mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
166 lines
4.5 KiB
C
166 lines
4.5 KiB
C
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// qdata.h
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <sys/stat.h>
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#include "cmdlib.h"
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#include "inout.h"
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#include "scriplib.h"
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#include "mathlib.h"
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#include "trilib.h"
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#include "lbmlib.h"
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#include "her2_threads.h"
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#include "l3dslib.h"
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#include "bspfile.h"
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#ifndef _WIN32
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#define stricmp strcasecmp
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#define strcmpi strcasecmp
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#endif
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#define MODEL_AUTO 0
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#define MODEL_MD2 1
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#define MODEL_FM 2
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// Model cover functions (to allow the forcing of a model type)
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void MODELCMD_Modelname (int modeltype);
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void MODELCMD_Cd (int modeltype);
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void MODELCMD_Origin (int modeltype);
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void MODELCMD_Jointed (int modeltype);
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void MODELCMD_Cluster (int modeltype);
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void MODELCMD_Base (int modeltype);
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void MODELCMD_BaseST (int modeltype);
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void MODELCMD_ScaleUp (int modeltype);
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void MODELCMD_Frame (int modeltype);
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void MODELCMD_Skin (int modeltype);
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void MODELCMD_Skinsize (int modeltype);
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void MODELCMD_Skeleton (int modeltype);
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void MODELCMD_SkeletalFrame (int modeltype);
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void MODELCMD_BeginGroup(int modeltype);
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void MODELCMD_EndGroup(int modeltype);
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void MODELCMD_Referenced(int modeltype);
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void MODELCMD_NodeOrder(int modeltype);
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void Cmd_Modelname (void);
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void Cmd_Base (void);
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void Cmd_Cd (void);
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void Cmd_Origin (void);
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void Cmd_ScaleUp (void);
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void Cmd_Frame (void);
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void Cmd_Skin (void);
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void Cmd_Skinsize (void);
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void FinishModel (void);
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void Cmd_Cluster (void);
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// Flexible Models
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//void Cmd_FMModelname (void);
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void Cmd_FMBase (qboolean GetST);
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void Cmd_FMCd (void);
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//void Cmd_FMOrigin (void);
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void Cmd_FMCluster();
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void Cmd_FMSkeleton();
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//void Cmd_FMScaleUp (void);
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void Cmd_FMFrame (void);
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void Cmd_FMSkeletalFrame();
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void Cmd_FMSkin (void);
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//void Cmd_FMSkinsize (void);
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void Cmd_FMBeginGroup(void);
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void Cmd_FMEndGroup(void);
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void Cmd_FMReferenced();
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void Cmd_FMNodeOrder(void);
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void FMFinishModel (void);
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void GenSkin(char *ModelFile, char *OutputName, int Width, int Height);
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void NewGen (char *ModelFile, char *OutputName, int width, int height);
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void Cmd_Inverse16Table( void );
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void Cmd_SpriteName (void);
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void Cmd_Load (void);
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void Cmd_SpriteFrame (void);
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void Cmd_Sprdir (void);
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void FinishSprite (void);
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void Cmd_Grab (void);
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void Cmd_Raw (void);
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void Cmd_Mip (void);
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void Cmd_Environment (void);
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void Cmd_Colormap (void);
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void Cmd_File (void);
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void Cmd_Dir (void);
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void Cmd_StartWad (void);
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void Cmd_EndWad (void);
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void Cmd_Mippal (void);
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void Cmd_Mipdir (void);
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void Cmd_Alphalight (void);
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void Cmd_Picdir (void);
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void Cmd_Pic (void);
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void Cmd_Bookdir (void);
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void Cmd_Book (void);
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void Cmd_TextureMix (void);
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void Cmd_Video (void);
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//void RemapZero (byte *pixels, byte *palette, int width, int height);
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void ReleaseFile (char *filename);
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extern byte *byteimage, *lbmpalette;
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extern int byteimagewidth, byteimageheight;
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extern qboolean TrueColorImage;
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extern unsigned *longimage;
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extern int longimagewidth, longimageheight;
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extern qboolean g_release; // don't grab, copy output data to new tree
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extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
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extern qboolean g_archive; // don't grab, copy source data to new tree
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extern qboolean do3ds;
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extern char g_only[256]; // if set, only grab this cd
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extern qboolean g_skipmodel; // set true when a cd is not g_only
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extern qboolean g_no_opimizations;
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extern int g_forcemodel;
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extern qboolean g_verbose;
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extern qboolean g_allow_newskin;
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extern qboolean g_ignoreTriUV; //from qdata.c
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extern qboolean g_dokeypress;
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extern char *trifileext;
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extern char g_materialFile[256];
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extern unsigned total_x;
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extern unsigned total_y;
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extern unsigned total_textures;
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miptex_t *CreateMip(byte *data, unsigned width, unsigned height, byte *palette, int *FinalSize, qboolean mip);
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miptex32_t *CreateMip32(unsigned *data, unsigned width, unsigned height, int *FinalSize, qboolean mip);
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