gtkradiant/contrib/camera/renderer.cpp
TTimo b1bfb19ecd more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@186 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:53:53 +00:00

183 lines
5.1 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
Camera plugin for GtkRadiant
Copyright (C) 2002 Splash Damage Ltd.
*/
#include "camera.h"
CRenderer::CRenderer() {
refCount = 1;
m_bHooked = FALSE;
Register();
Initialize();
}
CRenderer::~CRenderer() {
if( m_bHooked )
UnRegister();
}
void CRenderer::Register() {
g_QglTable.m_pfnHookGL2DWindow( this );
g_QglTable.m_pfnHookGL3DWindow( this );
m_bHooked = TRUE;
}
void CRenderer::UnRegister() {
if( g_QglTable.m_nSize ) {
g_QglTable.m_pfnUnHookGL2DWindow( this );
g_QglTable.m_pfnUnHookGL3DWindow( this );
}
m_bHooked = FALSE;
}
void CRenderer::Initialize() {
}
void CRenderer::Draw2D( VIEWTYPE vt ) {
g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
g_QglTable.m_pfn_qglPushMatrix();
switch(vt)
{
case XY:
break;
case XZ:
g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
break;
case YZ:
g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
break;
}
CCamera *cam = firstCam;
while( cam ) {
cam->GetCam()->draw( ((Listener && cam == g_pCurrentEditCam) ? true : false) );
cam = cam->GetNext();
}
g_QglTable.m_pfn_qglPopMatrix();
g_QglTable.m_pfn_qglPopAttrib();
}
void CRenderer::Draw3D() {
// FIXME: really need a mainloop callback from the editor core
static long start;
static float cycle;
static long msecs;
static long current;
if( g_iPreviewRunning ) {
if( g_iPreviewRunning == 1 ) {
start = g_FuncTable.m_pfnQGetTickCount();
GetCurrentCam()->GetCam()->startCamera( start );
cycle = GetCurrentCam()->GetCam()->getTotalTime();
msecs = (long)(cycle * 1000);
current = start;
g_iPreviewRunning = 2;
}
if( current < start + msecs ) {
float fov;
vec3_t origin = {0.0f, 0.0f, 0.0f}, dir = {0.0f, 0.0f, 0.0f}, angles;
GetCurrentCam()->GetCam()->getCameraInfo( current, &origin[0], &dir[0], &fov );
VectorSet( angles, asin (dir[2])*180/3.14159, atan2 (dir[1], dir[0])*180/3.14159, 0 );
g_CameraTable.m_pfnSetCamera( origin, angles );
current = g_FuncTable.m_pfnQGetTickCount();
} else {
g_iPreviewRunning = 0;
GetCurrentCam()->GetCam()->setRunning( false );
g_FuncTable.m_pfnSysUpdateWindows( W_XY_OVERLAY | W_CAMERA );
}
}
g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
CCamera *cam = firstCam;
while( cam ) {
cam->GetCam()->draw( ((Listener && cam == g_pCurrentEditCam) ? true : false) );
cam = cam->GetNext();
}
if( g_iPreviewRunning ) {
int x, y, width, height, i;
float degInRad;
g_CameraTable.m_pfnGetCamWindowExtents( &x, &y, &width, &height );
// setup orthographic projection mode
g_QglTable.m_pfn_qglMatrixMode(GL_PROJECTION);
g_QglTable.m_pfn_qglLoadIdentity();
g_QglTable.m_pfn_qglDisable( GL_DEPTH_TEST );
g_QglTable.m_pfn_qglOrtho( 0, (float)width, 0, (float)height, -100, 100 );
g_QglTable.m_pfn_qglMatrixMode( GL_MODELVIEW );
g_QglTable.m_pfn_qglLoadIdentity();
g_QglTable.m_pfn_qglColor3f( 1.f, 1.f, 1.f );
g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
g_QglTable.m_pfn_qglVertex2f( 10, 10 );
g_QglTable.m_pfn_qglVertex2f( 40, 10 );
g_QglTable.m_pfn_qglVertex2f( 40, 25 );
g_QglTable.m_pfn_qglVertex2f( 10, 25 );
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
for( i = 0; i < 360; i += 60 ) {
degInRad = i * (3.14159265358979323846/180.f);
g_QglTable.m_pfn_qglVertex2f( 18 + cos(degInRad) * 5, 18 + sin(degInRad) * 5 );
}
g_QglTable.m_pfn_qglEnd();
degInRad = (360-((current - start) % 360)) * (3.14159265358979323846/180.f);
g_QglTable.m_pfn_qglBegin( GL_LINES );
g_QglTable.m_pfn_qglVertex2f( 18, 18 );
g_QglTable.m_pfn_qglVertex2f( 18 + cos(degInRad) * 5, 18 + sin(degInRad) * 5 );
g_QglTable.m_pfn_qglVertex2f( 32, 18 );
g_QglTable.m_pfn_qglVertex2f( 32 + cos(degInRad) * 5, 18 + sin(degInRad) * 5 );
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin( GL_LINE_LOOP );
for( i = 0; i < 360; i += 60 ) {
degInRad = i * (3.14159265358979323846/180.f);
g_QglTable.m_pfn_qglVertex2f( 32 + cos(degInRad) * 5, 18 + sin(degInRad) * 5 );
}
g_QglTable.m_pfn_qglEnd();
g_QglTable.m_pfn_qglBegin( GL_LINES );
g_QglTable.m_pfn_qglVertex2f( 40, 22 );
g_QglTable.m_pfn_qglVertex2f( 52, 31 );
g_QglTable.m_pfn_qglVertex2f( 40, 13 );
g_QglTable.m_pfn_qglVertex2f( 52, 4 );
g_QglTable.m_pfn_qglEnd();
}
g_QglTable.m_pfn_qglPopAttrib();
}