mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-03 09:02:06 +00:00
0f319946a6
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@79 8a3a26a2-13c4-0310-b231-cf6edde360e5
716 lines
17 KiB
C++
716 lines
17 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DEntity.cpp: implementation of the DEntity class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "DEntity.h"
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#ifdef WIN32
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#pragma warning(disable : 4786)
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#endif
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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#include "DBrush.h"
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#include "DEPair.h"
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#include "DPatch.h"
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#include "dialogs/dialogs-gtk.h"
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#include "misc.h"
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#include "CPortals.h"
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#include "iundo.h"
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#include "ientity.h"
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#include "ieclass.h"
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#include "generic/referencecounted.h"
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#include "scenelib.h"
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const char* brushEntityList[] = {
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"worldspawn",
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"trigger_always",
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"trigger_hurt",
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"trigger_multiple",
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"trigger_push",
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"trigger_teleport",
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"func_bobbing",
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"func_button",
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"func_door",
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"func_group",
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"func_pendulum",
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"func_plat",
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"func_rotating",
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"func_static",
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"func_timer",
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"func_train",
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0
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};
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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DEntity::DEntity(const char *classname, int ID)
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{
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SetClassname(classname);
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m_nID = ID;
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QER_Entity = NULL;
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}
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DEntity::~DEntity()
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{
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ClearPatches();
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ClearBrushes();
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ClearEPairs();
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}
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//////////////////////////////////////////////////////////////////////
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// Implementation
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//////////////////////////////////////////////////////////////////////
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void DEntity::ClearBrushes()
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{
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for(std::list<DBrush *>::const_iterator deadBrush=brushList.begin(); deadBrush!=brushList.end(); deadBrush++)
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{
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delete *deadBrush;
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}
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brushList.clear();
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}
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void DEntity::ClearPatches()
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{
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for(std::list<DPatch *>::const_iterator deadPatch=patchList.begin(); deadPatch!=patchList.end(); deadPatch++)
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{
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delete *deadPatch;
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}
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patchList.clear();
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}
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DPatch* DEntity::NewPatch()
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{
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DPatch* newPatch = new DPatch;
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patchList.push_back(newPatch);
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return newPatch;
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}
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DBrush* DEntity::NewBrush(int ID)
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{
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DBrush* newBrush = new DBrush(ID);
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brushList.push_back(newBrush);
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return newBrush;
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}
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char* getNextBracket(char* s)
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{
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char* p = s;
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while(*p)
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{
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p++;
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if(*p == '(')
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break;
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}
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return p;
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}
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bool DEntity::LoadFromPrt(char *filename)
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{
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CPortals portals;
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strcpy(portals.fn, filename);
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portals.Load();
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if(portals.node_count == 0)
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return false;
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ClearBrushes();
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ClearEPairs();
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bool build = false;
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for(unsigned int i = 0; i < portals.node_count; i++)
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{
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build = false;
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DBrush* brush = NewBrush();
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for(unsigned int j = 0; j < portals.node[i].portal_count; j++)
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{
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for(unsigned int k = 0; k < portals.node[i].portal[j].point_count-2; k++)
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{
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vec3_t v1, v2, normal, n;
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VectorSubtract(portals.node[i].portal[j].point[k+2].p, portals.node[i].portal[j].point[k+1].p, v1);
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VectorSubtract(portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k+1].p, v2);
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CrossProduct(v1, v2, n);
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VectorNormalize(n, v2);
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if(k == 0)
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{
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VectorCopy(v2, normal);
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}
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else
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{
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VectorSubtract(v2, normal, v1);
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if(VectorLength(v1) > 0.01)
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{
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build = true;
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break;
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}
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}
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}
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if(!build)
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brush->AddFace(portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[0].p, "textures/common/caulk", false);
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else
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brush->AddFace(portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[2].p, "textures/common/caulk", false);
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}
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if(build)
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brush->BuildInRadiant(false, NULL);
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}
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return true;
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}
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DPlane* DEntity::AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID)
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{
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DBrush* buildBrush = GetBrushForID(ID);
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return buildBrush->AddFace(va, vb, vc, faceData);
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// slow, dont use much
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}
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DBrush* DEntity::GetBrushForID(int ID)
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{
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DBrush* buildBrush = NULL;
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for(std::list<DBrush *>::const_iterator chkBrush=brushList.begin(); chkBrush!=brushList.end(); chkBrush++)
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{
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if((*chkBrush)->m_nBrushID == ID)
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{
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buildBrush = (*chkBrush);
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break;
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}
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}
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if(!buildBrush)
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buildBrush = NewBrush(ID);
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return buildBrush;
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}
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template<typename Functor>
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class BrushSelectedVisitor : public SelectionSystem::Visitor
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{
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const Functor& m_functor;
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public:
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BrushSelectedVisitor(const Functor& functor) : m_functor(functor)
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{
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}
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void visit(scene::Instance& instance) const
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{
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if(Node_isBrush(instance.path().top()))
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{
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m_functor(instance);
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}
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}
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};
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template<typename Functor>
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inline const Functor& Scene_forEachSelectedBrush(const Functor& functor)
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{
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GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
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return functor;
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}
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void DEntity_loadBrush(DEntity& entity, scene::Instance& brush)
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{
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DBrush* loadBrush = entity.NewBrush(static_cast<int>(entity.brushList.size()));
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loadBrush->LoadFromBrush(brush, true);
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}
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typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadBrush> DEntityLoadBrushCaller;
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void DEntity::LoadSelectedBrushes()
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{
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ClearBrushes();
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ClearEPairs();
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Scene_forEachSelectedBrush(DEntityLoadBrushCaller(*this));
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}
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template<typename Functor>
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class PatchSelectedVisitor : public SelectionSystem::Visitor
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{
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const Functor& m_functor;
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public:
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PatchSelectedVisitor(const Functor& functor) : m_functor(functor)
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{
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}
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void visit(scene::Instance& instance) const
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{
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if(Node_isPatch(instance.path().top()))
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{
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m_functor(instance);
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}
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}
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};
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template<typename Functor>
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inline const Functor& Scene_forEachSelectedPatch(const Functor& functor)
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{
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GlobalSelectionSystem().foreachSelected(PatchSelectedVisitor<Functor>(functor));
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return functor;
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}
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void DEntity_loadPatch(DEntity& entity, scene::Instance& patch)
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{
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DPatch* loadPatch = entity.NewPatch();
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loadPatch->LoadFromPatch(patch);
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}
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typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadPatch> DEntityLoadPatchCaller;
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void DEntity::LoadSelectedPatches()
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{
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ClearPatches();
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ClearEPairs();
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Scene_forEachSelectedPatch(DEntityLoadPatchCaller(*this));
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}
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bool* DEntity::BuildIntersectList()
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{
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int max = GetIDMax();
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if(max == 0)
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return NULL;
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bool* pbIntList = new bool[max];
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memset(pbIntList, 0, sizeof(bool)*(max));
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for(std::list<DBrush *>::const_iterator pB1=brushList.begin(); pB1!=brushList.end(); pB1++)
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{
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std::list<DBrush *>::const_iterator pB2=pB1;
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for(pB2++; pB2!=brushList.end(); pB2++)
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{
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if((*pB1)->IntersectsWith((*pB2)))
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{
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pbIntList[(*pB1)->m_nBrushID] = true;
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pbIntList[(*pB2)->m_nBrushID] = true;
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}
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}
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}
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return pbIntList;
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}
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bool* DEntity::BuildDuplicateList()
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{
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int max = GetIDMax();
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if(max == 0)
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return NULL;
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bool* pbDupList = new bool[max];
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memset(pbDupList, 0, sizeof(bool)*(max));
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for(std::list<DBrush *>::const_iterator pB1=brushList.begin(); pB1!=brushList.end(); pB1++)
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{
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std::list<DBrush *>::const_iterator pB2=pB1;
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for(pB2++; pB2!=brushList.end(); pB2++)
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{
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if(**pB1 == *pB2)
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{
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pbDupList[(*pB1)->m_nBrushID] = true;
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pbDupList[(*pB2)->m_nBrushID] = true;
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}
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}
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}
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return pbDupList;
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}
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void DEntity::SelectBrushes(bool *selectList)
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{
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if(selectList == NULL)
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return;
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GlobalSelectionSystem().setSelectedAll(false);
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scene::Path path(NodeReference(GlobalSceneGraph().root()));
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path.push(NodeReference(*QER_Entity));
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for(std::list<DBrush *>::const_iterator pBrush=brushList.begin(); pBrush!=brushList.end(); pBrush++)
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{
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if(selectList[(*pBrush)->m_nBrushID])
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{
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path.push(NodeReference(*(*pBrush)->QER_brush));
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Instance_getSelectable(*GlobalSceneGraph().find(path))->setSelected(true);
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path.pop();
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}
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}
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}
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bool DEntity::LoadFromEntity(scene::Node& ent, bool bLoadPatches) {
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ClearPatches();
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ClearBrushes();
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ClearEPairs();
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QER_Entity = &ent;
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LoadEPairList(Node_getEntity(ent));
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bool keep = false;
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int i;
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for(i = 0; brushEntityList[i]; i++)
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{
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if(string_equal_nocase(brushEntityList[i], m_Classname))
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{
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keep = true;
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break;
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}
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}
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if(!keep)
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return false;
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if(Node_getTraversable(ent))
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{
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class load_brushes_t : public scene::Traversable::Walker
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{
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DEntity* m_entity;
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mutable int m_count;
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public:
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load_brushes_t(DEntity* entity)
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: m_entity(entity), m_count(0)
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{
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}
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bool pre(scene::Node& node) const
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{
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scene::Path path(NodeReference(GlobalSceneGraph().root()));
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path.push(NodeReference(*m_entity->QER_Entity));
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path.push(NodeReference(node));
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scene::Instance* instance = GlobalSceneGraph().find(path);
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ASSERT_MESSAGE(instance != 0, "");
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if(Node_isPatch(node))
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{
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DPatch* loadPatch = m_entity->NewPatch();
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loadPatch->LoadFromPatch(*instance);
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}
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else if(Node_isBrush(node))
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{
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DBrush* loadBrush = m_entity->NewBrush(m_count++);
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loadBrush->LoadFromBrush(*instance, true);
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}
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return false;
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}
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} load_brushes(this);
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Node_getTraversable(ent)->traverse(load_brushes);
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}
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return true;
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}
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void DEntity::RemoveNonCheckBrushes(std::list<Str>* exclusionList, bool useDetail)
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{
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std::list<DBrush *>::iterator chkBrush=brushList.begin();
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while( chkBrush!=brushList.end() )
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{
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if(!useDetail)
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{
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if((*chkBrush)->IsDetail())
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{
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delete *chkBrush;
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chkBrush = brushList.erase(chkBrush);
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continue;
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}
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}
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std::list<Str>::iterator eTexture;
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for( eTexture=exclusionList->begin(); eTexture!=exclusionList->end(); eTexture++ )
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{
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if((*chkBrush)->HasTexture((*eTexture).GetBuffer()))
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{
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delete *chkBrush;
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chkBrush = brushList.erase(chkBrush);
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break;
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}
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}
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if( eTexture == exclusionList->end() )
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chkBrush++;
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}
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}
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void DEntity::ResetChecks(std::list<Str>* exclusionList)
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{
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for(std::list<DBrush *>::const_iterator resetBrush=brushList.begin(); resetBrush!=brushList.end(); resetBrush++)
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{
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(*resetBrush)->ResetChecks(exclusionList);
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}
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}
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int DEntity::FixBrushes()
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{
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int count = 0;
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for(std::list<DBrush *>::const_iterator fixBrush=brushList.begin(); fixBrush!=brushList.end(); fixBrush++)
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{
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count += (*fixBrush)->RemoveRedundantPlanes();
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}
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return count;
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}
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void DEntity::BuildInRadiant(bool allowDestruction)
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{
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bool makeEntity = strcmp(m_Classname, "worldspawn") ? true : false;
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if(makeEntity)
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{
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NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_Classname.GetBuffer(), !brushList.empty() || !patchList.empty())));
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for(std::list<DEPair* >::const_iterator buildEPair=epairList.begin(); buildEPair!=epairList.end(); buildEPair++)
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{
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Node_getEntity(node)->setKeyValue((*buildEPair)->key, (*buildEPair)->value);
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}
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Node_getTraversable(GlobalSceneGraph().root())->insert(node);
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for(std::list<DBrush *>::const_iterator buildBrush=brushList.begin(); buildBrush!=brushList.end(); buildBrush++)
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(*buildBrush)->BuildInRadiant(allowDestruction, NULL, node.get_pointer());
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for(std::list<DPatch *>::const_iterator buildPatch=patchList.begin(); buildPatch!=patchList.end(); buildPatch++)
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(*buildPatch)->BuildInRadiant(node.get_pointer());
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QER_Entity = node.get_pointer();
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}
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else
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{
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for(std::list<DBrush *>::const_iterator buildBrush=brushList.begin(); buildBrush!=brushList.end(); buildBrush++)
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(*buildBrush)->BuildInRadiant(allowDestruction, NULL);
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for(std::list<DPatch *>::const_iterator buildPatch=patchList.begin(); buildPatch!=patchList.end(); buildPatch++)
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(*buildPatch)->BuildInRadiant();
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}
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}
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int DEntity::GetIDMax( void ) {
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int max = -1;
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for(std::list<DBrush *>::const_iterator cntBrush=brushList.begin(); cntBrush!=brushList.end(); cntBrush++) {
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if((*cntBrush)->m_nBrushID > max)
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max = (*cntBrush)->m_nBrushID;
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}
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return max+1;
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}
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void DEntity::SetClassname( const char *classname ) {
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m_Classname = classname;
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}
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void DEntity::SaveToFile(FILE *pFile)
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{
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fprintf(pFile, "{\n");
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fprintf(pFile, "\"classname\" \"%s\"\n", (const char *)m_Classname);
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for(std::list<DEPair *>::const_iterator ep=epairList.begin(); ep!=epairList.end(); ep++)
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{
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fprintf(pFile, "\"%s\" \"%s\"\n", (const char *)(*ep)->key, (const char *)(*ep)->value);
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}
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for(std::list<DBrush *>::const_iterator bp=brushList.begin(); bp!=brushList.end(); bp++)
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{
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(*bp)->SaveToFile(pFile);
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}
|
|
|
|
fprintf(pFile, "}\n");
|
|
}
|
|
|
|
void DEntity::ClearEPairs()
|
|
{
|
|
for(std::list<DEPair *>::const_iterator deadEPair=epairList.begin(); deadEPair!=epairList.end(); deadEPair++)
|
|
{
|
|
delete (*deadEPair);
|
|
}
|
|
epairList.clear();
|
|
}
|
|
|
|
void DEntity::AddEPair(const char *key, const char *value) {
|
|
DEPair* newEPair;
|
|
newEPair = FindEPairByKey( key );
|
|
if(!newEPair) {
|
|
newEPair = new DEPair;
|
|
newEPair->Build(key, value);
|
|
epairList.push_back(newEPair);
|
|
} else {
|
|
newEPair->Build(key, value);
|
|
}
|
|
}
|
|
|
|
void DEntity::LoadEPairList(Entity *epl)
|
|
{
|
|
class load_epairs_t : public Entity::Visitor
|
|
{
|
|
DEntity* m_entity;
|
|
public:
|
|
load_epairs_t(DEntity* entity)
|
|
: m_entity(entity)
|
|
{
|
|
}
|
|
void visit(const char* key, const char* value)
|
|
{
|
|
if(strcmp(key, "classname") == 0)
|
|
m_entity->SetClassname(value);
|
|
else
|
|
m_entity->AddEPair(key, value);
|
|
}
|
|
|
|
} load_epairs(this);
|
|
|
|
epl->forEachKeyValue(load_epairs);
|
|
}
|
|
|
|
bool DEntity::ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
|
|
int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild)
|
|
{
|
|
bool reset = false;
|
|
|
|
for(std::list<DBrush *>::const_iterator resetBrush=brushList.begin(); resetBrush!=brushList.end(); resetBrush++)
|
|
{
|
|
bool tmp = (*resetBrush)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
|
|
bResetTextureName, bResetScale, bResetShift, bResetRotation);
|
|
|
|
if(tmp)
|
|
{
|
|
reset = true;
|
|
if(rebuild)
|
|
{
|
|
Node_getTraversable(*(*resetBrush)->QER_entity)->erase(*(*resetBrush)->QER_brush);
|
|
(*resetBrush)->BuildInRadiant(false, NULL, (*resetBrush)->QER_entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(bResetTextureName)
|
|
{
|
|
for(std::list<DPatch *>::const_iterator resetPatch=patchList.begin(); resetPatch!=patchList.end(); resetPatch++)
|
|
{
|
|
bool tmp = (*resetPatch)->ResetTextures(textureName, newTextureName);
|
|
|
|
if(tmp)
|
|
{
|
|
reset = true;
|
|
if(rebuild)
|
|
{
|
|
Node_getTraversable(*(*resetPatch)->QER_entity)->erase(*(*resetPatch)->QER_brush);
|
|
(*resetPatch)->BuildInRadiant((*resetPatch)->QER_entity);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return reset;
|
|
}
|
|
|
|
DEPair* DEntity::FindEPairByKey(const char* keyname)
|
|
{
|
|
for(std::list<DEPair *>::const_iterator ep=epairList.begin(); ep!=epairList.end(); ep++)
|
|
{
|
|
char* c = (*ep)->key;
|
|
if(!strcmp(c, keyname))
|
|
return *ep;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void DEntity::RemoveFromRadiant()
|
|
{
|
|
Node_getTraversable(GlobalSceneGraph().root())->erase(*QER_Entity);
|
|
|
|
QER_Entity = NULL;
|
|
}
|
|
|
|
void DEntity::SpawnString(const char* key, const char* defaultstring, const char** out)
|
|
{
|
|
DEPair* pEP = FindEPairByKey(key);
|
|
if(pEP) {
|
|
*out = pEP->value;
|
|
} else {
|
|
*out = defaultstring;
|
|
}
|
|
}
|
|
|
|
void DEntity::SpawnInt(const char* key, const char* defaultstring, int* out)
|
|
{
|
|
DEPair* pEP = FindEPairByKey(key);
|
|
if(pEP) {
|
|
*out = atoi(pEP->value);
|
|
} else {
|
|
*out = atoi(defaultstring);
|
|
}
|
|
}
|
|
|
|
void DEntity::SpawnFloat(const char* key, const char* defaultstring, float* out)
|
|
{
|
|
DEPair* pEP = FindEPairByKey(key);
|
|
if(pEP) {
|
|
*out = static_cast<float>(atof(pEP->value));
|
|
} else {
|
|
*out = static_cast<float>(atof(defaultstring));
|
|
}
|
|
}
|
|
|
|
void DEntity::SpawnVector(const char* key, const char* defaultstring, vec_t* out)
|
|
{
|
|
DEPair* pEP = FindEPairByKey(key);
|
|
if(pEP) {
|
|
sscanf(pEP->value, "%f %f %f", &out[0], &out[1], &out[2]);
|
|
} else {
|
|
sscanf(defaultstring, "%f %f %f", &out[0], &out[1], &out[2]);
|
|
}
|
|
}
|
|
|
|
int DEntity::GetBrushCount( void ) {
|
|
return static_cast<int>(brushList.size());
|
|
}
|
|
|
|
DBrush* DEntity::FindBrushByPointer( scene::Node& brush ) {
|
|
for(std::list<DBrush *>::const_iterator listBrush = brushList.begin(); listBrush != brushList.end(); listBrush++) {
|
|
DBrush* pBrush = (*listBrush);
|
|
if(pBrush->QER_brush == &brush) {
|
|
return pBrush;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|