mirror of
https://github.com/UberGames/GtkRadiant.git
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84 lines
3.3 KiB
C
84 lines
3.3 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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typedef struct
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{
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brush_t *brush;
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face_t *face;
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float dist;
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qboolean selected;
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} trace_t;
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#define SF_SELECTED_ONLY 0x0001
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#define SF_ENTITIES_FIRST 0x0002
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#define SF_SINGLEFACE 0x0004
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#define SF_IGNORECURVES 0x0008
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#define SF_IGNOREGROUPS 0x0010
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#define SF_CYCLE 0x0020
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#define SF_CAMERA 0x0040 // set when the operation happens through camera view, otherwise XY
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#define SF_DRAG_ON 0x0080
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#define SF_DRAG_OFF 0x0100
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#define SF_DRAG ( SF_DRAG_ON | SF_DRAG_OFF )
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trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags );
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void Select_GetBounds( vec3_t mins, vec3_t maxs );
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void Select_GetMid( vec3_t mid );
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void Select_Brush( brush_t *b, bool bComplete = true, bool bStatus = true );
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void Select_Ray( vec3_t origin, vec3_t dir, int flags );
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void Select_Delete( void );
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void Select_Deselect( bool bDeselectFaces = true );
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void Select_Invert( void );
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void Select_Clone( void );
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void Select_Move( vec3_t delta, bool bSnap = true );
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void Select_NudgePoint( vec3_t delta, qboolean bSnap = true );
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void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL );
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void Select_FlipAxis( int axis );
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void Select_RotateAxis( int axis, float deg, bool bPaint = true, bool bMouse = false );
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void Select_RealCompleteTall( vec3_t mins, vec3_t maxs );
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void Select_CompleteTall( void );
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void Select_PartialTall( void );
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void Select_Touching( void );
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void Select_Inside( void );
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void Select_Seperate( void );
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void Select_MakeStructural( void );
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void Select_MakeDetail( void );
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void Select_AllOfType();
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void Select_Reselect();
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void Select_FitTexture( int nHeight = 1, int nWidth = 1 );
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void Select_SelectGroup( entity_t* group );
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// absolute texture coordinates
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// TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives
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void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 );
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void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 );
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void Select_Hide();
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void Select_ShowAllHidden();
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// add selected brushes to a group, update the tree
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//void Select_AddToGroup(const char *pName);
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//void Select_Name(const char *pName);
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// updating workzone to a given brush (depends on current view)
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void UpdateWorkzone_ForBrush( brush_t* b );
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void Select_GroupEntity( entity_t* e );
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void Select_MergeEntity();
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