mirror of
https://github.com/UberGames/GtkRadiant.git
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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _PATCHDIALOG_H_
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#define _PATCHDIALOG_H_
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#include "dialog.h"
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#ifdef _DEBUG
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//#define DBG_PI
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#endif
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class PatchDialog : public Dialog
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{
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public:
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// overrides from Dialog
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void HideDlg();
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void ShowDlg();
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// void UpdateInfo();
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// void SetPatchInfo();
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void GetPatchInfo();
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void UpdateSpinners( bool bUp, int nID );
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// read the current patch on map and initialize m_fX m_fY accordingly
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void UpdateRowColInfo();
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// sync the dialog our internal data structures
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// depending on the flag it will read or write
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// we use m_nCol m_nRow m_fX m_fY m_fZ m_fS m_fT m_strName
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// (NOTE: this doesn't actually commit stuff to the map or read from it)
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void UpdateData( bool retrieve );
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void InitDefaultIncrement( texdef_t * );
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PatchDialog();
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patchMesh_t *m_Patch;
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Str m_strName;
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float m_fS;
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float m_fT;
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float m_fX;
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float m_fY;
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float m_fZ;
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/* float m_fHScale;
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float m_fHShift;
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float m_fRotate;
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float m_fVScale;
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float m_fVShift; */
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int m_nCol;
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int m_nRow;
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GtkWidget *m_pRowCombo;
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GtkWidget *m_pColCombo;
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GtkWidget *GetWidget() { return m_pWidget; }
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// 0 is invalid, otherwise it's the Id of the last 'do' we are responsible for
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// int m_nUndoId;
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// turn on/off processing of the "changed" "value_changed" messages
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// (need to turn off when we are feeding data in)
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// NOTE: much more simple than blocking signals
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bool m_bListenChanged;
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protected:
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void BuildDialog();
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};
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#endif // _PATCHDIALOG_H_
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