mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-24 04:41:34 +00:00
83 lines
2.3 KiB
C
83 lines
2.3 KiB
C
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
// window system independent camera view code
|
|
|
|
typedef enum
|
|
{
|
|
cd_wire,
|
|
cd_solid,
|
|
cd_texture,
|
|
cd_light,
|
|
// cd_blend
|
|
} camera_draw_mode;
|
|
|
|
#define DRAW_GL_FILL 0x0001
|
|
#define DRAW_GL_LIGHTING 0x0010
|
|
#define DRAW_GL_TEXTURE_2D 0x0100
|
|
#define DRAW_GL_BLEND 0x1000
|
|
|
|
#define DRAW_GL_WIRE 0x0000
|
|
#define DRAW_GL_FLAT 0x0001
|
|
#define DRAW_GL_SOLID 0x0011
|
|
#define DRAW_GL_TEXTURED 0x0111
|
|
|
|
#define DRAW_WIRE 0
|
|
#define DRAW_SOLID 1
|
|
#define DRAW_TEXTURED 2
|
|
|
|
// TTimo: camera code is a huge mess
|
|
// someone courageous should clean it up
|
|
// this will probably happen when we have new rendering code
|
|
|
|
#define MOVE_FORWARD 0x001
|
|
#define MOVE_BACK 0x002
|
|
#define MOVE_ROTRIGHT 0x004
|
|
#define MOVE_ROTLEFT 0x008
|
|
#define MOVE_STRAFERIGHT 0x010
|
|
#define MOVE_STRAFELEFT 0x020
|
|
|
|
typedef struct
|
|
{
|
|
int width, height;
|
|
|
|
qboolean timing;
|
|
|
|
vec3_t origin;
|
|
// TTimo
|
|
// indexes: PITCH = 0 YAW = 1 ROLL = 3
|
|
// AFAIK in Radiant we always have ROLL=0
|
|
vec3_t angles;
|
|
|
|
camera_draw_mode draw_mode;
|
|
int draw_glstate;
|
|
|
|
vec3_t color; // background
|
|
|
|
vec3_t forward, right; // move matrix (TTimo: used to have up but it was not updated)
|
|
vec3_t vup, vpn, vright; // view matrix (taken from the GL_PROJECTION matrix)
|
|
|
|
float projection[4][4];
|
|
float modelview[4][4];
|
|
|
|
unsigned int movementflags; // movement flags
|
|
|
|
} camera_t;
|