mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 20:02:42 +00:00
268 lines
13 KiB
C++
268 lines
13 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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//
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// DESCRIPTION:
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// all purpose OpenGL interface for Q3Radiant plugins
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//
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#ifndef __IGL_H__
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#define __IGL_H__
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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#include <GL/glx.h>
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#endif
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// we use these classes to let plugins draw inside the Radiant windows
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// 2D window like YZ XZ XY
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class IGL2DWindow
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{
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public:
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virtual ~IGL2DWindow() { }
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// Increment the number of references to this object
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virtual void IncRef() = 0;
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// Decrement the reference count
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virtual void DecRef() = 0;
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virtual void Draw2D( VIEWTYPE vt ) = 0;
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};
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// 3D window
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class IGL3DWindow
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{
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public:
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virtual ~IGL3DWindow() { }
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// Increment the number of references to this object
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virtual void IncRef() = 0;
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// Decrement the reference count
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virtual void DecRef() = 0;
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virtual void Draw3D() = 0;
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};
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#define QGL_MAJOR "qgl"
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#include <GL/gl.h>
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typedef void ( APIENTRY * PFN_QGLALPHAFUNC )( GLenum func, GLclampf ref );
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typedef void ( APIENTRY * PFN_QGLBEGIN )( GLenum );
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typedef void ( APIENTRY * PFN_QGLBINDTEXTURE )( GLenum target, GLuint texture );
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typedef void ( APIENTRY * PFN_QGLBLENDFUNC )( GLenum sfactor, GLenum dfactor );
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typedef void ( APIENTRY * PFN_QGLCALLLIST )( GLuint list );
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typedef void ( APIENTRY * PFN_QGLCALLLISTS )( GLsizei n, GLenum type, const GLvoid *lists );
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typedef void ( APIENTRY * PFN_QGLCLEAR )( GLbitfield mask );
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typedef void ( APIENTRY * PFN_QGLCLEARCOLOR )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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typedef void ( APIENTRY * PFN_QGLCLEARDEPTH )( GLclampd depth );
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typedef void ( APIENTRY * PFN_QGLCOLOR3F )( GLfloat red, GLfloat green, GLfloat blue );
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typedef void ( APIENTRY * PFN_QGLCOLOR3FV )( const GLfloat *v );
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typedef void ( APIENTRY * PFN_QGLCOLOR4F )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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typedef void ( APIENTRY * PFN_QGLCOLOR4FV )( const GLfloat *v );
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typedef void ( APIENTRY * PFN_QGLCOLOR4UBV )( const GLubyte *v );
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typedef void ( APIENTRY * PFN_QGLCOLORPOINTER )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
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typedef void ( APIENTRY * PFN_QGLCULLFACE )( GLenum mode );
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typedef void ( APIENTRY * PFN_QGLDELETELISTS )( GLuint list, GLsizei range );
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typedef void ( APIENTRY * PFN_QGLDELETETEXTURES )( GLsizei n, const GLuint *textures );
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typedef void ( APIENTRY * PFN_QGLDEPTHFUNC )( GLenum func );
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typedef void ( APIENTRY * PFN_QGLDEPTHMASK )( GLboolean flag );
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typedef void ( APIENTRY * PFN_QGLDISABLE )( GLenum cap );
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typedef void ( APIENTRY * PFN_QGLDISABLECLIENTSTATE )( GLenum array );
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typedef void ( APIENTRY * PFN_QGLDRAWELEMENTS )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
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typedef void ( APIENTRY * PFN_QGLENABLE )( GLenum cap );
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typedef void ( APIENTRY * PFN_QGLENABLECLIENTSTATE )( GLenum array );
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typedef void ( APIENTRY * PFN_QGLEND )();
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typedef void ( APIENTRY * PFN_QGLENDLIST )();
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typedef void ( APIENTRY * PFN_QGLFOGF )( GLenum pname, GLfloat param );
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typedef void ( APIENTRY * PFN_QGLFOGFV )( GLenum pname, const GLfloat *params );
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typedef void ( APIENTRY * PFN_QGLFOGFI )( GLenum pname, GLint param );
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typedef GLuint ( APIENTRY * PFN_QGLGENLISTS )( GLsizei range );
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typedef void ( APIENTRY * PFN_QGLGENTEXTURES )( GLsizei n, GLuint *textures );
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typedef void ( APIENTRY * PFN_QGLGETDOUBLEV )( GLenum pname, GLdouble *params );
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typedef void ( APIENTRY * PFN_QGLHINT )( GLenum target, GLenum mode );
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typedef void ( APIENTRY * PFN_QGLGETINTEGERV )( GLenum pname, GLint *params );
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typedef void ( APIENTRY * PFN_QGLLIGHTFV )( GLenum light, GLenum pname, const GLfloat *params );
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typedef void ( APIENTRY * PFN_QGLLINEWIDTH )( GLfloat size );
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typedef void ( APIENTRY * PFN_QGLLINESTIPPLE )( GLint factor, GLushort pattern );
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typedef void ( APIENTRY * PFN_QGLLINEWIDTH )( GLfloat size );
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typedef void ( APIENTRY * PFN_QGLLISTBASE )( GLuint base );
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typedef void ( APIENTRY * PFN_QGLLOADIDENTITY )();
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typedef void ( APIENTRY * PFN_QGLMATERIALF )( GLenum face, GLenum pname, GLfloat param );
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typedef void ( APIENTRY * PFN_QGLMATERIALFV )( GLenum face, GLenum pname, const GLfloat *params );
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typedef void ( APIENTRY * PFN_QGLMATRIXMODE )( GLenum mode );
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typedef void ( APIENTRY * PFN_QGLMULTMATRIXF )( const GLfloat *m );
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typedef void ( APIENTRY * PFN_QGLNEWLIST )( GLuint list, GLenum mode );
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typedef void ( APIENTRY * PFN_QGLNORMAL3F )( GLfloat nx, GLfloat ny, GLfloat nz );
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typedef void ( APIENTRY * PFN_QGLNORMAL3FV )( const GLfloat *n );
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typedef void ( APIENTRY * PFN_QGLNORMALPOINTER )( GLenum type, GLsizei stride, const GLvoid *pointer );
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typedef void ( APIENTRY * PFN_QGLORTHO )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
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typedef void ( APIENTRY * PFN_QGLPOINTSIZE )( GLfloat size );
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typedef void ( APIENTRY * PFN_QGLPOLYGONMODE )( GLenum face, GLenum mode );
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typedef void ( APIENTRY * PFN_QGLPOPATTRIB )();
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typedef void ( APIENTRY * PFN_QGLPOPMATRIX )();
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typedef void ( APIENTRY * PFN_QGLPUSHATTRIB )( GLbitfield mask );
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typedef void ( APIENTRY * PFN_QGLPUSHMATRIX )();
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typedef void ( APIENTRY * PFN_QGLRASTERPOS3FV )( const GLfloat *v );
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typedef void ( APIENTRY * PFN_QGLROTATED )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
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typedef void ( APIENTRY * PFN_QGLROTATEF )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
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typedef void ( APIENTRY * PFN_QGLSCALEF )( GLfloat x, GLfloat y, GLfloat z );
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typedef void ( APIENTRY * PFN_QGLSCISSOR )( GLint x, GLint y, GLsizei width, GLsizei height );
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typedef void ( APIENTRY * PFN_QGLSCALEF )( GLfloat x, GLfloat y, GLfloat z );
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typedef void ( APIENTRY * PFN_QGLSHADEMODEL )( GLenum mode );
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typedef void ( APIENTRY * PFN_QGLTEXCOORD2F )( GLfloat s, GLfloat t );
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typedef void ( APIENTRY * PFN_QGLTEXCOORD2FV )( const GLfloat *v );
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typedef void ( APIENTRY * PFN_QGLTEXCOORDPOINTER )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
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typedef void ( APIENTRY * PFN_QGLTEXENVF )( GLenum target, GLenum pname, GLfloat param );
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typedef void ( APIENTRY * PFN_QGLTEXGENF )( GLenum coord, GLenum pname, GLfloat param );
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typedef void ( APIENTRY * PFN_QGLTEXIMAGE1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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typedef void ( APIENTRY * PFN_QGLTEXIMAGE2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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typedef void ( APIENTRY * PFN_QGLTEXPARAMETERF )( GLenum target, GLenum pname, GLfloat param );
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typedef void ( APIENTRY * PFN_QGLTEXPARAMETERFV )( GLenum target, GLenum pname, const GLfloat *params );
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typedef void ( APIENTRY * PFN_QGLTEXPARAMETERI )( GLenum target, GLenum pname, GLint param );
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typedef void ( APIENTRY * PFN_QGLTEXPARAMETERIV )( GLenum target, GLenum pname, const GLint *params );
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typedef void ( APIENTRY * PFN_QGLTEXSUBIMAGE1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
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typedef void ( APIENTRY * PFN_QGLTEXSUBIMAGE2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
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typedef void ( APIENTRY * PFN_QGLTRANSLATED )( GLdouble x, GLdouble y, GLdouble z );
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typedef void ( APIENTRY * PFN_QGLTRANSLATEF )( GLfloat x, GLfloat y, GLfloat z );
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typedef void ( APIENTRY * PFN_QGLVERTEX2F )( GLfloat x, GLfloat y );
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typedef void ( APIENTRY * PFN_QGLVERTEX3F )( GLfloat x, GLfloat y, GLfloat z );
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typedef void ( APIENTRY * PFN_QGLVERTEX3FV )( const GLfloat *v );
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typedef void ( APIENTRY * PFN_QGLVERTEXPOINTER )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
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typedef void ( APIENTRY * PFN_QGLVIEWPORT )( GLint x, GLint y, GLsizei width, GLsizei height );
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typedef void ( WINAPI * PFN_QE_CHECKOPENGLFORERRORS )();
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// glu stuff
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// TTimo: NOTE: relying on glu might not be such a good idea. On many systems, the GLU lib is outdated, misversioned etc.
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typedef void ( APIENTRY * PFN_QGLUPERSPECTIVE )( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar );
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typedef void ( APIENTRY * PFN_QGLULOOKAT )( GLdouble eyex, GLdouble eyey, GLdouble eyez,
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GLdouble centerx, GLdouble centery, GLdouble centerz,
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GLdouble upx, GLdouble upy, GLdouble upz );
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//++timo gluErrorString is defined but not exposed in the IGL interface
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// plugins drawing inside the GL windows
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//++timo TODO: add hooking into other windows (Z and .. texture??)
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//+timo NOTE: this could be moved to the messaging system instead of having a dedicated interface <- yet I don't know how
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typedef void ( WINAPI * PFN_QERAPP_HOOKGL2DWINDOW )( IGL2DWindow * );
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typedef void ( WINAPI * PFN_QERAPP_UNHOOKGL2DWINDOW )( IGL2DWindow * );
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typedef void ( WINAPI * PFN_QERAPP_HOOKGL3DWINDOW )( IGL3DWindow * );
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typedef void ( WINAPI * PFN_QERAPP_UNHOOKGL3DWINDOW )( IGL3DWindow * );
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struct _QERQglTable
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{
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//++timo do we really wanna play with versions ?
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// float m_fVersion;
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int m_nSize;
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PFN_QGLALPHAFUNC m_pfn_qglAlphaFunc;
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PFN_QGLBEGIN m_pfn_qglBegin;
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PFN_QGLBINDTEXTURE m_pfn_qglBindTexture;
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PFN_QGLBLENDFUNC m_pfn_qglBlendFunc;
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PFN_QGLCALLLIST m_pfn_qglCallList;
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PFN_QGLCLEAR m_pfn_qglClear;
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PFN_QGLCLEARCOLOR m_pfn_qglClearColor;
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PFN_QGLCALLLISTS m_pfn_qglCallLists;
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PFN_QGLCLEARDEPTH m_pfn_qglClearDepth;
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PFN_QGLCOLOR3F m_pfn_qglColor3f;
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PFN_QGLCOLOR3FV m_pfn_qglColor3fv;
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PFN_QGLCOLOR4F m_pfn_qglColor4f;
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PFN_QGLCOLOR4FV m_pfn_qglColor4fv;
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PFN_QGLCOLOR4UBV m_pfn_qglColor4ubv; // ydnar
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PFN_QGLCOLORPOINTER m_pfn_qglColorPointer;
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PFN_QGLCULLFACE m_pfn_qglCullFace;
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PFN_QGLDELETELISTS m_pfn_qglDeleteLists;
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PFN_QGLDELETETEXTURES m_pfn_qglDeleteTextures;
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PFN_QGLDEPTHFUNC m_pfn_qglDepthFunc;
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PFN_QGLDEPTHMASK m_pfn_qglDepthMask;
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PFN_QGLDISABLE m_pfn_qglDisable;
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PFN_QGLDISABLECLIENTSTATE m_pfn_qglDisableClientState;
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PFN_QGLDRAWELEMENTS m_pfn_qglDrawElements;
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PFN_QGLENABLE m_pfn_qglEnable;
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PFN_QGLENABLECLIENTSTATE m_pfn_qglEnableClientState;
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PFN_QGLEND m_pfn_qglEnd;
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PFN_QGLENDLIST m_pfn_qglEndList;
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PFN_QGLFOGF m_pfn_qglFogf;
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PFN_QGLFOGFV m_pfn_qglFogfv;
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PFN_QGLFOGFI m_pfn_qglFogi;
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PFN_QGLGENLISTS m_pfn_qglGenLists;
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PFN_QGLGENTEXTURES m_pfn_qglGenTextures;
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PFN_QGLGETDOUBLEV m_pfn_qglGetDoublev;
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PFN_QGLGETINTEGERV m_pfn_qglGetIntegerv;
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PFN_QGLHINT m_pfn_qglHint;
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PFN_QGLLIGHTFV m_pfn_qglLightfv;
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PFN_QGLLINESTIPPLE m_pfn_qglLineStipple;
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PFN_QGLLINEWIDTH m_pfn_qglLineWidth;
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PFN_QGLLISTBASE m_pfn_qglListBase;
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PFN_QGLLOADIDENTITY m_pfn_qglLoadIdentity;
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PFN_QGLMATERIALF m_pfn_qglMaterialf;
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PFN_QGLMATERIALFV m_pfn_qglMaterialfv;
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PFN_QGLMATRIXMODE m_pfn_qglMatrixMode;
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PFN_QGLMULTMATRIXF m_pfn_qglMultMatrixf;
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PFN_QGLNEWLIST m_pfn_qglNewList;
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PFN_QGLNORMAL3F m_pfn_qglNormal3f;
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PFN_QGLNORMAL3FV m_pfn_qglNormal3fv;
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PFN_QGLNORMALPOINTER m_pfn_qglNormalPointer;
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PFN_QGLORTHO m_pfn_qglOrtho;
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PFN_QGLPOINTSIZE m_pfn_qglPointSize;
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PFN_QGLPOLYGONMODE m_pfn_qglPolygonMode;
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PFN_QGLPOPATTRIB m_pfn_qglPopAttrib;
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PFN_QGLPOPMATRIX m_pfn_qglPopMatrix;
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PFN_QGLPUSHATTRIB m_pfn_qglPushAttrib;
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PFN_QGLPUSHMATRIX m_pfn_qglPushMatrix;
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PFN_QGLRASTERPOS3FV m_pfn_qglRasterPos3fv;
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PFN_QGLROTATED m_pfn_qglRotated;
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PFN_QGLROTATEF m_pfn_qglRotatef;
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PFN_QGLSCALEF m_pfn_qglScalef;
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PFN_QGLSCISSOR m_pfn_qglScissor;
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PFN_QGLSHADEMODEL m_pfn_qglShadeModel;
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PFN_QGLTEXCOORD2F m_pfn_qglTexCoord2f;
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PFN_QGLTEXCOORD2FV m_pfn_qglTexCoord2fv;
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PFN_QGLTEXCOORDPOINTER m_pfn_qglTexCoordPointer;
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PFN_QGLTEXENVF m_pfn_qglTexEnvf;
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PFN_QGLTEXGENF m_pfn_qglTexGenf;
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PFN_QGLTEXIMAGE1D m_pfn_qglTexImage1D;
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PFN_QGLTEXIMAGE2D m_pfn_qglTexImage2D;
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PFN_QGLTEXPARAMETERF m_pfn_qglTexParameterf;
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PFN_QGLTEXPARAMETERFV m_pfn_qglTexParameterfv;
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PFN_QGLTEXPARAMETERI m_pfn_qglTexParameteri;
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PFN_QGLTEXPARAMETERIV m_pfn_qglTexParameteriv;
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PFN_QGLTEXSUBIMAGE1D m_pfn_qglTexSubImage1D;
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PFN_QGLTEXSUBIMAGE2D m_pfn_qglTexSubImage2D;
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PFN_QGLTRANSLATED m_pfn_qglTranslated;
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PFN_QGLTRANSLATEF m_pfn_qglTranslatef;
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PFN_QGLVERTEX2F m_pfn_qglVertex2f;
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PFN_QGLVERTEX3F m_pfn_qglVertex3f;
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PFN_QGLVERTEX3FV m_pfn_qglVertex3fv;
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PFN_QGLVERTEXPOINTER m_pfn_qglVertexPointer;
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PFN_QGLVIEWPORT m_pfn_qglViewport;
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PFN_QE_CHECKOPENGLFORERRORS m_pfn_QE_CheckOpenGLForErrors;
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// glu stuff
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PFN_QGLUPERSPECTIVE m_pfn_qgluPerspective;
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PFN_QGLULOOKAT m_pfn_qgluLookAt;
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// plugin entities drawing inside Radiant windows
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PFN_QERAPP_HOOKGL2DWINDOW m_pfnHookGL2DWindow;
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PFN_QERAPP_UNHOOKGL2DWINDOW m_pfnUnHookGL2DWindow;
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PFN_QERAPP_HOOKGL3DWINDOW m_pfnHookGL3DWindow;
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PFN_QERAPP_UNHOOKGL3DWINDOW m_pfnUnHookGL3DWindow;
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};
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#endif
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