mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-12 05:11:51 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
497 lines
16 KiB
Perl
497 lines
16 KiB
Perl
#!/usr/bin/env perl
|
|
# see ./setup.pl for usage info
|
|
|
|
# the templated source
|
|
$TEMPLATE_DIR='template';
|
|
# the 'meta' directory (no longer a template, not a final setup dir yet)
|
|
$WORK_DIR='WorkDir';
|
|
|
|
# Source common perl functions
|
|
BEGIN {
|
|
push @INC, "../common";
|
|
}
|
|
use setup;
|
|
$common = new setup();
|
|
|
|
# replace in file
|
|
sub replace {
|
|
# only wrap setup::replace() for now
|
|
$common->replace(@_);
|
|
}
|
|
|
|
sub svn_cleanup {
|
|
$CLEAN = shift(@_);
|
|
# take out .svn/ directories
|
|
print "SVN file cleanup in $CLEAN...\n";
|
|
my $findscan;
|
|
open($findscan, "find $CLEAN -name .svn | ");
|
|
my $line = <$findscan>;
|
|
do
|
|
{
|
|
chop($line);
|
|
system("rm -rf '$line'");
|
|
} until (!($line = <$findscan>));
|
|
close($findscan);
|
|
}
|
|
|
|
# make a work version from the template
|
|
# for IS developer use, and for custom setups generation
|
|
sub build_work_tree()
|
|
{
|
|
print "Building a work tree in $WORK_DIR/ from $TEMPLATE_DIR/\n";
|
|
|
|
# make a clean copy
|
|
print "File copy...\n";
|
|
system("rm -rf $WORK_DIR");
|
|
system("cp -R $TEMPLATE_DIR $WORK_DIR");
|
|
|
|
svn_cleanup( "$WORK_DIR" );
|
|
|
|
my $ESCAPED_GTKRAD_DIR = $GTKRAD_DIR;
|
|
$ESCAPED_GTKRAD_DIR =~ s/\\/\\\\/g;
|
|
|
|
# proceed to replace <<GTKRAD_DIR>> in .fgl files
|
|
print "search/replace for base dir...\n";
|
|
open($findscan, "find $WORK_DIR -name '*.fgl' | ");
|
|
my $line = <$findscan>;
|
|
do
|
|
{
|
|
chop($line);
|
|
replace($line, '<<GTKRAD_DIR>>', $ESCAPED_GTKRAD_DIR);
|
|
} until (!($line = <$findscan>));
|
|
close($findscan);
|
|
}
|
|
|
|
# finalize from a work tree version
|
|
# this sets some common settings, but doesn't set customizable stuff (like game packs selection)
|
|
# as we customize more things, this should shrink
|
|
sub finalize_tree
|
|
{
|
|
my $DIR = shift(@_);
|
|
# what is the version?
|
|
# NOTE: I've had countless shit getting this extracted correctly
|
|
my $GTKRAD_VERSION=`cat ../../include/version.default | tr -d \\\\n\\\\r\\\\f`;
|
|
|
|
# what is the name of the binary?
|
|
my $GTKRAD_BIN="GtkRadiant-$GTKRAD_VERSION.exe";
|
|
|
|
print " Finalizing $DIR/...\n";
|
|
|
|
# copy the Radiant binary to a generated file with the right name
|
|
#print "the thing: cp ../../radiant/Release/GtkRadiant.exe ./bin/$GTKRAD_BIN\n";
|
|
system("cp ../../radiant/Release/GtkRadiant.exe ./bin/$GTKRAD_BIN");
|
|
|
|
# copy the splash screen - ET version
|
|
system("cp ../setup.bmp '$DIR/Setup Files/Uncompressed Files/Language Independent/OS Independent'");
|
|
|
|
# PRODUCT_VERSION
|
|
print " Product version $GTKRAD_VERSION...\n";
|
|
replace("$DIR/String Tables/0009-English/value.shl", '<<GTKRAD_VERSION>>', "$GTKRAD_VERSION ");
|
|
|
|
# set the binary name
|
|
print " Binary name $GTKRAD_BIN...\n";
|
|
replace("$DIR/File Groups/Program Executable Files.fgl", '<<GTKRAD_BIN>>', "$GTKRAD_BIN");
|
|
replace("$DIR/String Tables/0009-English/value.shl", '<<GTKRAD_BIN>>', "$GTKRAD_BIN");
|
|
replace("$DIR/Shell Objects/Default.shl", '<<GTKRAD_BIN>>', "$GTKRAD_BIN");
|
|
|
|
# install path prompt
|
|
replace("$SETUP_DIR/String Tables/0009-English/value.shl", '<<GTKRAD_FOLDER>>', "GtkRadiant $GTKRAD_VERSION");
|
|
|
|
# uuid
|
|
my $MAIN_GUID=`uuidgen`;
|
|
chop($MAIN_GUID);
|
|
chop($MAIN_GUID);
|
|
print " $SETUP_DIR/ has uuid: $MAIN_GUID...\n";
|
|
replace("$SETUP_DIR/GtkRadiant.ipr", '<<GTKRAD_ISGUID>>', "$MAIN_GUID");
|
|
replace("$SETUP_DIR/String Tables/0009-English/value.shl", '<<GTKRAD_ISGUID>>', "$MAIN_GUID");
|
|
|
|
}
|
|
|
|
# configure a tree:
|
|
# - what is included in the media (core, game packs)
|
|
# - full/nightly
|
|
# TODO: this could be cleaner
|
|
# the variable names could be generated from DO_CORE DO_GAME_Q3 DO_GAME_WOLF
|
|
sub configure_tree
|
|
{
|
|
my $DIR = $SETUP_DIR;
|
|
print " Configuring $DIR/...\n";
|
|
# get the major and minor
|
|
my $RADIANT_MAJOR=`cat ../../include/RADIANT_MAJOR`;
|
|
chomp($RADIANT_MAJOR);
|
|
chomp($RADIANT_MAJOR);
|
|
my $RADIANT_MINOR=`cat ../../include/RADIANT_MINOR`;
|
|
chomp($RADIANT_MINOR);
|
|
chomp($RADIANT_MINOR);
|
|
print " version 1.$RADIANT_MAJOR.$RADIANT_MINOR\n";
|
|
replace("$DIR/Script Files/Setup.rul", '<<RADIANT_MAJOR>>', "$RADIANT_MAJOR");
|
|
replace("$DIR/Script Files/Setup.rul", '<<RADIANT_MINOR>>', "$RADIANT_MINOR");
|
|
if ($DO_CORE == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_CORE_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_CORE_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_CORE_BOOL_FULL_YESNO>>', 'No');
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_NIGHTLY_BOOL>>', '1');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_CORE_BOOL_FULL_YESNO>>', 'Yes');
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_NIGHTLY_BOOL>>', '0');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_CORE_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_CORE_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_CORE_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_Q3 == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_Q3_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q3_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q3_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q3_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_Q3_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q3_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q3_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_WOLF == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_WOLF_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_WOLF_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_WOLF_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_WOLF_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_WOLF_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_WOLF_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_WOLF_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_JKII == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_JKII_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JKII_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JKII_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JKII_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_JKII_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JKII_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JKII_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_STVEF == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_STVEF_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_STVEF_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_STVEF_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_STVEF_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_STVEF_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_STVEF_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_STVEF_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_HALFLIFE == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_HALFLIFE_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HALFLIFE_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HALFLIFE_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HALFLIFE_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_HALFLIFE_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HALFLIFE_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HALFLIFE_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_SOF2 == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_SOF2_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_SOF2_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_SOF2_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_SOF2_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_SOF2_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_SOF2_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_SOF2_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_ET == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_ET_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_ET_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_ET_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_ET_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_ET_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_ET_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_ET_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_Q1 == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_Q1_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q1_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q1_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q1_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_Q1_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q1_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q1_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_JA == 1)
|
|
{
|
|
# prepare the dynamic JA media file group
|
|
print " Prepare JA media file group..\n";
|
|
# would go faster by copying only the right files in the first place
|
|
# rsync might even go faster - if we use it on a toplevel JAPack copy
|
|
system( "cp -R ../../../JAPack/base $DIR/JAPack" );
|
|
svn_cleanup( "$DIR/JAPack" );
|
|
replace( "$DIR/File Groups/JA Media Files.fgl", '<<JA_MEDIA_PATH>>', "$GTKRAD_DIR/GtkRadiant/setup/win32/$DIR/JAPack" );
|
|
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_JA_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JA_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JA_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JA_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_JA_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JA_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_JA_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_Q2 == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_Q2_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q2_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q2_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q2_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_Q2_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q2_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_Q2_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
if ($DO_GAME_HER2 == 1)
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_HER2_BOOL>>', '1');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HER2_BOOL_YESNO>>', 'Yes');
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HER2_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HER2_BOOL_FULL_YESNO>>', 'Yes');
|
|
}
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Script Files/Setup.rul", '<<DO_GAME_HER2_BOOL>>', '0');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HER2_BOOL_YESNO>>', 'No');
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_GAME_HER2_BOOL_FULL_YESNO>>', 'No');
|
|
}
|
|
# and now the nightly only stuff (i.e. media upgrade)
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_NIGHTLY_BOOL_YESNO>>', 'Yes');
|
|
}
|
|
else
|
|
{
|
|
replace("$DIR/Component Definitions/Default.cdf", '<<DO_NIGHTLY_BOOL_YESNO>>', 'No');
|
|
}
|
|
}
|
|
|
|
# command line options, default to generating the setups
|
|
# optional, build a template from a work version
|
|
|
|
# usage instructions
|
|
sub usage {
|
|
print <<eof;
|
|
Usage:
|
|
Builds IS script trees
|
|
setup.pl <gtkrad_dir> <config_file>
|
|
ex: setup.pl 'C:\\\\home\\\\Id' q3.cf
|
|
where q3.cf holds Q3 only game pack config
|
|
or
|
|
Takes a work tree and turns it back into a template tree
|
|
setup.pl <gtkrad_dir> -template <template_dir>
|
|
ex: setup.pl 'C:\\\\home\\\\Id' -template template-gen
|
|
eof
|
|
};
|
|
|
|
# main
|
|
|
|
# configure some shit
|
|
$UUIDGEN=`which uuidgen.exe 2>/dev/null`;
|
|
chop($UUIDGEN);
|
|
if (!-e $UUIDGEN)
|
|
{
|
|
print "uuidgen not found\n";
|
|
exit;
|
|
}
|
|
|
|
if (scalar(@ARGV)<2)
|
|
{
|
|
usage();
|
|
exit;
|
|
};
|
|
|
|
$GTKRAD_DIR=$ARGV[0];
|
|
print "Configured for base GtkRadiant directory: '$GTKRAD_DIR'\n";
|
|
|
|
if (@ARGV>2 && $ARGV[1] eq '-template')
|
|
{
|
|
# building a template from a work dir
|
|
$TEMPLATE_GEN_DIR=$ARGV[2];
|
|
print "Building a template version of $WORK_DIR/ into $TEMPLATE_GEN_DIR/\n";
|
|
print "Copy files...\n";
|
|
system("rm -rf $TEMPLATE_GEN_DIR");
|
|
system("cp -R $WORK_DIR $TEMPLATE_GEN_DIR\n");
|
|
# replace UUID
|
|
print "Templating UUID...\n";
|
|
system("cat $TEMPLATE_GEN_DIR/GtkRadiant.ipr | sed -e 's/InstallationGUID.*/InstallationGUID=<<GTKRAD_ISGUID>>/' > $TEMPLATE_GEN_DIR/GtkRadiant.ipr.tmp");
|
|
system("cp $TEMPLATE_GEN_DIR/GtkRadiant.ipr.tmp $TEMPLATE_GEN_DIR/GtkRadiant.ipr; rm $TEMPLATE_GEN_DIR/GtkRadiant.ipr.tmp");
|
|
# base dir
|
|
print "Processing '$GTKRAD_DIR' into '<<GTKRAD_DIR>>'\n";
|
|
open($findscan, "find $TEMPLATE_GEN_DIR -name '*.fgl' | ");
|
|
my $line = <$findscan>;
|
|
do
|
|
{
|
|
chop($line);
|
|
replace($line, $GTKRAD_DIR, '<<GTKRAD_DIR>>');
|
|
} until (!($line = <$findscan>));
|
|
close($findscan);
|
|
exit;
|
|
}
|
|
|
|
# set default config
|
|
$SETUP_DIR = 'SetupOutput';
|
|
$DO_CORE = 1;
|
|
$DO_GAME_Q3 = 0;
|
|
$DO_GAME_WOLF = 0;
|
|
$DO_GAME_JKII = 0;
|
|
$DO_GAME_STVEF = 0;
|
|
$DO_GAME_HALFLIFE = 0;
|
|
$DO_GAME_SOF2 = 0;
|
|
$DO_GAME_ET = 0;
|
|
$DO_GAME_Q1 = 0;
|
|
$DO_GAME_JA = 0;
|
|
$DO_GAME_Q2 = 0;
|
|
$DO_GAME_HER2 = 0;
|
|
$DO_NIGHTLY = 0;
|
|
|
|
# load config
|
|
|
|
my $config_file = $ARGV[1];
|
|
|
|
print "Reading config from $config_file\n";
|
|
eval "require \"$config_file\"";
|
|
if ($SETUP_DIR eq $WORK_DIR)
|
|
{
|
|
die "Error: $WORK_DIR is reserved\n";
|
|
}
|
|
|
|
print "Config:\n";
|
|
print " Output directory : $SETUP_DIR\n";
|
|
print " DO_CORE : $DO_CORE\n";
|
|
print " DO_GAME_Q3 : $DO_GAME_Q3\n";
|
|
print " DO_GAME_WOLF : $DO_GAME_WOLF\n";
|
|
print " DO_GAME_JKII : $DO_GAME_JKII\n";
|
|
print " DO_GAME_STVEF : $DO_GAME_STVEF\n";
|
|
print " DO_GAME_HALFLIFE : $DO_GAME_HALFLIFE\n";
|
|
print " DO_GAME_SOF2 : $DO_GAME_SOF2\n";
|
|
print " DO_GAME_ET : $DO_GAME_ET\n";
|
|
print " DO_GAME_Q1 : $DO_GAME_Q1\n";
|
|
print " DO_GAME_JA : $DO_GAME_JA\n";
|
|
print " DO_GAME_Q2 : $DO_GAME_Q2\n";
|
|
print " DO_GAME_HER2 : $DO_GAME_HER2\n";
|
|
if ($DO_NIGHTLY == 1)
|
|
{
|
|
print " Configured for nightly setup\n";
|
|
}
|
|
else
|
|
{
|
|
print " Configured for full setup\n";
|
|
}
|
|
|
|
build_work_tree();
|
|
|
|
print "Preparing $SETUP_DIR/...\n";
|
|
system("rm -rf $SETUP_DIR");
|
|
system("cp -R $WORK_DIR $SETUP_DIR");
|
|
finalize_tree("$SETUP_DIR");
|
|
configure_tree();
|