mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-28 22:52:15 +00:00
227 lines
4.5 KiB
C
227 lines
4.5 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glaux.h>
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#include "qbsp.h"
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// can't use the glvertex3fv functions, because the vec3_t fields
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// could be either floats or doubles, depending on DOUBLEVEC_T
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qboolean drawflag;
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vec3_t draw_mins, draw_maxs;
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#define WIN_SIZE 512
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void InitWindow( void ){
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auxInitDisplayMode( AUX_SINGLE | AUX_RGB );
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auxInitPosition( 0, 0, WIN_SIZE, WIN_SIZE );
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auxInitWindow( "qcsg" );
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}
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void Draw_ClearWindow( void ){
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static int init;
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int w, h, g;
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vec_t mx, my;
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if ( !drawflag ) {
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return;
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}
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if ( !init ) {
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init = true;
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InitWindow();
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}
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glClearColor( 1,0.8,0.8,0 );
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glClear( GL_COLOR_BUFFER_BIT );
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w = ( draw_maxs[0] - draw_mins[0] );
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h = ( draw_maxs[1] - draw_mins[1] );
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mx = draw_mins[0] + w / 2;
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my = draw_mins[1] + h / 2;
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g = w > h ? w : h;
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glLoadIdentity();
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gluPerspective( 90, 1, 2, 16384 );
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gluLookAt( mx, my, draw_maxs[2] + g / 2, mx, my, draw_maxs[2], 0, 1, 0 );
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glColor3f( 0,0,0 );
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// glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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glDisable( GL_DEPTH_TEST );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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#if 0
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glColor4f( 1,0,0,0.5 );
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glBegin( GL_POLYGON );
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glVertex3f( 0, 500, 0 );
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glVertex3f( 0, 900, 0 );
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glVertex3f( 0, 900, 100 );
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glVertex3f( 0, 500, 100 );
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glEnd();
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#endif
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glFlush();
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}
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void Draw_SetRed( void ){
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if ( !drawflag ) {
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return;
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}
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glColor3f( 1,0,0 );
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}
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void Draw_SetGrey( void ){
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if ( !drawflag ) {
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return;
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}
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glColor3f( 0.5,0.5,0.5 );
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}
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void Draw_SetBlack( void ){
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if ( !drawflag ) {
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return;
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}
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glColor3f( 0,0,0 );
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}
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void DrawWinding( winding_t *w ){
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int i;
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if ( !drawflag ) {
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return;
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}
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glColor4f( 0,0,0,0.5 );
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glBegin( GL_LINE_LOOP );
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for ( i = 0 ; i < w->numpoints ; i++ )
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glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
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glEnd();
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glColor4f( 0,1,0,0.3 );
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glBegin( GL_POLYGON );
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for ( i = 0 ; i < w->numpoints ; i++ )
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glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
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glEnd();
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glFlush();
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}
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void DrawAuxWinding( winding_t *w ){
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int i;
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if ( !drawflag ) {
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return;
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}
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glColor4f( 0,0,0,0.5 );
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glBegin( GL_LINE_LOOP );
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for ( i = 0 ; i < w->numpoints ; i++ )
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glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
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glEnd();
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glColor4f( 1,0,0,0.3 );
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glBegin( GL_POLYGON );
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for ( i = 0 ; i < w->numpoints ; i++ )
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glVertex3f( w->p[i][0],w->p[i][1],w->p[i][2] );
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glEnd();
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glFlush();
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}
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//============================================================
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#define GLSERV_PORT 25001
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qboolean wins_init;
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int draw_socket;
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void GLS_BeginScene( void ){
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WSADATA winsockdata;
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WORD wVersionRequested;
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struct sockaddr_in address;
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int r;
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if ( !wins_init ) {
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wins_init = true;
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wVersionRequested = MAKEWORD( 1, 1 );
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r = WSAStartup( MAKEWORD( 1, 1 ), &winsockdata );
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if ( r ) {
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Error( "Winsock initialization failed." );
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}
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}
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// connect a socket to the server
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draw_socket = socket( PF_INET, SOCK_STREAM, IPPROTO_TCP );
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if ( draw_socket == -1 ) {
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Error( "draw_socket failed" );
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}
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = htonl( INADDR_LOOPBACK );
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address.sin_port = GLSERV_PORT;
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r = connect( draw_socket, (struct sockaddr *)&address, sizeof( address ) );
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if ( r == -1 ) {
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closesocket( draw_socket );
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draw_socket = 0;
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}
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}
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void GLS_Winding( winding_t *w, int code ){
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byte buf[1024];
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int i, j;
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if ( !draw_socket ) {
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return;
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}
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( (int *)buf )[0] = w->numpoints;
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( (int *)buf )[1] = code;
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for ( i = 0 ; i < w->numpoints ; i++ )
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for ( j = 0 ; j < 3 ; j++ )
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( (float *)buf )[2 + i * 3 + j] = w->p[i][j];
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send( draw_socket, buf, w->numpoints * 12 + 8, 0 );
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}
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void GLS_EndScene( void ){
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closesocket( draw_socket );
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draw_socket = 0;
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}
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