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https://github.com/UberGames/GtkRadiant.git
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88 lines
3.8 KiB
C
88 lines
3.8 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Quick interface hack for selected face interface
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// this one really needs more work, but I'm in a hurry with TexTool
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#ifndef __ISELECTEDFACE_H_
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#define __ISELECTEDFACE_H_
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#define SELECTEDFACE_MAJOR "selectedface"
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// v2.0
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// support for multiple faces selection (first use in textool v2)
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// using the g_ptrSelectedFaces indexes, get the face_t* with GETFACE
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// still relies on the _QERFaceData*, unless you cast the face_t* to do your own stuff
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// removed PFN_TEXTUREFORNAME, it's in the IShaders API now
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//++timo TODO: this interface needs some cleanup with the new texture / shaders interface
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// number of selected textures
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typedef int ( WINAPI * PFN_GETSELECTEDFACECOUNT )();
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// retrieve the corresponding brush_t* (we need it when we need to explicitely rebuild stuff)
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typedef brush_t* ( WINAPI * PFN_GETFACEBRUSH )( int iface );
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// retrieve a given face_t*
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typedef face_t* ( WINAPI * PFN_GETFACE )( int iface );
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// winding_t is assumed to have MAX_POINTS_ON_WINDING allocated and waiting
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typedef int ( WINAPI * PFN_GETFACEINFO )( int iface, _QERFaceData*, winding_t* );
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// tell editor to update the selected face data
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typedef int ( WINAPI * PFN_SETFACEINFO )( int iface, _QERFaceData* );
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// retrieve the texture number to bind to
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typedef int ( WINAPI * PFN_GETTEXTURENUMBER )( int iface );
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// retrieving some texture information
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typedef void ( WINAPI * PFN_GETTEXTURESIZE )( int iface, int Size[2] );
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// straight func pointer to Select_SetTexture
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// last parameter must be casted to an IPluginTexdef
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typedef void ( WINAPI * PFN_SELECT_SETTEXTURE )( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef );
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// NOTE: some things in there are not really related to the selected face
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// having some stuff moved into a textures-dedicated part ?
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struct _QERSelectedFaceTable
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{
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int m_nSize;
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PFN_GETSELECTEDFACECOUNT m_pfnGetSelectedFaceCount;
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PFN_GETFACEBRUSH m_pfnGetFaceBrush;
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PFN_GETFACE m_pfnGetFace;
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PFN_GETFACEINFO m_pfnGetFaceInfo;
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PFN_SETFACEINFO m_pfnSetFaceInfo;
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PFN_GETTEXTURENUMBER m_pfnGetTextureNumber;
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PFN_GETTEXTURESIZE m_pfnGetTextureSize;
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PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture;
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};
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#ifdef USE_SELECTEDFACETABLE_DEFINE
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#ifndef __SELECTEDFACETABLENAME
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#define __SELECTEDFACETABLENAME g_SelectedFaceTable
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#endif
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#define GetSelectedFaceCount __SELECTEDFACETABLENAME.m_pfnGetSelectedFaceCount
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#define GetFaceBrush __SELECTEDFACETABLENAME.m_pfnGetFaceBrush
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#define GetFace __SELECTEDFACETABLENAME.m_pfnGetFace
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#define GetFaceInfo __SELECTEDFACETABLENAME.m_pfnGetFaceInfo
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#define SetFaceInfo __SELECTEDFACETABLENAME.m_pfnSetFaceInfo
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#define GetTextureNumber __SELECTEDFACETABLENAME.m_pfnGetTextureNumber
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#define GetTextureSize __SELECTEDFACETABLENAME.m_pfnGetTextureSize
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#define Select_SetTexture __SELECTEDFACETABLENAME.m_pfnSelect_SetTexture
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#endif
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#endif
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