mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-12 05:11:51 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
57 lines
No EOL
1.6 KiB
XML
57 lines
No EOL
1.6 KiB
XML
<?xml version="1.0"?>
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<component>
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<dir name="missionpack">
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<file name="terrademo-README.txt"/>
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<file name="mapmedia-TA.pk3"/>
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<dir name="maps">
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<dir name="Team Arena Prefabs">
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<file name="armorpad_blue.pfb"/>
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<file name="armorpad_neutral.pfb"/>
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<file name="armorpad_red.pfb"/>
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<file name="TA_banner_blue.pfb"/>
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<file name="TA_banner_red.pfb"/>
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<file name="weaponpad_blue.pfb"/>
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<file name="weaponpad_neutral.pfb"/>
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<file name="weaponpad_red.pfb"/>
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</dir>
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<file name="terrademo.map"/>
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</dir>
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<dir name="models">
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<dir name="mapobjects">
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<dir name="spawn">
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<file name="spawn.md3"/>
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<file name="spawn_r.md3"/>
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</dir>
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</dir>
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</dir>
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<dir name="scripts">
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<file name="base_floor.shader"/>
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<file name="base_floor2.shader"/>
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<file name="base_light.shader"/>
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<file name="base_wall.shader"/>
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<file name="base_wall2.shader"/>
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<file name="common.shader"/>
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<file name="ctf.shader"/>
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<file name="ctf2.shader"/>
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<file name="gothic_trim.shader"/>
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<file name="gothic_wall.shader"/>
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<file name="liquids.shader"/>
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<file name="liquids2.shader"/>
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<file name="museum.shader"/>
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<file name="proto2.shader"/>
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<file name="sfx.shader"/>
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<file name="sfx2.shader"/>
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<file name="skies.shader"/>
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<file name="skies2.shader"/>
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<file name="stone2.shader"/>
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<file name="team.shader"/>
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<file name="terrain.shader"/>
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<file name="tim.shader"/>
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</dir>
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<dir name="textures">
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<dir name="base_wall2">
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<file name="techfloor_kc_blue.tga"/>
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</dir>
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</dir>
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</dir>
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</component> |