gtkradiant/tools/quake2/extra/qe4/points.c
2012-04-07 18:53:01 -05:00

155 lines
3.6 KiB
C

/*
===========================================================================
Copyright (C) 1997-2006 Id Software, Inc.
This file is part of Quake 2 Tools source code.
Quake 2 Tools source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 Tools source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 Tools source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qe3.h"
#define MAX_POINTFILE 8192
static vec3_t s_pointvecs[MAX_POINTFILE];
static int s_num_points, s_check_point;
void Pointfile_Delete (void)
{
char name[1024];
strcpy (name, currentmap);
StripExtension (name);
strcat (name, ".lin");
remove(name);
}
// advance camera to next point
void Pointfile_Next (void)
{
vec3_t dir;
if (s_check_point >= s_num_points-2)
{
Sys_Status ("End of pointfile", 0);
return;
}
s_check_point++;
VectorCopy (s_pointvecs[s_check_point], camera.origin);
VectorCopy (s_pointvecs[s_check_point], g_qeglobals.d_xy.origin);
VectorSubtract (s_pointvecs[s_check_point+1], camera.origin, dir);
VectorNormalize (dir);
camera.angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
camera.angles[0] = asin (dir[2])*180/3.14159;
Sys_UpdateWindows (W_ALL);
}
// advance camera to previous point
void Pointfile_Prev (void)
{
vec3_t dir;
if ( s_check_point == 0)
{
Sys_Status ("Start of pointfile", 0);
return;
}
s_check_point--;
VectorCopy (s_pointvecs[s_check_point], camera.origin);
VectorCopy (s_pointvecs[s_check_point], g_qeglobals.d_xy.origin);
VectorSubtract (s_pointvecs[s_check_point+1], camera.origin, dir);
VectorNormalize (dir);
camera.angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
camera.angles[0] = asin (dir[2])*180/3.14159;
Sys_UpdateWindows (W_ALL);
}
void Pointfile_Check (void)
{
char name[1024];
FILE *f;
vec3_t v;
strcpy (name, currentmap);
StripExtension (name);
strcat (name, ".lin");
f = fopen (name, "r");
if (!f)
return;
Sys_Printf ("Reading pointfile %s\n", name);
if (!g_qeglobals.d_pointfile_display_list)
g_qeglobals.d_pointfile_display_list = glGenLists(1);
s_num_points = 0;
glNewList (g_qeglobals.d_pointfile_display_list, GL_COMPILE);
glColor3f (1, 0, 0);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_1D);
glLineWidth (4);
glBegin(GL_LINE_STRIP);
do
{
if (fscanf (f, "%f %f %f\n", &v[0], &v[1], &v[2]) != 3)
break;
if (s_num_points < MAX_POINTFILE)
{
VectorCopy (v, s_pointvecs[s_num_points]);
s_num_points++;
}
glVertex3fv (v);
} while (1);
glEnd();
glLineWidth (1);
glEndList ();
s_check_point = 0;
fclose (f);
Pointfile_Next ();
}
void Pointfile_Draw( void )
{
int i;
glColor3f( 1.0F, 0.0F, 0.0F );
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_1D);
glLineWidth (4);
glBegin(GL_LINE_STRIP);
for ( i = 0; i < s_num_points; i++ )
{
glVertex3fv( s_pointvecs[i] );
}
glEnd();
glLineWidth( 1 );
}
void Pointfile_Clear (void)
{
if (!g_qeglobals.d_pointfile_display_list)
return;
glDeleteLists (g_qeglobals.d_pointfile_display_list, 1);
g_qeglobals.d_pointfile_display_list = 0;
Sys_UpdateWindows (W_ALL);
}