gtkradiant/regression_tests/q3map2/sparkly_seam
rambetter 929d20d522 Adding disappearing_sliver2 q3map2 regression test. No fix yet (will be soon).
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@366 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-27 23:30:56 +00:00
..
maps Adding sparkly_seam q3map2 regression test. No fix yet, but there will be 2010-12-27 23:14:32 +00:00
textures/radiant_regression_tests Adding sparkly_seam q3map2 regression test. No fix yet, but there will be 2010-12-27 23:14:32 +00:00
README.txt Adding disappearing_sliver2 q3map2 regression test. No fix yet (will be soon). 2010-12-27 23:30:56 +00:00

DESCRIPTION OF PROBLEM:
=======================

The example map, maps/sparkly_seam.map, contains two triangular brushes near
the side of the room.  The seam between these two brushes "sparkles" even
though the endpoints of the edges are exactly the same.

To trigger the bug, compile the map; you don't need -vis or -light.  Only
-bsp (the first q3map2 stage) is necessary to trigger the bug.  The only
entities in the map are a light and a info_player_deathmatch, so the map will
compile for any Q3 mod.


SOLUTION TO PROBLEM:
====================

None yet.  The problem is likely caused by sloppy math operations (significant
loss of precision).