mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 20:02:42 +00:00
398 lines
10 KiB
C++
398 lines
10 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DPatch.cpp: implementation of the DPatch class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "DPatch.h"
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#include "misc.h"
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#include "./dialogs/dialogs-gtk.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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// Added patch merging, wahey!
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//
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// problem is, you cant put patches into entities as yet :(
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//
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DPatch::DPatch(){
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width = MIN_PATCH_WIDTH;
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height = MIN_PATCH_HEIGHT;
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QER_patch = NULL;
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QER_brush = NULL;
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}
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DPatch::~DPatch(){
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}
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void DPatch::SetTexture( const char *textureName ){
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strcpy( texture, textureName );
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}
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void CopyDrawVert( const drawVert_t* in, drawVert_t* out ){
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out->lightmap[0] = in->lightmap[0];
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out->lightmap[1] = in->lightmap[1];
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out->st[0] = in->st[0];
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out->st[1] = in->st[1];
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VectorCopy( in->normal, out->normal );
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VectorCopy( in->xyz, out->xyz );
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}
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void DPatch::BuildInRadiant( void* entity ){
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int nIndex = g_FuncTable.m_pfnCreatePatchHandle();
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//$ FIXME: m_pfnGetPatchHandle
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patchMesh_t* pm = g_FuncTable.m_pfnGetPatchData( nIndex );
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pm->height = height;
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pm->width = width;
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for ( int x = 0; x < width; x++ )
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for ( int y = 0; y < height; y++ )
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CopyDrawVert( &points[x][y], &pm->ctrl[x][y] );
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QER_patch = pm;
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/* if(entity)
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{
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// strcpy(pm->d_texture->name, texture);
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brush_t* brush = (brush_t*)g_FuncTable.m_pfnCreateBrushHandle();
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brush->patchBrush = TRUE;
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brush->pPatch = pm;
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pm->pSymbiot = brush;
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pm->bSelected = false;
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pm->bOverlay = false; // bleh, f*cks up, just have to wait for a proper function
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pm->bDirty = true; // or get my own patch out....
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pm->nListID = -1;
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g_FuncTable.m_pfnCommitBrushHandleToEntity(brush, entity);
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}
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else*/ // patch to entity just plain dont work atm
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if ( entity ) {
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g_FuncTable.m_pfnCommitPatchHandleToEntity( nIndex, pm, texture, entity );
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}
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else{
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g_FuncTable.m_pfnCommitPatchHandleToMap( nIndex, pm, texture );
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}
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QER_brush = pm->pSymbiot;
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}
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void DPatch::LoadFromBrush_t( brush_t* brush ){
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QER_brush = brush;
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QER_patch = brush->pPatch;
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SetTexture( QER_patch->pShader->getName() );
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for ( int x = 0; x < QER_patch->width; x++ )
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for ( int y = 0; y < QER_patch->height; y++ )
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CopyDrawVert( &QER_patch->ctrl[x][y], &points[x][y] );
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width = QER_patch->width;
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height = QER_patch->height;
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}
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void DPatch::RemoveFromRadiant(){
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if ( QER_brush ) {
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g_FuncTable.m_pfnDeleteBrushHandle( QER_brush );
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}
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}
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bool DPatch::ResetTextures( const char *oldTextureName, const char *newTextureName ){
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if ( !oldTextureName || !strcmp( texture, oldTextureName ) ) {
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strcpy( texture, newTextureName );
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return TRUE;
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}
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return FALSE;
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}
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void Build1dArray( vec3_t* array, drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT],
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int startX, int startY, int number, bool horizontal, bool inverse ){
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int x = startX, y = startY, i, step;
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if ( inverse ) {
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step = -1;
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}
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else{
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step = 1;
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}
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for ( i = 0; i < number; i++ )
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{
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VectorCopy( points[x][y].xyz, array[i] );
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if ( horizontal ) {
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x += step;
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}
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else{
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y += step;
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}
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}
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}
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void Print1dArray( vec3_t* array, int size ){
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for ( int i = 0; i < size; i++ )
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Sys_Printf( "(%.0f %.0f %.0f)\t", array[i][0], array[i][1], array[i][2] );
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Sys_Printf( "\n" );
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}
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bool Compare1dArrays( vec3_t* a1, vec3_t* a2, int size ){
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int i;
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bool equal = true;
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for ( i = 0; i < size; i++ )
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{
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if ( !VectorCompare( a1[i], a2[size - i - 1] ) ) {
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equal = false;
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break;
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}
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}
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return equal;
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}
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patch_merge_t DPatch::IsMergable( DPatch *other ){
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int i, j;
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vec3_t p1Array[4][MAX_PATCH_HEIGHT];
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vec3_t p2Array[4][MAX_PATCH_HEIGHT];
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int p1ArraySizes[4];
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int p2ArraySizes[4];
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patch_merge_t merge_info;
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Build1dArray( p1Array[0], this->points, 0, 0, this->width, true, false );
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Build1dArray( p1Array[1], this->points, this->width - 1, 0, this->height, false, false );
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Build1dArray( p1Array[2], this->points, this->width - 1, this->height - 1, this->width, true, true );
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Build1dArray( p1Array[3], this->points, 0, this->height - 1, this->height, false, true );
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Build1dArray( p2Array[0], other->points, 0, 0, other->width, true, false );
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Build1dArray( p2Array[1], other->points, other->width - 1, 0, other->height, false, false );
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Build1dArray( p2Array[2], other->points, other->width - 1, other->height - 1, other->width, true, true );
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Build1dArray( p2Array[3], other->points, 0, other->height - 1, other->height, false, true );
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p1ArraySizes[0] = this->width;
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p1ArraySizes[1] = this->height;
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p1ArraySizes[2] = this->width;
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p1ArraySizes[3] = this->height;
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p2ArraySizes[0] = other->width;
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p2ArraySizes[1] = other->height;
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p2ArraySizes[2] = other->width;
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p2ArraySizes[3] = other->height;
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for ( i = 0; i < 4; i++ )
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{
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for ( j = 0; j < 4; j++ )
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{
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if ( p1ArraySizes[i] == p2ArraySizes[j] ) {
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if ( Compare1dArrays( p1Array[i], p2Array[j], p1ArraySizes[i] ) ) {
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merge_info.pos1 = i;
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merge_info.pos2 = j;
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merge_info.mergable = true;
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return merge_info;
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}
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}
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}
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}
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merge_info.mergable = false;
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return merge_info;
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}
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DPatch* DPatch::MergePatches( patch_merge_t merge_info, DPatch *p1, DPatch *p2 ){
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while ( merge_info.pos1 != 2 )
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{
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p1->Transpose();
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merge_info.pos1--;
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if ( merge_info.pos1 < 0 ) {
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merge_info.pos1 += 4;
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}
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}
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while ( merge_info.pos2 != 0 )
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{
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p2->Transpose();
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merge_info.pos2--;
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if ( merge_info.pos2 < 0 ) {
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merge_info.pos2 += 3;
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}
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}
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int newHeight = p1->height + p2->height - 1;
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if ( newHeight > MAX_PATCH_HEIGHT ) {
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return NULL;
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}
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DPatch* newPatch = new DPatch();
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newPatch->height = newHeight;
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newPatch->width = p1->width;
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newPatch->SetTexture( p1->texture );
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int y = 0;
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int i;
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for ( i = 0; i < p1->height; i++, y++ )
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for ( int x = 0; x < p1->width; x++ )
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memcpy( &newPatch->points[x][y], &p1->points[x][i], sizeof( drawVert_t ) );
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for ( i = 1; i < p2->height; i++, y++ )
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for ( int x = 0; x < p2->width; x++ )
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memcpy( &newPatch->points[x][y], &p2->points[x][i], sizeof( drawVert_t ) );
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// newPatch->Invert();
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return newPatch;
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}
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void DPatch::Invert(){
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drawVert_t vertTemp;
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int i, j;
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for ( i = 0 ; i < width ; i++ )
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{
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for ( j = 0; j < height / 2; j++ )
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{
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memcpy( &vertTemp, &points[i][height - 1 - j], sizeof( drawVert_t ) );
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memcpy( &points[i][height - 1 - j], &points[i][j], sizeof( drawVert_t ) );
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memcpy( &points[i][j], &vertTemp, sizeof( drawVert_t ) );
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}
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}
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}
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void DPatch::Transpose(){
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int i, j, w;
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drawVert_t dv;
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if ( width > height ) {
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for ( i = 0 ; i < height ; i++ )
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{
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for ( j = i + 1 ; j < width ; j++ )
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{
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if ( j < height ) {
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// swap the value
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memcpy( &dv, &points[j][i], sizeof( drawVert_t ) );
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memcpy( &points[j][i], &points[i][j], sizeof( drawVert_t ) );
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memcpy( &points[i][j], &dv, sizeof( drawVert_t ) );
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}
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else
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{
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// just copy
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memcpy( &points[i][j], &points[j][i], sizeof( drawVert_t ) );
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}
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}
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}
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}
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else
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{
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for ( i = 0 ; i < width ; i++ )
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{
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for ( j = i + 1 ; j < height ; j++ )
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{
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if ( j < width ) {
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// swap the value
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memcpy( &dv, &points[i][j], sizeof( drawVert_t ) );
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memcpy( &points[i][j], &points[j][i], sizeof( drawVert_t ) );
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memcpy( &points[j][i], &dv, sizeof( drawVert_t ) );
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}
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else
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{
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// just copy
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memcpy( &points[j][i], &points[i][j], sizeof( drawVert_t ) );
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}
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}
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}
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}
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w = width;
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width = height;
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height = w;
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Invert();
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}
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list<DPatch> DPatch::Split( bool rows, bool cols ){
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list<DPatch> patchList;
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int i;
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int x, y;
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if ( rows && height >= 5 ) {
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for ( i = 0; i < ( height - 1 ) / 2; i++ )
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{
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DPatch p;
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p.width = width;
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p.height = 3;
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p.SetTexture( texture );
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for ( y = 0; y < 3; y++ )
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{
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for ( x = 0; x < p.width; x++ )
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{
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memcpy( &p.points[x][y], &points[x][( i * 2 ) + y], sizeof( drawVert_t ) );
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}
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}
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patchList.push_back( p );
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}
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if ( cols && width >= 5 ) {
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list<DPatch> patchList2;
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for ( list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ )
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{
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list<DPatch> patchList3 = ( *patches ).Split( false, true );
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for ( list<DPatch>::iterator patches2 = patchList3.begin(); patches2 != patchList3.end(); patches2++ )
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patchList2.push_front( *patches2 );
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}
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return patchList2;
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}
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}
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else if ( cols && width >= 5 ) {
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for ( i = 0; i < ( width - 1 ) / 2; i++ )
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{
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DPatch p;
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p.height = height;
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p.width = 3;
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p.SetTexture( texture );
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for ( x = 0; x < 3; x++ )
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{
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for ( y = 0; y < p.height; y++ )
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{
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memcpy( &p.points[x][y], &points[( i * 2 ) + x][y], sizeof( drawVert_t ) );
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}
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}
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patchList.push_back( p );
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}
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}
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return patchList;
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}
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