mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-23 20:32:42 +00:00
0dbba8bc3f
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@12 8a3a26a2-13c4-0310-b231-cf6edde360e5
1211 lines
32 KiB
C
1211 lines
32 KiB
C
/* -----------------------------------------------------------------------------
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PicoModel Library
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Copyright (c) 2002, Randy Reddig & seaw0lf
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other aseMaterialList provided with the distribution.
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Neither the names of the copyright holders nor the names of its contributors may
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be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------- */
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/* marker */
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#define PM_ASE_C
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/* uncomment when debugging this module */
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//#define DEBUG_PM_ASE
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//#define DEBUG_PM_ASE_EX
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/* dependencies */
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#include "picointernal.h"
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#ifdef DEBUG_PM_ASE
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#include "time.h"
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#endif
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/* plain white */
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static picoColor_t white = { 255, 255, 255, 255 };
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/* jhefty - multi-subobject material support */
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/* Material/SubMaterial management */
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/* A material should have 1..n submaterials assigned to it */
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typedef struct aseSubMaterial_s
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{
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struct aseSubMaterial_s* next;
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int subMtlId;
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picoShader_t* shader;
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} aseSubMaterial_t;
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typedef struct aseMaterial_s
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{
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struct aseMaterial_s* next;
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struct aseSubMaterial_s* subMtls;
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int mtlId;
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} aseMaterial_t;
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/* Material/SubMaterial management functions */
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static aseMaterial_t* _ase_get_material ( aseMaterial_t* list , int mtlIdParent )
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{
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aseMaterial_t* mtl = list;
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while ( mtl )
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{
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if ( mtlIdParent == mtl->mtlId )
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{
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break;
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}
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mtl = mtl->next;
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}
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return mtl;
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}
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static aseSubMaterial_t* _ase_get_submaterial ( aseMaterial_t* list, int mtlIdParent , int subMtlId )
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{
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aseMaterial_t* parent = _ase_get_material ( list , mtlIdParent );
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aseSubMaterial_t* subMtl = NULL;
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if ( !parent )
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{
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_pico_printf ( PICO_ERROR , "No ASE material exists with id %i\n" , mtlIdParent );
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return NULL;
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}
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subMtl = parent->subMtls;
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while ( subMtl )
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{
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if ( subMtlId == subMtl->subMtlId )
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{
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break;
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}
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subMtl = subMtl->next;
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}
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return subMtl;
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}
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aseSubMaterial_t* _ase_get_submaterial_or_default ( aseMaterial_t* materials, int mtlIdParent , int subMtlId )
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{
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aseSubMaterial_t* subMtl = _ase_get_submaterial( materials, mtlIdParent, subMtlId );
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if(subMtl != NULL)
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{
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return subMtl;
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}
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/* ydnar: trying default submaterial */
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subMtl = _ase_get_submaterial( materials, mtlIdParent, 0 );
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if( subMtl != NULL )
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{
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return subMtl;
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}
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_pico_printf( PICO_ERROR, "Could not find material/submaterial for id %d/%d\n", mtlIdParent, subMtlId );
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return NULL;
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}
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static aseMaterial_t* _ase_add_material( aseMaterial_t **list, int mtlIdParent )
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{
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aseMaterial_t *mtl = _pico_calloc( 1, sizeof( aseMaterial_t ) );
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mtl->mtlId = mtlIdParent;
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mtl->subMtls = NULL;
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mtl->next = *list;
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*list = mtl;
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return mtl;
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}
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static aseSubMaterial_t* _ase_add_submaterial( aseMaterial_t **list, int mtlIdParent, int subMtlId, picoShader_t* shader )
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{
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aseMaterial_t *parent = _ase_get_material( *list, mtlIdParent );
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aseSubMaterial_t *subMtl = _pico_calloc( 1, sizeof ( aseSubMaterial_t ) );
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if ( !parent )
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{
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parent = _ase_add_material ( list , mtlIdParent );
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}
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subMtl->shader = shader;
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subMtl->subMtlId = subMtlId;
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subMtl->next = parent->subMtls;
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parent->subMtls = subMtl;
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return subMtl;
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}
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static void _ase_free_materials( aseMaterial_t **list )
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{
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aseMaterial_t* mtl = *list;
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aseSubMaterial_t* subMtl = NULL;
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aseMaterial_t* mtlTemp = NULL;
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aseSubMaterial_t* subMtlTemp = NULL;
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while ( mtl )
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{
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subMtl = mtl->subMtls;
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while ( subMtl )
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{
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subMtlTemp = subMtl->next;
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_pico_free ( subMtl );
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subMtl = subMtlTemp;
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}
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mtlTemp = mtl->next;
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_pico_free ( mtl );
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mtl = mtlTemp;
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}
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(*list) = NULL;
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}
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#ifdef DEBUG_PM_ASE
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static void _ase_print_materials( aseMaterial_t *list )
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{
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aseMaterial_t* mtl = list;
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aseSubMaterial_t* subMtl = NULL;
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while ( mtl )
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{
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_pico_printf ( PICO_NORMAL , "ASE Material %i" , mtl->mtlId );
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subMtl = mtl->subMtls;
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while ( subMtl )
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{
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_pico_printf ( PICO_NORMAL , " -- ASE SubMaterial %i - %s\n" , subMtl->subMtlId , subMtl->shader->name );
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subMtl = subMtl->next;
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}
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mtl = mtl->next;
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}
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}
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#endif //DEBUG_PM_ASE
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/* todo:
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* - apply material specific uv offsets to uv coordinates
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*/
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/* _ase_canload:
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* validates a 3dsmax ase model file.
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*/
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static int _ase_canload( PM_PARAMS_CANLOAD )
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{
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picoParser_t *p;
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/* quick data length validation */
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if( bufSize < 80 )
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return PICO_PMV_ERROR_SIZE;
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/* keep the friggin compiler happy */
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*fileName = *fileName;
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/* create pico parser */
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p = _pico_new_parser( (picoByte_t*) buffer, bufSize );
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if( p == NULL )
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return PICO_PMV_ERROR_MEMORY;
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/* get first token */
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if( _pico_parse_first( p ) == NULL)
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{
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return PICO_PMV_ERROR_IDENT;
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}
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/* check first token */
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if( _pico_stricmp( p->token, "*3dsmax_asciiexport" ) )
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{
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_pico_free_parser( p );
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return PICO_PMV_ERROR_IDENT;
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}
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/* free the pico parser object */
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_pico_free_parser( p );
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/* file seems to be a valid ase file */
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return PICO_PMV_OK;
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}
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typedef struct aseVertex_s aseVertex_t;
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struct aseVertex_s
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{
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picoVec3_t xyz;
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picoVec3_t normal;
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picoIndex_t id;
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};
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typedef struct aseTexCoord_s aseTexCoord_t;
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struct aseTexCoord_s
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{
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picoVec2_t texcoord;
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};
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typedef struct aseColor_s aseColor_t;
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struct aseColor_s
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{
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picoColor_t color;
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};
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typedef struct aseFace_s aseFace_t;
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struct aseFace_s
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{
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picoIndex_t indices[9];
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picoIndex_t smoothingGroup;
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picoIndex_t materialId;
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picoIndex_t subMaterialId;
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};
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typedef aseFace_t* aseFacesIter_t;
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picoSurface_t* PicoModelFindOrAddSurface( picoModel_t *model, picoShader_t* shader )
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{
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/* see if a surface already has the shader */
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int i = 0;
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for ( ; i < model->numSurfaces ; i++ )
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{
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picoSurface_t* workSurface = model->surface[i];
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if ( workSurface->shader == shader )
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{
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return workSurface;
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}
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}
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/* no surface uses this shader yet, so create a new surface */
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{
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/* create a new surface in the model for the unique shader */
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picoSurface_t* workSurface = PicoNewSurface(model);
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if ( !workSurface )
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{
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_pico_printf ( PICO_ERROR , "Could not allocate a new surface!\n" );
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return 0;
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}
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/* do surface setup */
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PicoSetSurfaceType( workSurface, PICO_TRIANGLES );
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PicoSetSurfaceName( workSurface, shader->name );
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PicoSetSurfaceShader( workSurface, shader );
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return workSurface;
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}
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}
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/* _ase_submit_triangles - jhefty
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use the surface and the current face list to look up material/submaterial IDs
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and submit them to the model for proper processing
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The following still holds from ydnar's _ase_make_surface:
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indexes 0 1 2 = vert indexes
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indexes 3 4 5 = st indexes
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indexes 6 7 8 = color indexes (new)
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*/
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#if 0
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typedef picoIndex_t* picoIndexIter_t;
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typedef struct aseUniqueIndices_s aseUniqueIndices_t;
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struct aseUniqueIndices_s
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{
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picoIndex_t* data;
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picoIndex_t* last;
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aseFace_t* faces;
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};
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size_t aseUniqueIndices_size(aseUniqueIndices_t* self)
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{
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return self->last - self->data;
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}
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void aseUniqueIndices_reserve(aseUniqueIndices_t* self, picoIndex_t size)
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{
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self->data = self->last = (picoIndex_t*)_pico_calloc(size, sizeof(picoIndex_t));
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}
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void aseUniqueIndices_clear(aseUniqueIndices_t* self)
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{
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_pico_free(self->data);
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}
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void aseUniqueIndices_pushBack(aseUniqueIndices_t* self, picoIndex_t index)
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{
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*self->last++ = index;
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}
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picoIndex_t aseFaces_getVertexIndex(aseFace_t* faces, picoIndex_t index)
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{
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return faces[index / 3].indices[index % 3];
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}
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picoIndex_t aseFaces_getTexCoordIndex(aseFace_t* faces, picoIndex_t index)
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{
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return faces[index / 3].indices[(index % 3) + 3];
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}
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picoIndex_t aseFaces_getColorIndex(aseFace_t* faces, picoIndex_t index)
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{
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return faces[index / 3].indices[(index % 3) + 6];
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}
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int aseUniqueIndex_equal(aseFace_t* faces, picoIndex_t index, picoIndex_t other)
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{
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return aseFaces_getVertexIndex(faces, index) == aseFaces_getVertexIndex(faces, other)
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&& aseFaces_getTexCoordIndex(faces, index) == aseFaces_getTexCoordIndex(faces, other)
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&& aseFaces_getColorIndex(faces, index) == aseFaces_getColorIndex(faces, other);
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}
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picoIndex_t aseUniqueIndices_insertUniqueVertex(aseUniqueIndices_t* self, picoIndex_t index)
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{
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picoIndexIter_t i = self->data;
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for(; i != self->last; ++i)
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{
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picoIndex_t other = (picoIndex_t)(i - self->data);
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if(aseUniqueIndex_equal(self->faces, index, other))
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{
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return other;
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}
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}
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aseUniqueIndices_pushBack(self, index);
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return (picoIndex_t)(aseUniqueIndices_size(self) - 1);
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}
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static void _ase_submit_triangles_unshared ( picoModel_t* model , aseMaterial_t* materials , aseVertex_t* vertices, aseTexCoord_t* texcoords, aseColor_t* colors, aseFace_t* faces, int numFaces, int meshHasNormals )
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{
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aseFacesIter_t i = faces, end = faces + numFaces;
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aseUniqueIndices_t indices;
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aseUniqueIndices_t remap;
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aseUniqueIndices_reserve(&indices, numFaces * 3);
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aseUniqueIndices_reserve(&remap, numFaces * 3);
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indices.faces = faces;
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for(; i != end; ++i)
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{
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/* look up the shader for the material/submaterial pair */
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aseSubMaterial_t* subMtl = _ase_get_submaterial_or_default( materials, (*i).materialId, (*i).subMaterialId );
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if( subMtl == NULL )
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{
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return;
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}
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{
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picoSurface_t* surface = PicoModelFindOrAddSurface(model, subMtl->shader);
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int j;
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/* we pull the data from the vertex, color and texcoord arrays using the face index data */
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for ( j = 0 ; j < 3 ; j ++ )
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{
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picoIndex_t index = (picoIndex_t)(((i - faces) * 3) + j);
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picoIndex_t size = (picoIndex_t)aseUniqueIndices_size(&indices);
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picoIndex_t unique = aseUniqueIndices_insertUniqueVertex(&indices, index);
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picoIndex_t numVertexes = PicoGetSurfaceNumVertexes(surface);
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picoIndex_t numIndexes = PicoGetSurfaceNumIndexes(surface);
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aseUniqueIndices_pushBack(&remap, numIndexes);
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PicoSetSurfaceIndex(surface, numIndexes, remap.data[unique]);
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if(unique == size)
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{
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PicoSetSurfaceXYZ(surface, numVertexes, vertices[(*i).indices[j]].xyz);
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PicoSetSurfaceNormal(surface, numVertexes, vertices[(*i).indices[j]].normal);
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PicoSetSurfaceST(surface, 0, numVertexes, texcoords[(*i).indices[j + 3]].texcoord);
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if ( (*i).indices[j + 6] >= 0 )
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{
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PicoSetSurfaceColor(surface, 0, numVertexes, colors[(*i).indices[j + 6]].color);
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}
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else
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{
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PicoSetSurfaceColor(surface, 0, numVertexes, white);
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}
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PicoSetSurfaceSmoothingGroup(surface, numVertexes, (vertices[(*i).indices[j]].id * (1 << 16)) + (*i).smoothingGroup);
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}
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}
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}
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}
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aseUniqueIndices_clear(&indices);
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aseUniqueIndices_clear(&remap);
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}
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#endif
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static void _ase_submit_triangles( picoModel_t* model , aseMaterial_t* materials , aseVertex_t* vertices, aseTexCoord_t* texcoords, aseColor_t* colors, aseFace_t* faces, int numFaces )
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{
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aseFacesIter_t i = faces, end = faces + numFaces;
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for(; i != end; ++i)
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{
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/* look up the shader for the material/submaterial pair */
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aseSubMaterial_t* subMtl = _ase_get_submaterial_or_default( materials, (*i).materialId, (*i).subMaterialId );
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if( subMtl == NULL )
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{
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return;
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}
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{
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picoVec3_t* xyz[3];
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picoVec3_t* normal[3];
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picoVec2_t* st[3];
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picoColor_t* color[3];
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picoIndex_t smooth[3];
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int j;
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/* we pull the data from the vertex, color and texcoord arrays using the face index data */
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for ( j = 0 ; j < 3 ; j ++ )
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{
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xyz[j] = &vertices[(*i).indices[j]].xyz;
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normal[j] = &vertices[(*i).indices[j]].normal;
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st[j] = &texcoords[(*i).indices[j + 3]].texcoord;
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if( colors != NULL && (*i).indices[j + 6] >= 0 )
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{
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color[j] = &colors[(*i).indices[j + 6]].color;
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}
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else
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{
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color[j] = &white;
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}
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smooth[j] = (vertices[(*i).indices[j]].id * (1 << 16)) + (*i).smoothingGroup; /* don't merge vertices */
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}
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/* submit the triangle to the model */
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PicoAddTriangleToModel ( model , xyz , normal , 1 , st , 1 , color , subMtl->shader, smooth );
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}
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}
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}
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static void shadername_convert(char* shaderName)
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{
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/* unix-style path separators */
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char* s = shaderName;
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for(; *s != '\0'; ++s)
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{
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if(*s == '\\')
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{
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*s = '/';
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}
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}
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}
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/* _ase_load:
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* loads a 3dsmax ase model file.
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*/
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static picoModel_t *_ase_load( PM_PARAMS_LOAD )
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{
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picoModel_t *model;
|
|
picoParser_t *p;
|
|
char lastNodeName[ 1024 ];
|
|
|
|
aseVertex_t* vertices = NULL;
|
|
aseTexCoord_t* texcoords = NULL;
|
|
aseColor_t* colors = NULL;
|
|
aseFace_t* faces = NULL;
|
|
int numVertices = 0;
|
|
int numFaces = 0;
|
|
int numTextureVertices = 0;
|
|
int numTextureVertexFaces = 0;
|
|
int numColorVertices = 0;
|
|
int numColorVertexFaces = 0;
|
|
int vertexId = 0;
|
|
|
|
aseMaterial_t* materials = NULL;
|
|
|
|
#ifdef DEBUG_PM_ASE
|
|
clock_t start, finish;
|
|
double elapsed;
|
|
start = clock();
|
|
#endif
|
|
|
|
/* helper */
|
|
#define _ase_error_return(m) \
|
|
{ \
|
|
_pico_printf( PICO_ERROR,"%s in ASE, line %d.",m,p->curLine); \
|
|
_pico_free_parser( p ); \
|
|
PicoFreeModel( model ); \
|
|
return NULL; \
|
|
}
|
|
/* create a new pico parser */
|
|
p = _pico_new_parser( (picoByte_t *)buffer,bufSize );
|
|
if (p == NULL) return NULL;
|
|
|
|
/* create a new pico model */
|
|
model = PicoNewModel();
|
|
if (model == NULL)
|
|
{
|
|
_pico_free_parser( p );
|
|
return NULL;
|
|
}
|
|
/* do model setup */
|
|
PicoSetModelFrameNum( model, frameNum );
|
|
PicoSetModelName( model, fileName );
|
|
PicoSetModelFileName( model, fileName );
|
|
|
|
/* initialize some stuff */
|
|
memset( lastNodeName,0,sizeof(lastNodeName) );
|
|
|
|
/* parse ase model file */
|
|
while( 1 )
|
|
{
|
|
/* get first token on line */
|
|
if (_pico_parse_first( p ) == NULL)
|
|
break;
|
|
|
|
/* we just skip empty lines */
|
|
if (p->token == NULL || !strlen( p->token ))
|
|
continue;
|
|
|
|
/* we skip invalid ase statements */
|
|
if (p->token[0] != '*' && p->token[0] != '{' && p->token[0] != '}')
|
|
{
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
/* remember node name */
|
|
if (!_pico_stricmp(p->token,"*node_name"))
|
|
{
|
|
/* read node name */
|
|
char *ptr = _pico_parse( p,0 );
|
|
if (ptr == NULL)
|
|
_ase_error_return("Node name parse error");
|
|
|
|
/* remember node name */
|
|
strncpy( lastNodeName,ptr,sizeof(lastNodeName) );
|
|
}
|
|
/* model mesh (originally contained within geomobject) */
|
|
else if (!_pico_stricmp(p->token,"*mesh"))
|
|
{
|
|
/* finish existing surface */
|
|
_ase_submit_triangles(model, materials, vertices, texcoords, colors, faces, numFaces);
|
|
_pico_free(faces);
|
|
_pico_free(vertices);
|
|
_pico_free(texcoords);
|
|
_pico_free(colors);
|
|
}
|
|
else if (!_pico_stricmp(p->token,"*mesh_numvertex"))
|
|
{
|
|
if (!_pico_parse_int( p, &numVertices) )
|
|
_ase_error_return("Missing MESH_NUMVERTEX value");
|
|
|
|
vertices = _pico_calloc(numVertices, sizeof(aseVertex_t));
|
|
}
|
|
else if (!_pico_stricmp(p->token,"*mesh_numfaces"))
|
|
{
|
|
if (!_pico_parse_int( p, &numFaces) )
|
|
_ase_error_return("Missing MESH_NUMFACES value");
|
|
|
|
faces = _pico_calloc(numFaces, sizeof(aseFace_t));
|
|
}
|
|
else if (!_pico_stricmp(p->token,"*mesh_numtvertex"))
|
|
{
|
|
if (!_pico_parse_int( p, &numTextureVertices) )
|
|
_ase_error_return("Missing MESH_NUMTVERTEX value");
|
|
|
|
texcoords = _pico_calloc(numTextureVertices, sizeof(aseTexCoord_t));
|
|
}
|
|
else if (!_pico_stricmp(p->token,"*mesh_numtvfaces"))
|
|
{
|
|
if (!_pico_parse_int( p, &numTextureVertexFaces) )
|
|
_ase_error_return("Missing MESH_NUMTVFACES value");
|
|
}
|
|
else if (!_pico_stricmp(p->token,"*mesh_numcvertex"))
|
|
{
|
|
if (!_pico_parse_int( p, &numColorVertices) )
|
|
_ase_error_return("Missing MESH_NUMCVERTEX value");
|
|
|
|
colors = _pico_calloc(numColorVertices, sizeof(aseColor_t));
|
|
memset( colors, 255, numColorVertices * sizeof( aseColor_t ) ); /* ydnar: force colors to white initially */
|
|
}
|
|
else if (!_pico_stricmp(p->token,"*mesh_numcvfaces"))
|
|
{
|
|
if (!_pico_parse_int( p, &numColorVertexFaces) )
|
|
_ase_error_return("Missing MESH_NUMCVFACES value");
|
|
}
|
|
/* mesh material reference. this usually comes at the end of */
|
|
/* geomobjects after the mesh blocks. we must assume that the */
|
|
/* new mesh was already created so all we can do here is assign */
|
|
/* the material reference id (shader index) now. */
|
|
else if (!_pico_stricmp(p->token,"*material_ref"))
|
|
{
|
|
int mtlId;
|
|
|
|
/* get the material ref (0..n) */
|
|
if (!_pico_parse_int( p,&mtlId) )
|
|
_ase_error_return("Missing material reference ID");
|
|
|
|
{
|
|
int i = 0;
|
|
/* fix up all of the aseFaceList in the surface to point to the parent material */
|
|
/* we've already saved off their subMtl */
|
|
for(; i < numFaces; ++i)
|
|
{
|
|
faces[i].materialId = mtlId;
|
|
}
|
|
}
|
|
}
|
|
/* model mesh vertex */
|
|
else if (!_pico_stricmp(p->token,"*mesh_vertex"))
|
|
{
|
|
int index;
|
|
|
|
if( numVertices == 0 )
|
|
_ase_error_return("Vertex parse error");
|
|
|
|
/* get vertex data (orig: index +y -x +z) */
|
|
if (!_pico_parse_int( p,&index ))
|
|
_ase_error_return("Vertex parse error");
|
|
if (!_pico_parse_vec( p,vertices[index].xyz ))
|
|
_ase_error_return("Vertex parse error");
|
|
|
|
vertices[index].id = vertexId++;
|
|
}
|
|
/* model mesh vertex normal */
|
|
else if (!_pico_stricmp(p->token,"*mesh_vertexnormal"))
|
|
{
|
|
int index;
|
|
|
|
if( numVertices == 0 )
|
|
_ase_error_return("Vertex parse error");
|
|
|
|
/* get vertex data (orig: index +y -x +z) */
|
|
if (!_pico_parse_int( p,&index ))
|
|
_ase_error_return("Vertex parse error");
|
|
if (!_pico_parse_vec( p,vertices[index].normal ))
|
|
_ase_error_return("Vertex parse error");
|
|
}
|
|
/* model mesh face */
|
|
else if (!_pico_stricmp(p->token,"*mesh_face"))
|
|
{
|
|
picoIndex_t indexes[3];
|
|
int index;
|
|
|
|
if( numFaces == 0 )
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* get face index */
|
|
if (!_pico_parse_int( p,&index ))
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* get 1st vertex index */
|
|
_pico_parse( p,0 );
|
|
if (!_pico_parse_int( p,&indexes[0] ))
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* get 2nd vertex index */
|
|
_pico_parse( p,0 );
|
|
if (!_pico_parse_int( p,&indexes[1] ))
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* get 3rd vertex index */
|
|
_pico_parse( p,0 );
|
|
if (!_pico_parse_int( p,&indexes[2] ))
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* parse to the subMaterial ID */
|
|
while ( 1 )
|
|
{
|
|
if (!_pico_parse (p,0)) /* EOL */
|
|
{
|
|
break;
|
|
}
|
|
if (!_pico_stricmp (p->token,"*MESH_SMOOTHING" ))
|
|
{
|
|
_pico_parse_int ( p , &faces[index].smoothingGroup );
|
|
}
|
|
if (!_pico_stricmp (p->token,"*MESH_MTLID" ))
|
|
{
|
|
_pico_parse_int ( p , &faces[index].subMaterialId );
|
|
}
|
|
}
|
|
|
|
faces[index].materialId = 0;
|
|
faces[index].indices[0] = indexes[2];
|
|
faces[index].indices[1] = indexes[1];
|
|
faces[index].indices[2] = indexes[0];
|
|
}
|
|
/* model texture vertex */
|
|
else if (!_pico_stricmp(p->token,"*mesh_tvert"))
|
|
{
|
|
int index;
|
|
|
|
if( numVertices == 0 )
|
|
_ase_error_return("Texture Vertex parse error");
|
|
|
|
/* get uv vertex index */
|
|
if (!_pico_parse_int( p,&index ) || index >= numTextureVertices)
|
|
_ase_error_return("Texture vertex parse error");
|
|
|
|
/* get uv vertex s */
|
|
if (!_pico_parse_float( p,&texcoords[index].texcoord[0] ))
|
|
_ase_error_return("Texture vertex parse error");
|
|
|
|
/* get uv vertex t */
|
|
if (!_pico_parse_float( p,&texcoords[index].texcoord[1] ))
|
|
_ase_error_return("Texture vertex parse error");
|
|
|
|
/* ydnar: invert t */
|
|
texcoords[index].texcoord[ 1 ] = 1.0f - texcoords[index].texcoord[ 1 ];
|
|
}
|
|
/* ydnar: model mesh texture face */
|
|
else if( !_pico_stricmp( p->token, "*mesh_tface" ) )
|
|
{
|
|
picoIndex_t indexes[3];
|
|
int index;
|
|
|
|
if( numFaces == 0 )
|
|
_ase_error_return("Texture face parse error");
|
|
|
|
/* get face index */
|
|
if (!_pico_parse_int( p,&index ))
|
|
_ase_error_return("Texture face parse error");
|
|
|
|
/* get 1st vertex index */
|
|
if (!_pico_parse_int( p,&indexes[0] ))
|
|
_ase_error_return("Texture face parse error");
|
|
|
|
/* get 2nd vertex index */
|
|
if (!_pico_parse_int( p,&indexes[1] ))
|
|
_ase_error_return("Texture face parse error");
|
|
|
|
/* get 3rd vertex index */
|
|
if (!_pico_parse_int( p,&indexes[2] ))
|
|
_ase_error_return("Texture face parse error");
|
|
|
|
faces[index].indices[3] = indexes[2];
|
|
faces[index].indices[4] = indexes[1];
|
|
faces[index].indices[5] = indexes[0];
|
|
}
|
|
/* model color vertex */
|
|
else if (!_pico_stricmp(p->token,"*mesh_vertcol"))
|
|
{
|
|
int index;
|
|
float colorInput;
|
|
|
|
if( numVertices == 0 )
|
|
_ase_error_return("Color Vertex parse error");
|
|
|
|
/* get color vertex index */
|
|
if (!_pico_parse_int( p,&index ))
|
|
_ase_error_return("Color vertex parse error");
|
|
|
|
/* get R component */
|
|
if (!_pico_parse_float( p,&colorInput ))
|
|
_ase_error_return("Color vertex parse error");
|
|
colors[index].color[0] = (picoByte_t)(colorInput * 255);
|
|
|
|
/* get G component */
|
|
if (!_pico_parse_float( p,&colorInput ))
|
|
_ase_error_return("Color vertex parse error");
|
|
colors[index].color[1] = (picoByte_t)(colorInput * 255);
|
|
|
|
/* get B component */
|
|
if (!_pico_parse_float( p,&colorInput ))
|
|
_ase_error_return("Color vertex parse error");
|
|
colors[index].color[2] = (picoByte_t)(colorInput * 255);
|
|
|
|
/* leave alpha alone since we don't get any data from the ASE format */
|
|
colors[index].color[3] = 255;
|
|
}
|
|
/* model color face */
|
|
else if (!_pico_stricmp(p->token,"*mesh_cface"))
|
|
{
|
|
picoIndex_t indexes[3];
|
|
int index;
|
|
|
|
if( numFaces == 0 )
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* get face index */
|
|
if (!_pico_parse_int( p,&index ))
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* get 1st cvertex index */
|
|
// _pico_parse( p,0 );
|
|
if (!_pico_parse_int( p,&indexes[0] ))
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* get 2nd cvertex index */
|
|
// _pico_parse( p,0 );
|
|
if (!_pico_parse_int( p,&indexes[1] ))
|
|
_ase_error_return("Face parse error");
|
|
|
|
/* get 3rd cvertex index */
|
|
// _pico_parse( p,0 );
|
|
if (!_pico_parse_int( p,&indexes[2] ))
|
|
_ase_error_return("Face parse error");
|
|
|
|
faces[index].indices[6] = indexes[2];
|
|
faces[index].indices[7] = indexes[1];
|
|
faces[index].indices[8] = indexes[0];
|
|
}
|
|
/* model material */
|
|
else if( !_pico_stricmp( p->token, "*material" ) )
|
|
{
|
|
aseSubMaterial_t* subMaterial = NULL;
|
|
picoShader_t *shader;
|
|
int level = 1, index;
|
|
char materialName[ 1024 ];
|
|
float transValue = 0.0f, shineValue = 1.0f;
|
|
picoColor_t ambientColor, diffuseColor, specularColor;
|
|
char *mapname = NULL;
|
|
int subMtlId, subMaterialLevel = -1;
|
|
|
|
|
|
/* get material index */
|
|
_pico_parse_int( p,&index );
|
|
|
|
/* check brace */
|
|
if (!_pico_parse_check(p,1,"{"))
|
|
_ase_error_return("Material missing opening brace");
|
|
|
|
/* parse material block */
|
|
while( 1 )
|
|
{
|
|
/* get next token */
|
|
if (_pico_parse(p,1) == NULL) break;
|
|
if (!strlen(p->token)) continue;
|
|
|
|
/* handle levels */
|
|
if (p->token[0] == '{') level++;
|
|
if (p->token[0] == '}') level--;
|
|
if (!level) break;
|
|
|
|
if( level == subMaterialLevel )
|
|
{
|
|
/* set material name */
|
|
_pico_first_token( materialName );
|
|
shadername_convert(materialName);
|
|
PicoSetShaderName( shader, materialName);
|
|
|
|
/* set shader's transparency */
|
|
PicoSetShaderTransparency( shader,transValue );
|
|
|
|
/* set shader's ambient color */
|
|
PicoSetShaderAmbientColor( shader,ambientColor );
|
|
|
|
/* set diffuse alpha to transparency */
|
|
diffuseColor[3] = (picoByte_t)( transValue * 255.0 );
|
|
|
|
/* set shader's diffuse color */
|
|
PicoSetShaderDiffuseColor( shader,diffuseColor );
|
|
|
|
/* set shader's specular color */
|
|
PicoSetShaderSpecularColor( shader,specularColor );
|
|
|
|
/* set shader's shininess */
|
|
PicoSetShaderShininess( shader,shineValue );
|
|
|
|
/* set material map name */
|
|
PicoSetShaderMapName( shader, mapname );
|
|
|
|
subMaterial = _ase_add_submaterial( &materials, index, subMtlId, shader );
|
|
subMaterialLevel = -1;
|
|
}
|
|
|
|
/* parse submaterial index */
|
|
if (!_pico_stricmp(p->token,"*submaterial"))
|
|
{
|
|
/* allocate new pico shader */
|
|
_pico_parse_int( p , &subMtlId );
|
|
|
|
shader = PicoNewShader( model );
|
|
if (shader == NULL)
|
|
{
|
|
PicoFreeModel( model );
|
|
return NULL;
|
|
}
|
|
subMaterialLevel = level;
|
|
}
|
|
/* parse material name */
|
|
else if (!_pico_stricmp(p->token,"*material_name"))
|
|
{
|
|
char* name = _pico_parse(p,0);
|
|
if ( name == NULL)
|
|
_ase_error_return("Missing material name");
|
|
|
|
strcpy ( materialName , name );
|
|
/* skip rest and continue with next token */
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
/* parse material transparency */
|
|
else if (!_pico_stricmp(p->token,"*material_transparency"))
|
|
{
|
|
/* get transparency value from ase */
|
|
if (!_pico_parse_float( p,&transValue ))
|
|
_ase_error_return("Material transparency parse error");
|
|
|
|
/* skip rest and continue with next token */
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
/* parse material shininess */
|
|
else if (!_pico_stricmp(p->token,"*material_shine"))
|
|
{
|
|
/* remark:
|
|
* - not sure but instead of '*material_shine' i might
|
|
* need to use '*material_shinestrength' */
|
|
|
|
/* get shine value from ase */
|
|
if (!_pico_parse_float( p,&shineValue ))
|
|
_ase_error_return("Material shine parse error");
|
|
|
|
/* scale ase shine range 0..1 to pico range 0..127 */
|
|
shineValue *= 128.0;
|
|
|
|
/* skip rest and continue with next token */
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
/* parse ambient material color */
|
|
else if (!_pico_stricmp(p->token,"*material_ambient"))
|
|
{
|
|
picoVec3_t vec;
|
|
/* get r,g,b float values from ase */
|
|
if (!_pico_parse_vec( p,vec ))
|
|
_ase_error_return("Material color parse error");
|
|
|
|
/* setup 0..255 range color values */
|
|
ambientColor[ 0 ] = (int)( vec[ 0 ] * 255.0 );
|
|
ambientColor[ 1 ] = (int)( vec[ 1 ] * 255.0 );
|
|
ambientColor[ 2 ] = (int)( vec[ 2 ] * 255.0 );
|
|
ambientColor[ 3 ] = (int)( 255 );
|
|
|
|
/* skip rest and continue with next token */
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
/* parse diffuse material color */
|
|
else if (!_pico_stricmp(p->token,"*material_diffuse"))
|
|
{
|
|
picoVec3_t vec;
|
|
|
|
/* get r,g,b float values from ase */
|
|
if (!_pico_parse_vec( p,vec ))
|
|
_ase_error_return("Material color parse error");
|
|
|
|
/* setup 0..255 range color */
|
|
diffuseColor[ 0 ] = (int)( vec[ 0 ] * 255.0 );
|
|
diffuseColor[ 1 ] = (int)( vec[ 1 ] * 255.0 );
|
|
diffuseColor[ 2 ] = (int)( vec[ 2 ] * 255.0 );
|
|
diffuseColor[ 3 ] = (int)( 255 );
|
|
|
|
/* skip rest and continue with next token */
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
/* parse specular material color */
|
|
else if (!_pico_stricmp(p->token,"*material_specular"))
|
|
{
|
|
picoVec3_t vec;
|
|
|
|
/* get r,g,b float values from ase */
|
|
if (!_pico_parse_vec( p,vec ))
|
|
_ase_error_return("Material color parse error");
|
|
|
|
/* setup 0..255 range color */
|
|
specularColor[ 0 ] = (int)( vec[ 0 ] * 255 );
|
|
specularColor[ 1 ] = (int)( vec[ 1 ] * 255 );
|
|
specularColor[ 2 ] = (int)( vec[ 2 ] * 255 );
|
|
specularColor[ 3 ] = (int)( 255 );
|
|
|
|
/* skip rest and continue with next token */
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
/* material diffuse map */
|
|
else if (!_pico_stricmp(p->token,"*map_diffuse") )
|
|
{
|
|
int sublevel = 0;
|
|
|
|
/* parse material block */
|
|
while( 1 )
|
|
{
|
|
/* get next token */
|
|
if (_pico_parse(p,1) == NULL) break;
|
|
if (!strlen(p->token)) continue;
|
|
|
|
/* handle levels */
|
|
if (p->token[0] == '{') sublevel++;
|
|
if (p->token[0] == '}') sublevel--;
|
|
if (!sublevel) break;
|
|
|
|
/* parse diffuse map bitmap */
|
|
if (!_pico_stricmp(p->token,"*bitmap"))
|
|
{
|
|
char* name = _pico_parse(p,0);
|
|
if (name == NULL)
|
|
_ase_error_return("Missing material map bitmap name");
|
|
mapname = _pico_alloc ( strlen ( name ) + 1 );
|
|
strcpy ( mapname, name );
|
|
/* skip rest and continue with next token */
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
/* end map_diffuse block */
|
|
}
|
|
/* end material block */
|
|
|
|
if( subMaterial == NULL )
|
|
{
|
|
/* allocate new pico shader */
|
|
shader = PicoNewShader( model );
|
|
if (shader == NULL)
|
|
{
|
|
PicoFreeModel( model );
|
|
return NULL;
|
|
}
|
|
|
|
/* set material name */
|
|
shadername_convert(materialName);
|
|
PicoSetShaderName( shader,materialName );
|
|
|
|
/* set shader's transparency */
|
|
PicoSetShaderTransparency( shader,transValue );
|
|
|
|
/* set shader's ambient color */
|
|
PicoSetShaderAmbientColor( shader,ambientColor );
|
|
|
|
/* set diffuse alpha to transparency */
|
|
diffuseColor[3] = (picoByte_t)( transValue * 255.0 );
|
|
|
|
/* set shader's diffuse color */
|
|
PicoSetShaderDiffuseColor( shader,diffuseColor );
|
|
|
|
/* set shader's specular color */
|
|
PicoSetShaderSpecularColor( shader,specularColor );
|
|
|
|
/* set shader's shininess */
|
|
PicoSetShaderShininess( shader,shineValue );
|
|
|
|
/* set material map name */
|
|
PicoSetShaderMapName( shader, mapname );
|
|
|
|
/* extract shadername from bitmap path */
|
|
if(mapname != NULL)
|
|
{
|
|
char* p = mapname;
|
|
|
|
/* convert to shader-name format */
|
|
shadername_convert(mapname);
|
|
{
|
|
/* remove extension */
|
|
char* last_period = strrchr(p, '.');
|
|
if(last_period != NULL)
|
|
{
|
|
*last_period = '\0';
|
|
}
|
|
}
|
|
|
|
/* find game root */
|
|
for(; *p != '\0'; ++p)
|
|
{
|
|
if(_pico_strnicmp(p, "quake", 5) == 0 || _pico_strnicmp(p, "doom", 4) == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
/* root-relative */
|
|
for(; *p != '\0'; ++p)
|
|
{
|
|
if(*p == '/')
|
|
{
|
|
++p;
|
|
break;
|
|
}
|
|
}
|
|
/* game-relative */
|
|
for(; *p != '\0'; ++p)
|
|
{
|
|
if(*p == '/')
|
|
{
|
|
++p;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(*p != '\0')
|
|
{
|
|
/* set material name */
|
|
PicoSetShaderName( shader,p );
|
|
}
|
|
}
|
|
|
|
/* this is just a material with 1 submaterial */
|
|
subMaterial = _ase_add_submaterial( &materials, index, 0, shader );
|
|
}
|
|
|
|
/* ydnar: free mapname */
|
|
if( mapname != NULL )
|
|
_pico_free( mapname );
|
|
} // !_pico_stricmp ( "*material" )
|
|
|
|
/* skip unparsed rest of line and continue */
|
|
_pico_parse_skip_rest( p );
|
|
}
|
|
|
|
/* ydnar: finish existing surface */
|
|
_ase_submit_triangles(model, materials, vertices, texcoords, colors, faces, numFaces);
|
|
_pico_free(faces);
|
|
_pico_free(vertices);
|
|
_pico_free(texcoords);
|
|
_pico_free(colors);
|
|
|
|
#ifdef DEBUG_PM_ASE
|
|
_ase_print_materials(materials);
|
|
finish = clock();
|
|
elapsed = (double)(finish - start) / CLOCKS_PER_SEC;
|
|
_pico_printf( PICO_NORMAL, "Loaded model in in %-.2f second(s)\n", elapsed );
|
|
#endif //DEBUG_PM_ASE
|
|
|
|
_ase_free_materials(&materials);
|
|
|
|
_pico_free_parser( p );
|
|
|
|
/* return allocated pico model */
|
|
return model;
|
|
}
|
|
|
|
/* pico file format module definition */
|
|
const picoModule_t picoModuleASE =
|
|
{
|
|
"1.0", /* module version string */
|
|
"Autodesk 3DSMAX ASCII", /* module display name */
|
|
"Jared Hefty, seaw0lf", /* author's name */
|
|
"2003 Jared Hefty, 2002 seaw0lf", /* module copyright */
|
|
{
|
|
"ase",NULL,NULL,NULL /* default extensions to use */
|
|
},
|
|
_ase_canload, /* validation routine */
|
|
_ase_load, /* load routine */
|
|
NULL, /* save validation routine */
|
|
NULL /* save routine */
|
|
};
|