mirror of
https://github.com/UberGames/GtkRadiant.git
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497 lines
13 KiB
C
497 lines
13 KiB
C
/* -----------------------------------------------------------------------------
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PicoModel Library
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Copyright (c) 2002, Randy Reddig & seaw0lf
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the names of the copyright holders nor the names of its contributors may
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be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------- */
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/* marker */
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#define PM_MS3D_C
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/* dependencies */
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#include "picointernal.h"
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/* disable warnings */
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#ifdef _WIN32
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#pragma warning( disable:4100 ) /* unref param */
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#endif
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/* remarks:
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* - loader seems stable
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* todo:
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* - fix uv coordinate problem
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* - check for buffer overflows ('bufptr' accesses)
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*/
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/* uncomment when debugging this module */
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#define DEBUG_PM_MS3D
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#define DEBUG_PM_MS3D_EX
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/* plain white */
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static picoColor_t white = { 255,255,255,255 };
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/* ms3d limits */
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#define MS3D_MAX_VERTS 8192
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#define MS3D_MAX_TRIS 16384
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#define MS3D_MAX_GROUPS 128
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#define MS3D_MAX_MATERIALS 128
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#define MS3D_MAX_JOINTS 128
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#define MS3D_MAX_KEYFRAMES 216
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/* ms3d flags */
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#define MS3D_SELECTED 1
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#define MS3D_HIDDEN 2
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#define MS3D_SELECTED2 4
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#define MS3D_DIRTY 8
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/* this freaky loader needs byte alignment */
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#pragma pack(push, 1)
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/* ms3d header */
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typedef struct SMsHeader
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{
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char magic[10];
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int version;
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}
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TMsHeader;
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/* ms3d vertex */
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typedef struct SMsVertex
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{
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unsigned char flags; /* sel, sel2, or hidden */
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float xyz[3];
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char boneID; /* -1 means 'no bone' */
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unsigned char refCount;
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}
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TMsVertex;
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/* ms3d triangle */
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typedef struct SMsTriangle
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{
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unsigned short flags; /* sel, sel2, or hidden */
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unsigned short vertexIndices[3];
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float vertexNormals[3][3];
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float s[3];
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float t[3];
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unsigned char smoothingGroup; /* 1 - 32 */
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unsigned char groupIndex;
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}
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TMsTriangle;
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/* ms3d material */
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typedef struct SMsMaterial
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{
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char name[32];
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float ambient[4];
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float diffuse[4];
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float specular[4];
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float emissive[4];
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float shininess; /* range 0..128 */
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float transparency; /* range 0..1 */
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unsigned char mode;
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char texture [128]; /* texture.bmp */
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char alphamap[128]; /* alpha.bmp */
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}
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TMsMaterial;
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// ms3d group (static part)
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// followed by a variable size block (see below)
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typedef struct SMsGroup
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{
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unsigned char flags; // sel, hidden
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char name[32];
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unsigned short numTriangles;
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/*
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unsigned short triangleIndices[ numTriangles ];
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char materialIndex; // -1 means 'no material'
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*/
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}
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TMsGroup;
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// ms3d joint
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typedef struct SMsJoint
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{
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unsigned char flags;
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char name[32];
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char parentName[32];
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float rotation[3];
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float translation[3];
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unsigned short numRotationKeyframes;
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unsigned short numTranslationKeyframes;
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}
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TMsJoint;
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// ms3d keyframe
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typedef struct SMsKeyframe
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{
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float time;
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float parameter[3];
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}
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TMsKeyframe;
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/* restore previous data alignment */
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#pragma pack(pop)
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/* _ms3d_canload:
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* validates a milkshape3d model file.
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*/
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static int _ms3d_canload( PM_PARAMS_CANLOAD ){
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TMsHeader *hdr;
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/* to keep the compiler happy */
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*fileName = *fileName;
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/* sanity check */
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if ( bufSize < sizeof( TMsHeader ) ) {
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return PICO_PMV_ERROR_SIZE;
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}
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/* get ms3d header */
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hdr = (TMsHeader *)buffer;
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/* check ms3d magic */
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if ( strncmp( hdr->magic,"MS3D000000",10 ) != 0 ) {
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return PICO_PMV_ERROR_IDENT;
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}
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/* check ms3d version */
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if ( _pico_little_long( hdr->version ) < 3 ||
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_pico_little_long( hdr->version ) > 4 ) {
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_pico_printf( PICO_ERROR,"MS3D file ignored. Only MS3D 1.3 and 1.4 is supported." );
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return PICO_PMV_ERROR_VERSION;
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}
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/* file seems to be a valid ms3d */
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return PICO_PMV_OK;
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}
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static unsigned char *GetWord( unsigned char *bufptr, int *out ){
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if ( bufptr == NULL ) {
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return NULL;
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}
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*out = _pico_little_short( *(unsigned short *)bufptr );
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return( bufptr + 2 );
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}
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/* _ms3d_load:
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* loads a milkshape3d model file.
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*/
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static picoModel_t *_ms3d_load( PM_PARAMS_LOAD ){
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picoModel_t *model;
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unsigned char *bufptr;
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int shaderRefs[ MS3D_MAX_GROUPS ];
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int numGroups;
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int numMaterials;
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// unsigned char *ptrToGroups;
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int numVerts;
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unsigned char *ptrToVerts;
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int numTris;
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unsigned char *ptrToTris;
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int i,k,m;
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/* create new pico model */
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model = PicoNewModel();
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if ( model == NULL ) {
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return NULL;
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}
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/* do model setup */
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PicoSetModelFrameNum( model, frameNum );
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PicoSetModelName( model, fileName );
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PicoSetModelFileName( model, fileName );
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/* skip header */
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bufptr = (unsigned char *)buffer + sizeof( TMsHeader );
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/* get number of vertices */
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bufptr = GetWord( bufptr,&numVerts );
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ptrToVerts = bufptr;
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#ifdef DEBUG_PM_MS3D
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printf( "NumVertices: %d\n",numVerts );
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#endif
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/* swap verts */
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for ( i = 0; i < numVerts; i++ )
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{
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TMsVertex *vertex;
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vertex = (TMsVertex *)bufptr;
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bufptr += sizeof( TMsVertex );
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vertex->xyz[ 0 ] = _pico_little_float( vertex->xyz[ 0 ] );
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vertex->xyz[ 1 ] = _pico_little_float( vertex->xyz[ 1 ] );
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vertex->xyz[ 2 ] = _pico_little_float( vertex->xyz[ 2 ] );
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#ifdef DEBUG_PM_MS3D_EX_
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printf( "Vertex: x: %f y: %f z: %f\n",
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msvd[i]->vertex[0],
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msvd[i]->vertex[1],
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msvd[i]->vertex[2] );
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#endif
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}
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/* get number of triangles */
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bufptr = GetWord( bufptr,&numTris );
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ptrToTris = bufptr;
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#ifdef DEBUG_PM_MS3D
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printf( "NumTriangles: %d\n",numTris );
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#endif
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/* swap tris */
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for ( i = 0; i < numTris; i++ )
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{
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TMsTriangle *triangle;
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triangle = (TMsTriangle *)bufptr;
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bufptr += sizeof( TMsTriangle );
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triangle->flags = _pico_little_short( triangle->flags );
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/* run through all tri verts */
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for ( k = 0; k < 3; k++ )
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{
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/* swap tex coords */
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triangle->s[ k ] = _pico_little_float( triangle->s[ k ] );
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triangle->t[ k ] = _pico_little_float( triangle->t[ k ] );
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/* swap fields */
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triangle->vertexIndices[ k ] = _pico_little_short( triangle->vertexIndices[ k ] );
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triangle->vertexNormals[ 0 ][ k ] = _pico_little_float( triangle->vertexNormals[ 0 ][ k ] );
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triangle->vertexNormals[ 1 ][ k ] = _pico_little_float( triangle->vertexNormals[ 1 ][ k ] );
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triangle->vertexNormals[ 2 ][ k ] = _pico_little_float( triangle->vertexNormals[ 2 ][ k ] );
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/* check for out of range indices */
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if ( triangle->vertexIndices[ k ] >= numVerts ) {
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_pico_printf( PICO_ERROR,"Vertex %d index %d out of range (%d, max %d)",i,k,triangle->vertexIndices[k],numVerts - 1 );
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PicoFreeModel( model );
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return NULL; /* yuck */
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}
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}
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}
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/* get number of groups */
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bufptr = GetWord( bufptr,&numGroups );
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// ptrToGroups = bufptr;
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#ifdef DEBUG_PM_MS3D
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printf( "NumGroups: %d\n",numGroups );
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#endif
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/* run through all groups in model */
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for ( i = 0; i < numGroups && i < MS3D_MAX_GROUPS; i++ )
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{
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picoSurface_t *surface;
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TMsGroup *group;
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group = (TMsGroup *)bufptr;
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bufptr += sizeof( TMsGroup );
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/* we ignore hidden groups */
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if ( group->flags & MS3D_HIDDEN ) {
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bufptr += ( group->numTriangles * 2 ) + 1;
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continue;
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}
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/* forced null term of group name */
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group->name[ 31 ] = '\0';
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/* create new pico surface */
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surface = PicoNewSurface( model );
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if ( surface == NULL ) {
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PicoFreeModel( model );
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return NULL;
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}
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/* do surface setup */
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PicoSetSurfaceType( surface,PICO_TRIANGLES );
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PicoSetSurfaceName( surface,group->name );
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/* process triangle indices */
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for ( k = 0; k < group->numTriangles; k++ )
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{
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TMsTriangle *triangle;
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unsigned int triangleIndex;
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/* get triangle index */
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bufptr = GetWord( bufptr,(int *)&triangleIndex );
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/* get ptr to triangle data */
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triangle = (TMsTriangle *)( ptrToTris + ( sizeof( TMsTriangle ) * triangleIndex ) );
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/* run through triangle vertices */
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for ( m = 0; m < 3; m++ )
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{
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TMsVertex *vertex;
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unsigned int vertexIndex;
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picoVec2_t texCoord;
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/* get ptr to vertex data */
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vertexIndex = triangle->vertexIndices[ m ];
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vertex = (TMsVertex *)( ptrToVerts + ( sizeof( TMsVertex ) * vertexIndex ) );
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/* store vertex origin */
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PicoSetSurfaceXYZ( surface,vertexIndex,vertex->xyz );
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/* store vertex color */
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PicoSetSurfaceColor( surface,0,vertexIndex,white );
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/* store vertex normal */
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PicoSetSurfaceNormal( surface,vertexIndex,triangle->vertexNormals[ m ] );
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/* store current face vertex index */
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PicoSetSurfaceIndex( surface,( k * 3 + ( 2 - m ) ),(picoIndex_t)vertexIndex );
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/* get texture vertex coord */
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texCoord[ 0 ] = triangle->s[ m ];
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texCoord[ 1 ] = -triangle->t[ m ]; /* flip t */
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/* store texture vertex coord */
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PicoSetSurfaceST( surface,0,vertexIndex,texCoord );
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}
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}
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/* store material */
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shaderRefs[ i ] = *bufptr++;
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#ifdef DEBUG_PM_MS3D
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printf( "Group %d: '%s' (%d tris)\n",i,group->name,group->numTriangles );
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#endif
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}
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/* get number of materials */
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bufptr = GetWord( bufptr,&numMaterials );
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#ifdef DEBUG_PM_MS3D
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printf( "NumMaterials: %d\n",numMaterials );
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#endif
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/* run through all materials in model */
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for ( i = 0; i < numMaterials; i++ )
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{
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picoShader_t *shader;
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picoColor_t ambient,diffuse,specular;
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TMsMaterial *material;
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int k;
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material = (TMsMaterial *)bufptr;
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bufptr += sizeof( TMsMaterial );
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/* null term strings */
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material->name [ 31 ] = '\0';
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material->texture [ 127 ] = '\0';
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material->alphamap[ 127 ] = '\0';
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/* ltrim strings */
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_pico_strltrim( material->name );
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_pico_strltrim( material->texture );
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_pico_strltrim( material->alphamap );
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/* rtrim strings */
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_pico_strrtrim( material->name );
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_pico_strrtrim( material->texture );
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_pico_strrtrim( material->alphamap );
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/* create new pico shader */
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shader = PicoNewShader( model );
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if ( shader == NULL ) {
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PicoFreeModel( model );
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return NULL;
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}
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/* scale shader colors */
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for ( k = 0; k < 4; k++ )
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{
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ambient [ k ] = (picoByte_t) ( material->ambient[ k ] * 255 );
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diffuse [ k ] = (picoByte_t) ( material->diffuse[ k ] * 255 );
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specular[ k ] = (picoByte_t) ( material->specular[ k ] * 255 );
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}
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/* set shader colors */
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PicoSetShaderAmbientColor( shader,ambient );
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PicoSetShaderDiffuseColor( shader,diffuse );
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PicoSetShaderSpecularColor( shader,specular );
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/* set shader transparency */
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PicoSetShaderTransparency( shader,material->transparency );
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/* set shader shininess (0..127) */
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PicoSetShaderShininess( shader,material->shininess );
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/* set shader name */
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PicoSetShaderName( shader,material->name );
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/* set shader texture map name */
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PicoSetShaderMapName( shader,material->texture );
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#ifdef DEBUG_PM_MS3D
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printf( "Material %d: '%s' ('%s','%s')\n",i,material->name,material->texture,material->alphamap );
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#endif
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}
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/* assign shaders to surfaces */
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for ( i = 0; i < numGroups && i < MS3D_MAX_GROUPS; i++ )
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{
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picoSurface_t *surface;
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picoShader_t *shader;
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/* sanity check */
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if ( shaderRefs[ i ] >= MS3D_MAX_MATERIALS ||
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shaderRefs[ i ] < 0 ) {
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continue;
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}
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/* get surface */
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surface = PicoGetModelSurface( model,i );
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if ( surface == NULL ) {
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continue;
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}
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/* get shader */
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shader = PicoGetModelShader( model,shaderRefs[ i ] );
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if ( shader == NULL ) {
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continue;
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}
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/* assign shader */
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PicoSetSurfaceShader( surface,shader );
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#ifdef DEBUG_PM_MS3D
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printf( "Mapped: %d ('%s') to %d (%s)\n",
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shaderRefs[i],shader->name,i,surface->name );
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#endif
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}
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/* return allocated pico model */
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return model;
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// return NULL;
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}
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/* pico file format module definition */
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const picoModule_t picoModuleMS3D =
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{
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"0.4-a", /* module version string */
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"Milkshape 3D", /* module display name */
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"seaw0lf", /* author's name */
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"2002 seaw0lf", /* module copyright */
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{
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"ms3d",NULL,NULL,NULL /* default extensions to use */
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},
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_ms3d_canload, /* validation routine */
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_ms3d_load, /* load routine */
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NULL, /* save validation routine */
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NULL /* save routine */
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};
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