mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_ITEXTURES_H)
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#define INCLUDED_ITEXTURES_H
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#include "iimage.h"
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#include "generic/constant.h"
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struct qtexture_t;
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class LoadImageCallback
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{
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typedef Image* (*LoadFunc)(void* environment, const char* name);
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public:
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void* m_environment;
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LoadFunc m_func;
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LoadImageCallback(void* environment, LoadFunc func) : m_environment(environment), m_func(func)
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{
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}
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Image* loadImage(const char* name) const
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{
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return m_func(m_environment, name);
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}
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};
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inline bool operator==(const LoadImageCallback& self, const LoadImageCallback& other)
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{
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return self.m_environment == other.m_environment && self.m_func == other.m_func;
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}
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inline bool operator<(const LoadImageCallback& self, const LoadImageCallback& other)
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{
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return self.m_environment < other.m_environment ||
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(!(other.m_environment < self.m_environment) && self.m_func < other.m_func);
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}
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class TexturesCacheObserver
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{
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public:
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virtual void unrealise() = 0;
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virtual void realise() = 0;
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};
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class TexturesCache
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{
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public:
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INTEGER_CONSTANT(Version, 1);
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STRING_CONSTANT(Name, "textures");
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virtual LoadImageCallback defaultLoader() const = 0;
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virtual Image* loadImage(const char* name) = 0;
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virtual qtexture_t* capture(const char* name) = 0;
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virtual qtexture_t* capture(const LoadImageCallback& load, const char* name) = 0;
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virtual void release(qtexture_t* texture) = 0;
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virtual void attach(TexturesCacheObserver& observer) = 0;
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virtual void detach(TexturesCacheObserver& observer) = 0;
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};
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#include "modulesystem.h"
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template<typename Type>
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class GlobalModule;
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typedef GlobalModule<TexturesCache> GlobalTexturesModule;
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template<typename Type>
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class GlobalModuleRef;
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typedef GlobalModuleRef<TexturesCache> GlobalTexturesModuleRef;
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inline TexturesCache& GlobalTexturesCache()
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{
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return GlobalTexturesModule::getTable();
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}
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#endif
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