mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-02 00:22:01 +00:00
411 lines
10 KiB
C++
411 lines
10 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "plugin.h"
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#include "version.h"
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/*! \file plugin.cpp
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\brief HydraToolz!
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HydraToolz by Dominic Clifton - Hydra (Hydra@Hydras-World.com)
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Overview
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========
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This plugin allows the user to rebuild the "wad" key pair in the worldspawn
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so that it has a list of all the .wad files in use.
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Version History
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===============
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v0.1 - 28/May/2002
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- Initial version.
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v1.0 - 10/March/2003
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- Added more console output
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- Removed some old test code
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- Tweaked dialog box.
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- Fixed up for Radiant 1.3.5
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ToDo
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====
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Nothing...
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*/
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// =============================================================================
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// Globals
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_QERFuncTable_1 g_FuncTable;
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_QERFileSystemTable g_FileSystemTable;
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_QEREntityTable g_EntityTable;
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// =============================================================================
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// Ripped from cmdlib.cpp
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/*
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====================
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Extract file parts
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====================
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*/
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void HYDRA_ExtractFilePath( const char *path, char *dest ){
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const char *src;
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src = path + strlen( path ) - 1;
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//
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// back up until a \ or the start
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//
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while ( src != path && *( src - 1 ) != '/' && *( src - 1 ) != '\\' )
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src--;
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memcpy( dest, path, src - path );
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dest[src - path] = 0;
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}
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void HYDRA_ExtractFileName( const char *path, char *dest ){
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const char *src;
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src = path + strlen( path ) - 1;
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//
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// back up until a \ or the start
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//
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while ( src != path && *( src - 1 ) != '/'
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&& *( src - 1 ) != '\\' )
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src--;
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while ( *src )
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{
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*dest++ = *src++;
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}
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*dest = 0;
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}
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void HYDRA_ConvertDOSToUnixName( char *dst, const char *src ){
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while ( *src )
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{
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if ( *src == '\\' ) {
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*dst = '/';
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}
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else{
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*dst = *src;
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}
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dst++; src++;
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}
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*dst = 0;
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}
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// End of rip from cmdlib.cpp
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// =============================================================================
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// Actual Plugin Code
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// get the wad name from the shader name (or an actual wadname) and add to a list of wad names making
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// sure we don't add duplicates.
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GSList *AddToWadList( GSList *wadlist, const char *shadername, const char *wad ){
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char tmpstr[QER_MAX_NAMELEN];
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char *wadname;
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if ( !shadername && !wad ) {
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return wadlist;
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}
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if ( shadername ) {
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if ( strcmp( shadername,"color" ) == 0 ) {
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return wadlist;
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}
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HYDRA_ExtractFilePath( shadername,tmpstr );
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// Sys_Printf("checking: %s\n",shadername);
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int l = strlen( tmpstr ) - 1;
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if ( tmpstr[l] == '/' || tmpstr[l] == '\\' ) {
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tmpstr[l] = 0;
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}
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else
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{
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Sys_Printf( "HydraToolz: WARNING: Unknown wad file for shader %s\n",shadername );
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return wadlist;
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}
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HYDRA_ExtractFileName( tmpstr,tmpstr );
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wadname = (char *)malloc( strlen( tmpstr ) + 5 );
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sprintf( wadname,"%s.wad",tmpstr );
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}
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else
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{
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wadname = strdup( wad );
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}
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for ( GSList *l = wadlist; l != NULL ; l = l->next )
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{
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if ( !stricmp( (char *)l->data,wadname ) ) {
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free( wadname );
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return wadlist;
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}
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}
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Sys_Printf( "HydraToolz: Adding Wad File to WAD list: %s (reason: ",wadname );
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if ( shadername ) {
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Sys_Printf( "see shader \"%s\")\n", shadername );
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}
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else{
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Sys_Printf( "already in WAD key. )\n" );
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}
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return ( g_slist_append( wadlist, wadname ) );
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}
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void UpdateWadKeyPair( void ){
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int i,nb;
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char wads[2048]; // change to CString usage ?
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*wads = 0;
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char *p1,*p2;
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entity_t *pEntity;
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epair_t *pEpair;
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GSList *wadlist = NULL;
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face_t *f;
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brush_t *b;
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char cleanwadname[QER_MAX_NAMELEN];
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char *actualwad;
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pEntity = (entity_t *)g_FuncTable.m_pfnGetEntityHandle( 0 ); // get the worldspawn ent
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Sys_Printf( "HydraToolz: Searching for in-use wad files...\n" );
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for ( pEpair = pEntity->epairs; pEpair != NULL; pEpair = pEpair->next )
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{
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if ( stricmp( pEpair->key,"wad" ) == 0 ) {
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strcpy( wads,pEpair->value );
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HYDRA_ConvertDOSToUnixName( wads,wads );
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Sys_Printf( "HydraToolz: Current wad key is \"%s\"!\n",wads );
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// ok, we got the list of ; delimited wads, now split it into a GSList that contains
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// just the wad names themselves.
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p1 = wads;
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do
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{
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p2 = strchr( p1,';' );
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if ( p2 ) {
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*p2 = 0; // swap the ; with a null terminator
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}
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if ( strchr( p1,'/' ) || strchr( p1,'\\' ) ) {
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HYDRA_ExtractFileName( p1,cleanwadname );
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wadlist = AddToWadList( wadlist, NULL, cleanwadname );
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}
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else
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{
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wadlist = AddToWadList( wadlist, NULL, p1 );
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}
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if ( p2 ) {
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p1 = p2 + 1; // point back to the remainder of the string
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}
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else{
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p1 = NULL; // make it so we exit the loop.
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}
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} while ( p1 );
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// ok, now we have a list of wads in GSList.
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// now we need to add any new wadfiles (with their paths) to this list
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// so scan all brushes and see what wads are in use
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// FIXME: scan brushes only in the region ?
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break; // we don't need to process any more key/pairs.
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}
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}
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if ( !*wads ) {
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Sys_Printf( "HydraToolz: No \"wad\" keypair wound in worldspawn\n" );
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}
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nb = g_FuncTable.m_pfnAllocateActiveBrushHandles();
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for ( i = 0; i < nb; i++ )
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{
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b = (brush_t *)g_FuncTable.m_pfnGetActiveBrushHandle( i );
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if ( b->patchBrush ) { // patches in halflife ?
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wadlist = AddToWadList( wadlist, b->pPatch->pShader->getName(),NULL );
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}
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else
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{
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for ( f = b->brush_faces ; f ; f = f->next )
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{
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wadlist = AddToWadList( wadlist, f->pShader->getName(),NULL );
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}
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}
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}
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g_FuncTable.m_pfnReleaseActiveBrushHandles();
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nb = g_FuncTable.m_pfnAllocateSelectedBrushHandles();
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for ( i = 0; i < nb; i++ )
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{
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b = (brush_t *)g_FuncTable.m_pfnGetSelectedBrushHandle( i );
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if ( b->patchBrush ) { // patches in halflife ?
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wadlist = AddToWadList( wadlist, b->pPatch->pShader->getName(),NULL );
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}
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else
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{
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for ( f = b->brush_faces ; f ; f = f->next )
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{
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wadlist = AddToWadList( wadlist, f->pShader->getName(),NULL );
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}
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}
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}
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g_FuncTable.m_pfnReleaseSelectedBrushHandles();
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Sys_Printf( "HydraToolz: Rebuilding worldspawn's \"wad\" key-pair...\n" );
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// Now we have a complete list of wadnames (without paths) so we just have to turn this
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// back to a ; delimited list.
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*wads = 0;
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while ( wadlist )
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{
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// skip wad files if they start with "common-"
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if ( strnicmp( (char *)wadlist->data,"common-",7 ) == 0 ) {
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Sys_Printf( "HydraToolz: Skipping radiant/user-supplied wad file %s\n",(char *)wadlist->data );
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}
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else
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{
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if ( wads[0] ) {
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strcat( wads,";" );
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}
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actualwad = vfsGetFullPath( (char *)wadlist->data, 0, 0 );
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if ( actualwad ) {
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strcat( wads, actualwad );
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}
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else
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{
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Sys_Printf( "HydraToolz: WARNING: could not locate wad file %s\n",(char *)wadlist->data );
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strcat( wads, (char *)wadlist->data );
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}
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}
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free( wadlist->data );
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wadlist = g_slist_remove( wadlist, wadlist->data );
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}
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// store the wad list back in the worldspawn.
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if ( *wads ) {
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//free(pEpair->value);
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//pEpair->value = strdup(wads);
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SetKeyValue( pEntity, "wad", wads );
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Sys_Printf( "HydraToolz: Setting worldspawn \"wad\" key value to \"%s\"\n",wads );
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}
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Sys_Printf( "HydraToolz: Finished rebuilding wad keypair!\n" );
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}
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// =============================================================================
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// PLUGIN INTERFACE STUFF
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// plugin name
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const char *PLUGIN_NAME = "HydraToolz";
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// commands in the menu
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const char *PLUGIN_COMMANDS = "About...;Create/Update WAD keypair";
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const char *PLUGIN_ABOUT = "HydraToolz v1.0 for GTKRadiant\n\n"
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"By Hydra!";
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extern "C" void* WINAPI QERPlug_GetFuncTable(){
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return &g_FuncTable;
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}
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const char* QERPlug_Init( void* hApp, void *pWidget ){
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return "HydraToolz for GTKRadiant"; // do we need this ? hmmm
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}
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const char* QERPlug_GetName(){
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return (char*)PLUGIN_NAME;
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}
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const char* QERPlug_GetCommandList(){
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return PLUGIN_COMMANDS;
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}
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extern "C" void QERPlug_Dispatch( const char* p, vec3_t vMin, vec3_t vMax, bool bSingleBrush ){
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if ( !strcmp( p, "Create/Update WAD keypair" ) ) {
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UpdateWadKeyPair();
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}
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else if ( !strcmp( p, "About..." ) ) {
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g_FuncTable.m_pfnMessageBox( NULL, PLUGIN_ABOUT, "About", MB_OK, NULL );
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}
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}
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// =============================================================================
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// SYNAPSE
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CSynapseServer* g_pSynapseServer = NULL;
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CSynapseClientHydraToolz g_SynapseClient;
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#if __GNUC__ >= 4
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#pragma GCC visibility push(default)
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#endif
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extern "C" CSynapseClient * SYNAPSE_DLL_EXPORT Synapse_EnumerateInterfaces( const char *version, CSynapseServer *pServer ) {
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#if __GNUC__ >= 4
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#pragma GCC visibility pop
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#endif
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if ( strcmp( version, SYNAPSE_VERSION ) ) {
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Syn_Printf( "ERROR: synapse API version mismatch: should be '" SYNAPSE_VERSION "', got '%s'\n", version );
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return NULL;
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}
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g_pSynapseServer = pServer;
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g_pSynapseServer->IncRef();
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Set_Syn_Printf( g_pSynapseServer->Get_Syn_Printf() );
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g_SynapseClient.AddAPI( PLUGIN_MAJOR, "HydraToolz", sizeof( _QERPluginTable ) );
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g_SynapseClient.AddAPI( RADIANT_MAJOR, NULL, sizeof( g_FuncTable ), SYN_REQUIRE, &g_FuncTable );
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g_SynapseClient.AddAPI( VFS_MAJOR, "*", sizeof( g_FileSystemTable ), SYN_REQUIRE, &g_FileSystemTable ); // wad, typically
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g_SynapseClient.AddAPI( ENTITY_MAJOR, NULL, sizeof( g_EntityTable ), SYN_REQUIRE, &g_EntityTable );
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return &g_SynapseClient;
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}
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bool CSynapseClientHydraToolz::RequestAPI( APIDescriptor_t *pAPI ){
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if ( !strcmp( pAPI->major_name, PLUGIN_MAJOR ) ) {
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_QERPluginTable *pTable = static_cast<_QERPluginTable*>( pAPI->mpTable );
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pTable->m_pfnQERPlug_Init = QERPlug_Init;
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pTable->m_pfnQERPlug_GetName = QERPlug_GetName;
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pTable->m_pfnQERPlug_GetCommandList = QERPlug_GetCommandList;
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pTable->m_pfnQERPlug_Dispatch = QERPlug_Dispatch;
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return true;
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}
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Syn_Printf( "ERROR: RequestAPI( '%s' ) not found in '%s'\n", pAPI->major_name, GetInfo() );
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return false;
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}
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const char* CSynapseClientHydraToolz::GetInfo(){
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return "HydraToolz plugin built " __DATE__ " " RADIANT_VERSION;
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}
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