mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 13:21:47 +00:00
162 lines
3.3 KiB
C
162 lines
3.3 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// mathlib.c -- math primitives
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#include "cmdlib.h"
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#include "mathlib.h"
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vec3_t vec3_origin = {0,0,0};
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double VectorLength( vec3_t v ){
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int i;
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double length;
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length = 0;
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for ( i = 0 ; i < 3 ; i++ )
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length += v[i] * v[i];
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length = sqrt( length ); // FIXME
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return length;
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}
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qboolean VectorCompare( vec3_t v1, vec3_t v2 ){
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int i;
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for ( i = 0 ; i < 3 ; i++ )
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if ( fabs( v1[i] - v2[i] ) > EQUAL_EPSILON ) {
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return false;
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}
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return true;
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}
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vec_t Q_rint( vec_t in ){
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return floor( in + 0.5 );
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}
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void VectorMA( vec3_t va, double scale, vec3_t vb, vec3_t vc ){
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vc[0] = va[0] + scale * vb[0];
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vc[1] = va[1] + scale * vb[1];
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vc[2] = va[2] + scale * vb[2];
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}
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void CrossProduct( vec3_t v1, vec3_t v2, vec3_t cross ){
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cross[0] = v1[1] * v2[2] - v1[2] * v2[1];
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cross[1] = v1[2] * v2[0] - v1[0] * v2[2];
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cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
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}
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vec_t _DotProduct( vec3_t v1, vec3_t v2 ){
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return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
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}
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void _VectorSubtract( vec3_t va, vec3_t vb, vec3_t out ){
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out[0] = va[0] - vb[0];
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out[1] = va[1] - vb[1];
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out[2] = va[2] - vb[2];
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}
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void _VectorAdd( vec3_t va, vec3_t vb, vec3_t out ){
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out[0] = va[0] + vb[0];
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out[1] = va[1] + vb[1];
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out[2] = va[2] + vb[2];
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}
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void _VectorCopy( vec3_t in, vec3_t out ){
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out[0] = in[0];
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out[1] = in[1];
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out[2] = in[2];
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}
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void _VectorScale( vec3_t v, vec_t scale, vec3_t out ){
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out[0] = v[0] * scale;
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out[1] = v[1] * scale;
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out[2] = v[2] * scale;
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}
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vec_t VectorNormalize( vec3_t in, vec3_t out ){
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vec_t length, ilength;
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length = sqrt( in[0] * in[0] + in[1] * in[1] + in[2] * in[2] );
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if ( length == 0 ) {
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VectorClear( out );
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return 0;
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}
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ilength = 1.0 / length;
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out[0] = in[0] * ilength;
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out[1] = in[1] * ilength;
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out[2] = in[2] * ilength;
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return length;
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}
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vec_t ColorNormalize( vec3_t in, vec3_t out ){
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float max, scale;
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max = in[0];
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if ( in[1] > max ) {
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max = in[1];
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}
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if ( in[2] > max ) {
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max = in[2];
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}
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if ( max == 0 ) {
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return 0;
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}
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scale = 1.0 / max;
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VectorScale( in, scale, out );
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return max;
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}
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void VectorInverse( vec3_t v ){
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v[0] = -v[0];
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v[1] = -v[1];
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v[2] = -v[2];
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}
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void ClearBounds( vec3_t mins, vec3_t maxs ){
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mins[0] = mins[1] = mins[2] = 99999;
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maxs[0] = maxs[1] = maxs[2] = -99999;
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}
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void AddPointToBounds( vec3_t v, vec3_t mins, vec3_t maxs ){
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int i;
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vec_t val;
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for ( i = 0 ; i < 3 ; i++ )
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{
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val = v[i];
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if ( val < mins[i] ) {
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mins[i] = val;
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}
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if ( val > maxs[i] ) {
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maxs[i] = val;
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}
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}
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}
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