mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
1035 lines
26 KiB
C++
1035 lines
26 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "model.h"
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#include "picomodel.h"
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#include "iarchive.h"
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#include "idatastream.h"
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#include "imodel.h"
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#include "modelskin.h"
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#include "cullable.h"
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#include "renderable.h"
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#include "selectable.h"
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#include "math/frustum.h"
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#include "string/string.h"
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#include "generic/static.h"
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#include "shaderlib.h"
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#include "scenelib.h"
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#include "instancelib.h"
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#include "transformlib.h"
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#include "traverselib.h"
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#include "render.h"
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class VectorLightList : public LightList
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{
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typedef std::vector<const RendererLight*> Lights;
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Lights m_lights;
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public:
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void addLight(const RendererLight& light)
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{
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m_lights.push_back(&light);
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}
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void clear()
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{
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m_lights.clear();
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}
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void evaluateLights() const
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{
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}
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void lightsChanged() const
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{
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}
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void forEachLight(const RendererLightCallback& callback) const
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{
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for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i)
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{
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callback(*(*i));
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}
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}
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};
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class PicoSurface :
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public OpenGLRenderable
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{
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AABB m_aabb_local;
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CopiedString m_shader;
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Shader* m_state;
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Array<ArbitraryMeshVertex> m_vertices;
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Array<RenderIndex> m_indices;
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public:
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PicoSurface()
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{
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constructNull();
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CaptureShader();
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}
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PicoSurface(picoSurface_t* surface)
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{
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CopyPicoSurface(surface);
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CaptureShader();
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}
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~PicoSurface()
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{
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ReleaseShader();
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}
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void render(RenderStateFlags state) const
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{
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if((state & RENDER_BUMP) != 0)
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{
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if(GlobalShaderCache().useShaderLanguage())
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{
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glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
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glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
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glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent);
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glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->bitangent);
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}
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else
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{
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glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
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glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
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glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent);
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glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->bitangent);
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}
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}
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else
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{
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glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
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glTexCoordPointer(2, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
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}
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glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->vertex);
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glDrawElements(GL_TRIANGLES, GLsizei(m_indices.size()), RenderIndexTypeID, m_indices.data());
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#if defined(_DEBUG)
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glBegin(GL_LINES);
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for(Array<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i)
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{
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Vector3 normal = vector3_added(vertex3f_to_vector3((*i).vertex), vector3_scaled(normal3f_to_vector3((*i).normal), 8));
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glVertex3fv(vertex3f_to_array((*i).vertex));
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glVertex3fv(vector3_to_array(normal));
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}
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glEnd();
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#endif
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}
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VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
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{
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return test.TestAABB(m_aabb_local, localToWorld);
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}
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const AABB& localAABB() const
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{
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return m_aabb_local;
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}
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void render(Renderer& renderer, const Matrix4& localToWorld, Shader* state) const
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{
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renderer.SetState(state, Renderer::eFullMaterials);
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renderer.addRenderable(*this, localToWorld);
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}
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void render(Renderer& renderer, const Matrix4& localToWorld) const
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{
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render(renderer, localToWorld, m_state);
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}
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void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
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{
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test.BeginMesh(localToWorld);
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SelectionIntersection best;
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testSelect(test, best);
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if(best.valid())
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{
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selector.addIntersection(best);
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}
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}
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const char* getShader() const
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{
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return m_shader.c_str();
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}
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Shader* getState() const
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{
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return m_state;
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}
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private:
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void CaptureShader()
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{
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m_state = GlobalShaderCache().capture(m_shader.c_str());
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}
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void ReleaseShader()
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{
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GlobalShaderCache().release(m_shader.c_str());
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}
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void UpdateAABB()
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{
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m_aabb_local = AABB();
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for(std::size_t i = 0; i < m_vertices.size(); ++i )
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aabb_extend_by_point_safe(m_aabb_local, reinterpret_cast<const Vector3&>(m_vertices[i].vertex));
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for(Array<RenderIndex>::iterator i = m_indices.begin(); i != m_indices.end(); i += 3)
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{
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ArbitraryMeshVertex& a = m_vertices[*(i + 0)];
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ArbitraryMeshVertex& b = m_vertices[*(i + 1)];
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ArbitraryMeshVertex& c = m_vertices[*(i + 2)];
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ArbitraryMeshTriangle_sumTangents(a, b, c);
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}
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for(Array<ArbitraryMeshVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i)
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{
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vector3_normalise(reinterpret_cast<Vector3&>((*i).tangent));
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vector3_normalise(reinterpret_cast<Vector3&>((*i).bitangent));
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}
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}
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void testSelect(SelectionTest& test, SelectionIntersection& best)
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{
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test.TestTriangles(
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VertexPointer(VertexPointer::pointer(&m_vertices.data()->vertex), sizeof(ArbitraryMeshVertex)),
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IndexPointer(m_indices.data(), IndexPointer::index_type(m_indices.size())),
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best
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);
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}
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void CopyPicoSurface(picoSurface_t* surface)
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{
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picoShader_t* shader = PicoGetSurfaceShader( surface );
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if( shader == 0 )
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m_shader = "";
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else
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m_shader = PicoGetShaderName( shader );
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m_vertices.resize( PicoGetSurfaceNumVertexes( surface ) );
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m_indices.resize( PicoGetSurfaceNumIndexes( surface ) );
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for(std::size_t i = 0; i < m_vertices.size(); ++i )
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{
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picoVec_t* xyz = PicoGetSurfaceXYZ( surface, int(i) );
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m_vertices[i].vertex = vertex3f_from_array(xyz);
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picoVec_t* normal = PicoGetSurfaceNormal( surface, int(i) );
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m_vertices[i].normal = normal3f_from_array(normal);
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picoVec_t* st = PicoGetSurfaceST( surface, 0, int(i) );
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m_vertices[i].texcoord = TexCoord2f(st[0], st[1]);
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#if 0
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picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) );
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m_vertices[i].colour = Colour4b(color[0], color[1], color[2], color[3]);
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#endif
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}
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picoIndex_t* indexes = PicoGetSurfaceIndexes( surface, 0 );
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for(std::size_t j = 0; j < m_indices.size(); ++j )
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m_indices[ j ] = indexes[ j ];
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UpdateAABB();
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}
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void constructQuad(std::size_t index, const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Vector3& normal)
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{
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m_vertices[index * 4 + 0] = ArbitraryMeshVertex(
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vertex3f_for_vector3(a),
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normal3f_for_vector3(normal),
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texcoord2f_from_array(aabb_texcoord_topleft)
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);
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m_vertices[index * 4 + 1] = ArbitraryMeshVertex(
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vertex3f_for_vector3(b),
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normal3f_for_vector3(normal),
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texcoord2f_from_array(aabb_texcoord_topright)
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);
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m_vertices[index * 4 + 2] = ArbitraryMeshVertex(
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vertex3f_for_vector3(c),
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normal3f_for_vector3(normal),
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texcoord2f_from_array(aabb_texcoord_botright)
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);
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m_vertices[index * 4 + 3] = ArbitraryMeshVertex(
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vertex3f_for_vector3(d),
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normal3f_for_vector3(normal),
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texcoord2f_from_array(aabb_texcoord_botleft)
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);
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}
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void constructNull()
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{
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AABB aabb(Vector3(0, 0, 0), Vector3(8, 8, 8));
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Vector3 points[8];
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aabb_corners(aabb, points);
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m_vertices.resize(24);
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constructQuad(0, points[2], points[1], points[5], points[6], aabb_normals[0]);
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constructQuad(1, points[1], points[0], points[4], points[5], aabb_normals[1]);
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constructQuad(2, points[0], points[1], points[2], points[3], aabb_normals[2]);
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constructQuad(3, points[0], points[3], points[7], points[4], aabb_normals[3]);
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constructQuad(4, points[3], points[2], points[6], points[7], aabb_normals[4]);
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constructQuad(5, points[7], points[6], points[5], points[4], aabb_normals[5]);
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m_indices.resize(36);
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RenderIndex indices[36] = {
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0, 1, 2, 0, 2, 3,
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4, 5, 6, 4, 6, 7,
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8, 9, 10, 8, 10, 11,
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12, 13, 14, 12, 14, 15,
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16, 17, 18, 16, 18, 19,
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20, 21, 22, 10, 22, 23,
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};
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Array<RenderIndex>::iterator j = m_indices.begin();
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for(RenderIndex* i = indices; i != indices+(sizeof(indices)/sizeof(RenderIndex)); ++i)
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{
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*j++ = *i;
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}
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m_shader = "";
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UpdateAABB();
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}
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};
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typedef std::pair<CopiedString, int> PicoModelKey;
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class PicoModel :
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public Cullable,
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public Bounded
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{
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typedef std::vector<PicoSurface*> surfaces_t;
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surfaces_t m_surfaces;
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AABB m_aabb_local;
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public:
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Callback m_lightsChanged;
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PicoModel()
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{
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constructNull();
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}
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PicoModel(picoModel_t* model)
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{
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CopyPicoModel(model);
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}
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~PicoModel()
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{
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for(surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
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delete *i;
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}
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typedef surfaces_t::const_iterator const_iterator;
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const_iterator begin() const
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{
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return m_surfaces.begin();
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}
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const_iterator end() const
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{
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return m_surfaces.end();
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}
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std::size_t size() const
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{
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return m_surfaces.size();
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}
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VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
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{
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return test.TestAABB(m_aabb_local, localToWorld);
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}
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virtual const AABB& localAABB() const
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{
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return m_aabb_local;
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}
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void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, std::vector<Shader*> states) const
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{
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for(surfaces_t::const_iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
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{
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if((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside)
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{
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(*i)->render(renderer, localToWorld, states[i - m_surfaces.begin()]);
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}
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}
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}
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void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
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{
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for(surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i)
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{
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if((*i)->intersectVolume(test.getVolume(), localToWorld) != c_volumeOutside)
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{
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(*i)->testSelect(selector, test, localToWorld);
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}
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}
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}
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private:
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void CopyPicoModel(picoModel_t* model)
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{
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m_aabb_local = AABB();
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/* each surface on the model will become a new map drawsurface */
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int numSurfaces = PicoGetModelNumSurfaces( model );
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//% SYs_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
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for(int s = 0; s < numSurfaces; ++s)
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{
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/* get surface */
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picoSurface_t* surface = PicoGetModelSurface( model, s );
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if( surface == 0 )
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continue;
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/* only handle triangle surfaces initially (fixme: support patches) */
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if( PicoGetSurfaceType( surface ) != PICO_TRIANGLES )
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continue;
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/* fix the surface's normals */
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PicoFixSurfaceNormals( surface );
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PicoSurface* picosurface = new PicoSurface(surface);
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aabb_extend_by_aabb_safe(m_aabb_local, picosurface->localAABB());
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m_surfaces.push_back(picosurface);
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}
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}
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void constructNull()
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{
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PicoSurface* picosurface = new PicoSurface();
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m_aabb_local = picosurface->localAABB();
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m_surfaces.push_back(picosurface);
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}
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};
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inline void Surface_addLight(PicoSurface& surface, VectorLightList& lights, const Matrix4& localToWorld, const RendererLight& light)
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{
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if(light.testAABB(aabb_for_oriented_aabb(surface.localAABB(), localToWorld)))
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{
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lights.addLight(light);
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}
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}
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class PicoModelInstance :
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public scene::Instance,
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public Renderable,
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public SelectionTestable,
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public LightCullable,
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public SkinnedModel
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{
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class TypeCasts
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{
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InstanceTypeCastTable m_casts;
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public:
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TypeCasts()
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{
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InstanceContainedCast<PicoModelInstance, Bounded>::install(m_casts);
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InstanceContainedCast<PicoModelInstance, Cullable>::install(m_casts);
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InstanceStaticCast<PicoModelInstance, Renderable>::install(m_casts);
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InstanceStaticCast<PicoModelInstance, SelectionTestable>::install(m_casts);
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InstanceStaticCast<PicoModelInstance, SkinnedModel>::install(m_casts);
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}
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InstanceTypeCastTable& get()
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{
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return m_casts;
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}
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};
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PicoModel& m_picomodel;
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const LightList* m_lightList;
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typedef Array<VectorLightList> SurfaceLightLists;
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SurfaceLightLists m_surfaceLightLists;
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|
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class Remap
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|
{
|
|
public:
|
|
CopiedString first;
|
|
Shader* second;
|
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Remap() : second(0)
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|
{
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}
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};
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typedef Array<Remap> SurfaceRemaps;
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SurfaceRemaps m_skins;
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PicoModelInstance(const PicoModelInstance&);
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PicoModelInstance operator=(const PicoModelInstance&);
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
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void* m_test;
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Bounded& get(NullType<Bounded>)
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{
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return m_picomodel;
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}
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Cullable& get(NullType<Cullable>)
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{
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return m_picomodel;
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}
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|
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void lightsChanged()
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{
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m_lightList->lightsChanged();
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}
|
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typedef MemberCaller<PicoModelInstance, &PicoModelInstance::lightsChanged> LightsChangedCaller;
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|
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void constructRemaps()
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{
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ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR");
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ModelSkin* skin = NodeTypeCast<ModelSkin>::cast(path().parent());
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if(skin != 0 && skin->realised())
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|
{
|
|
SurfaceRemaps::iterator j = m_skins.begin();
|
|
for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j)
|
|
{
|
|
const char* remap = skin->getRemap((*i)->getShader());
|
|
if(!string_empty(remap))
|
|
{
|
|
(*j).first = remap;
|
|
(*j).second = GlobalShaderCache().capture(remap);
|
|
}
|
|
else
|
|
{
|
|
(*j).second = 0;
|
|
}
|
|
}
|
|
SceneChangeNotify();
|
|
}
|
|
}
|
|
void destroyRemaps()
|
|
{
|
|
ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR");
|
|
for(SurfaceRemaps::iterator i = m_skins.begin(); i != m_skins.end(); ++i)
|
|
{
|
|
if((*i).second != 0)
|
|
{
|
|
GlobalShaderCache().release((*i).first.c_str());
|
|
(*i).second = 0;
|
|
}
|
|
}
|
|
}
|
|
void skinChanged()
|
|
{
|
|
destroyRemaps();
|
|
constructRemaps();
|
|
}
|
|
|
|
PicoModelInstance(const scene::Path& path, scene::Instance* parent, PicoModel& picomodel) :
|
|
Instance(path, parent, this, StaticTypeCasts::instance().get()),
|
|
m_picomodel(picomodel),
|
|
m_surfaceLightLists(m_picomodel.size()),
|
|
m_skins(m_picomodel.size())
|
|
{
|
|
m_lightList = &GlobalShaderCache().attach(*this);
|
|
m_picomodel.m_lightsChanged = LightsChangedCaller(*this);
|
|
|
|
Instance::setTransformChangedCallback(LightsChangedCaller(*this));
|
|
|
|
constructRemaps();
|
|
}
|
|
~PicoModelInstance()
|
|
{
|
|
destroyRemaps();
|
|
|
|
Instance::setTransformChangedCallback(Callback());
|
|
|
|
m_picomodel.m_lightsChanged = Callback();
|
|
GlobalShaderCache().detach(*this);
|
|
}
|
|
|
|
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
SurfaceLightLists::const_iterator j = m_surfaceLightLists.begin();
|
|
SurfaceRemaps::const_iterator k = m_skins.begin();
|
|
for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j, ++k)
|
|
{
|
|
if((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside)
|
|
{
|
|
renderer.setLights(*j);
|
|
(*i)->render(renderer, localToWorld, (*k).second != 0 ? (*k).second : (*i)->getState());
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_lightList->evaluateLights();
|
|
|
|
render(renderer, volume, Instance::localToWorld());
|
|
}
|
|
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
renderSolid(renderer, volume);
|
|
}
|
|
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
m_picomodel.testSelect(selector, test, Instance::localToWorld());
|
|
}
|
|
|
|
bool testLight(const RendererLight& light) const
|
|
{
|
|
return light.testAABB(worldAABB());
|
|
}
|
|
void insertLight(const RendererLight& light)
|
|
{
|
|
const Matrix4& localToWorld = Instance::localToWorld();
|
|
SurfaceLightLists::iterator j = m_surfaceLightLists.begin();
|
|
for(PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i)
|
|
{
|
|
Surface_addLight(*(*i), *j++, localToWorld, light);
|
|
}
|
|
}
|
|
void clearLights()
|
|
{
|
|
for(SurfaceLightLists::iterator i = m_surfaceLightLists.begin(); i != m_surfaceLightLists.end(); ++i)
|
|
{
|
|
(*i).clear();
|
|
}
|
|
}
|
|
};
|
|
|
|
class PicoModelNode : public scene::Node::Symbiot, public scene::Instantiable
|
|
{
|
|
class TypeCasts
|
|
{
|
|
NodeTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts()
|
|
{
|
|
NodeStaticCast<PicoModelNode, scene::Instantiable>::install(m_casts);
|
|
}
|
|
NodeTypeCastTable& get()
|
|
{
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
|
|
scene::Node m_node;
|
|
InstanceSet m_instances;
|
|
PicoModel m_picomodel;
|
|
|
|
public:
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
PicoModelNode() : m_node(this, this, StaticTypeCasts::instance().get())
|
|
{
|
|
}
|
|
PicoModelNode(picoModel_t* model) : m_node(this, this, StaticTypeCasts::instance().get()), m_picomodel(model)
|
|
{
|
|
}
|
|
|
|
void release()
|
|
{
|
|
delete this;
|
|
}
|
|
scene::Node& node()
|
|
{
|
|
return m_node;
|
|
}
|
|
|
|
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
|
|
{
|
|
return new PicoModelInstance(path, parent, m_picomodel);
|
|
}
|
|
void forEachInstance(const scene::Instantiable::Visitor& visitor)
|
|
{
|
|
m_instances.forEachInstance(visitor);
|
|
}
|
|
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
|
|
{
|
|
m_instances.insert(observer, path, instance);
|
|
}
|
|
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
|
|
{
|
|
return m_instances.erase(observer, path);
|
|
}
|
|
};
|
|
|
|
|
|
#if 0
|
|
|
|
template<typename Key, typename Type>
|
|
class create_new
|
|
{
|
|
public:
|
|
static Type* construct(const Key& key)
|
|
{
|
|
return new Type(key);
|
|
}
|
|
static void destroy(Type* value)
|
|
{
|
|
delete value;
|
|
}
|
|
};
|
|
|
|
template<typename Key, typename Type, typename creation_policy = create_new<Key, Type> >
|
|
class cache_element : public creation_policy
|
|
{
|
|
public:
|
|
inline cache_element() : m_count(0), m_value(0) {}
|
|
inline ~cache_element()
|
|
{
|
|
ASSERT_MESSAGE(m_count == 0 , "destroyed a reference before it was released\n");
|
|
if(m_count > 0)
|
|
destroy();
|
|
}
|
|
inline Type* capture(const Key& key)
|
|
{
|
|
if(++m_count == 1)
|
|
construct(key);
|
|
return m_value;
|
|
}
|
|
inline void release()
|
|
{
|
|
ASSERT_MESSAGE(!empty(), "failed to release reference - not found in cache\n");
|
|
if(--m_count == 0)
|
|
destroy();
|
|
}
|
|
inline bool empty()
|
|
{
|
|
return m_count == 0;
|
|
}
|
|
inline void refresh(const Key& key)
|
|
{
|
|
m_value->refresh(key);
|
|
}
|
|
private:
|
|
inline void construct(const Key& key)
|
|
{
|
|
m_value = creation_policy::construct(key);
|
|
}
|
|
inline void destroy()
|
|
{
|
|
creation_policy::destroy(m_value);
|
|
}
|
|
|
|
std::size_t m_count;
|
|
Type* m_value;
|
|
};
|
|
|
|
class create_picomodel
|
|
{
|
|
typedef PicoModelKey key_type;
|
|
typedef PicoModel value_type;
|
|
public:
|
|
static value_type* construct(const key_type& key)
|
|
{
|
|
picoModel_t* picomodel = PicoLoadModel(const_cast<char*>(key.first.c_str()), key.second);
|
|
value_type* value = new value_type(picomodel);
|
|
PicoFreeModel(picomodel);
|
|
return value;
|
|
}
|
|
static void destroy(value_type* value)
|
|
{
|
|
delete value;
|
|
}
|
|
};
|
|
|
|
#include <map>
|
|
|
|
class ModelCache
|
|
{
|
|
typedef PicoModel value_type;
|
|
|
|
public:
|
|
typedef PicoModelKey key_type;
|
|
typedef cache_element<key_type, value_type, create_picomodel> elem_type;
|
|
typedef std::map<key_type, elem_type> cache_type;
|
|
|
|
value_type* capture(const key_type& key)
|
|
{
|
|
return m_cache[key].capture(key);
|
|
}
|
|
void release(const key_type& key)
|
|
{
|
|
m_cache[key].release();
|
|
}
|
|
|
|
private:
|
|
cache_type m_cache;
|
|
};
|
|
|
|
ModelCache g_model_cache;
|
|
|
|
|
|
|
|
typedef struct remap_s {
|
|
char m_remapbuff[64+1024];
|
|
char *original;
|
|
char *remap;
|
|
} remap_t;
|
|
|
|
class RemapWrapper :
|
|
public Cullable,
|
|
public Bounded
|
|
{
|
|
public:
|
|
RemapWrapper(const char* name)
|
|
{
|
|
parse_namestr(name);
|
|
|
|
m_model = g_model_cache.capture(ModelCache::key_type(m_name, m_frame));
|
|
|
|
construct_shaders();
|
|
}
|
|
virtual ~RemapWrapper()
|
|
{
|
|
g_model_cache.release(ModelCache::key_type(m_name, m_frame));
|
|
|
|
for(shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i)
|
|
{
|
|
GlobalShaderCache().release((*i).c_str());
|
|
}
|
|
|
|
for(remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j)
|
|
{
|
|
delete (*j);
|
|
}
|
|
}
|
|
|
|
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
|
|
{
|
|
return m_model->intersectVolume(test, localToWorld);
|
|
}
|
|
|
|
virtual const AABB& localAABB() const
|
|
{
|
|
return m_model->localAABB();
|
|
}
|
|
|
|
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
m_model->render(renderer, volume, localToWorld, m_states);
|
|
}
|
|
|
|
void testSelect(Selector& selector, SelectionTest& test, const Matrix4& localToWorld)
|
|
{
|
|
m_model->testSelect(selector, test, localToWorld);
|
|
}
|
|
|
|
private:
|
|
void add_remap(const char *remap)
|
|
{
|
|
const char *ch;
|
|
remap_t *pRemap;
|
|
|
|
ch = remap;
|
|
|
|
while( *ch && *ch != ';' )
|
|
ch++;
|
|
|
|
if( *ch == '\0' ) {
|
|
// bad remap
|
|
globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
|
|
} else {
|
|
pRemap = new remap_t;
|
|
|
|
strncpy( pRemap->m_remapbuff, remap, sizeof(pRemap->m_remapbuff) );
|
|
|
|
pRemap->m_remapbuff[ch - remap] = '\0';
|
|
|
|
pRemap->original = pRemap->m_remapbuff;
|
|
pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
|
|
|
|
m_remaps.push_back( pRemap );
|
|
}
|
|
}
|
|
|
|
void parse_namestr(const char *name)
|
|
{
|
|
const char *ptr, *s;
|
|
bool hasName, hasFrame;
|
|
|
|
hasName = hasFrame = false;
|
|
|
|
m_frame = 0;
|
|
|
|
for( s = ptr = name; ; ++ptr )
|
|
{
|
|
if( !hasName && (*ptr == ':' || *ptr == '\0'))
|
|
{
|
|
// model name
|
|
hasName = true;
|
|
m_name = CopiedString(s, ptr);
|
|
s = ptr + 1;
|
|
}
|
|
else if(*ptr == '?' || *ptr == '\0')
|
|
{
|
|
// model frame
|
|
hasFrame = true;
|
|
m_frame = atoi(CopiedString(s, ptr).c_str());
|
|
s = ptr + 1;
|
|
}
|
|
else if(*ptr == '&' || *ptr == '\0')
|
|
{
|
|
// a remap
|
|
add_remap(CopiedString(s, ptr).c_str());
|
|
s = ptr + 1;
|
|
}
|
|
|
|
if(*ptr == '\0')
|
|
break;
|
|
}
|
|
}
|
|
|
|
void construct_shaders()
|
|
{
|
|
const char* global_shader = shader_for_remap("*");
|
|
|
|
m_shaders.reserve(m_model->size());
|
|
m_states.reserve(m_model->size());
|
|
for(PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i)
|
|
{
|
|
const char* shader = shader_for_remap((*i)->getShader());
|
|
m_shaders.push_back(
|
|
(shader[0] != '\0')
|
|
? shader
|
|
: (global_shader[0] != '\0')
|
|
? global_shader
|
|
: (*i)->getShader());
|
|
m_states.push_back(GlobalShaderCache().capture(m_shaders.back().c_str()));
|
|
}
|
|
}
|
|
|
|
inline const char* shader_for_remap(const char* remap)
|
|
{
|
|
for(remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i)
|
|
{
|
|
if(shader_equal(remap, (*i)->original))
|
|
{
|
|
return (*i)->remap;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
CopiedString m_name;
|
|
int m_frame;
|
|
PicoModel* m_model;
|
|
|
|
typedef std::vector<remap_t*> remaps_t;
|
|
remaps_t m_remaps;
|
|
typedef std::vector<CopiedString> shaders_t;
|
|
shaders_t m_shaders;
|
|
typedef std::vector<Shader*> states_t;
|
|
states_t m_states;
|
|
};
|
|
|
|
class RemapWrapperInstance : public scene::Instance, public Renderable, public SelectionTestable
|
|
{
|
|
RemapWrapper& m_remapwrapper;
|
|
public:
|
|
RemapWrapperInstance(const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper) : Instance(path, parent), m_remapwrapper(remapwrapper)
|
|
{
|
|
scene::Instance::m_cullable = &m_remapwrapper;
|
|
scene::Instance::m_render = this;
|
|
scene::Instance::m_select = this;
|
|
}
|
|
|
|
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_remapwrapper.render(renderer, volume, Instance::localToWorld());
|
|
}
|
|
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
renderSolid(renderer, volume);
|
|
}
|
|
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
m_remapwrapper.testSelect(selector, test, Instance::localToWorld());
|
|
}
|
|
};
|
|
|
|
class RemapWrapperNode : public scene::Node::Symbiot, public scene::Instantiable
|
|
{
|
|
scene::Node m_node;
|
|
typedef RemapWrapperInstance instance_type;
|
|
InstanceSet m_instances;
|
|
RemapWrapper m_remapwrapper;
|
|
public:
|
|
RemapWrapperNode(const char* name) : m_node(this), m_remapwrapper(name)
|
|
{
|
|
m_node.m_instance = this;
|
|
}
|
|
|
|
void release()
|
|
{
|
|
delete this;
|
|
}
|
|
scene::Node& node()
|
|
{
|
|
return m_node;
|
|
}
|
|
|
|
scene::Instance* create(const scene::Path& path, scene::Instance* parent)
|
|
{
|
|
return new instance_type(path, parent, m_remapwrapper);
|
|
}
|
|
void forEachInstance(const scene::Instantiable::Visitor& visitor)
|
|
{
|
|
m_instances.forEachInstance(visitor);
|
|
}
|
|
void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance)
|
|
{
|
|
m_instances.insert(observer, path, instance);
|
|
}
|
|
scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path)
|
|
{
|
|
return m_instances.erase(observer, path);
|
|
}
|
|
};
|
|
|
|
scene::Node& LoadRemapModel(const char* name)
|
|
{
|
|
return (new RemapWrapperNode(name))->node();
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
size_t picoInputStreamReam(void* inputStream, unsigned char* buffer, size_t length)
|
|
{
|
|
return reinterpret_cast<InputStream*>(inputStream)->read(buffer, length);
|
|
}
|
|
|
|
scene::Node& loadPicoModel(const picoModule_t* module, ArchiveFile& file)
|
|
{
|
|
picoModel_t* model = PicoModuleLoadModelStream(module, &file.getInputStream(), picoInputStreamReam, file.size(), 0);
|
|
PicoModelNode* modelNode = new PicoModelNode(model);
|
|
PicoFreeModel(model);
|
|
return modelNode->node();
|
|
}
|