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Sorry about that. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@367 8a3a26a2-13c4-0310-b231-cf6edde360e5 |
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maps | ||
textures/radiant_regression_tests | ||
README.txt |
DESCRIPTION OF PROBLEM: ======================= The example map, maps/disappearing_sliver2.map, contains an example of this bug. The triangle sliver surface in the middle of the room is not rendered in the final BSP. To trigger the bug, compile the map; you don't need -vis or -light. Only -bsp (the first q3map2 stage) is necessary to trigger the bug. The only entities in the map are a light and a info_player_deathmatch, so the map will compile for any Q3 mod. SOLUTION TO PROBLEM: ==================== None yet. The problem is likely caused by sloppy math operations (significant loss of precision).