mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-23 20:32:42 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
675 lines
18 KiB
C++
675 lines
18 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "csg.h"
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#include "debugging/debugging.h"
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#include <list>
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#include "map.h"
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#include "brushmanip.h"
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#include "brushnode.h"
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#include "grid.h"
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void Face_makeBrush(Face& face, const Brush& brush, brush_vector_t& out, float offset)
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{
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if(face.contributes())
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{
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out.push_back(new Brush(brush));
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Face* newFace = out.back()->addFace(face);
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if(newFace != 0)
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{
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newFace->flipWinding();
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newFace->getPlane().offset(offset);
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newFace->planeChanged();
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}
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}
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}
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class FaceMakeBrush
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{
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const Brush& brush;
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brush_vector_t& out;
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float offset;
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public:
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FaceMakeBrush(const Brush& brush, brush_vector_t& out, float offset)
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: brush(brush), out(out), offset(offset)
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{
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}
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void operator()(Face& face) const
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{
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Face_makeBrush(face, brush, out, offset);
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}
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};
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void Brush_makeHollow(const Brush& brush, brush_vector_t& out, float offset)
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{
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Brush_forEachFace(brush, FaceMakeBrush(brush, out, offset));
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}
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class BrushHollowSelectedWalker : public scene::Graph::Walker
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{
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float m_offset;
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public:
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BrushHollowSelectedWalker(float offset)
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: m_offset(offset)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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if(path.top().get().visible())
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{
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Brush* brush = Node_getBrush(path.top());
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if(brush != 0
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&& Instance_getSelectable(instance)->isSelected()
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&& path.size() > 1)
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{
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brush_vector_t out;
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Brush_makeHollow(*brush, out, m_offset);
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for(brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i)
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{
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(*i)->removeEmptyFaces();
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NodeSmartReference node((new BrushNode())->node());
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Node_getBrush(node)->copy(*(*i));
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delete (*i);
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Node_getTraversable(path.parent())->insert(node);
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}
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}
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}
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return true;
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}
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};
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typedef std::list<Brush*> brushlist_t;
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class BrushGatherSelected : public scene::Graph::Walker
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{
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brush_vector_t& m_brushlist;
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public:
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BrushGatherSelected(brush_vector_t& brushlist)
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: m_brushlist(brushlist)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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if(path.top().get().visible())
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{
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Brush* brush = Node_getBrush(path.top());
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if(brush != 0
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&& Instance_getSelectable(instance)->isSelected())
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{
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m_brushlist.push_back(brush);
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}
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}
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return true;
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}
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};
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class BrushDeleteSelected : public scene::Graph::Walker
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{
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public:
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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if(path.top().get().visible())
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{
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Brush* brush = Node_getBrush(path.top());
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if(brush != 0
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&& Instance_getSelectable(instance)->isSelected()
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&& path.size() > 1)
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{
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Path_deleteTop(path);
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}
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}
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}
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};
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void Scene_BrushMakeHollow_Selected(scene::Graph& graph)
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{
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GlobalSceneGraph().traverse(BrushHollowSelectedWalker(GetGridSize()));
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GlobalSceneGraph().traverse(BrushDeleteSelected());
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}
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/*
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=============
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CSG_MakeHollow
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=============
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*/
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void CSG_MakeHollow (void)
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{
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UndoableCommand undo("brushHollow");
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Scene_BrushMakeHollow_Selected(GlobalSceneGraph());
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SceneChangeNotify();
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}
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template<typename Functor>
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class Dereference
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{
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const Functor& functor;
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public:
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typedef typename Functor::first_argument_type first_argument_type;
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typedef typename Functor::result_type result_type;
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Dereference(const Functor& functor) : functor(functor)
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{
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}
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result_type operator()(first_argument_type firstArgument) const
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{
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return functor(*firstArgument);
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}
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};
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template<typename Functor>
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inline Dereference<Functor> makeDereference(const Functor& functor)
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{
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return Dereference<Functor>(functor);
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}
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template<typename Predicate>
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Face* Brush_findIf(const Brush& brush, const Predicate& predicate)
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{
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Brush::const_iterator i = std::find_if(brush.begin(), brush.end(), makeDereference(predicate));
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return i == brush.end() ? 0 : *i;
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}
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template<typename Caller>
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class BindArguments1
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{
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typedef typename Caller::SecondArgument FirstBound;
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FirstBound firstBound;
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public:
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typedef typename Caller::Return Return;
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typedef typename Caller::FirstArgument FirstArgument;
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BindArguments1(FirstBound firstBound)
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: firstBound(firstBound)
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{
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}
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Return operator()(FirstArgument firstArgument) const
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{
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return Caller::call(firstArgument, firstBound);
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}
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};
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template<typename Caller>
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class BindArguments2
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{
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typedef typename Caller::SecondArgument FirstBound;
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typedef typename Caller::ThirdArgument SecondBound;
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FirstBound firstBound;
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SecondBound secondBound;
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public:
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typedef typename Caller::Return Return;
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typedef typename Caller::FirstArgument FirstArgument;
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BindArguments2(FirstBound firstBound, SecondBound secondBound)
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: firstBound(firstBound), secondBound(secondBound)
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{
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}
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Return operator()(FirstArgument firstArgument) const
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{
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return Caller::call(firstArgument, firstBound, secondBound);
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}
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};
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template<typename Caller, typename FirstBound, typename SecondBound>
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BindArguments2<Caller> bindArguments(const Caller& caller, FirstBound firstBound, SecondBound secondBound)
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{
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return BindArguments2<Caller>(firstBound, secondBound);
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}
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inline bool Face_testPlane(const Face& face, const Plane3& plane, bool flipped)
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{
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return face.contributes() && !Winding_TestPlane(face.getWinding(), plane, flipped);
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}
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typedef Function3<const Face&, const Plane3&, bool, bool, Face_testPlane> FaceTestPlane;
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/// \brief Returns true if
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/// \li !flipped && brush is BACK or ON
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/// \li flipped && brush is FRONT or ON
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bool Brush_testPlane(const Brush& brush, const Plane3& plane, bool flipped)
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{
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brush.evaluateBRep();
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#if 1
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for(Brush::const_iterator i(brush.begin()); i != brush.end(); ++i)
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{
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if(Face_testPlane(*(*i), plane, flipped))
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{
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return false;
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}
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}
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return true;
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#else
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return Brush_findIf(brush, bindArguments(FaceTestPlane(), makeReference(plane), flipped)) == 0;
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#endif
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}
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brushsplit_t Brush_classifyPlane(const Brush& brush, const Plane3& plane)
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{
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brush.evaluateBRep();
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brushsplit_t split;
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for(Brush::const_iterator i(brush.begin()); i != brush.end(); ++i)
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{
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if((*i)->contributes())
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{
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split += Winding_ClassifyPlane((*i)->getWinding(), plane);
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}
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}
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return split;
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}
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bool Brush_subtract(const Brush& brush, const Brush& other, brush_vector_t& ret_fragments)
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{
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if(aabb_intersects_aabb(brush.localAABB(), other.localAABB()))
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{
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brush_vector_t fragments;
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fragments.reserve(other.size());
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Brush back(brush);
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for(Brush::const_iterator i(other.begin()); i != other.end(); ++i)
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{
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if((*i)->contributes())
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{
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brushsplit_t split = Brush_classifyPlane(back, (*i)->plane3());
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if(split.counts[ePlaneFront] != 0
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&& split.counts[ePlaneBack] != 0)
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{
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fragments.push_back(new Brush(back));
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Face* newFace = fragments.back()->addFace(*(*i));
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if(newFace != 0)
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{
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newFace->flipWinding();
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}
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back.addFace(*(*i));
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}
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else if(split.counts[ePlaneBack] == 0)
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{
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for(brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i)
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{
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delete(*i);
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}
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return false;
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}
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}
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}
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ret_fragments.insert(ret_fragments.end(), fragments.begin(), fragments.end());
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return true;
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}
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return false;
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}
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class SubtractBrushesFromUnselected : public scene::Graph::Walker
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{
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const brush_vector_t& m_brushlist;
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std::size_t& m_before;
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std::size_t& m_after;
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public:
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SubtractBrushesFromUnselected(const brush_vector_t& brushlist, std::size_t& before, std::size_t& after)
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: m_brushlist(brushlist), m_before(before), m_after(after)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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if(path.top().get().visible())
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{
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Brush* brush = Node_getBrush(path.top());
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if(brush != 0
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&& !Instance_getSelectable(instance)->isSelected())
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{
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brush_vector_t buffer[2];
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bool swap = false;
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Brush* original = new Brush(*brush);
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buffer[static_cast<std::size_t>(swap)].push_back(original);
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{
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for(brush_vector_t::const_iterator i(m_brushlist.begin()); i != m_brushlist.end(); ++i)
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{
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for(brush_vector_t::iterator j(buffer[static_cast<std::size_t>(swap)].begin()); j != buffer[static_cast<std::size_t>(swap)].end(); ++j)
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{
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if(Brush_subtract(*(*j), *(*i), buffer[static_cast<std::size_t>(!swap)]))
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{
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delete (*j);
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}
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else
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{
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buffer[static_cast<std::size_t>(!swap)].push_back((*j));
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}
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}
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buffer[static_cast<std::size_t>(swap)].clear();
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swap = !swap;
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}
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}
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brush_vector_t& out = buffer[static_cast<std::size_t>(swap)];
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if(out.size() == 1 && out.back() == original)
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{
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delete original;
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}
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else
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{
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++m_before;
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for(brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i)
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{
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++m_after;
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NodeSmartReference node((new BrushNode())->node());
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(*i)->removeEmptyFaces();
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ASSERT_MESSAGE(!(*i)->empty(), "brush left with no faces after subtract");
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Node_getBrush(node)->copy(*(*i));
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delete (*i);
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Node_getTraversable(path.parent())->insert(node);
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}
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Path_deleteTop(path);
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}
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}
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}
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}
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};
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void CSG_Subtract()
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{
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brush_vector_t selected_brushes;
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GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
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if (selected_brushes.empty())
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{
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globalOutputStream() << "CSG Subtract: No brushes selected.\n";
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}
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else
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{
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globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned(selected_brushes.size()) << " brushes.\n";
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UndoableCommand undo("brushSubtract");
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// subtract selected from unselected
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std::size_t before = 0;
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std::size_t after = 0;
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GlobalSceneGraph().traverse(SubtractBrushesFromUnselected(selected_brushes, before, after));
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globalOutputStream() << "CSG Subtract: Result: "
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<< Unsigned(after) << " fragment" << (after == 1 ? "" : "s")
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<< " from " << Unsigned(before) << " brush" << (before == 1? "" : "es") << ".\n";
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SceneChangeNotify();
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}
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}
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class BrushSplitByPlaneSelected : public scene::Graph::Walker
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{
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const Vector3& m_p0;
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const Vector3& m_p1;
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const Vector3& m_p2;
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const char* m_shader;
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const TextureProjection& m_projection;
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EBrushSplit m_split;
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public:
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BrushSplitByPlaneSelected(const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split)
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: m_p0(p0), m_p1(p1), m_p2(p2), m_shader(shader), m_projection(projection), m_split(split)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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if(path.top().get().visible())
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{
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Brush* brush = Node_getBrush(path.top());
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if(brush != 0
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&& Instance_getSelectable(instance)->isSelected())
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{
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Plane3 plane(plane3_for_points(m_p0, m_p1, m_p2));
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if(plane3_valid(plane))
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{
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brushsplit_t split = Brush_classifyPlane(*brush, m_split == eFront ? plane3_flipped(plane) : plane);
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if(split.counts[ePlaneBack] && split.counts[ePlaneFront])
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{
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// the plane intersects this brush
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if(m_split == eFrontAndBack)
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{
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NodeSmartReference node((new BrushNode())->node());
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Brush* fragment = Node_getBrush(node);
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fragment->copy(*brush);
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Face* newFace = fragment->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
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if(newFace != 0 && m_split != eFront)
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{
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newFace->flipWinding();
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}
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fragment->removeEmptyFaces();
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ASSERT_MESSAGE(!fragment->empty(), "brush left with no faces after split");
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Node_getTraversable(path.parent())->insert(node);
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{
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scene::Path fragmentPath = path;
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fragmentPath.top() = makeReference(node.get());
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selectPath(fragmentPath, true);
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}
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}
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Face* newFace = brush->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
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if(newFace != 0 && m_split == eFront)
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{
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newFace->flipWinding();
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}
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brush->removeEmptyFaces();
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ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after split");
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}
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else
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// the plane does not intersect this brush
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if(m_split != eFrontAndBack && split.counts[ePlaneBack] != 0)
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{
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// the brush is "behind" the plane
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Path_deleteTop(path);
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}
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}
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}
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}
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}
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};
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void Scene_BrushSplitByPlane(scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split)
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{
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TextureProjection projection;
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TexDef_Construct_Default(projection);
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graph.traverse(BrushSplitByPlaneSelected(p0, p1, p2, shader, projection, split));
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SceneChangeNotify();
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}
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class BrushInstanceSetClipPlane : public scene::Graph::Walker
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{
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Plane3 m_plane;
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public:
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BrushInstanceSetClipPlane(const Plane3& plane)
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: m_plane(plane)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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BrushInstance* brush = Instance_getBrush(instance);
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if(brush != 0
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&& path.top().get().visible()
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&& brush->isSelected())
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{
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BrushInstance& brushInstance = *brush;
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brushInstance.setClipPlane(m_plane);
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}
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return true;
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}
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};
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void Scene_BrushSetClipPlane(scene::Graph& graph, const Plane3& plane)
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{
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graph.traverse(BrushInstanceSetClipPlane(plane));
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}
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/*
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=============
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CSG_Merge
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=============
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*/
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bool Brush_merge(Brush& brush, const brush_vector_t& in, bool onlyshape)
|
|
{
|
|
// gather potential outer faces
|
|
|
|
{
|
|
typedef std::vector<const Face*> Faces;
|
|
Faces faces;
|
|
for(brush_vector_t::const_iterator i(in.begin()); i != in.end(); ++i)
|
|
{
|
|
(*i)->evaluateBRep();
|
|
for(Brush::const_iterator j((*i)->begin()); j != (*i)->end(); ++j)
|
|
{
|
|
if(!(*j)->contributes())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const Face& face1 = *(*j);
|
|
|
|
bool skip = false;
|
|
// test faces of all input brushes
|
|
//!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
|
|
for(brush_vector_t::const_iterator k(in.begin()); !skip && k != in.end(); ++k)
|
|
{
|
|
if(k != i) // don't test a brush against itself
|
|
{
|
|
for(Brush::const_iterator l((*k)->begin()); !skip && l != (*k)->end(); ++l)
|
|
{
|
|
const Face& face2 = *(*l);
|
|
|
|
// face opposes another face
|
|
if(plane3_opposing(face1.plane3(), face2.plane3()))
|
|
{
|
|
// skip opposing planes
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// check faces already stored
|
|
for(Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m)
|
|
{
|
|
const Face& face2 = *(*m);
|
|
|
|
// face equals another face
|
|
if (plane3_equal(face1.plane3(), face2.plane3()))
|
|
{
|
|
//if the texture/shader references should be the same but are not
|
|
if (!onlyshape && !shader_equal(face1.getShader().getShader(), face2.getShader().getShader()))
|
|
{
|
|
return false;
|
|
}
|
|
// skip duplicate planes
|
|
skip = true;
|
|
break;
|
|
}
|
|
|
|
// face1 plane intersects face2 winding or vice versa
|
|
if (Winding_PlanesConcave(face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3()))
|
|
{
|
|
// result would not be convex
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if(!skip)
|
|
{
|
|
faces.push_back(&face1);
|
|
}
|
|
}
|
|
}
|
|
for(Faces::const_iterator i = faces.begin(); i != faces.end(); ++i)
|
|
{
|
|
if(!brush.addFace(*(*i)))
|
|
{
|
|
// result would have too many sides
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
brush.removeEmptyFaces();
|
|
|
|
return true;
|
|
}
|
|
|
|
void CSG_Merge(void)
|
|
{
|
|
brush_vector_t selected_brushes;
|
|
|
|
// remove selected
|
|
GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
|
|
|
|
if (selected_brushes.empty())
|
|
{
|
|
globalOutputStream() << "CSG Merge: No brushes selected.\n";
|
|
return;
|
|
}
|
|
|
|
if (selected_brushes.size() < 2)
|
|
{
|
|
globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
|
|
return;
|
|
}
|
|
|
|
globalOutputStream() << "CSG Merge: Merging " << Unsigned(selected_brushes.size()) << " brushes.\n";
|
|
|
|
UndoableCommand undo("brushMerge");
|
|
|
|
scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
|
|
|
|
NodeSmartReference node((new BrushNode())->node());
|
|
Brush* brush = Node_getBrush(node);
|
|
// if the new brush would not be convex
|
|
if(!Brush_merge(*brush, selected_brushes, true))
|
|
{
|
|
globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
|
|
}
|
|
else
|
|
{
|
|
ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after merge");
|
|
|
|
// free the original brushes
|
|
GlobalSceneGraph().traverse(BrushDeleteSelected());
|
|
|
|
merged_path.pop();
|
|
Node_getTraversable(merged_path.top())->insert(node);
|
|
merged_path.push(makeReference(node.get()));
|
|
|
|
selectPath(merged_path, true);
|
|
|
|
globalOutputStream() << "CSG Merge: Succeeded.\n";
|
|
SceneChangeNotify();
|
|
}
|
|
}
|