mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
841 lines
19 KiB
C++
841 lines
19 KiB
C++
/*
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Copyright (c) 2001, Loki software, inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the name of Loki software nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//
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// Rules:
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//
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// - Directories should be searched in the following order: ~/.q3a/baseq3,
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// install dir (/usr/local/games/quake3/baseq3) and cd_path (/mnt/cdrom/baseq3).
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//
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// - Pak files are searched first inside the directories.
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// - Case insensitive.
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// - Unix-style slashes (/) (windows is backwards .. everyone knows that)
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include <glib.h>
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#include <stdio.h>
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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#include <dirent.h>
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#include <unistd.h>
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#else
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#include <wtypes.h>
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#include <io.h>
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#define R_OK 04
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#define S_ISDIR( mode ) ( mode & _S_IFDIR )
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#endif
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// TTimo: String functions
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// see http://www.qeradiant.com/faq/index.cgi?file=175
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#include "str.h"
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#include <stdlib.h>
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#include <sys/stat.h>
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#include "vfspk3.h"
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#include "vfs.h"
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#include "unzip-vfspk3.h"
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typedef struct
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{
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char* name;
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unz_s zipinfo;
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unzFile zipfile;
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guint32 size;
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} VFS_PAKFILE;
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// =============================================================================
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// Global variables
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static GSList* g_unzFiles;
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static GSList* g_pakFiles;
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static char g_strDirs[VFS_MAXDIRS][PATH_MAX];
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static int g_numDirs;
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static bool g_bUsePak = true;
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// =============================================================================
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// Static functions
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static void vfsAddSlash( char *str ){
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int n = strlen( str );
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if ( n > 0 ) {
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if ( str[n - 1] != '\\' && str[n - 1] != '/' ) {
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strcat( str, "/" );
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}
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}
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}
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static void vfsFixDOSName( char *src ){
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if ( src == NULL ) {
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return;
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}
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while ( *src )
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{
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if ( *src == '\\' ) {
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*src = '/';
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}
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src++;
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}
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}
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static void vfsInitPakFile( const char *filename ){
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unz_global_info gi;
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unzFile uf;
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guint32 i;
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int err;
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uf = unzOpen( filename );
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if ( uf == NULL ) {
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g_FuncTable.m_pfnSysFPrintf( SYS_WRN, " failed to init pak file %s\n", filename );
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return;
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}
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g_FuncTable.m_pfnSysPrintf( " pak file: %s\n", filename );
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g_unzFiles = g_slist_append( g_unzFiles, uf );
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err = unzGetGlobalInfo( uf,&gi );
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if ( err != UNZ_OK ) {
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return;
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}
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unzGoToFirstFile( uf );
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for ( i = 0; i < gi.number_entry; i++ )
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{
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char filename_inzip[NAME_MAX];
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unz_file_info file_info;
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VFS_PAKFILE* file;
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err = unzGetCurrentFileInfo( uf, &file_info, filename_inzip, sizeof( filename_inzip ), NULL, 0, NULL, 0 );
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if ( err != UNZ_OK ) {
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break;
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}
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file = (VFS_PAKFILE*)g_malloc( sizeof( VFS_PAKFILE ) );
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g_pakFiles = g_slist_append( g_pakFiles, file );
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vfsFixDOSName( filename_inzip );
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g_strdown( filename_inzip );
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file->name = g_strdup( filename_inzip );
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file->size = file_info.uncompressed_size;
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file->zipfile = uf;
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memcpy( &file->zipinfo, uf, sizeof( unz_s ) );
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if ( ( i + 1 ) < gi.number_entry ) {
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err = unzGoToNextFile( uf );
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if ( err != UNZ_OK ) {
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break;
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}
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}
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}
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}
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static GSList* vfsGetListInternal( const char *refdir, const char *ext, bool directories ){
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GSList *lst, *lst_aux, *files = NULL;
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char dirname[NAME_MAX], extension[NAME_MAX], filename[NAME_MAX];
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char basedir[NAME_MAX];
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int dirlen;
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char *ptr;
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char *dirlist;
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struct stat st;
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GDir *diskdir;
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int i;
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if ( refdir != NULL ) {
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strcpy( dirname, refdir );
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g_strdown( dirname );
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vfsFixDOSName( dirname );
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vfsAddSlash( dirname );
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}
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else{
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dirname[0] = '\0';
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}
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dirlen = strlen( dirname );
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if ( ext != NULL ) {
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strcpy( extension, ext );
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}
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else{
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extension[0] = '\0';
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}
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g_strdown( extension );
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for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
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{
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VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
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gboolean found = FALSE;
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ptr = file->name;
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// check that the file name begins with dirname
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for ( i = 0; ( *ptr && i < dirlen ); i++, ptr++ )
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if ( *ptr != dirname[i] ) {
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break;
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}
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if ( i != dirlen ) {
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continue;
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}
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if ( directories ) {
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char *sep = strchr( ptr, '/' );
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if ( sep == NULL ) {
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continue;
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}
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i = sep - ptr;
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// check for duplicates
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for ( lst_aux = files; lst_aux; lst_aux = g_slist_next( lst_aux ) )
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if ( strncmp( (char*)lst_aux->data, ptr, i ) == 0 ) {
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found = TRUE;
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break;
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}
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if ( !found ) {
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char *name = g_strndup( ptr, i + 1 );
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name[i] = '\0';
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files = g_slist_append( files, name );
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}
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}
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else
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{
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// check extension
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char *ptr_ext = strrchr( ptr, '.' );
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if ( ( ext != NULL ) && ( ( ptr_ext == NULL ) || ( strcmp( ptr_ext + 1, extension ) != 0 ) ) ) {
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continue;
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}
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// check for duplicates
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for ( lst_aux = files; lst_aux; lst_aux = g_slist_next( lst_aux ) )
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if ( strcmp( (char*)lst_aux->data, ptr ) == 0 ) {
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found = TRUE;
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break;
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}
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if ( !found ) {
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files = g_slist_append( files, g_strdup( ptr ) );
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}
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}
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}
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for ( i = 0; i < g_numDirs; i++ )
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{
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strcpy( basedir, g_strDirs[i] );
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strcat( basedir, dirname );
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diskdir = g_dir_open( basedir, 0, NULL );
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if ( diskdir != NULL ) {
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while ( 1 )
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{
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const char* name = g_dir_read_name( diskdir );
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if ( name == NULL ) {
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break;
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}
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if ( directories && ( name[0] == '.' ) ) {
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continue;
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}
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sprintf( filename, "%s%s", basedir, name );
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stat( filename, &st );
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if ( ( S_ISDIR( st.st_mode ) != 0 ) != directories ) {
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continue;
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}
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gboolean found = FALSE;
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dirlist = g_strdup( name );
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g_strdown( dirlist );
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char *ptr_ext = strrchr( dirlist, '.' );
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if ( ext == NULL
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|| ( ext != NULL && ptr_ext != NULL && ptr_ext[0] != '\0' && strcmp( ptr_ext + 1, extension ) == 0 ) ) {
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// check for duplicates
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for ( lst_aux = files; lst_aux; lst_aux = g_slist_next( lst_aux ) )
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if ( strcmp( (char*)lst_aux->data, dirlist ) == 0 ) {
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found = TRUE;
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break;
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}
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if ( !found ) {
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files = g_slist_append( files, g_strdup( dirlist ) );
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}
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}
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g_free( dirlist );
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}
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g_dir_close( diskdir );
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}
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}
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return files;
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}
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/*!
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This behaves identically to -stricmp(a,b), except that ASCII chars
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[\]^`_ come AFTER alphabet chars instead of before. This is because
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it effectively converts all alphabet chars to uppercase before comparison,
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while stricmp converts them to lowercase.
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*/
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//!\todo Analyse the code in rtcw/q3 to see how it behaves.
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static int vfsPakSort( const void *a, const void *b ){
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char *s1, *s2;
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int c1, c2;
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s1 = (char*)a;
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s2 = (char*)b;
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do {
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c1 = *s1++;
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c2 = *s2++;
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if ( c1 >= 'a' && c1 <= 'z' ) {
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c1 -= ( 'a' - 'A' );
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}
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if ( c2 >= 'a' && c2 <= 'z' ) {
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c2 -= ( 'a' - 'A' );
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}
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if ( c1 == '\\' || c1 == ':' ) {
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c1 = '/';
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}
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if ( c2 == '\\' || c2 == ':' ) {
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c2 = '/';
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}
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// Arnout: note - sort pakfiles in reverse order. This ensures that
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// later pakfiles override earlier ones. This because the vfs module
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// returns a filehandle to the first file it can find (while it should
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// return the filehandle to the file in the most overriding pakfile, the
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// last one in the list that is).
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if ( c1 < c2 ) {
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//return -1; // strings not equal
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return 1; // strings not equal
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}
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if ( c1 > c2 ) {
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//return 1;
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return -1;
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}
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} while ( c1 );
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return 0; // strings are equal
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}
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// =============================================================================
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// Global functions
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// reads all pak files from a dir
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/*!
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The gamemode hacks in here will do undefined things with files called zz_*.
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This is simple to fix by cleaning up the hacks, but may be better left alone
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if the engine code does the same thing.
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*/
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void vfsInitDirectory( const char *path ){
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char filename[PATH_MAX];
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GDir *dir;
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GSList *dirlist = NULL;
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int iGameMode; // 0: no filtering 1: SP 2: MP
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if ( g_numDirs == ( VFS_MAXDIRS - 1 ) ) {
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return;
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}
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// See if we are in "sp" or "mp" mapping mode
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const char* gamemode = g_FuncTable.m_pfnReadProjectKey( "gamemode" );
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if ( gamemode ) {
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if ( strcmp( gamemode, "sp" ) == 0 ) {
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iGameMode = 1;
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}
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else if ( strcmp( gamemode, "mp" ) == 0 ) {
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iGameMode = 2;
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}
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else{
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iGameMode = 0;
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}
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}
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else{
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iGameMode = 0;
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}
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strcpy( g_strDirs[g_numDirs], path );
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vfsFixDOSName( g_strDirs[g_numDirs] );
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vfsAddSlash( g_strDirs[g_numDirs] );
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g_numDirs++;
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if ( g_bUsePak ) {
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dir = g_dir_open( path, 0, NULL );
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if ( dir != NULL ) {
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g_FuncTable.m_pfnSysPrintf( "vfs directory: %s\n", path );
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for (;; )
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{
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const char* name = g_dir_read_name( dir );
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if ( name == NULL ) {
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break;
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}
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char *ext = (char*)strrchr( name, '.' );
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if ( ( ext == NULL ) || ( strcasecmp( ext, ".pk3" ) != 0 ) ) {
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continue;
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}
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char* direntry = g_strdup( name );
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// using the same kludge as in engine to ensure consistency
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switch ( iGameMode )
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{
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case 1: // SP
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if ( strncmp( direntry,"sp_",3 ) == 0 ) {
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memcpy( direntry,"zz",2 );
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}
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break;
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case 2: // MP
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if ( strncmp( direntry,"mp_",3 ) == 0 ) {
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memcpy( direntry,"zz",2 );
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}
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break;
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}
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dirlist = g_slist_append( dirlist, direntry );
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}
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g_dir_close( dir );
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// sort them
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dirlist = g_slist_sort( dirlist, vfsPakSort );
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// add the entries to the vfs and free the list
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while ( dirlist )
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{
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GSList *cur = dirlist;
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char* name = (char*)cur->data;
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switch ( iGameMode )
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{
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case 1: // SP
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if ( strncmp( name,"mp_",3 ) == 0 ) {
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g_free( name );
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dirlist = g_slist_remove( cur, name );
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continue;
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}
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else if ( strncmp( name,"zz_",3 ) == 0 ) {
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memcpy( name,"sp",2 );
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}
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break;
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case 2: // MP
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if ( strncmp( name,"sp_",3 ) == 0 ) {
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g_free( name );
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dirlist = g_slist_remove( cur, name );
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continue;
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}
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else if ( strncmp( name,"zz_",3 ) == 0 ) {
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memcpy( name,"mp",2 );
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}
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break;
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}
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sprintf( filename, "%s/%s", path, name );
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vfsInitPakFile( filename );
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g_free( name );
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dirlist = g_slist_remove( cur, name );
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}
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}
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else{
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g_FuncTable.m_pfnSysFPrintf( SYS_WRN, "vfs directory not found: %s\n", path );
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}
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}
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}
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// frees all memory that we allocated
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// FIXME TTimo this should be improved so that we can shutdown and restart the VFS without exiting Radiant?
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// (for instance when modifying the project settings)
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void vfsShutdown(){
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while ( g_unzFiles )
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{
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unzClose( (unzFile)g_unzFiles->data );
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g_unzFiles = g_slist_remove( g_unzFiles, g_unzFiles->data );
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}
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// avoid dangling pointer operation (makes BC hangry)
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GSList *cur = g_pakFiles;
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GSList *next = cur;
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while ( next )
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{
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cur = next;
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VFS_PAKFILE* file = (VFS_PAKFILE*)cur->data;
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g_free( file->name );
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g_free( file );
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next = g_slist_remove( cur, file );
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}
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g_pakFiles = NULL;
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}
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void vfsFreeFile( void *p ){
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g_free( p );
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}
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GSList* vfsGetFileList( const char *dir, const char *ext ){
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return vfsGetListInternal( dir, ext, false );
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}
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GSList* vfsGetDirList( const char *dir ){
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return vfsGetListInternal( dir, NULL, true );
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}
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void vfsClearFileDirList( GSList **lst ){
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while ( *lst )
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{
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g_free( ( *lst )->data );
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*lst = g_slist_remove( *lst, ( *lst )->data );
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}
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}
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int vfsGetFileCount( const char *filename, int flag ){
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int i, count = 0;
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char fixed[NAME_MAX], tmp[NAME_MAX];
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GSList *lst;
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strcpy( fixed, filename );
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vfsFixDOSName( fixed );
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g_strdown( fixed );
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if ( !flag || ( flag & VFS_SEARCH_PAK ) ) {
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for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
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{
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VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
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if ( strcmp( file->name, fixed ) == 0 ) {
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count++;
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}
|
|
}
|
|
}
|
|
|
|
if ( !flag || ( flag & VFS_SEARCH_DIR ) ) {
|
|
for ( i = 0; i < g_numDirs; i++ )
|
|
{
|
|
strcpy( tmp, g_strDirs[i] );
|
|
strcat( tmp, fixed );
|
|
if ( access( tmp, R_OK ) == 0 ) {
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
// open a full path file
|
|
int vfsLoadFullPathFile( const char *filename, void **bufferptr ){
|
|
FILE *f;
|
|
long len;
|
|
|
|
f = fopen( filename, "rb" );
|
|
if ( f == NULL ) {
|
|
return -1;
|
|
}
|
|
|
|
fseek( f, 0, SEEK_END );
|
|
len = ftell( f );
|
|
rewind( f );
|
|
|
|
*bufferptr = g_malloc( len + 1 );
|
|
if ( *bufferptr == NULL ) {
|
|
return -1;
|
|
}
|
|
|
|
fread( *bufferptr, 1, len, f );
|
|
fclose( f );
|
|
|
|
// we need to end the buffer with a 0
|
|
( (char*) ( *bufferptr ) )[len] = 0;
|
|
|
|
return len;
|
|
}
|
|
|
|
// NOTE: when loading a file, you have to allocate one extra byte and set it to \0
|
|
int vfsLoadFile( const char *filename, void **bufferptr, int index ){
|
|
int i, count = 0;
|
|
char tmp[NAME_MAX], fixed[NAME_MAX];
|
|
GSList *lst;
|
|
|
|
*bufferptr = NULL;
|
|
strcpy( fixed, filename );
|
|
vfsFixDOSName( fixed );
|
|
g_strdown( fixed );
|
|
|
|
for ( i = 0; i < g_numDirs; i++ )
|
|
{
|
|
strcpy( tmp, g_strDirs[i] );
|
|
strcat( tmp, filename );
|
|
if ( access( tmp, R_OK ) == 0 ) {
|
|
if ( count == index ) {
|
|
return vfsLoadFullPathFile( tmp,bufferptr );
|
|
}
|
|
|
|
count++;
|
|
}
|
|
}
|
|
|
|
for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
|
|
{
|
|
VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
|
|
|
|
if ( strcmp( file->name, fixed ) != 0 ) {
|
|
continue;
|
|
}
|
|
|
|
if ( count == index ) {
|
|
memcpy( file->zipfile, &file->zipinfo, sizeof( unz_s ) );
|
|
|
|
if ( unzOpenCurrentFile( file->zipfile ) != UNZ_OK ) {
|
|
return -1;
|
|
}
|
|
|
|
*bufferptr = g_malloc( file->size + 1 );
|
|
// we need to end the buffer with a 0
|
|
( (char*) ( *bufferptr ) )[file->size] = 0;
|
|
|
|
i = unzReadCurrentFile( file->zipfile, *bufferptr, file->size );
|
|
unzCloseCurrentFile( file->zipfile );
|
|
if ( i > 0 ) {
|
|
return file->size;
|
|
}
|
|
else{
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//#ifdef _DEBUG
|
|
#if 1
|
|
#define DBG_RLTPATH
|
|
#endif
|
|
|
|
/*!
|
|
\param shorten will try to match against the short version
|
|
recent switch back to short path names in project settings has broken some stuff
|
|
with shorten == true, we will convert in to short version before looking for root
|
|
FIXME WAAA .. the stuff below is much more simple on linux .. add appropriate #ifdef
|
|
*/
|
|
char* vfsExtractRelativePath_short( const char *in, bool shorten ){
|
|
int i;
|
|
char l_in[PATH_MAX];
|
|
char check[PATH_MAX];
|
|
static char out[PATH_MAX];
|
|
out[0] = 0;
|
|
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "vfsExtractRelativePath: %s\n", in );
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
if ( shorten ) {
|
|
// make it short
|
|
if ( GetShortPathName( in, l_in, PATH_MAX ) == 0 ) {
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "GetShortPathName failed\n" );
|
|
#endif
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy( l_in,in );
|
|
}
|
|
vfsCleanFileName( l_in );
|
|
#else
|
|
strcpy( l_in, in );
|
|
vfsCleanFileName( l_in );
|
|
#endif // ifdef WIN32
|
|
|
|
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "cleaned path: %s\n", l_in );
|
|
#endif
|
|
|
|
for ( i = 0; i < g_numDirs; i++ )
|
|
{
|
|
strcpy( check,g_strDirs[i] );
|
|
vfsCleanFileName( check );
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "Matching against %s\n", check );
|
|
#endif
|
|
|
|
// try to find a match
|
|
if ( strstr( l_in, check ) ) {
|
|
strcpy( out,l_in + strlen( check ) + 1 );
|
|
break;
|
|
}
|
|
|
|
}
|
|
if ( out[0] != 0 ) {
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "vfsExtractRelativePath: success\n" );
|
|
#endif
|
|
return out;
|
|
}
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "vfsExtractRelativePath: failed\n" );
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// FIXME TTimo: this and the above should be merged at some point
|
|
char* vfsExtractRelativePath( const char *in ){
|
|
static char out[PATH_MAX];
|
|
unsigned int i, count;
|
|
char *chunk, *backup = NULL; // those point to out stuff
|
|
char *ret = vfsExtractRelativePath_short( in, false );
|
|
if ( !ret ) {
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf( "trying with a short version\n" );
|
|
#endif
|
|
ret = vfsExtractRelativePath_short( in, true );
|
|
if ( ret ) {
|
|
// ok, but we have a relative short version now
|
|
// hack the long relative version out of here
|
|
count = 0;
|
|
for ( i = 0; i < strlen( ret ); i++ )
|
|
{
|
|
if ( ret[i] == '/' ) {
|
|
count++;
|
|
}
|
|
}
|
|
// this is the clean, not short version
|
|
strcpy( out, in );
|
|
vfsCleanFileName( out );
|
|
for ( i = 0; i <= count; i++ )
|
|
{
|
|
chunk = strrchr( out, '/' );
|
|
if ( backup ) {
|
|
backup[0] = '/';
|
|
}
|
|
chunk[0] = '\0';
|
|
backup = chunk;
|
|
}
|
|
return chunk + 1;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void vfsCleanFileName( char *in ){
|
|
strlwr( in );
|
|
vfsFixDOSName( in );
|
|
int n = strlen( in );
|
|
if ( in[n - 1] == '/' ) {
|
|
in[n - 1] = '\0';
|
|
}
|
|
}
|
|
|
|
// HYDRA: this now searches VFS/PAK files in addition to the filesystem
|
|
// if FLAG is unspecified then ONLY dirs are searched.
|
|
// PAK's are searched before DIRs to mimic engine behaviour
|
|
// index is ignored when searching PAK files.
|
|
// see ifilesystem.h
|
|
char* vfsGetFullPath( const char *in, int index, int flag ){
|
|
int count = 0;
|
|
static char out[PATH_MAX];
|
|
char tmp[NAME_MAX];
|
|
int i;
|
|
|
|
if ( flag & VFS_SEARCH_PAK ) {
|
|
char fixed[NAME_MAX];
|
|
GSList *lst;
|
|
|
|
strcpy( fixed, in );
|
|
vfsFixDOSName( fixed );
|
|
g_strdown( fixed );
|
|
|
|
for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
|
|
{
|
|
VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
|
|
|
|
char *ptr,*lastptr;
|
|
lastptr = file->name;
|
|
|
|
while ( ( ptr = strchr( lastptr,'/' ) ) != NULL )
|
|
lastptr = ptr + 1;
|
|
|
|
if ( strcmp( lastptr, fixed ) == 0 ) {
|
|
strncpy( out,file->name,PATH_MAX );
|
|
return out;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if ( !flag || ( flag & VFS_SEARCH_DIR ) ) {
|
|
for ( i = 0; i < g_numDirs; i++ )
|
|
{
|
|
strcpy( tmp, g_strDirs[i] );
|
|
strcat( tmp, in );
|
|
if ( access( tmp, R_OK ) == 0 ) {
|
|
if ( count == index ) {
|
|
strcpy( out, tmp );
|
|
return out;
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// TODO TTimo on linux the base prompt is ~/.q3a/<fs_game>
|
|
// given the file dialog, we could push the strFSBasePath and ~/.q3a into the directory shortcuts
|
|
// FIXME TTimo is this really a VFS functionality?
|
|
// actually .. this should be the decision of the core isn't it?
|
|
// or .. add an API so that the base prompt can be set during VFS init
|
|
const char* vfsBasePromptPath(){
|
|
#ifdef _WIN32
|
|
static const char* path = "C:";
|
|
#else
|
|
static const char* path = "/";
|
|
#endif
|
|
return path;
|
|
}
|