mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-28 14:42:02 +00:00
9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
647 lines
12 KiB
C
647 lines
12 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// qrad.c
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#include "qrad.h"
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/*
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NOTES
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-----
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every surface must be divided into at least two patches each axis
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*/
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patch_t *face_patches[MAX_MAP_FACES];
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entity_t *face_entity[MAX_MAP_FACES];
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patch_t patches[MAX_PATCHES];
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unsigned num_patches;
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vec3_t radiosity[MAX_PATCHES]; // light leaving a patch
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vec3_t illumination[MAX_PATCHES]; // light arriving at a patch
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vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels
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dplane_t backplanes[MAX_MAP_PLANES];
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char inbase[32], outbase[32];
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int fakeplanes; // created planes for origin offset
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int numbounce = 8;
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qboolean extrasamples;
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float subdiv = 64;
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qboolean dumppatches;
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void BuildLightmaps (void);
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int TestLine (vec3_t start, vec3_t stop);
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int junk;
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float ambient = 0;
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float maxlight = 196;
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float lightscale = 1.0;
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qboolean glview;
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qboolean nopvs;
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char source[1024];
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float direct_scale = 0.4;
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float entity_scale = 1.0;
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/*
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===================================================================
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MISC
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===================================================================
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*/
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/*
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=============
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MakeBackplanes
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=============
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*/
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void MakeBackplanes (void)
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{
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int i;
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for (i=0 ; i<numplanes ; i++)
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{
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backplanes[i].dist = -dplanes[i].dist;
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VectorSubtract (vec3_origin, dplanes[i].normal, backplanes[i].normal);
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}
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}
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int leafparents[MAX_MAP_LEAFS];
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int nodeparents[MAX_MAP_NODES];
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/*
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=============
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MakeParents
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=============
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*/
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void MakeParents (int nodenum, int parent)
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{
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int i, j;
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dnode_t *node;
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nodeparents[nodenum] = parent;
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node = &dnodes[nodenum];
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for (i=0 ; i<2 ; i++)
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{
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j = node->children[i];
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if (j < 0)
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leafparents[-j - 1] = nodenum;
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else
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MakeParents (j, nodenum);
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}
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}
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/*
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===================================================================
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TRANSFER SCALES
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===================================================================
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*/
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int PointInLeafnum (vec3_t point)
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{
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int nodenum;
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vec_t dist;
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dnode_t *node;
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dplane_t *plane;
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nodenum = 0;
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while (nodenum >= 0)
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{
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node = &dnodes[nodenum];
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plane = &dplanes[node->planenum];
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dist = DotProduct (point, plane->normal) - plane->dist;
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if (dist > 0)
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nodenum = node->children[0];
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else
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nodenum = node->children[1];
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}
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return -nodenum - 1;
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}
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dleaf_t *Rad_PointInLeaf (vec3_t point)
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{
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int num;
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num = PointInLeafnum (point);
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return &dleafs[num];
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}
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qboolean PvsForOrigin (vec3_t org, byte *pvs)
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{
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dleaf_t *leaf;
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if (!visdatasize)
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{
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memset (pvs, 255, (numleafs+7)/8 );
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return true;
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}
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leaf = Rad_PointInLeaf (org);
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if (leaf->cluster == -1)
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return false; // in solid leaf
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DecompressVis (dvisdata + dvis->bitofs[leaf->cluster][DVIS_PVS], pvs);
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return true;
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}
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/*
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=============
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MakeTransfers
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=============
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*/
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int total_transfer;
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void MakeTransfers (int i)
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{
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int j;
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vec3_t delta;
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vec_t dist, scale;
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float trans;
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int itrans;
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patch_t *patch, *patch2;
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float total;
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dplane_t plane;
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vec3_t origin;
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float transfers[MAX_PATCHES], *all_transfers;
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int s;
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int itotal;
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byte pvs[(MAX_MAP_LEAFS+7)/8];
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int cluster;
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patch = patches + i;
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total = 0;
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VectorCopy (patch->origin, origin);
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plane = *patch->plane;
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if (!PvsForOrigin (patch->origin, pvs))
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return;
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// find out which patch2s will collect light
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// from patch
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all_transfers = transfers;
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patch->numtransfers = 0;
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for (j=0, patch2 = patches ; j<num_patches ; j++, patch2++)
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{
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transfers[j] = 0;
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if (j == i)
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continue;
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// check pvs bit
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if (!nopvs)
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{
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cluster = patch2->cluster;
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if (cluster == -1)
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continue;
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if ( ! ( pvs[cluster>>3] & (1<<(cluster&7)) ) )
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continue; // not in pvs
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}
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// calculate vector
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VectorSubtract (patch2->origin, origin, delta);
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dist = VectorNormalize (delta, delta);
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if (!dist)
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continue; // should never happen
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// reletive angles
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scale = DotProduct (delta, plane.normal);
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scale *= -DotProduct (delta, patch2->plane->normal);
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if (scale <= 0)
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continue;
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// check exact tramsfer
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if (TestLine_r (0, patch->origin, patch2->origin) )
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continue;
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trans = scale * patch2->area / (dist*dist);
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if (trans < 0)
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trans = 0; // rounding errors...
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transfers[j] = trans;
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if (trans > 0)
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{
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total += trans;
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patch->numtransfers++;
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}
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}
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// copy the transfers out and normalize
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// total should be somewhere near PI if everything went right
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// because partial occlusion isn't accounted for, and nearby
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// patches have underestimated form factors, it will usually
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// be higher than PI
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if (patch->numtransfers)
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{
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transfer_t *t;
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if (patch->numtransfers < 0 || patch->numtransfers > MAX_PATCHES)
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Error ("Weird numtransfers");
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s = patch->numtransfers * sizeof(transfer_t);
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patch->transfers = malloc (s);
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if (!patch->transfers)
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Error ("Memory allocation failure");
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//
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// normalize all transfers so all of the light
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// is transfered to the surroundings
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//
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t = patch->transfers;
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itotal = 0;
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for (j=0 ; j<num_patches ; j++)
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{
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if (transfers[j] <= 0)
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continue;
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itrans = transfers[j]*0x10000 / total;
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itotal += itrans;
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t->transfer = itrans;
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t->patch = j;
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t++;
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}
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}
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// don't bother locking around this. not that important.
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total_transfer += patch->numtransfers;
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}
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/*
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=============
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FreeTransfers
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=============
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*/
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void FreeTransfers (void)
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{
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int i;
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for (i=0 ; i<num_patches ; i++)
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{
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free (patches[i].transfers);
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patches[i].transfers = NULL;
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}
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}
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//===================================================================
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/*
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=============
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WriteWorld
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=============
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*/
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void WriteWorld (char *name)
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{
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int i, j;
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FILE *out;
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patch_t *patch;
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winding_t *w;
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out = fopen (name, "w");
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if (!out)
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Error ("Couldn't open %s", name);
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for (j=0, patch=patches ; j<num_patches ; j++, patch++)
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{
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w = patch->winding;
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fprintf (out, "%i\n", w->numpoints);
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for (i=0 ; i<w->numpoints ; i++)
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{
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fprintf (out, "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
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w->p[i][0],
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w->p[i][1],
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w->p[i][2],
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patch->totallight[0],
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patch->totallight[1],
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patch->totallight[2]);
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}
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fprintf (out, "\n");
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}
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fclose (out);
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}
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/*
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=============
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WriteGlView
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=============
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*/
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void WriteGlView (void)
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{
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char name[1024];
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FILE *f;
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int i, j;
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patch_t *p;
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winding_t *w;
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strcpy (name, source);
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StripExtension (name);
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strcat (name, ".glr");
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f = fopen (name, "w");
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if (!f)
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Error ("Couldn't open %s", f);
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for (j=0 ; j<num_patches ; j++)
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{
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p = &patches[j];
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w = p->winding;
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fprintf (f, "%i\n", w->numpoints);
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for (i=0 ; i<w->numpoints ; i++)
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{
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fprintf (f, "%5.2f %5.2f %5.2f %5.3f %5.3f %5.3f\n",
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w->p[i][0],
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w->p[i][1],
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w->p[i][2],
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p->totallight[0]/128,
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p->totallight[1]/128,
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p->totallight[2]/128);
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}
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fprintf (f, "\n");
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}
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fclose (f);
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}
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//==============================================================
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/*
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=============
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CollectLight
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=============
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*/
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float CollectLight (void)
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{
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int i, j;
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patch_t *patch;
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vec_t total;
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total = 0;
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for (i=0, patch=patches ; i<num_patches ; i++, patch++)
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{
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// skys never collect light, it is just dropped
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if (patch->sky)
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{
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VectorClear (radiosity[i]);
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VectorClear (illumination[i]);
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continue;
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}
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for (j=0 ; j<3 ; j++)
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{
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patch->totallight[j] += illumination[i][j] / patch->area;
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radiosity[i][j] = illumination[i][j] * patch->reflectivity[j];
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}
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total += radiosity[i][0] + radiosity[i][1] + radiosity[i][2];
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VectorClear (illumination[i]);
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}
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return total;
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}
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/*
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=============
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ShootLight
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Send light out to other patches
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Run multi-threaded
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=============
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*/
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void ShootLight (int patchnum)
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{
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int k, l;
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transfer_t *trans;
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int num;
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patch_t *patch;
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vec3_t send;
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// this is the amount of light we are distributing
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// prescale it so that multiplying by the 16 bit
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// transfer values gives a proper output value
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for (k=0 ; k<3 ; k++)
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send[k] = radiosity[patchnum][k] / 0x10000;
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patch = &patches[patchnum];
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trans = patch->transfers;
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num = patch->numtransfers;
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for (k=0 ; k<num ; k++, trans++)
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{
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for (l=0 ; l<3 ; l++)
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illumination[trans->patch][l] += send[l]*trans->transfer;
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}
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}
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/*
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=============
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BounceLight
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=============
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*/
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void BounceLight (void)
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{
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int i, j;
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float added;
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char name[64];
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patch_t *p;
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for (i=0 ; i<num_patches ; i++)
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{
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p = &patches[i];
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for (j=0 ; j<3 ; j++)
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{
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// p->totallight[j] = p->samplelight[j];
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radiosity[i][j] = p->samplelight[j] * p->reflectivity[j] * p->area;
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}
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}
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for (i=0 ; i<numbounce ; i++)
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{
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RunThreadsOnIndividual (num_patches, false, ShootLight);
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added = CollectLight ();
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Sys_FPrintf( SYS_VRB, "bounce:%i added:%f\n", i, added);
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if ( dumppatches && (i==0 || i == numbounce-1) )
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{
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sprintf (name, "bounce%i.txt", i);
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WriteWorld (name);
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}
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}
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}
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//==============================================================
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void CheckPatches (void)
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{
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int i;
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patch_t *patch;
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for (i=0 ; i<num_patches ; i++)
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{
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patch = &patches[i];
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if (patch->totallight[0] < 0 || patch->totallight[1] < 0 || patch->totallight[2] < 0)
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Error ("negative patch totallight\n");
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}
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}
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/*
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=============
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RadWorld
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=============
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*/
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void RadWorld (void)
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{
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if (numnodes == 0 || numfaces == 0)
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Error ("Empty map");
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MakeBackplanes ();
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MakeParents (0, -1);
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MakeTnodes (&dmodels[0]);
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// turn each face into a single patch
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MakePatches ();
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// subdivide patches to a maximum dimension
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SubdividePatches ();
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// create directlights out of patches and lights
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CreateDirectLights ();
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// build initial facelights
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RunThreadsOnIndividual (numfaces, true, BuildFacelights);
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if (numbounce > 0)
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{
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// build transfer lists
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RunThreadsOnIndividual (num_patches, true, MakeTransfers);
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Sys_FPrintf( SYS_VRB, "transfer lists: %5.1f megs\n"
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, (float)total_transfer * sizeof(transfer_t) / (1024*1024));
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// spread light around
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BounceLight ();
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FreeTransfers ();
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CheckPatches ();
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}
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if (glview)
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WriteGlView ();
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// blend bounced light into direct light and save
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PairEdges ();
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LinkPlaneFaces ();
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lightdatasize = 0;
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RunThreadsOnIndividual (numfaces, true, FinalLightFace);
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}
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/*
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========
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main
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light modelfile
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========
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*/
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int RAD_Main ()
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{
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double start, end;
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char name[1024];
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int total_rad_time;
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Sys_Printf ("\n----- RAD ----\n\n");
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if (maxlight > 255)
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maxlight = 255;
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start = I_FloatTime ();
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if ( !strcmp( game, "heretic2" ) )
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CalcTextureReflectivity = &CalcTextureReflectivity_Heretic2;
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else
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CalcTextureReflectivity = &CalcTextureReflectivity_Quake2;
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SetQdirFromPath (mapname);
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strcpy (source, ExpandArg(mapname));
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StripExtension (source);
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DefaultExtension (source, ".bsp");
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// ReadLightFile ();
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sprintf (name, "%s%s", inbase, source);
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Sys_Printf ("reading %s\n", name);
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LoadBSPFile (name);
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ParseEntities ();
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(*CalcTextureReflectivity) ();
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|
|
if (!visdatasize)
|
|
{
|
|
Sys_Printf ("No vis information, direct lighting only.\n");
|
|
numbounce = 0;
|
|
ambient = 0.1;
|
|
}
|
|
|
|
RadWorld ();
|
|
|
|
sprintf (name, "%s%s", outbase, source);
|
|
Sys_Printf ("writing %s\n", name);
|
|
WriteBSPFile (name);
|
|
|
|
end = I_FloatTime ();
|
|
total_rad_time = (int) (end-start);
|
|
Sys_Printf("\nRAD Time: ");
|
|
if ( total_rad_time > 59 )
|
|
Sys_Printf("%d Minutes ", total_rad_time/60 );
|
|
Sys_Printf( "%d Seconds\n", total_rad_time%60 );
|
|
|
|
|
|
return 0;
|
|
}
|
|
|