mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-30 23:52:13 +00:00
cc4e44e31a
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2148 lines
53 KiB
C++
2148 lines
53 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// select.c
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#include "stdafx.h"
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#include <assert.h>
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#include "filters.h"
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// externs
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CPtrArray g_SelectedFaces;
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CPtrArray g_SelectedFaceBrushes;
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CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
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CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
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/*
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===========
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Test_Ray
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===========
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*/
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#define DIST_START 999999
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trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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brush_t *brush;
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face_t *face;
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float dist;
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trace_t t;
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memset (&t, 0, sizeof(t));
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t.dist = DIST_START;
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if (flags & SF_CYCLE)
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{
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CPtrArray array;
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brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
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Select_Deselect();
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// go through active brushes and accumulate all "hit" brushes
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for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
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{
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//if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
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// continue;
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if (brush->bFiltered)
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continue;
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if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
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continue;
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if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
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continue;
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//if (!g_bShowPatchBounds && brush->patchBrush)
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// continue;
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face = Brush_Ray (origin, dir, brush, &dist, flags);
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if (face)
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array.Add(brush);
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}
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int nSize = array.GetSize();
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if (nSize > 0)
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{
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bool bFound = false;
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for (int i = 0; i < nSize; i++)
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{
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brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
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// did we hit the last one selected yet ?
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if (b == pToSelect)
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{
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// yes we want to select the next one in the list
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int n = (i > 0) ? i-1 : nSize-1;
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pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
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bFound = true;
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break;
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}
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}
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if (!bFound)
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pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
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}
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if (pToSelect)
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{
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face = Brush_Ray (origin, dir, pToSelect, &dist, flags);
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t.dist = dist;
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t.brush = pToSelect;
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t.face = face;
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t.selected = false;
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return t;
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}
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}
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if (! (flags & SF_SELECTED_ONLY) )
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{
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for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
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{
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if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
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continue;
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if (brush->bFiltered)
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continue;
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if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
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continue;
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if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
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continue;
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//if (!g_bShowPatchBounds && brush->patchBrush)
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// continue;
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face = Brush_Ray (origin, dir, brush, &dist, flags);
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if (face && dist > 0 && dist < t.dist)
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{
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t.dist = dist;
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t.brush = brush;
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t.face = face;
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t.selected = false;
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}
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}
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}
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for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
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{
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if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
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continue;
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if (brush->bFiltered)
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continue;
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if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
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continue;
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if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
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continue;
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face = Brush_Ray (origin, dir, brush, &dist, flags);
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if (dist > 0 && dist < t.dist)
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{
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t.dist = dist;
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t.brush = brush;
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t.face = face;
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t.selected = true;
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}
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}
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// if entites first, but didn't find any, check regular
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if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
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return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST);
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return t;
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}
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/*
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============
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Select_Brush
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============
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*/
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void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)
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{
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brush_t *b;
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entity_t *e;
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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if (g_qeglobals.d_select_count < 2)
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g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
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g_qeglobals.d_select_count++;
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e = brush->owner;
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if (e)
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{
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// select complete entity on first click
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if (e != world_entity && bComplete == true)
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{
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for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
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if (b->owner == e)
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goto singleselect;
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for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
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{
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if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select
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continue;
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Brush_RemoveFromList (b);
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Brush_AddToList (b, &selected_brushes);
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}
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Brush_RemoveFromList (brush);
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Brush_AddToList (brush, &selected_brushes);
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}
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else
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{
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singleselect:
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Brush_RemoveFromList (brush);
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Brush_AddToList (brush, &selected_brushes);
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UpdatePatchInspector();
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}
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if (e->eclass)
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{
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UpdateEntitySel(brush->owner->eclass);
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}
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UpdateSurfaceDialog();
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}
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if (bStatus)
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{
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vec3_t vMin, vMax, vSize;
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Select_GetBounds (vMin, vMax);
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VectorSubtract(vMax, vMin, vSize);
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CString strStatus;
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strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);
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g_pParentWnd->SetStatusText(2, strStatus);
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}
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}
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/*
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=============
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Select_FaceInSelectedBrushes
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=============
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*/
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bool Select_FaceInSelectedBrushes( face_t *face )
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{
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brush_t *brush;
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face_t *tface;
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for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next)
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{
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for(tface = brush->brush_faces; tface; tface = tface->next)
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{
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if(tface == face)
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{
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return true;
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}
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}
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}
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return false;
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}
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/*
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============
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Select_Ray
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If the origin is inside a brush, that brush will be ignored.
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============
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*/
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void Select_Ray (vec3_t origin, vec3_t dir, int flags)
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{
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trace_t t;
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face_t *tface;
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bool bOk;
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static trace_t lastTrace = {
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NULL, // brush
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NULL, // face
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0, // dist
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false // selected
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};
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t = Test_Ray (origin, dir, flags);
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if (!t.brush)
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return;
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if (flags & SF_SINGLEFACE)
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{
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if( flags & SF_DRAG )
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{
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if ( t.brush == lastTrace.brush && t.face == lastTrace.face )
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return;
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}
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lastTrace = t;
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if(Select_FaceInSelectedBrushes(t.face))
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{
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// Deselect the brush
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Brush_RemoveFromList (t.brush);
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Brush_AddToList (t.brush, &active_brushes);
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UpdatePatchInspector();
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// Select all of the brush's faces except the one we are pointing at
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for( tface = t.brush->brush_faces; tface; tface = tface->next )
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{
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if( tface == t.face )
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continue;
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bOk = true;
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// NOTE: keep the size check in the loop, we remove stuff inside
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for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
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{
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if (tface == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
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bOk = false;
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}
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if(bOk)
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{
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g_SelectedFaces.Add(tface);
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g_SelectedFaceBrushes.Add(t.brush);
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}
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}
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g_qeglobals.d_select_mode = sel_facets_off;
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}
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else
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{
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bOk = true;
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// NOTE: keep the size check in the loop, we remove stuff inside
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for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
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{
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if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
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{
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bOk = false;
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if( flags & SF_DRAG_ON )
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continue;
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g_qeglobals.d_select_mode = sel_facets_off;
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// need to remove i'th entry
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g_SelectedFaces.RemoveAt(i, 1);
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g_SelectedFaceBrushes.RemoveAt(i, 1);
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}
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}
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if (bOk && !(flags & SF_DRAG_OFF))
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{
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g_SelectedFaces.Add(t.face);
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g_SelectedFaceBrushes.Add(t.brush);
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g_qeglobals.d_select_mode = sel_facets_on;
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}
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}
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UpdateSurfaceDialog();
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Sys_UpdateWindows (W_ALL);
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//g_qeglobals.d_select_mode = sel_brush;
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// Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
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brushprimit_texdef_t brushprimit_texdef;
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ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
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Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
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return;
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}
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// move the brush to the other list
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if (t.selected)
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{
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if( flags & SF_DRAG_ON )
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return;
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g_qeglobals.d_select_mode = sel_brush_off;
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Brush_RemoveFromList (t.brush);
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Brush_AddToList (t.brush, &active_brushes);
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UpdatePatchInspector();
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}
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else
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{
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if( flags & SF_DRAG_OFF )
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return;
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g_qeglobals.d_select_mode = sel_brush_on;
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Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ());
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}
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UpdateSurfaceDialog();
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Sys_UpdateWindows (W_ALL);
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}
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void Select_Delete (void)
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{
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brush_t *brush;
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entity_t *e;
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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g_qeglobals.d_select_mode = sel_brush;
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g_qeglobals.d_select_count = 0;
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g_qeglobals.d_num_move_points = 0;
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while (selected_brushes.next != &selected_brushes)
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{
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brush = selected_brushes.next;
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if (brush->patchBrush)
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{
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Patch_Delete(brush->pPatch);
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}
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e = brush->owner;
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Brush_Free (brush);
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// remove if no brushes
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if (e != world_entity && e->brushes.onext == &e->brushes)
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Entity_Free(e);
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}
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Sys_MarkMapModified ();
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UpdateSurfaceDialog();
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Sys_UpdateWindows (W_ALL);
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}
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// update the workzone to a given brush
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void UpdateWorkzone_ForBrush( brush_t* b )
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{
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VectorCopy( b->mins, g_qeglobals.d_work_min );
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VectorCopy( b->maxs, g_qeglobals.d_work_max );
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//++timo clean
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#if 0
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// will update the workzone to the given brush
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// g_pParentWnd->ActiveXY()->GetViewType()
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// cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
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// we fit our work zone to the last brush on the list (b)
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int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
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int nDim1 = (nViewType == YZ) ? 1 : 0;
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int nDim2 = (nViewType == XY) ? 1 : 2;
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g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
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g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
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g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
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g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
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#endif
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}
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// here to filter new brushes once unselected
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extern void PerformFiltering();
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void Select_Deselect (bool bDeselectFaces)
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{
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brush_t *b;
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Patch_Deselect();
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g_pParentWnd->ActiveXY()->UndoClear();
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g_qeglobals.d_workcount++;
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g_qeglobals.d_select_count = 0;
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g_qeglobals.d_num_move_points = 0;
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b = selected_brushes.next;
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if (b == &selected_brushes)
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{
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if (bDeselectFaces)
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{
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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}
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PerformFiltering();
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UpdateSurfaceDialog();
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Sys_UpdateWindows (W_ALL);
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return;
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}
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if (bDeselectFaces)
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{
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g_ptrSelectedFaces.RemoveAll();
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g_ptrSelectedFaceBrushes.RemoveAll();
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}
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g_qeglobals.d_select_mode = sel_brush;
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UpdateWorkzone_ForBrush(b);
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selected_brushes.next->prev = &active_brushes;
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selected_brushes.prev->next = active_brushes.next;
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active_brushes.next->prev = selected_brushes.prev;
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active_brushes.next = selected_brushes.next;
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selected_brushes.prev = selected_brushes.next = &selected_brushes;
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// filter newly created stuff once it's unselected
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PerformFiltering();
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UpdateSurfaceDialog();
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Sys_UpdateWindows (W_ALL);
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}
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|
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/*
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============
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Select_Move
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============
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*/
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/*! Moves the currently selected brush/patch
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\param delta How far to move the selection (x,y,z)
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\param bSnap If the move should snap to grid points
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*/
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void Select_Move (vec3_t delta, bool bSnap)
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{
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brush_t *b;
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// actually move the selected brushes
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for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
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Brush_Move (b, delta, bSnap);
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vec3_t vMin, vMax;
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Select_GetBounds (vMin, vMax);
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CString strStatus;
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strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);
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g_pParentWnd->SetStatusText(2, strStatus);
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//Sys_UpdateWindows (W_ALL);
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}
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|
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/*
|
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=================
|
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Select_NudgeVerts
|
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=================
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*/
|
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/*! Moves the currently selected brush/patch vertices
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\param delta How far to move the vertices (x,y,z)
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\param bSnap If the move should snap to grid points
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*/
|
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void Select_NudgePoint(vec3_t delta, qboolean bSnap)
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{
|
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if (g_qeglobals.d_select_mode == sel_vertex)
|
|
{
|
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// move selected verts
|
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brush_t *b;
|
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vec3_t end;
|
|
qboolean success = true;
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
|
|
{
|
|
success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap);
|
|
}
|
|
if (success)
|
|
VectorCopy(end, g_qeglobals.d_move_points[0]);
|
|
}
|
|
else if (g_qeglobals.d_select_mode == sel_curvepoint)
|
|
{
|
|
// move selected patch control points
|
|
Patch_UpdateSelected(delta);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
Select_Clone
|
|
|
|
Creates an exact duplicate of the selection in place, then moves
|
|
the selected brushes off of their old positions
|
|
============
|
|
*/
|
|
void Select_Clone (void)
|
|
{
|
|
g_bScreenUpdates = false;
|
|
g_pParentWnd->Copy();
|
|
Select_Deselect();
|
|
g_pParentWnd->Paste();
|
|
g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
|
|
g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
|
|
Undo_Start("clone");
|
|
Undo_EndBrushList(&selected_brushes);
|
|
Undo_End();
|
|
g_bScreenUpdates = true;
|
|
Sys_UpdateWindows(W_ALL);
|
|
}
|
|
|
|
//++timo clean
|
|
#if 0
|
|
/*
|
|
============
|
|
Select_SetTexture
|
|
Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
|
|
Timo : brush primitive texturing
|
|
the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
|
|
Timo : texture plugin, added an IPluginTexdef* parameter
|
|
must be casted to an IPluginTexdef!
|
|
if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
|
|
if NULL, means we have no information, ask for a default
|
|
TTimo - shader code cleanup
|
|
added IShader* parameter
|
|
============
|
|
*/
|
|
void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
|
|
{
|
|
brush_t *b;
|
|
int nCount = g_ptrSelectedFaces.GetSize();
|
|
if (nCount > 0)
|
|
{
|
|
Undo_Start("set face textures");
|
|
ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
Undo_AddBrush(selBrush);
|
|
//++timo TODO: propagate the IShader* ..
|
|
SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
|
|
Brush_Build(selBrush, bFitScale);
|
|
Undo_EndBrush(selBrush);
|
|
}
|
|
Undo_End();
|
|
}
|
|
else if (selected_brushes.next != &selected_brushes)
|
|
{
|
|
Undo_Start("set brush textures");
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
if (!b->owner->eclass->fixedsize)
|
|
{
|
|
Undo_AddBrush(b);
|
|
Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
|
|
Undo_EndBrush(b);
|
|
}
|
|
Undo_End();
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
============
|
|
Select_SetTexture
|
|
Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
|
|
Timo : brush primitive texturing
|
|
the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
|
|
Timo : texture plugin, added an IPluginTexdef* parameter
|
|
must be casted to an IPluginTexdef!
|
|
if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
|
|
if NULL, means we have no information, ask for a default
|
|
============
|
|
*/
|
|
void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
|
|
{
|
|
/*
|
|
#ifdef _DEBUG
|
|
static int count = 0;
|
|
#endif
|
|
*/
|
|
brush_t *b;
|
|
/*
|
|
#ifdef _DEBUG
|
|
count++;
|
|
Sys_Printf("count: %d\n", count);
|
|
if(count==4)
|
|
Sys_Printf("break!\n");
|
|
#endif
|
|
*/
|
|
int nCount = g_ptrSelectedFaces.GetSize();
|
|
if (nCount > 0)
|
|
{
|
|
Undo_Start("set face textures");
|
|
assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
Undo_AddBrush(selBrush);
|
|
SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
|
|
Brush_Build(selBrush, bFitScale);
|
|
Undo_EndBrush(selBrush);
|
|
}
|
|
Undo_End();
|
|
}
|
|
else if (selected_brushes.next != &selected_brushes)
|
|
{
|
|
Undo_Start("set brush textures");
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
if (!b->owner->eclass->fixedsize)
|
|
{
|
|
Undo_AddBrush(b);
|
|
Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
|
|
Undo_EndBrush(b);
|
|
}
|
|
Undo_End();
|
|
}
|
|
//++timo FIXME: not necessary in every cases, write a message defering / move one level up
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
/*
|
|
================================================================
|
|
|
|
TRANSFORMATIONS
|
|
|
|
================================================================
|
|
*/
|
|
|
|
void Select_GetBounds (vec3_t mins, vec3_t maxs)
|
|
{
|
|
brush_t *b;
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
mins[i] = 99999;
|
|
maxs[i] = -99999;
|
|
}
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
if (b->owner->eclass->fixedsize)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (b->owner->origin[i] < mins[i])
|
|
mins[i] = b->owner->origin[i];
|
|
if (b->owner->origin[i] > maxs[i])
|
|
maxs[i] = b->owner->origin[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (b->mins[i] < mins[i])
|
|
mins[i] = b->mins[i];
|
|
if (b->maxs[i] > maxs[i])
|
|
maxs[i] = b->maxs[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Select_GetTrueMid (vec3_t mid)
|
|
{
|
|
vec3_t mins, maxs;
|
|
Select_GetBounds (mins, maxs);
|
|
|
|
for (int i=0 ; i<3 ; i++)
|
|
mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
|
|
}
|
|
|
|
void Select_GetMid (vec3_t mid)
|
|
{
|
|
vec3_t mins, maxs;
|
|
int i;
|
|
|
|
if (!g_PrefsDlg.m_bSnap)
|
|
{
|
|
Select_GetTrueMid(mid);
|
|
return;
|
|
}
|
|
|
|
Select_GetBounds (mins, maxs);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
|
|
}
|
|
|
|
vec3_t select_origin;
|
|
vec3_t select_matrix[3];
|
|
qboolean select_fliporder;
|
|
|
|
// FIXME: bApplyBPrimit is supposed to be temporary
|
|
// TODO: manage Brush_Build calls, too many of them with the texture processing
|
|
// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
|
|
// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
|
|
// FIXME: what is getting called in free rotation mode? that used to work right?
|
|
void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
int i, j;
|
|
vec3_t temp, tmporigin;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
if(b->owner->eclass->fixedsize)
|
|
{
|
|
VectorCopy (b->owner->origin, tmporigin);
|
|
// transform the origin point
|
|
VectorSubtract (b->owner->origin, select_origin, temp);
|
|
for (j=0 ; j<3 ; j++)
|
|
b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
|
|
|
|
// update the origin key
|
|
char text[64];
|
|
sprintf (text, "%i %i %i",
|
|
(int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
|
|
SetKeyValue(b->owner, "origin", text);
|
|
|
|
/*\todo remove brush-based bounding box for fixedsize entities */
|
|
VectorSubtract (b->owner->origin, tmporigin, temp);
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
// move fixedsize bbox to new origin
|
|
for (i=0 ; i<3 ; i++)
|
|
VectorAdd (f->planepts[i], temp, f->planepts[i]);
|
|
}
|
|
Brush_Build(b, bSnap,true,false,false); // don't filter
|
|
|
|
}
|
|
else if (b->patchBrush)
|
|
{
|
|
if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode))
|
|
// invert patch if this is a mirroring operation, unless points are selected or bendmode is active
|
|
patchInvert(b->pPatch);
|
|
// NOTE: does not clamp points to integers
|
|
Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false);
|
|
}
|
|
else
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
// FIXME: only in BP mode!
|
|
// if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
|
|
// (with the default texturing you don't need to compute anything for flipping and mirroring operations)
|
|
// if (bApplyBPrimit) {
|
|
// ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
|
|
// }
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
VectorSubtract (f->planepts[i], select_origin, temp);
|
|
for (j=0 ; j<3 ; j++)
|
|
f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
|
|
}
|
|
if (select_fliporder)
|
|
{
|
|
VectorCopy (f->planepts[0], temp);
|
|
VectorCopy (f->planepts[2], f->planepts[0]);
|
|
VectorCopy (temp, f->planepts[2]);
|
|
}
|
|
}
|
|
Brush_Build(b, bSnap,true,false,false); // don't filter
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
|
|
{
|
|
if (fabs(ez[0]) == 1)
|
|
p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
|
|
else if (fabs(ez[1]) == 1)
|
|
p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
|
|
else
|
|
p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
|
|
}
|
|
|
|
void Back(vec3_t& dir, vec3_t& p)
|
|
{
|
|
if (fabs(dir[0]) == 1)
|
|
p[0] = 0;
|
|
else if (fabs(dir[1]) == 1)
|
|
p[1] = 0;
|
|
else p[2] = 0;
|
|
}
|
|
|
|
|
|
|
|
// using scale[0] and scale[1]
|
|
void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
|
|
{
|
|
float px = DotProduct(rex, p);
|
|
float py = DotProduct(rey, p);
|
|
px *= f->texdef.scale[0];
|
|
py *= f->texdef.scale[1];
|
|
vec3_t aux;
|
|
VectorCopy(rex, aux);
|
|
VectorScale(aux, px, aux);
|
|
VectorCopy(aux, p);
|
|
VectorCopy(rey, aux);
|
|
VectorScale(aux, py, aux);
|
|
VectorAdd(p, aux, p);
|
|
}
|
|
|
|
void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
|
|
{
|
|
vec3_t ex,ey,ez; // local axis base
|
|
|
|
#ifdef _DEBUG
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
|
|
#endif
|
|
|
|
// compute first local axis base
|
|
TextureAxisFromPlane(&f->plane, ex, ey);
|
|
CrossProduct(ex, ey, ez);
|
|
|
|
vec3_t aux;
|
|
VectorCopy(ex, aux);
|
|
VectorScale(aux, -f->texdef.shift[0], aux);
|
|
VectorCopy(aux, p1);
|
|
VectorCopy(ey, aux);
|
|
VectorScale(aux, -f->texdef.shift[1], aux);
|
|
VectorAdd(p1, aux, p1);
|
|
VectorCopy(p1, p2);
|
|
VectorAdd(p2, ex, p2);
|
|
VectorCopy(p1, p3);
|
|
VectorAdd(p3, ey, p3);
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, -f->texdef.rotate, aux);
|
|
VectorRotate(p1, aux, p1);
|
|
VectorRotate(p2, aux, p2);
|
|
VectorRotate(p3, aux, p3);
|
|
// computing rotated local axis base
|
|
vec3_t rex,rey;
|
|
VectorCopy(ex, rex);
|
|
VectorRotate(rex, aux, rex);
|
|
VectorCopy(ey, rey);
|
|
VectorRotate(rey, aux, rey);
|
|
|
|
ComputeScale(rex,rey,p1,f);
|
|
ComputeScale(rex,rey,p2,f);
|
|
ComputeScale(rex,rey,p3,f);
|
|
|
|
// project on normal plane
|
|
// along ez
|
|
// assumes plane normal is normalized
|
|
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
|
|
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
|
|
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
|
|
};
|
|
|
|
|
|
void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
|
|
{
|
|
vec3_t ex,ey,ez;
|
|
|
|
#ifdef _DEBUG
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
|
|
#endif
|
|
|
|
// computing new local axis base
|
|
TextureAxisFromPlane(&normal2, ex, ey);
|
|
CrossProduct(ex, ey, ez);
|
|
|
|
// projecting back on (ex,ey)
|
|
Back(ez,p1);
|
|
Back(ez,p2);
|
|
Back(ez,p3);
|
|
|
|
vec3_t aux;
|
|
// rotation
|
|
VectorCopy(p2, aux);
|
|
VectorSubtract(aux, p1,aux);
|
|
|
|
float x = DotProduct(aux,ex);
|
|
float y = DotProduct(aux,ey);
|
|
f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
|
|
|
|
vec3_t rex,rey;
|
|
// computing rotated local axis base
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, f->texdef.rotate, aux);
|
|
VectorCopy(ex, rex);
|
|
VectorRotate(rex, aux, rex);
|
|
VectorCopy(ey, rey);
|
|
VectorRotate(rey, aux, rey);
|
|
|
|
// scale
|
|
VectorCopy(p2, aux);
|
|
VectorSubtract(aux, p1, aux);
|
|
f->texdef.scale[0] = DotProduct(aux, rex);
|
|
VectorCopy(p3, aux);
|
|
VectorSubtract(aux, p1, aux);
|
|
f->texdef.scale[1] = DotProduct(aux, rey);
|
|
|
|
// shift
|
|
// only using p1
|
|
x = DotProduct(rex,p1);
|
|
y = DotProduct(rey,p1);
|
|
x /= f->texdef.scale[0];
|
|
y /= f->texdef.scale[1];
|
|
|
|
VectorCopy(rex, p1);
|
|
VectorScale(p1, x, p1);
|
|
VectorCopy(rey, aux);
|
|
VectorScale(aux, y, aux);
|
|
VectorAdd(p1, aux, p1);
|
|
VectorCopy(ez, aux);
|
|
VectorScale(aux, -f->texdef.rotate, aux);
|
|
VectorRotate(p1, aux, p1);
|
|
f->texdef.shift[0] = -DotProduct(p1, ex);
|
|
f->texdef.shift[1] = -DotProduct(p1, ey);
|
|
|
|
// stored rot is good considering local axis base
|
|
// change it if necessary
|
|
f->texdef.rotate = -f->texdef.rotate;
|
|
|
|
Clamp(f->texdef.shift[0], f->d_texture->width);
|
|
Clamp(f->texdef.shift[1], f->d_texture->height);
|
|
Clamp(f->texdef.rotate, 360);
|
|
|
|
}
|
|
|
|
void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
|
|
{
|
|
vec3_t p1,p2,p3, rota;
|
|
p1[0] = p1[1] = p1[2] = 0;
|
|
VectorCopy(p1, p2);
|
|
VectorCopy(p1, p3);
|
|
VectorCopy(p1, rota);
|
|
ComputeAbsolute(f, p1, p2, p3);
|
|
|
|
rota[nAxis] = fDeg;
|
|
VectorRotateOrigin (p1, rota, select_origin, p1);
|
|
VectorRotateOrigin (p2, rota, select_origin, p2);
|
|
VectorRotateOrigin (p3, rota, select_origin, p3);
|
|
|
|
plane_t normal2;
|
|
vec3_t vNormal;
|
|
vNormal[0] = f->plane.normal[0];
|
|
vNormal[1] = f->plane.normal[1];
|
|
vNormal[2] = f->plane.normal[2];
|
|
VectorRotate(vNormal, rota, vNormal);
|
|
normal2.normal[0] = vNormal[0];
|
|
normal2.normal[1] = vNormal[1];
|
|
normal2.normal[2] = vNormal[2];
|
|
AbsoluteToLocal(normal2, f, p1, p2 ,p3);
|
|
|
|
}
|
|
|
|
void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
|
|
{
|
|
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin);
|
|
else
|
|
RotateFaceTexture (f, nAxis, fDeg);
|
|
}
|
|
Brush_Build(b, false,true,false,false); // don't filter
|
|
}
|
|
}
|
|
|
|
void Select_ApplyMatrix_BrushPrimit()
|
|
{
|
|
#ifdef _DEBUG
|
|
if (!g_qeglobals.m_bBrushPrimitMode) {
|
|
Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n");
|
|
}
|
|
#endif
|
|
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
ApplyMatrix_BrushPrimit (f, select_matrix, select_origin);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Select_FlipAxis (int axis)
|
|
{
|
|
int i;
|
|
|
|
Select_GetMid (select_origin);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
VectorCopy (vec3_origin, select_matrix[i]);
|
|
select_matrix[i][i] = 1;
|
|
}
|
|
select_matrix[axis][axis] = -1;
|
|
select_fliporder = true;
|
|
|
|
// texture locking
|
|
if (g_PrefsDlg.m_bRotateLock) {
|
|
// axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
|
|
if (g_qeglobals.m_bBrushPrimitMode) {
|
|
Select_ApplyMatrix_BrushPrimit();
|
|
}
|
|
else
|
|
{
|
|
// there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
|
|
// what could be done is converting regular to BP, locking, then back to regular :)
|
|
Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n");
|
|
}
|
|
}
|
|
// geometric transformation
|
|
Select_ApplyMatrix (true, false, 0, 0);
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
void Select_Scale(float x, float y, float z)
|
|
{
|
|
Select_GetMid (select_origin);
|
|
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
// ignore fixedsize entities
|
|
if(b->owner->eclass->fixedsize) continue;
|
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
for (int i=0 ; i<3 ; i++)
|
|
{
|
|
f->planepts[i][0] -= select_origin[0];
|
|
f->planepts[i][1] -= select_origin[1];
|
|
f->planepts[i][2] -= select_origin[2];
|
|
f->planepts[i][0] *= x;
|
|
f->planepts[i][1] *= y;
|
|
f->planepts[i][2] *= z;
|
|
|
|
f->planepts[i][0] += select_origin[0];
|
|
f->planepts[i][1] += select_origin[1];
|
|
f->planepts[i][2] += select_origin[2];
|
|
}
|
|
}
|
|
Brush_Build(b, false,true,false,false); // don't filter
|
|
if (b->patchBrush)
|
|
{
|
|
vec3_t v;
|
|
v[0] = x;
|
|
v[1] = y;
|
|
v[2] = z;
|
|
Patch_Scale(b->pPatch, select_origin, v);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
|
|
{
|
|
int i;
|
|
vec_t c, s;
|
|
|
|
if (deg == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (bMouse)
|
|
{
|
|
VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
|
|
}
|
|
else
|
|
{
|
|
Select_GetMid (select_origin);
|
|
}
|
|
|
|
/*
|
|
if(axis == 2)
|
|
{
|
|
vec3_t rotation;
|
|
VectorSet(rotation, 0, 0, 360 - deg);
|
|
for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
|
|
if(b->owner->model.pEdit)
|
|
b->owner->model.pEdit->Rotate(select_origin, rotation);
|
|
}
|
|
*/
|
|
|
|
select_fliporder = false;
|
|
|
|
// the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
|
|
// previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
|
|
// this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
|
|
// NOTE: previous algo was using vec3_origin in the matrix computation..
|
|
// I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
|
|
// in Radiant it's initialized as (0,0,0) and never set to another value
|
|
// so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
|
|
if (deg == 90)
|
|
{
|
|
c = 0;
|
|
s = 1;
|
|
}
|
|
else
|
|
{
|
|
c = cos(deg * Q_PI / 180.0);
|
|
s = sin(deg * Q_PI / 180.0);
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
VectorCopy (vec3_origin, select_matrix[i]);
|
|
select_matrix[i][i] = 1;
|
|
}
|
|
|
|
switch (axis)
|
|
{
|
|
case 0:
|
|
select_matrix[1][1] = c;
|
|
select_matrix[1][2] = s;
|
|
select_matrix[2][1] = -s;
|
|
select_matrix[2][2] = c;
|
|
break;
|
|
case 1:
|
|
select_matrix[0][0] = c;
|
|
select_matrix[0][2] = s;
|
|
select_matrix[2][0] = -s;
|
|
select_matrix[2][2] = c;
|
|
break;
|
|
case 2:
|
|
select_matrix[0][0] = c;
|
|
select_matrix[0][1] = s;
|
|
select_matrix[1][0] = -s;
|
|
select_matrix[1][1] = c;
|
|
break;
|
|
}
|
|
|
|
|
|
// texture locking
|
|
if (g_PrefsDlg.m_bRotateLock)
|
|
{
|
|
// Terrible hack, reversing input rotation angle to correct
|
|
// texture rotation direction for X and Z axes.
|
|
// RotateTextures needs to be changed to fix this properly?
|
|
if (axis == 1)
|
|
RotateTextures(axis, deg, select_origin);
|
|
else
|
|
RotateTextures(axis, deg * -1, select_origin);
|
|
}
|
|
// geometric transformation
|
|
Select_ApplyMatrix(!bMouse, true, axis, deg);//, false);
|
|
|
|
if (bPaint)
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
/*
|
|
================================================================
|
|
|
|
GROUP SELECTIONS
|
|
|
|
================================================================
|
|
*/
|
|
|
|
void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)
|
|
{
|
|
brush_t *b, *next;
|
|
|
|
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
|
|
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (b->bFiltered)
|
|
continue;
|
|
|
|
if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
|
|
|| (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
|
|
continue;
|
|
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
|
|
void Select_CompleteTall (void)
|
|
{
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
Undo_Start ("select complete tall");
|
|
Undo_AddBrushList (&selected_brushes);
|
|
Undo_End();
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
Select_Delete ();
|
|
|
|
Select_RealCompleteTall(mins, maxs);
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_PartialTall (void)
|
|
{
|
|
brush_t *b, *next;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
Undo_Start ("select complete tall");
|
|
Undo_AddBrushList (&selected_brushes);
|
|
Undo_End();
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
Select_Delete ();
|
|
|
|
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
|
|
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (b->bFiltered)
|
|
continue;
|
|
|
|
if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
|
|
|| (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
|
|
continue;
|
|
|
|
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_Touching (void)
|
|
{
|
|
brush_t *b, *next;
|
|
int i;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (b->bFiltered)
|
|
continue;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
|
|
break;
|
|
|
|
if (i == 3)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_Inside (void)
|
|
{
|
|
brush_t *b, *next;
|
|
int i;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!QE_SingleBrush ())
|
|
return;
|
|
|
|
Undo_Start ("select inside");
|
|
Undo_AddBrushList (&selected_brushes);
|
|
Undo_End();
|
|
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
VectorCopy (selected_brushes.next->mins, mins);
|
|
VectorCopy (selected_brushes.next->maxs, maxs);
|
|
Select_Delete ();
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (b->bFiltered)
|
|
continue;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
|
|
break;
|
|
if (i == 3)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_SelectGroup(entity_t* group)
|
|
{
|
|
brush_t* b;
|
|
//brush_t* next;
|
|
|
|
Undo_Start ("select func group");
|
|
Undo_AddBrushList (&selected_brushes);
|
|
Undo_End();
|
|
|
|
Select_Deselect();
|
|
|
|
b = &group->brushes;
|
|
|
|
do
|
|
{
|
|
b = b->onext;
|
|
Brush_RemoveFromList(b);
|
|
Brush_AddToList(b, &selected_brushes);
|
|
} while( b->onext != &group->brushes );
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
void Select_Ungroup(void)
|
|
{
|
|
int numselectedgroups;
|
|
entity_t *e;
|
|
brush_t *b,* sb;
|
|
|
|
numselectedgroups = 0;
|
|
for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
|
|
{
|
|
e = sb->owner;
|
|
|
|
if (e == world_entity || e->eclass->fixedsize)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
|
|
{
|
|
Entity_UnlinkBrush (b);
|
|
Entity_LinkBrush (world_entity, b);
|
|
}
|
|
Entity_Free (e);
|
|
numselectedgroups++;
|
|
}
|
|
|
|
if (numselectedgroups <= 0)
|
|
{
|
|
Sys_Printf("No grouped entities selected.\n");
|
|
return;
|
|
}
|
|
Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
/*!
|
|
group selected brushes into specified entity
|
|
if an entity is empty afterwards, destroy it
|
|
*/
|
|
void Select_GroupEntity(entity_t* group)
|
|
{
|
|
entity_t* e;
|
|
brush_t *b;
|
|
|
|
if(group->eclass->fixedsize)
|
|
{
|
|
Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n");
|
|
return;
|
|
}
|
|
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
|
|
{
|
|
if(b->owner->eclass->fixedsize) continue;
|
|
e = b->owner;
|
|
Entity_UnlinkBrush(b);
|
|
Entity_LinkBrush(group, b);
|
|
if(e != world_entity && e->brushes.onext == &e->brushes)
|
|
{
|
|
Undo_AddEntity(e);
|
|
Entity_Free(e);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
merge all selected entities together into the first one selected
|
|
NOTE: makes use of order of selected_brushes list
|
|
can be used to move world brushes in an entity, or to merge several ents together
|
|
NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
|
|
*/
|
|
void Select_MergeEntity()
|
|
{
|
|
entity_t* e = NULL;
|
|
brush_t* b;
|
|
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
|
|
{
|
|
if(!b->owner->eclass->fixedsize)
|
|
{
|
|
e = b->owner;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(e != NULL)
|
|
{
|
|
Select_GroupEntity(e);
|
|
|
|
int count = 0;
|
|
for(b = e->brushes.onext; b != &e->brushes; b=b->onext)
|
|
{
|
|
//Brush_RemoveFromList (b);
|
|
//Brush_AddToList(b, &active_brushes);
|
|
count++;
|
|
}
|
|
Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname"));
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Select_Seperate
|
|
====================
|
|
*/
|
|
void Select_Seperate( void ) {
|
|
Select_GroupEntity( world_entity );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Select_MakeStructural
|
|
====================
|
|
*/
|
|
void Select_MakeStructural (void)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
f->texdef.contents &= ~CONTENTS_DETAIL;
|
|
b->bFiltered = FilterBrush(b);
|
|
}
|
|
Select_Deselect ();
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_MakeDetail (void)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
f->texdef.contents |= CONTENTS_DETAIL;
|
|
b->bFiltered = FilterBrush(b);
|
|
}
|
|
Select_Deselect ();
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
// brush primitive texture adjustments, use the camera view to map adjustments
|
|
// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
|
|
void ShiftTextureRelative_Camera(face_t *f, int x, int y)
|
|
{
|
|
vec3_t vecS, vecT;
|
|
vec_t XY[2]; // the values we are going to send for translation
|
|
vec_t sgn[2]; // +1 or -1
|
|
int axis[2];
|
|
CamWnd* pCam;
|
|
|
|
// get the two relative texture axes for the current texturing
|
|
BrushPrimit_GetRelativeAxes(f, vecS, vecT);
|
|
|
|
// center point of the face, project it on the camera space
|
|
vec3_t C;
|
|
VectorClear(C);
|
|
int i;
|
|
for (i=0; i<f->face_winding->numpoints; i++)
|
|
{
|
|
VectorAdd(C,f->face_winding->points[i],C);
|
|
}
|
|
VectorScale(C,1.0/f->face_winding->numpoints,C);
|
|
|
|
pCam = g_pParentWnd->GetCamWnd();
|
|
pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);
|
|
pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);
|
|
|
|
// this happens when the two directions can't be mapped on two different directions on the screen
|
|
// then the move will occur against a single axis
|
|
// (i.e. the user is not positioned well enough to send understandable shift commands)
|
|
// NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
|
|
// for which the solution is easy (the other one being unknown)
|
|
// so this warning could be removed
|
|
if (axis[0] == axis[1])
|
|
Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n");
|
|
|
|
// compute the X Y geometric increments
|
|
// those geometric increments will be applied along the texture axes (the ones we computed above)
|
|
XY[0] = 0;
|
|
XY[1] = 0;
|
|
if (x!=0)
|
|
{
|
|
// moving right/left
|
|
XY[axis[0]] += sgn[0]*x;
|
|
}
|
|
if (y!=0)
|
|
{
|
|
XY[axis[1]] += sgn[1]*y;
|
|
}
|
|
// we worked out a move along vecS vecT, and we now it's geometric amplitude
|
|
// apply it
|
|
ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]);
|
|
}
|
|
|
|
void Select_ShiftTexture(int x, int y)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
|
|
return;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
ShiftTextureRelative_Camera( f, x, y );
|
|
}
|
|
else
|
|
{
|
|
f->texdef.shift[0] += x;
|
|
f->texdef.shift[1] += y;
|
|
}
|
|
}
|
|
Brush_Build(b,true,true,false,false); // don't filter
|
|
if (b->patchBrush)
|
|
{
|
|
Patch_ShiftTexture(b->pPatch, x, y);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0)
|
|
{
|
|
for (int i = 0; i < nFaceCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
ShiftTextureRelative_Camera( selFace, x, y );
|
|
}
|
|
else
|
|
{
|
|
selFace->texdef.shift[0] += x;
|
|
selFace->texdef.shift[1] += y;
|
|
}
|
|
Brush_Build(selBrush,true,true,false,false); // don't filter
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
// setting float as input
|
|
void Select_ScaleTexture(float x, float y)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// apply same scale as the spinner button of the surface inspector
|
|
float shift[2];
|
|
float rotate;
|
|
float scale[2];
|
|
brushprimit_texdef_t bp;
|
|
// compute normalized texture matrix
|
|
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
|
|
// compute fake shift scale rot
|
|
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
|
|
// update
|
|
scale[0]+=static_cast<float>(x)*0.1;
|
|
scale[1]+=static_cast<float>(y)*0.1;
|
|
// compute new normalized texture matrix
|
|
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
|
|
// apply to face texture matrix
|
|
ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
|
|
}
|
|
else
|
|
{
|
|
f->texdef.scale[0] += x;
|
|
f->texdef.scale[1] += y;
|
|
}
|
|
}
|
|
Brush_Build(b,true,true,false,false); // don't filter
|
|
if (b->patchBrush)
|
|
{
|
|
Patch_ScaleTexture(b->pPatch, x, y);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0)
|
|
{
|
|
for (int i = 0; i < nFaceCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
float shift[2];
|
|
float rotate;
|
|
float scale[2];
|
|
brushprimit_texdef_t bp;
|
|
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
|
|
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
|
|
scale[0]+=static_cast<float>(x)*0.1;
|
|
scale[1]+=static_cast<float>(y)*0.1;
|
|
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
|
|
ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
|
|
}
|
|
else
|
|
{
|
|
selFace->texdef.scale[0] += x;
|
|
selFace->texdef.scale[1] += y;
|
|
}
|
|
Brush_Build(selBrush,true,true,false,false); // don't filter
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
void Select_RotateTexture(int amt)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// apply same scale as the spinner button of the surface inspector
|
|
float shift[2];
|
|
float rotate;
|
|
float scale[2];
|
|
brushprimit_texdef_t bp;
|
|
// compute normalized texture matrix
|
|
ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
|
|
// compute fake shift scale rot
|
|
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
|
|
// update
|
|
rotate += amt;
|
|
// compute new normalized texture matrix
|
|
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
|
|
// apply to face texture matrix
|
|
ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
|
|
}
|
|
else
|
|
{
|
|
f->texdef.rotate += amt;
|
|
f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
|
|
}
|
|
}
|
|
Brush_Build(b,true,true,false,false); // don't filter
|
|
if (b->patchBrush)
|
|
{
|
|
//Patch_RotateTexture(b->nPatchID, amt);
|
|
Patch_RotateTexture(b->pPatch, amt);
|
|
}
|
|
}
|
|
|
|
if (nFaceCount > 0)
|
|
{
|
|
for (int i = 0; i < nFaceCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
float shift[2];
|
|
float rotate;
|
|
float scale[2];
|
|
brushprimit_texdef_t bp;
|
|
ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
|
|
TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
|
|
rotate += amt;
|
|
FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
|
|
ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
|
|
}
|
|
else
|
|
{
|
|
selFace->texdef.rotate += amt;
|
|
selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
|
|
}
|
|
Brush_Build(selBrush,true,true,false,false); // don't filter
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
// TTimo modified to handle shader architecture:
|
|
// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
|
|
void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)
|
|
{
|
|
if (strchr(pFind, ' ') || strchr(pReplace, ' '))
|
|
{
|
|
Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);
|
|
return;
|
|
}
|
|
|
|
brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
|
|
if (!bSelected)
|
|
Select_Deselect();
|
|
|
|
//++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
|
|
// if the size of the replacing texture differs, otherwise you get wrong scaling
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
Sys_Printf("TODO: finalize find/replace code for brush primitives");
|
|
|
|
CPtrArray mFaces;
|
|
for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
|
|
{
|
|
if (!bSelectMatchingFaces && pBrush->patchBrush)
|
|
{
|
|
Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
|
|
}
|
|
|
|
bool found = false; //spog
|
|
for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
|
|
{
|
|
if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0)
|
|
{
|
|
if (!bSelectMatchingFaces) {
|
|
pFace->pShader->DecRef();
|
|
pFace->pShader = QERApp_Shader_ForName( pReplace );
|
|
pFace->pShader->IncRef();
|
|
pFace->d_texture = pFace->pShader->getTexture();
|
|
pFace->texdef.SetName(pReplace);
|
|
found = true;
|
|
} else if (bSelectMatchingFaces) {
|
|
mFaces.Add(pFace);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found) // spog - speed increase, only build brushes that changed
|
|
Brush_Build(pBrush);
|
|
|
|
}
|
|
|
|
if (bSelectMatchingFaces) {
|
|
if (bSelected)
|
|
Select_Deselect();
|
|
|
|
int nSize = mFaces.GetSize();
|
|
for (int i = 0; i < nSize; i++) {
|
|
g_SelectedFaces.Add(reinterpret_cast<face_t *>(mFaces.GetAt(i)));
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
void Select_AllOfType()
|
|
{
|
|
brush_t *b, *next;
|
|
entity_t *e;
|
|
// if no brush selected, we will select based on texture
|
|
// the first selected face's texture if any, or the current texture
|
|
// if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
|
|
if (selected_brushes.next == &selected_brushes)
|
|
{
|
|
|
|
CString strName;
|
|
if (g_ptrSelectedFaces.GetSize() == 0)
|
|
{
|
|
strName = g_qeglobals.d_texturewin.texdef.GetName();
|
|
}
|
|
else
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
|
|
strName = selFace->texdef.GetName();
|
|
}
|
|
|
|
Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer());
|
|
|
|
Select_Deselect();
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (b->bFiltered)
|
|
continue;
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
if (strcmpi(strName, b->pPatch->pShader->getName()) == 0)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
|
|
{
|
|
if (strcmpi(strName, pFace->texdef.GetName()) == 0)
|
|
{
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Sys_UpdateWindows(W_ALL);
|
|
return;
|
|
}
|
|
|
|
|
|
b = selected_brushes.next;
|
|
e = b->owner;
|
|
|
|
if (e != NULL)
|
|
{
|
|
if (e != world_entity)
|
|
{
|
|
CString strName = e->eclass->name;
|
|
CString strKey, strVal;
|
|
bool bCriteria = GetSelectAllCriteria(strKey, strVal);
|
|
Sys_Printf("Selecting all %s entities\n", strName.GetBuffer());
|
|
Select_Deselect();
|
|
|
|
for (b=active_brushes.next ; b != &active_brushes ; b=next)
|
|
{
|
|
next = b->next;
|
|
|
|
if (b->bFiltered)
|
|
continue;
|
|
|
|
e = b->owner;
|
|
if (e != NULL)
|
|
{
|
|
if (strcmpi(e->eclass->name, strName) == 0)
|
|
{
|
|
bool doIt = true;
|
|
if (bCriteria) {
|
|
CString str = ValueForKey (e, strKey);
|
|
if (str.CompareNoCase(strVal) != 0) {
|
|
doIt = false;
|
|
}
|
|
}
|
|
if (doIt) {
|
|
Brush_RemoveFromList (b);
|
|
Brush_AddToList (b, &selected_brushes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
|
|
}
|
|
|
|
void Select_Reselect()
|
|
{
|
|
Select_Brush(selected_brushes.next);
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
void Select_FitTexture(int nHeight, int nWidth)
|
|
{
|
|
brush_t *b;
|
|
|
|
int nFaceCount = g_ptrSelectedFaces.GetSize();
|
|
|
|
if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
|
|
return;
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
Brush_FitTexture(b, nHeight, nWidth);
|
|
Brush_Build(b,true,true,false,false); // don't filter
|
|
}
|
|
|
|
if (nFaceCount > 0)
|
|
{
|
|
for (int i = 0; i < nFaceCount; i++)
|
|
{
|
|
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
|
|
brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
|
|
Face_FitTexture(selFace, nHeight, nWidth);
|
|
Brush_Build(selBrush,true,true,false,false); // don't filter
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_CAMERA);
|
|
}
|
|
|
|
void Select_Hide()
|
|
{
|
|
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
b->hiddenBrush = true;
|
|
b->bFiltered = true;
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Select_ShowAllHidden()
|
|
{
|
|
brush_t* b;
|
|
for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
if (b->hiddenBrush)
|
|
{
|
|
b->hiddenBrush = false;
|
|
b->bFiltered = FilterBrush(b);
|
|
}
|
|
}
|
|
for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
|
|
{
|
|
if (b->hiddenBrush)
|
|
{
|
|
b->hiddenBrush = false;
|
|
b->bFiltered = FilterBrush(b);
|
|
}
|
|
}
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
Select_Invert
|
|
============
|
|
*/
|
|
void Select_Invert(void)
|
|
{
|
|
brush_t *next, *prev, *b;
|
|
|
|
Sys_Printf("inverting selection...\n");
|
|
|
|
next = active_brushes.next;
|
|
prev = active_brushes.prev;
|
|
if (selected_brushes.next != &selected_brushes)
|
|
{
|
|
active_brushes.next = selected_brushes.next;
|
|
active_brushes.prev = selected_brushes.prev;
|
|
active_brushes.next->prev = &active_brushes;
|
|
active_brushes.prev->next = &active_brushes;
|
|
}
|
|
else
|
|
{
|
|
active_brushes.next = &active_brushes;
|
|
active_brushes.prev = &active_brushes;
|
|
}
|
|
if (next != &active_brushes)
|
|
{
|
|
selected_brushes.next = next;
|
|
selected_brushes.prev = prev;
|
|
selected_brushes.next->prev = &selected_brushes;
|
|
selected_brushes.prev->next = &selected_brushes;
|
|
}
|
|
else
|
|
{
|
|
selected_brushes.next = &selected_brushes;
|
|
selected_brushes.prev = &selected_brushes;
|
|
}
|
|
|
|
// now check if any hidden brush is selected
|
|
for (b = selected_brushes.next; b != &selected_brushes; )
|
|
{
|
|
if (b->patchBrush)
|
|
b->pPatch->bSelected = true;
|
|
|
|
if (b->bFiltered)
|
|
{
|
|
brush_t *pb = b;
|
|
b = b->next;
|
|
Brush_RemoveFromList (pb);
|
|
Brush_AddToList (pb, &active_brushes);
|
|
}
|
|
else b = b->next;
|
|
|
|
}
|
|
|
|
for (b = active_brushes.next; b != &active_brushes; b = b->next)
|
|
{
|
|
if (b->patchBrush)
|
|
{
|
|
b->pPatch->bSelected = false;
|
|
}
|
|
}
|
|
|
|
// since invert selection only works at the brush level,
|
|
// set g_qeglobals.d_select_mode accordingly
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
// since invert selection only works at the brush level,
|
|
// set g_qeglobals.d_select_mode accordingly
|
|
g_qeglobals.d_select_mode = sel_brush;
|
|
|
|
Sys_UpdateWindows(W_ALL);
|
|
|
|
Sys_Printf("done.\n");
|
|
}
|
|
|
|
#ifdef ENABLE_GROUPS
|
|
/*
|
|
===========
|
|
Select_Name
|
|
===========
|
|
*/
|
|
void Select_Name(const char *pName)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
Brush_SetEpair(b, "Name", pName);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Select_AddToGroup
|
|
add selected brushes to a group, update the tree
|
|
=================
|
|
*/
|
|
void Select_AddToGroup(const char *pName)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
|
|
{
|
|
Brush_SetEpair(b, "group", pName);
|
|
Group_AddToProperGroup(b);
|
|
}
|
|
}
|
|
}
|
|
#endif
|