mirror of
https://github.com/UberGames/GtkRadiant.git
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a06f65b042
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@195 8a3a26a2-13c4-0310-b231-cf6edde360e5
162 lines
6.2 KiB
C++
162 lines
6.2 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// interface for all-purpose messaging and UI
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// window class for MFC, Gtk or Q3 UI
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// each version of Radiant implements the API, using the native code that it needs
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#ifndef __IUI_H_
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#define __IUI_H_
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// this one can be hooked in the GL window procs for customizing GUI through plugins
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// the class is implemented by the plugin module, and given to Radiant who calls into it
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class IWindowListener
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{
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public:
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virtual ~IWindowListener() { }
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// Increment the number of references to this object
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virtual void IncRef () = 0;
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// Decrement the reference count
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virtual void DecRef () = 0;
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// since Radiant is MFC we don't use a WNDPROC, we wrap the MFC handlers
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// the handler is called first, if returns false Radiant continues processing
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//++timo maybe add more later ? OnKeyUp and OnKeyDown for instance
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//++timo TODO: add handlers everywhere
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// Gef: Changed 2nd & 3rd params to gdouble's for sub-integer grid sizes
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virtual bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
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virtual bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
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virtual bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
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virtual bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
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virtual bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
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virtual bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
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virtual bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y) = 0;
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virtual bool OnKeyPressed(char *s) = 0;
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// paint message, the caller makes the GL context current, calls Paint, then swaps GL buffers
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// return value might be false if something failed and closure is requested .. then the buffer swap will be cancelled
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virtual bool Paint() = 0;
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// window is closing (nothing you can do, just telling)
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virtual void Close() = 0;
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};
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// IWindowListener with additional properties
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// NOTE: for now it is both a window and the GL widget
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// in the case of Gtk, there are two widgets, the window widget (a container) and the GL widget
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class IWindow
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{
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public:
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virtual ~IWindow() {}
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// Increment the number of references to this object
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virtual void IncRef () = 0;
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// Decrement the reference count
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virtual void DecRef () = 0;
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// misc data ------------------------------------------------
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// get pixel size
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virtual int getHeight() = 0;
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virtual int getWidth() = 0;
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// initialisation stuff -------------------------------------
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// set pixel size and other parameters before showing it
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virtual void setSizeParm(int width, int height) = 0;
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// set the IWindowListener (implemented by the plugin using this window)
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virtual void setListener(IWindowListener *) = 0;
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// set the window name
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virtual void setName(char *) = 0;
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// will actually create the GL and the window based on the parameters
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virtual bool Show() = 0;
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// commands -------------------------------------------------
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// call this to ask for a Redraw
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virtual void Redraw() = 0;
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};
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// various Radiant messages --------
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// this one holds the total number of supported messages (this is used to allocate structs)
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#define RADIANT_MSGCOUNT 5
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// they start with a 0, can be indexed in an array
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// something was selected / deselected
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#define RADIANT_SELECTION 0
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// a brush face was selected / deselected
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#define RADIANT_SFACE 1
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// current texture / shader changed
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#define RADIANT_TEXTURE 2
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// Radiant is going to enter "sleep mode" (all GL contexts will be destroyed)
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#define RADIANT_SLEEP 3
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// Radiant has left "sleep mode" (GL contexts are recreated)
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#define RADIANT_WAKEUP 4
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// this one can be used to listen for Radiant-specific events, not related to a window
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class IListener
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{
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public:
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virtual ~IListener() {}
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// Increment the number of references to this object
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virtual void IncRef () = 0;
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// Decrement the reference count
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virtual void DecRef () = 0;
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// message is one of the RADIANT_* consts
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virtual void DispatchRadiantMsg( int Msg ) = 0;
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};
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// this one is provided by Radiant, it's a wrapper for some usefull functions
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class IXYWndWrapper
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{
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public:
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virtual ~IXYWndWrapper() {}
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virtual void SnapToGrid( int x1, int y1, vec3_t pt ) = 0;
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virtual VIEWTYPE GetViewType( void ) = 0;
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};
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#define UI_MAJOR "ui"
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// create an IWindow with GL context
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typedef IWindow* (WINAPI* PFN_QERAPP_CREATEGLWINDOW) ();
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// will hook the given IWindowListener to the XY window and increment the ref count
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//++timo TODO: add hooking in the CAM view and Z view
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typedef void (WINAPI* PFN_QERAPP_HOOKWINDOW) (IWindowListener *);
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// will unhook the given IWindowListener
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typedef void (WINAPI* PFN_QERAPP_UNHOOKWINDOW) (IWindowListener *);
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// to retrieve the IXYWndWrapper
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typedef IXYWndWrapper* (WINAPI* PFN_QERAPP_GETXYWNDWRAPPER) ();
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// will hook a given listener into Radiant listening for the given message and increment ref count
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// call several times to listen for several messages
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typedef void (WINAPI* PFN_QERAPP_HOOKLISTENER) (IListener *, int Msg);
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// will unhook the listener and return the number of messages the given listener was removed from
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typedef int (WINAPI* PFN_QERAPP_UNHOOKLISTENER)(IListener *);
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// TODO: create GL widget, destroy it
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struct _QERUITable
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{
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int m_nSize;
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PFN_QERAPP_CREATEGLWINDOW m_pfnCreateGLWindow;
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PFN_QERAPP_HOOKWINDOW m_pfnHookWindow;
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PFN_QERAPP_UNHOOKWINDOW m_pfnUnHookWindow;
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PFN_QERAPP_GETXYWNDWRAPPER m_pfnGetXYWndWrapper;
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PFN_QERAPP_HOOKLISTENER m_pfnHookListener;
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PFN_QERAPP_UNHOOKLISTENER m_pfnUnHookListener;
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};
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#endif
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