gtkradiant/libs/picomodel
mattn 8999fcc3a7 * improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game
* added support for relative md2 skin paths
* fixed wrong _pico_printf call

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@203 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 17:33:05 +00:00
..
lwo set eol-style 2007-11-04 03:34:51 +00:00
picointernal.c set eol-style 2007-11-04 03:34:51 +00:00
picointernal.h set eol-style 2007-11-04 03:34:51 +00:00
picomodel.c set eol-style 2007-11-04 03:34:51 +00:00
picomodel.vcproj transfer from internal tree r5311 branches/1.4-gpl 2007-09-12 18:54:28 +00:00
picomodules.c set eol-style 2007-11-04 03:34:51 +00:00
pm_3ds.c set eol-style 2007-11-04 03:34:51 +00:00
pm_ase.c set eol-style 2007-11-04 03:34:51 +00:00
pm_fm.c set eol-style 2007-11-04 03:34:51 +00:00
pm_fm.h set eol-style 2007-11-04 03:34:51 +00:00
pm_lwo.c set eol-style 2007-11-04 03:34:51 +00:00
pm_md2.c * improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game 2008-03-04 17:33:05 +00:00
pm_md3.c set eol-style 2007-11-04 03:34:51 +00:00
pm_mdc.c set eol-style 2007-11-04 03:34:51 +00:00
pm_ms3d.c set eol-style 2007-11-04 03:34:51 +00:00
pm_obj.c set eol-style 2007-11-04 03:34:51 +00:00