mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 15:11:54 +00:00
ab3a99dbbe
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
1291 lines
32 KiB
C
1291 lines
32 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "qd_skeletons.h"
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#include "skeletons.h"
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#include "qd_fmodel.h"
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#include "angles.h"
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#include "token.h"
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#include "qdata.h"
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#include "reference.h"
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#include <assert.h>
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#include <math.h>
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#include <memory.h>
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// We're assuming no more than 16 reference points, with no more than 32 characters in the name
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char RefPointNameList[REF_MAX_POINTS][REF_MAX_STRLEN];
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int RefPointNum = 0;
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Skeletalfmheader_t g_skelModel;
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void ClearSkeletalModel()
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{
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g_skelModel.type = SKEL_NULL;
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g_skelModel.clustered = false;
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g_skelModel.references = REF_NULL;
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}
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//==========================================================================
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//
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// LoadHRCClustered
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//
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//==========================================================================
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// Places the null terminated src string into the dest string less any trailing digits or underscores
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void StripTrailingDigits(char *src, char *dest)
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{
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#ifndef NDEBUG
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int max = SKELETAL_NAME_MAX; // should be sufficient for inteded use on names from hrc files
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#endif
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int i = 0;
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while(src[i] != '\0')
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{
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++i;
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#ifndef NDEBUG
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assert(i < max);
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#endif
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}
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while((src[--i] >= '0' && src[i] <= '9') || src[i] == '_')
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{
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}
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memcpy(dest, src, ++i);
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dest[i] = '\0';
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}
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static void LoadHRCClustered(char *fileName, int **clusterList, int *num_verts, int skelType)
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{
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extern void HandleHRCModel(triangle_t **triList, int *triangleCount,
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mesh_node_t **nodesList, int *num_mesh_nodes, int ActiveNode, int Depth);
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extern mesh_node_t *pmnodes;
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triangle_t *triList;
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// mesh_node_t *nodesList;
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int num_mesh_nodes = 0, triangleCount = 0;
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#if 0
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int i;
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int j, numVerts;
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char stripped[SKELETAL_NAME_MAX];
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for( i = 1; i < numJointsInSkeleton[skelType] + 1; ++i)
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{
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num_verts[i] = 0;
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}
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TK_OpenSource(fileName);
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TK_FetchRequire(TK_HRCH);
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TK_FetchRequire(TK_COLON);
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TK_FetchRequire(TK_SOFTIMAGE);
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TK_Beyond(TK_CLUSTERS);
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while(TK_Search(TK_CLUSTER_NAME) != TK_EOF)
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{
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TK_Require(TK_STRING);
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StripTrailingDigits(tk_String, stripped);
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for( i = 0; i < numJointsInSkeleton[skelType]; ++i)
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{
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if(stricmp(stripped, skeletonJointNames[skeletonNameOffsets[skelType]+i]) == 0)
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{
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i = -i + numJointsInSkeleton[skelType] - 1;
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TK_BeyondRequire(TK_NUM_CLUSTER_VERTICES, TK_INTNUMBER);
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numVerts = tk_IntNumber;
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if(!num_verts[i+1]) // first set of verts for cluster
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{
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clusterList[i] = SafeMalloc(numVerts*sizeof(int), "LoadHRCClustered");
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assert(clusterList[i]);
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}
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else // any later sets of verts need to copy current
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{
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int *temp;
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temp = SafeMalloc((num_verts[i+1]+numVerts)*sizeof(int), "LoadHRCClustered");
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assert(temp);
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memcpy(temp + numVerts, clusterList[i], num_verts[i+1]*sizeof(int));
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free(clusterList[i]);
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clusterList[i] = temp;
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}
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// currently this function is only called by LoadModelClusters.
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// Apparently the matching free has disappeared,
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// should probably be free at the end of FMCmd_Base
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TK_Beyond(TK_LBRACE);
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for(j = 0; j < numVerts; ++j)
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{
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TK_Require(TK_INTNUMBER);
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clusterList[i][j] = tk_IntNumber;
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TK_Fetch();
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}
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num_verts[i+1] += numVerts;
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break;
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}
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}
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}
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num_verts[0] = numJointsInSkeleton[skelType];
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#endif
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#if 1 // get the index number localized to the root
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// for( i = 1; i < numJointsInSkeleton[skelType] + 1; ++i)
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// {
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// g_skelModel.num_verts[i] = 0;
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// }
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TK_OpenSource(fileName);
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TK_FetchRequire(TK_HRCH);
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TK_FetchRequire(TK_COLON);
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TK_FetchRequire(TK_SOFTIMAGE);
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// prime it
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TK_Beyond(TK_MODEL);
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triList = (triangle_t *) SafeMalloc(MAXTRIANGLES*sizeof(triangle_t), "Triangle list");
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memset(triList,0,MAXTRIANGLES*sizeof(triangle_t));
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// nodesList = SafeMalloc(MAX_FM_MESH_NODES * sizeof(mesh_node_t), "Mesh Node List");
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pmnodes = (mesh_node_t *) SafeMalloc(MAX_FM_MESH_NODES * sizeof(mesh_node_t), "Mesh Node List");
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memset(pmnodes, 0, MAX_FM_MESH_NODES * sizeof(mesh_node_t));
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// this should eventually use a stripped down version of this
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HandleHRCModel(&triList, &triangleCount, &pmnodes, &num_mesh_nodes, 0, 0);
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// free(nodesList);
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free(triList);
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num_verts[0] = numJointsInSkeleton[skelType];
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#endif
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}
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void ReadHRCClusterList(mesh_node_t *meshNode, int baseIndex)
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{
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int i, j, numVerts;
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tokenType_t nextToken;
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char stripped[SKELETAL_NAME_MAX];
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meshNode->clustered = true;
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nextToken = TK_Get(TK_CLUSTER_NAME);
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while (nextToken == TK_CLUSTER_NAME)
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{
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TK_FetchRequire(TK_STRING);
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StripTrailingDigits(tk_String, stripped);
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for( i = 0; i < numJointsInSkeleton[g_skelModel.type]; ++i)
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{
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if(stricmp(stripped, skeletonJointNames[skeletonNameOffsets[g_skelModel.type]+i]) == 0)
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{
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i = -i + numJointsInSkeleton[g_skelModel.type] - 1;
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TK_BeyondRequire(TK_NUM_CLUSTER_VERTICES, TK_INTNUMBER);
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numVerts = tk_IntNumber;
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if(!baseIndex)
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{
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meshNode->clusters[i] = (int *) SafeMalloc(numVerts*sizeof(int), "ReadHRCClusterList");
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assert(meshNode->clusters[i]);
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}
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else
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{
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int *temp;
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temp = meshNode->clusters[i];
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meshNode->clusters[i] = (int *) SafeMalloc((meshNode->num_verts[i+1]+numVerts)*sizeof(int), "ReadHRCClusterList");
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assert(meshNode->clusters[i]);
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memcpy(meshNode->clusters[i], temp, meshNode->num_verts[i+1]*sizeof(int));
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free(temp);
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}
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// currently this function is only called by LoadModelClusters.
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// Apparently the matching free has disappeared,
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// should probably be free at the end of FMCmd_Base
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TK_Beyond(TK_LBRACE);
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for(j = 0; j < numVerts; ++j)
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{
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TK_Require(TK_INTNUMBER);
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meshNode->clusters[i][baseIndex+j] = tk_IntNumber+baseIndex;
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TK_Fetch();
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}
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if(baseIndex)
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{
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meshNode->num_verts[i+1] += numVerts;
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}
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else
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{
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meshNode->num_verts[i+1] = numVerts;
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}
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break;
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}
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}
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TK_BeyondRequire(TK_CLUSTER_STATE, TK_INTNUMBER);
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nextToken = TK_Fetch();
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}
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}
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static void LoadHRCGlobals(char *fileName)
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{
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int i;
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TK_OpenSource(fileName);
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TK_FetchRequire(TK_HRCH);
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TK_FetchRequire(TK_COLON);
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TK_FetchRequire(TK_SOFTIMAGE);
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TK_Beyond(TK_MODEL);
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TK_Beyond(TK_SCALING);
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for(i = 0; i < 3; i++)
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{
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TK_Require(TK_FLOATNUMBER);
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g_skelModel.scaling[i] = tk_FloatNumber;
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TK_Fetch();
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}
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TK_Beyond(TK_ROTATION);
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for(i = 0; i < 3; i++)
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{
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TK_Require(TK_FLOATNUMBER);
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g_skelModel.rotation[i] = tk_FloatNumber;
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TK_Fetch();
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}
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TK_Beyond(TK_TRANSLATION);
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for(i = 0; i < 3; i++)
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{
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TK_Require(TK_FLOATNUMBER);
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g_skelModel.translation[i] = tk_FloatNumber;
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TK_Fetch();
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}
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}
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static void ParseVec3(vec3_t in)
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{
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TK_Require(TK_FLOATNUMBER);
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in[1] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[2] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[0] = tk_FloatNumber;
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}
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static void ParseVec3d(vec3d_t in)
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{
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TK_Require(TK_FLOATNUMBER);
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in[1] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[2] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[0] = tk_FloatNumber;
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}
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static void ParseRotation3(vec3_t in)
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{
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TK_Require(TK_FLOATNUMBER);
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in[1] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[2] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[0] = tk_FloatNumber;
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}
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static void ParseRotation3d(vec3d_t in)
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{
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TK_Require(TK_FLOATNUMBER);
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in[1] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[2] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[0] = tk_FloatNumber;
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}
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static void ParseTranslation3(vec3_t in)
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{
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TK_Require(TK_FLOATNUMBER);
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in[1] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[2] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[0] = tk_FloatNumber;
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}
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static void ParseTranslation3d(vec3d_t in)
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{
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TK_Require(TK_FLOATNUMBER);
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in[1] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[2] = tk_FloatNumber;
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TK_FetchRequire(TK_FLOATNUMBER);
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in[0] = tk_FloatNumber;
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}
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static void LoadHRCJointList(char *fileName, QD_SkeletalJoint_t *jointList, int skelType)
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{
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#define MAX_STACK 64
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int i, j;
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vec3d_t curTranslation[MAX_STACK], curRotation[MAX_STACK], curScale[MAX_STACK];
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int curCorrespondingJoint[MAX_STACK];
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int currentStack = 0, stackSize;
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double cx, sx, cy, sy, cz, sz;
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double rx, ry, rz;
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double x2, y2, z2;
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char stripped[SKELETAL_NAME_MAX];
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Placement_d_t *placement;
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TK_OpenSource(fileName);
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TK_FetchRequire(TK_HRCH);
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TK_FetchRequire(TK_COLON);
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TK_FetchRequire(TK_SOFTIMAGE);
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TK_Beyond(TK_MODEL);
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while(TK_Search(TK_NAME) != TK_EOF)
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{
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TK_Require(TK_STRING);
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StripTrailingDigits(tk_String, stripped);
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if(stricmp(stripped, skeletonRootNames[skeletonRNameOffsets[skelType]]) == 0)
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{
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break;
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}
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}
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if(tk_Token == TK_EOF)
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{
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Error("Bone Chain Root: %s not found\n", skeletonRootNames[skeletonRNameOffsets[skelType]]);
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return;
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}
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TK_Beyond(TK_SCALING);
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ParseVec3d(curScale[currentStack]);
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TK_Beyond(TK_ROTATION);
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ParseRotation3d(curRotation[currentStack]);
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TK_Beyond(TK_TRANSLATION);
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ParseVec3d(curTranslation[currentStack]);
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// account for global model translation
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curTranslation[currentStack][1] += g_skelModel.translation[0];
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curTranslation[currentStack][2] += g_skelModel.translation[1];
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curTranslation[currentStack][0] += g_skelModel.translation[2];
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curCorrespondingJoint[currentStack] = -1;
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++currentStack;
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for(i = 0; i < numJointsInSkeleton[skelType]; ++i)
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{
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while(1)
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{
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TK_Beyond(TK_MODEL);
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TK_BeyondRequire(TK_NAME, TK_STRING);
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StripTrailingDigits(tk_String, stripped);
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if(stricmp(stripped, skeletonJointNames[skeletonNameOffsets[skelType]+i]) == 0)
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break;
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TK_Beyond(TK_SCALING);
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ParseVec3d(curScale[currentStack]);
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TK_Beyond(TK_ROTATION);
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ParseRotation3d(curRotation[currentStack]);
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TK_Beyond(TK_TRANSLATION);
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ParseVec3d(curTranslation[currentStack]);
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curCorrespondingJoint[currentStack] = -1;
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++currentStack;
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}
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TK_Beyond(TK_SCALING);
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ParseVec3d(curScale[currentStack]);
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TK_Beyond(TK_ROTATION);
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ParseRotation3d(curRotation[currentStack]);
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jointList[i].rotation[1] = curRotation[currentStack][1];
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jointList[i].rotation[2] = curRotation[currentStack][2];
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jointList[i].rotation[0] = curRotation[currentStack][0];
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TK_Beyond(TK_TRANSLATION);
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ParseVec3d(curTranslation[currentStack]);
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// jointList[i].placement.origin[1] = curTranslation[currentStack][1];
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// jointList[i].placement.origin[2] = curTranslation[currentStack][2];
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// jointList[i].placement.origin[0] = curTranslation[currentStack][0];
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jointList[i].placement.origin[1] = 0.0;
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jointList[i].placement.origin[2] = 0.0;
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jointList[i].placement.origin[0] = 0.0;
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jointList[i].placement.direction[1] = 20.0;
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jointList[i].placement.direction[2] = 0.0;
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jointList[i].placement.direction[0] = 0.0;
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jointList[i].placement.up[1] = 0.0;
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jointList[i].placement.up[2] = 20.0;
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jointList[i].placement.up[0] = 0.0;
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curCorrespondingJoint[currentStack] = i;
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++currentStack;
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}
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stackSize = currentStack;
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#if 0
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// rotate the direction and up vectors to correspond to the rotation
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for(i = 0; i < numJointsInSkeleton[skelType]; ++i)
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{
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rx = jointList[i].rotation[0]*ANGLE_TO_RAD;
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ry = jointList[i].rotation[1]*ANGLE_TO_RAD;
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rz = jointList[i].rotation[2]*ANGLE_TO_RAD;
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cx = cos(rx);
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sx = sin(rx);
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cy = cos(ry);
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sy = sin(ry);
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cz = cos(rz);
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sz = sin(rz);
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// y-axis rotation for direction
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x2 = jointList[i].placement.direction[0]*cy+jointList[i].placement.direction[2]*sy;
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z2 = -jointList[i].placement.direction[0]*sy+jointList[i].placement.direction[2]*cy;
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jointList[i].placement.direction[0] = x2;
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jointList[i].placement.direction[2] = z2;
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// y-axis rotation for up
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x2 = jointList[i].placement.up[0]*cy+jointList[i].placement.up[2]*sy;
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z2 = -jointList[i].placement.up[0]*sy+jointList[i].placement.up[2]*cy;
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jointList[i].placement.up[0] = x2;
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jointList[i].placement.up[2] = z2;
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// z-axis rotation for direction
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x2 = jointList[i].placement.direction[0]*cz-jointList[i].placement.direction[1]*sz;
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y2 = jointList[i].placement.direction[0]*sz+jointList[i].placement.direction[1]*cz;
|
|
jointList[i].placement.direction[0] = x2;
|
|
jointList[i].placement.direction[1] = y2;
|
|
|
|
// z-axis rotation for up
|
|
x2 = jointList[i].placement.up[0]*cz-jointList[i].placement.up[1]*sz;
|
|
y2 = jointList[i].placement.up[0]*sz+jointList[i].placement.up[1]*cz;
|
|
jointList[i].placement.up[0] = x2;
|
|
jointList[i].placement.up[1] = y2;
|
|
|
|
// x-axis rotation for direction vector
|
|
y2 = jointList[i].placement.direction[1]*cx-jointList[i].placement.direction[2]*sx;
|
|
z2 = jointList[i].placement.direction[1]*sx+jointList[i].placement.direction[2]*cx;
|
|
jointList[i].placement.direction[1] = y2;
|
|
jointList[i].placement.direction[2] = z2;
|
|
|
|
// x-axis rotation for up vector
|
|
y2 = jointList[i].placement.up[1]*cx-jointList[i].placement.up[2]*sx;
|
|
z2 = jointList[i].placement.up[1]*sx+jointList[i].placement.up[2]*cx;
|
|
jointList[i].placement.up[1] = y2;
|
|
jointList[i].placement.up[2] = z2;
|
|
|
|
// translate direction to a point in the model
|
|
jointList[i].placement.direction[0] += jointList[i].placement.origin[0];
|
|
jointList[i].placement.direction[1] += jointList[i].placement.origin[1];
|
|
jointList[i].placement.direction[2] += jointList[i].placement.origin[2];
|
|
|
|
// translate up to a point in the model
|
|
jointList[i].placement.up[0] += jointList[i].placement.origin[0];
|
|
jointList[i].placement.up[1] += jointList[i].placement.origin[1];
|
|
jointList[i].placement.up[2] += jointList[i].placement.origin[2];
|
|
}
|
|
#endif
|
|
|
|
for(i = stackSize - 1; i >= 0; --i)
|
|
{
|
|
rx = curRotation[i][0]*ANGLE_TO_RAD;
|
|
ry = curRotation[i][1]*ANGLE_TO_RAD;
|
|
rz = curRotation[i][2]*ANGLE_TO_RAD;
|
|
|
|
cx = cos(rx);
|
|
sx = sin(rx);
|
|
|
|
cy = cos(ry);
|
|
sy = sin(ry);
|
|
|
|
cz = cos(rz);
|
|
sz = sin(rz);
|
|
|
|
#if 1
|
|
for(j = i; j < stackSize; ++j)
|
|
{
|
|
if(curCorrespondingJoint[j] != -1)
|
|
{
|
|
placement = &jointList[curCorrespondingJoint[j]].placement;
|
|
|
|
// y-axis rotation for origin
|
|
x2 = placement->origin[0]*cy+placement->origin[2]*sy;
|
|
z2 = -placement->origin[0]*sy+placement->origin[2]*cy;
|
|
placement->origin[0] = x2;
|
|
placement->origin[2] = z2;
|
|
|
|
// y-axis rotation for direction
|
|
x2 = placement->direction[0]*cy+placement->direction[2]*sy;
|
|
z2 = -placement->direction[0]*sy+placement->direction[2]*cy;
|
|
placement->direction[0] = x2;
|
|
placement->direction[2] = z2;
|
|
|
|
// y-axis rotation for up
|
|
x2 = placement->up[0]*cy+placement->up[2]*sy;
|
|
z2 = -placement->up[0]*sy+placement->up[2]*cy;
|
|
placement->up[0] = x2;
|
|
placement->up[2] = z2;
|
|
|
|
// z-axis rotation for origin
|
|
x2 = placement->origin[0]*cz-placement->origin[1]*sz;
|
|
y2 = placement->origin[0]*sz+placement->origin[1]*cz;
|
|
placement->origin[0] = x2;
|
|
placement->origin[1] = y2;
|
|
|
|
// z-axis rotation for direction
|
|
x2 = placement->direction[0]*cz-placement->direction[1]*sz;
|
|
y2 = placement->direction[0]*sz+placement->direction[1]*cz;
|
|
placement->direction[0] = x2;
|
|
placement->direction[1] = y2;
|
|
|
|
// z-axis rotation for up
|
|
x2 = placement->up[0]*cz-placement->up[1]*sz;
|
|
y2 = placement->up[0]*sz+placement->up[1]*cz;
|
|
placement->up[0] = x2;
|
|
placement->up[1] = y2;
|
|
|
|
// x-axis rotation for origin
|
|
y2 = placement->origin[1]*cx-placement->origin[2]*sx;
|
|
z2 = placement->origin[1]*sx+placement->origin[2]*cx;
|
|
placement->origin[1] = y2;
|
|
placement->origin[2] = z2;
|
|
|
|
// x-axis rotation for direction vector
|
|
y2 = placement->direction[1]*cx-placement->direction[2]*sx;
|
|
z2 = placement->direction[1]*sx+placement->direction[2]*cx;
|
|
placement->direction[1] = y2;
|
|
placement->direction[2] = z2;
|
|
|
|
// x-axis rotation for up vector
|
|
y2 = placement->up[1]*cx-placement->up[2]*sx;
|
|
z2 = placement->up[1]*sx+placement->up[2]*cx;
|
|
placement->up[1] = y2;
|
|
placement->up[2] = z2;
|
|
|
|
// translate origin
|
|
placement->origin[0] += curTranslation[i][0];
|
|
placement->origin[1] += curTranslation[i][1];
|
|
placement->origin[2] += curTranslation[i][2];
|
|
|
|
// translate back to local coord
|
|
placement->direction[0] += curTranslation[i][0];
|
|
placement->direction[1] += curTranslation[i][1];
|
|
placement->direction[2] += curTranslation[i][2];
|
|
|
|
// translate back to local coord
|
|
placement->up[0] += curTranslation[i][0];
|
|
placement->up[1] += curTranslation[i][1];
|
|
placement->up[2] += curTranslation[i][2];
|
|
}
|
|
}
|
|
#else
|
|
// This screwed up and needs to be sorted out!!!
|
|
// The stack info needs to be written too instead of the jointList for j > numJoints for Skeleton
|
|
for(j = i-1; j < stackSize-1; ++j)
|
|
{
|
|
// y-axis rotation for origin
|
|
x2 = jointList[j].placement.origin[0]*cy+jointList[j].placement.origin[2]*sy;
|
|
z2 = -jointList[j].placement.origin[0]*sy+jointList[j].placement.origin[2]*cy;
|
|
jointList[j].placement.origin[0] = x2;
|
|
jointList[j].placement.origin[2] = z2;
|
|
|
|
// y-axis rotation for direction
|
|
x2 = jointList[j].placement.direction[0]*cy+jointList[j].placement.direction[2]*sy;
|
|
z2 = -jointList[j].placement.direction[0]*sy+jointList[j].placement.direction[2]*cy;
|
|
jointList[j].placement.direction[0] = x2;
|
|
jointList[j].placement.direction[2] = z2;
|
|
|
|
// y-axis rotation for up
|
|
x2 = jointList[j].placement.up[0]*cy+jointList[j].placement.up[2]*sy;
|
|
z2 = -jointList[j].placement.up[0]*sy+jointList[j].placement.up[2]*cy;
|
|
jointList[j].placement.up[0] = x2;
|
|
jointList[j].placement.up[2] = z2;
|
|
|
|
// z-axis rotation for origin
|
|
x2 = jointList[j].placement.origin[0]*cz-jointList[j].placement.origin[1]*sz;
|
|
y2 = jointList[j].placement.origin[0]*sz+jointList[j].placement.origin[1]*cz;
|
|
jointList[j].placement.origin[0] = x2;
|
|
jointList[j].placement.origin[1] = y2;
|
|
|
|
// z-axis rotation for direction
|
|
x2 = jointList[j].placement.direction[0]*cz-jointList[j].placement.direction[1]*sz;
|
|
y2 = jointList[j].placement.direction[0]*sz+jointList[j].placement.direction[1]*cz;
|
|
jointList[j].placement.direction[0] = x2;
|
|
jointList[j].placement.direction[1] = y2;
|
|
|
|
// z-axis rotation for up
|
|
x2 = jointList[j].placement.up[0]*cz-jointList[j].placement.up[1]*sz;
|
|
y2 = jointList[j].placement.up[0]*sz+jointList[j].placement.up[1]*cz;
|
|
jointList[j].placement.up[0] = x2;
|
|
jointList[j].placement.up[1] = y2;
|
|
|
|
// x-axis rotation for origin
|
|
y2 = jointList[j].placement.origin[1]*cx-jointList[j].placement.origin[2]*sx;
|
|
z2 = jointList[j].placement.origin[1]*sx+jointList[j].placement.origin[2]*cx;
|
|
jointList[j].placement.origin[1] = y2;
|
|
jointList[j].placement.origin[2] = z2;
|
|
|
|
// x-axis rotation for direction vector
|
|
y2 = jointList[j].placement.direction[1]*cx-jointList[j].placement.direction[2]*sx;
|
|
z2 = jointList[j].placement.direction[1]*sx+jointList[j].placement.direction[2]*cx;
|
|
jointList[j].placement.direction[1] = y2;
|
|
jointList[j].placement.direction[2] = z2;
|
|
|
|
// x-axis rotation for up vector
|
|
y2 = jointList[j].placement.up[1]*cx-jointList[j].placement.up[2]*sx;
|
|
z2 = jointList[j].placement.up[1]*sx+jointList[j].placement.up[2]*cx;
|
|
jointList[j].placement.up[1] = y2;
|
|
jointList[j].placement.up[2] = z2;
|
|
|
|
if(curCorrespondingJoint[j+1] != -1)
|
|
{
|
|
// translate origin
|
|
jointList[j].placement.origin[0] += curTranslation[i-1][0];
|
|
jointList[j].placement.origin[1] += curTranslation[i-1][1];
|
|
jointList[j].placement.origin[2] += curTranslation[i-1][2];
|
|
|
|
// translate back to local coord
|
|
jointList[j].placement.direction[0] += curTranslation[i-1][0];
|
|
jointList[j].placement.direction[1] += curTranslation[i-1][1];
|
|
jointList[j].placement.direction[2] += curTranslation[i-1][2];
|
|
|
|
// translate back to local coord
|
|
jointList[j].placement.up[0] += curTranslation[i-1][0];
|
|
jointList[j].placement.up[1] += curTranslation[i-1][1];
|
|
jointList[j].placement.up[2] += curTranslation[i-1][2];
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void LoadModelTransform(char *fileName)
|
|
{
|
|
FILE *file1;
|
|
int dot = '.';
|
|
char *dotstart;
|
|
char InputFileName[256];
|
|
|
|
dotstart = strrchr(fileName,dot); // Does it already have an extension on the file name?
|
|
|
|
if (!dotstart)
|
|
{
|
|
strcpy(InputFileName, fileName);
|
|
strcat(InputFileName, ".hrc");
|
|
if((file1 = fopen(InputFileName, "rb")) != NULL)
|
|
{
|
|
fclose(file1);
|
|
|
|
LoadHRCGlobals(InputFileName);
|
|
|
|
printf(" - assuming .HRC\n");
|
|
return;
|
|
}
|
|
|
|
Error("\n Could not open file '%s':\n"
|
|
"No HRC match.\n", fileName);
|
|
}
|
|
else
|
|
{
|
|
if((file1 = fopen(fileName, "rb")) != NULL)
|
|
{
|
|
// printf("\n");
|
|
fclose(file1);
|
|
if (strcmp(dotstart,".hrc") == 0 || strcmp(dotstart,".HRC") == 0)
|
|
{
|
|
LoadHRCGlobals(fileName);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Error("Could not open file '%s':\n",fileName);
|
|
}
|
|
}
|
|
|
|
void LoadModelClusters(char *fileName, int **clusterList, int *num_verts, int skelType)
|
|
{
|
|
FILE *file1;
|
|
int dot = '.';
|
|
char *dotstart;
|
|
char InputFileName[256];
|
|
|
|
dotstart = strrchr(fileName,dot); // Does it already have an extension on the file name?
|
|
|
|
if (!dotstart)
|
|
{
|
|
strcpy(InputFileName, fileName);
|
|
strcat(InputFileName, ".hrc");
|
|
if((file1 = fopen(InputFileName, "rb")) != NULL)
|
|
{
|
|
fclose(file1);
|
|
|
|
LoadHRCClustered(InputFileName, clusterList, num_verts, skelType);
|
|
|
|
printf(" - assuming .HRC\n");
|
|
return;
|
|
}
|
|
|
|
Error("\n Could not open file '%s':\n"
|
|
"No HRC match.\n", fileName);
|
|
}
|
|
else
|
|
{
|
|
if((file1 = fopen(fileName, "rb")) != NULL)
|
|
{
|
|
// printf("\n");
|
|
fclose(file1);
|
|
if (strcmp(dotstart,".hrc") == 0 || strcmp(dotstart,".HRC") == 0)
|
|
{
|
|
LoadHRCClustered(fileName, clusterList, num_verts, skelType);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Error("Could not open file '%s':\n",fileName);
|
|
}
|
|
}
|
|
|
|
void LoadSkeleton(char *fileName, QD_SkeletalJoint_t *jointList, int skelType)
|
|
{
|
|
FILE *file1;
|
|
int dot = '.';
|
|
char *dotstart;
|
|
char InputFileName[256];
|
|
|
|
dotstart = strrchr(fileName,dot); // Does it already have an extension on the file name?
|
|
|
|
if (!dotstart)
|
|
{
|
|
strcpy(InputFileName, fileName);
|
|
strcat(InputFileName, ".hrc");
|
|
if((file1 = fopen(InputFileName, "rb")) != NULL)
|
|
{
|
|
fclose(file1);
|
|
|
|
LoadHRCJointList(InputFileName, jointList, skelType);
|
|
|
|
printf(" - assuming .HRC\n");
|
|
return;
|
|
}
|
|
|
|
Error("\n Could not open file '%s':\n"
|
|
"No HRC.\n", fileName);
|
|
}
|
|
else
|
|
{
|
|
if((file1 = fopen(fileName, "rb")) != NULL)
|
|
{
|
|
// printf("\n");
|
|
fclose(file1);
|
|
if (strcmp(dotstart,".hrc") == 0 || strcmp(dotstart,".HRC") == 0)
|
|
{
|
|
LoadHRCJointList(fileName, jointList, skelType);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
Error("Could not open file '%s':\n",fileName);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GrabSkeletalFrame
|
|
===============
|
|
*/
|
|
void GrabSkeletalFrame(char *frame)
|
|
{
|
|
char file1[1024];
|
|
char *framefile;
|
|
fmframe_t *fr;
|
|
|
|
framefile = FindFrameFile (frame);
|
|
|
|
sprintf (file1, "%s/%s", cdarchive, framefile);
|
|
ExpandPathAndArchive (file1);
|
|
|
|
sprintf (file1, "%s/%s",cddir, framefile);
|
|
|
|
printf ("Grabbing Skeletal Frame %s\n", file1);
|
|
|
|
fr = &g_frames[fmheader.num_frames - 1]; // last frame read in
|
|
|
|
LoadSkeleton(file1, fr->joints, g_skelModel.type);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GrabModelTransform
|
|
===============
|
|
*/
|
|
void GrabModelTransform(char *frame)
|
|
{
|
|
char file1[1024];
|
|
char *framefile;
|
|
fmframe_t *fr;
|
|
|
|
framefile = FindFrameFile (frame);
|
|
|
|
sprintf (file1, "%s/%s", cdarchive, framefile);
|
|
ExpandPathAndArchive (file1);
|
|
|
|
sprintf (file1, "%s/%s",cddir, framefile);
|
|
|
|
// printf ("grabbing %s\n", file1);
|
|
|
|
fr = &g_frames[fmheader.num_frames - 1]; // last frame read in
|
|
|
|
LoadModelTransform(file1);
|
|
}
|
|
|
|
void Cmd_FMCluster()
|
|
{
|
|
char file1[1024];
|
|
|
|
GetScriptToken (false);
|
|
|
|
printf ("---------------------\n");
|
|
sprintf (file1, "%s/%s", cdpartial, token);
|
|
printf ("%s\n", file1);
|
|
|
|
ExpandPathAndArchive (file1);
|
|
|
|
sprintf (file1, "%s/%s", cddir, token);
|
|
|
|
g_skelModel.clustered = -1;
|
|
|
|
LoadModelClusters(file1, (int **)&g_skelModel.clusters, (int *)&g_skelModel.num_verts, g_skelModel.type);
|
|
|
|
g_skelModel.new_num_verts[0] = g_skelModel.num_verts[0];
|
|
|
|
g_skelModel.clustered = true;
|
|
}
|
|
|
|
void Cmd_FMSkeleton()
|
|
{
|
|
GetScriptToken (false);
|
|
g_skelModel.type = atoi(token);
|
|
}
|
|
|
|
void Cmd_FMSkeletalFrame()
|
|
{
|
|
while (ScriptTokenAvailable())
|
|
{
|
|
GetScriptToken (false);
|
|
if (g_skipmodel)
|
|
{
|
|
GetScriptToken (false);
|
|
continue;
|
|
}
|
|
if (g_release || g_archive)
|
|
{
|
|
fmheader.num_frames = 1; // don't skip the writeout
|
|
GetScriptToken (false);
|
|
continue;
|
|
}
|
|
|
|
H_printf("#define FRAME_%-16s\t%i\n", token, fmheader.num_frames);
|
|
|
|
GrabModelTransform (token);
|
|
GrabFrame (token);
|
|
GrabSkeletalFrame (token);
|
|
|
|
// need to add the up and dir points to the frame bounds here
|
|
// using AddPointToBounds (ptrivert[index_xyz].v, fr->mins, fr->maxs);
|
|
// then remove fudge in determining scale on frame write out
|
|
}
|
|
}
|
|
|
|
static void LoadHRCReferences(char *fileName, fmframe_t *fr)
|
|
{
|
|
#define MAX_STACK 64
|
|
int i, j, k;
|
|
vec3d_t curTranslation[MAX_STACK], curRotation[MAX_STACK];
|
|
int curCorrespondingJoint[MAX_STACK];
|
|
int currentStack, stackSize;
|
|
double cx, sx, cy, sy, cz, sz;
|
|
double rx, ry, rz;
|
|
double x2, y2, z2;
|
|
char stripped[SKELETAL_NAME_MAX];
|
|
Placement_d_t *placement;
|
|
int refnum;
|
|
|
|
TK_OpenSource(fileName);
|
|
TK_FetchRequire(TK_HRCH);
|
|
TK_FetchRequire(TK_COLON);
|
|
TK_FetchRequire(TK_SOFTIMAGE);
|
|
|
|
if (RefPointNum <= 0)
|
|
{ // There were no labels indicated in the QDT, so use the hard-coded stuff.
|
|
refnum = numReferences[g_skelModel.references];
|
|
}
|
|
else
|
|
{
|
|
refnum = RefPointNum;
|
|
}
|
|
|
|
for(k = 0; k < refnum; ++k)
|
|
{
|
|
currentStack = 0;
|
|
|
|
// Load the root to get translation and initial rotation
|
|
// TK_Beyond(TK_MODEL);
|
|
|
|
while(TK_Search(TK_NAME) != TK_EOF)
|
|
{
|
|
TK_Require(TK_STRING);
|
|
|
|
StripTrailingDigits(tk_String, stripped);
|
|
|
|
if (RefPointNum == 0)
|
|
{ // Hard coded refpoint labels
|
|
if(stricmp(stripped,
|
|
referenceRootNames[referenceRootNameOffsets[g_skelModel.references]+k]) == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{ // labels indicated by the QDT
|
|
if(stricmp(stripped, RefPointNameList[k]) == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(tk_Token == TK_EOF)
|
|
{
|
|
if (RefPointNum == 0)
|
|
{ // Hard coded refpoint labels
|
|
Error("Bone Chain Root: %s not found\n", referenceRootNames[referenceRootNameOffsets[g_skelModel.references]]);
|
|
}
|
|
else
|
|
{ // labels indicated by the QDT
|
|
Error("Bone Chain Root: %s not found\n", RefPointNameList[k]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// TK_Beyond(TK_SCALING);
|
|
|
|
// ParseVec3d(curScale[currentStack]);
|
|
|
|
TK_Beyond(TK_ROTATION);
|
|
|
|
ParseRotation3d(curRotation[currentStack]);
|
|
|
|
TK_Beyond(TK_TRANSLATION);
|
|
|
|
ParseVec3d(curTranslation[currentStack]);
|
|
|
|
// account for global model translation
|
|
curTranslation[currentStack][1] += g_skelModel.translation[0];
|
|
curTranslation[currentStack][2] += g_skelModel.translation[1];
|
|
curTranslation[currentStack][0] += g_skelModel.translation[2];
|
|
|
|
curCorrespondingJoint[currentStack] = -1;
|
|
|
|
// rjr - this one not needed, as there is also a stack increment 20 lines below???
|
|
// ++currentStack;
|
|
|
|
// Load the joint to get orientation
|
|
TK_Beyond(TK_MODEL);
|
|
|
|
// TK_Beyond(TK_SCALING);
|
|
|
|
// ParseVec3d(curScale[currentStack]);
|
|
|
|
TK_Beyond(TK_ROTATION);
|
|
|
|
ParseRotation3d(curRotation[currentStack]);
|
|
|
|
// TK_Beyond(TK_TRANSLATION);
|
|
|
|
// ParseVec3d(curTranslation[currentStack]);
|
|
|
|
fr->references[k].placement.origin[1] = 0.0;
|
|
fr->references[k].placement.origin[2] = 0.0;
|
|
fr->references[k].placement.origin[0] = 0.0;
|
|
|
|
fr->references[k].placement.direction[1] = 20.0;
|
|
fr->references[k].placement.direction[2] = 0.0;
|
|
fr->references[k].placement.direction[0] = 0.0;
|
|
|
|
fr->references[k].placement.up[1] = 0.0;
|
|
fr->references[k].placement.up[2] = 20.0;
|
|
fr->references[k].placement.up[0] = 0.0;
|
|
|
|
curCorrespondingJoint[currentStack] = k;
|
|
|
|
++currentStack;
|
|
|
|
stackSize = currentStack;
|
|
|
|
for(i = stackSize - 1; i >= 0; --i)
|
|
{
|
|
rx = curRotation[i][0]*ANGLE_TO_RAD;
|
|
ry = curRotation[i][1]*ANGLE_TO_RAD;
|
|
rz = curRotation[i][2]*ANGLE_TO_RAD;
|
|
|
|
cx = cos(rx);
|
|
sx = sin(rx);
|
|
|
|
cy = cos(ry);
|
|
sy = sin(ry);
|
|
|
|
cz = cos(rz);
|
|
sz = sin(rz);
|
|
|
|
for(j = i; j < stackSize; ++j)
|
|
{
|
|
if(curCorrespondingJoint[j] != -1)
|
|
{
|
|
placement = &fr->references[curCorrespondingJoint[j]].placement;
|
|
|
|
// y-axis rotation for origin
|
|
x2 = placement->origin[0]*cy+placement->origin[2]*sy;
|
|
z2 = -placement->origin[0]*sy+placement->origin[2]*cy;
|
|
placement->origin[0] = x2;
|
|
placement->origin[2] = z2;
|
|
|
|
// y-axis rotation for direction
|
|
x2 = placement->direction[0]*cy+placement->direction[2]*sy;
|
|
z2 = -placement->direction[0]*sy+placement->direction[2]*cy;
|
|
placement->direction[0] = x2;
|
|
placement->direction[2] = z2;
|
|
|
|
// y-axis rotation for up
|
|
x2 = placement->up[0]*cy+placement->up[2]*sy;
|
|
z2 = -placement->up[0]*sy+placement->up[2]*cy;
|
|
placement->up[0] = x2;
|
|
placement->up[2] = z2;
|
|
|
|
// z-axis rotation for origin
|
|
x2 = placement->origin[0]*cz-placement->origin[1]*sz;
|
|
y2 = placement->origin[0]*sz+placement->origin[1]*cz;
|
|
placement->origin[0] = x2;
|
|
placement->origin[1] = y2;
|
|
|
|
// z-axis rotation for direction
|
|
x2 = placement->direction[0]*cz-placement->direction[1]*sz;
|
|
y2 = placement->direction[0]*sz+placement->direction[1]*cz;
|
|
placement->direction[0] = x2;
|
|
placement->direction[1] = y2;
|
|
|
|
// z-axis rotation for up
|
|
x2 = placement->up[0]*cz-placement->up[1]*sz;
|
|
y2 = placement->up[0]*sz+placement->up[1]*cz;
|
|
placement->up[0] = x2;
|
|
placement->up[1] = y2;
|
|
|
|
// x-axis rotation for origin
|
|
y2 = placement->origin[1]*cx-placement->origin[2]*sx;
|
|
z2 = placement->origin[1]*sx+placement->origin[2]*cx;
|
|
placement->origin[1] = y2;
|
|
placement->origin[2] = z2;
|
|
|
|
// x-axis rotation for direction vector
|
|
y2 = placement->direction[1]*cx-placement->direction[2]*sx;
|
|
z2 = placement->direction[1]*sx+placement->direction[2]*cx;
|
|
placement->direction[1] = y2;
|
|
placement->direction[2] = z2;
|
|
|
|
// x-axis rotation for up vector
|
|
y2 = placement->up[1]*cx-placement->up[2]*sx;
|
|
z2 = placement->up[1]*sx+placement->up[2]*cx;
|
|
placement->up[1] = y2;
|
|
placement->up[2] = z2;
|
|
|
|
// translate origin
|
|
placement->origin[0] += curTranslation[i][0];
|
|
placement->origin[1] += curTranslation[i][1];
|
|
placement->origin[2] += curTranslation[i][2];
|
|
|
|
// translate back to local coord
|
|
placement->direction[0] += curTranslation[i][0];
|
|
placement->direction[1] += curTranslation[i][1];
|
|
placement->direction[2] += curTranslation[i][2];
|
|
|
|
// translate back to local coord
|
|
placement->up[0] += curTranslation[i][0];
|
|
placement->up[1] += curTranslation[i][1];
|
|
placement->up[2] += curTranslation[i][2];
|
|
|
|
}
|
|
}
|
|
}
|
|
printf("%f, %f, %f\n", placement->origin[0], placement->origin[1], placement->origin[2]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
|
|
void Cmd_FMReferenced()
|
|
{
|
|
int i;
|
|
|
|
GetScriptToken (false);
|
|
g_skelModel.references = atoi(token);
|
|
|
|
// Guess what? Now, we now want a list of strings to look for here instead of a hard-coded list
|
|
for (i=0; i<REF_MAX_POINTS; i++)
|
|
{
|
|
if (ScriptTokenAvailable())
|
|
{ // There is yet another reference point waiting.
|
|
GetScriptToken(false);
|
|
strcpy(RefPointNameList[i], token);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
RefPointNum = i;
|
|
|
|
if (RefPointNum > 0)
|
|
{
|
|
printf("Searching for %d different reference points.\n", RefPointNum);
|
|
}
|
|
else
|
|
{
|
|
printf("Using built-in reference points.\n");
|
|
}
|
|
|
|
}
|
|
|
|
void LoadReferences(char *fileName, fmframe_t *fr)
|
|
{
|
|
FILE *file1;
|
|
int dot = '.';
|
|
char *dotstart;
|
|
char InputFileName[256];
|
|
|
|
dotstart = strrchr(fileName,dot); // Does it already have an extension on the file name?
|
|
|
|
if (!dotstart)
|
|
{
|
|
strcpy(InputFileName, fileName);
|
|
strcat(InputFileName, ".hrc");
|
|
if((file1 = fopen(InputFileName, "rb")) != NULL)
|
|
{
|
|
fclose(file1);
|
|
|
|
LoadHRCReferences(InputFileName, fr);
|
|
|
|
printf(" - assuming .HRC\n");
|
|
return;
|
|
}
|
|
|
|
Error("\n Could not open file '%s':\n"
|
|
"No HRC.\n", fileName);
|
|
}
|
|
else
|
|
{
|
|
if((file1 = fopen(fileName, "rb")) != NULL)
|
|
{
|
|
printf("\n");
|
|
fclose(file1);
|
|
if (strcmp(dotstart,".hrc") == 0 || strcmp(dotstart,".HRC") == 0)
|
|
{
|
|
LoadHRCReferences(fileName, fr);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
Error("Could not open file '%s':\n",fileName);
|
|
}
|
|
}
|
|
|
|
void GrabReferencedFrame(char *frame)
|
|
{
|
|
char file1[1024];
|
|
char *framefile;
|
|
fmframe_t *fr;
|
|
|
|
framefile = FindFrameFile (frame);
|
|
|
|
sprintf (file1, "%s/%s", cdarchive, framefile);
|
|
ExpandPathAndArchive (file1);
|
|
|
|
sprintf (file1, "%s/%s",cddir, framefile);
|
|
|
|
printf ("Grabbing Referenced %s\n", file1);
|
|
|
|
fr = &g_frames[fmheader.num_frames - 1]; // last frame read in
|
|
|
|
LoadReferences(file1, fr);
|
|
}
|
|
|