mirror of
https://github.com/UberGames/GtkRadiant.git
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117 lines
2.8 KiB
C
117 lines
2.8 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __QEDEFS_H__
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#define __QEDEFS_H__
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#define QE_VERSION 0x0401
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#define QE3_STYLE (WS_OVERLAPPED| WS_CAPTION | WS_THICKFRAME | \
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/* WS_MINIMIZEBOX | */ WS_MAXIMIZEBOX | WS_CLIPSIBLINGS | \
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WS_CLIPCHILDREN | WS_CHILD)
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#define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves
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#define CAMERA_WINDOW_CLASS "QCamera"
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#define XY_WINDOW_CLASS "QXY"
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#define Z_WINDOW_CLASS "QZ"
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#define ENT_WINDOW_CLASS "QENT"
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#define ZWIN_WIDTH 40
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#define CWIN_SIZE (0.4)
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#define MAX_EDGES 256
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#define MAX_POINTS 512
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#define CMD_TEXTUREWAD 60000
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#define CMD_BSPCOMMAND 61000
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#define PITCH 0
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#define YAW 1
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#define ROLL 2
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#define QE_TIMER0 1
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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#define ON_EPSILON 0.01
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#define KEY_FORWARD 1
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#define KEY_BACK 2
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#define KEY_TURNLEFT 4
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#define KEY_TURNRIGHT 8
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#define KEY_LEFT 16
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#define KEY_RIGHT 32
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#define KEY_LOOKUP 64
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#define KEY_LOOKDOWN 128
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#define KEY_UP 256
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#define KEY_DOWN 512
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// xy.c
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#define EXCLUDE_LIGHTS 1
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#define EXCLUDE_ENT 2
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#define EXCLUDE_PATHS 4
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#define EXCLUDE_WATER 8
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#define EXCLUDE_WORLD 16
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#define EXCLUDE_CLIP 32
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#define EXCLUDE_DETAIL 64
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//
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// menu indexes for modifying menus
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//
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#define MENU_VIEW 2
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#define MENU_BSP 4
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#define MENU_TEXTURE 6
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// odd things not in windows header...
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#define VK_COMMA 188
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#define VK_PERIOD 190
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/*
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** window bits
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*/
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#define W_CAMERA 0x0001
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#define W_XY 0x0002
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#define W_XY_OVERLAY 0x0004
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#define W_Z 0x0008
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#define W_TEXTURE 0x0010
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#define W_Z_OVERLAY 0x0020
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#define W_CONSOLE 0x0040
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#define W_ENTITY 0x0080
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#define W_ALL 0xFFFFFFFF
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#define COLOR_TEXTUREBACK 0
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#define COLOR_GRIDBACK 1
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#define COLOR_GRIDMINOR 2
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#define COLOR_GRIDMAJOR 3
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#define COLOR_CAMERABACK 4
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#define COLOR_ENTITY 5
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#define COLOR_LAST 6
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#endif
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