_DETAILS )
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{
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if (!pb->patchBrush && pb->brush_faces->texdef.contents & CONTENTS_DETAIL )
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{
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return TRUE;
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}
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}
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if ( g_qeglobals.d_savedinfo.exclude & EXCLUDE_STRUCTURAL )
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{
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if (!pb->patchBrush && !( pb->brush_faces->texdef.contents & CONTENTS_DETAIL ))
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{
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return TRUE;
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}
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}
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// if brush belongs to world entity or a brushmodel entity and is not a patch
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if ( ( strcmp(pb->owner->eclass->name, "worldspawn") == 0
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|| !strncmp( pb->owner->eclass->name, "func", 4)
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|| !strncmp( pb->owner->eclass->name, "trigger", 7) ) && !pb->patchBrush )
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{
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bool filterbrush = false;
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for (face_t *f=pb->brush_faces;f!=NULL;f = f->next)
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{
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filterbrush=false;
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for (bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
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filters != NULL;
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filters = filters->next)
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{
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if (!filters->active)
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continue;
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// exclude by attribute 1 brush->face->pShader->getName()
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if (filters->attribute == 1)
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{
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if (strstr(f->pShader->getName(),filters->string))
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{
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filterbrush=true;
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break;
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}
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}
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// exclude by attribute 2 brush->face->pShader->getFlags()
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else if (filters->attribute == 2)
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{
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if (f->pShader->getFlags() & filters->mask)
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{
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filterbrush=true;
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break;
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}
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// quake2 - 5 == surface flags, 6 == content flags
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}
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else if (filters->attribute == 5)
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{
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if (f->texdef.flags && f->texdef.flags & filters->mask)
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{
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filterbrush=true;
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break;
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}
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}
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else if (filters->attribute == 6)
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{
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if (f->texdef.contents && f->texdef.contents & filters->mask)
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{
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filterbrush=true;
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break;
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}
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}
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else if (filters->attribute == 7)
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{
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if (f->texdef.contents && !(f->texdef.contents & filters->mask))
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{
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filterbrush=true;
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break;
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}
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}
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}
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if (!filterbrush)
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break;
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}
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if (filterbrush)// if no face is found that should not be excluded
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return true; // exclude this brush
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}
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// if brush is a patch
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if ( pb->patchBrush )
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{
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bool drawpatch=true;
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for (bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
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filters != NULL;
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filters = filters->next)
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{
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// exclude by attribute 1 (for patch) brush->pPatch->pShader->getName()
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if (filters->active
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&& filters->attribute == 1)
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{
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if (strstr(pb->pPatch->pShader->getName(),filters->string))
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{
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drawpatch=false;
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break;
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}
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}
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// exclude by attribute 2 (for patch) brush->pPatch->pShader->getFlags()
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if (filters->active
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&& filters->attribute == 2)
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{
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if (pb->pPatch->pShader->getFlags() & filters->mask)
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{
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drawpatch=false;
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break;
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}
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}
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}
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if (!drawpatch) // if a shader is found that should be excluded
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return TRUE; // exclude this patch
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}
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if (strcmp(pb->owner->eclass->name, "worldspawn") != 0) // if brush does not belong to world entity
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{
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bool drawentity=true;
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for (bfilter_t *filters = g_qeglobals.d_savedinfo.filters;
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filters != NULL;
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filters = filters->next)
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{
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// exclude by attribute 3 brush->owner->eclass->name
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if (filters->active
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&& filters->attribute == 3)
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{
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if (strstr(pb->owner->eclass->name,filters->string))
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{
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drawentity=false;
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break;
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}
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}
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// exclude by attribute 4 brush->owner->eclass->nShowFlags
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else if (filters->active
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&& filters->attribute == 4)
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{
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if ( pb->owner->eclass->nShowFlags & filters->mask )
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{
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drawentity=false;
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break;
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}
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}
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}
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if (!drawentity) // if an eclass property is found that should be excluded
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return TRUE; // exclude this brush
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}
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return FALSE;
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}
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