mirror of
https://github.com/UberGames/GtkRadiant.git
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686 lines
22 KiB
C
686 lines
22 KiB
C
/* -----------------------------------------------------------------------------
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PicoModel Library
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Copyright (c) 2002, Randy Reddig & seaw0lf
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the names of the copyright holders nor the names of its contributors may
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be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------- */
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/*
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Nurail: Used pm_md3.c (Randy Reddig) as a template.
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*/
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/* marker */
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#define PM_MD2_C
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/* dependencies */
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#include "picointernal.h"
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/* md2 model format */
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#define MD2_MAGIC "IDP2"
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#define MD2_VERSION 8
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#define MD2_NUMVERTEXNORMALS 162
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#define MD2_MAX_SKINNAME 64
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#define MD2_MAX_TRIANGLES 4096
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#define MD2_MAX_VERTS 2048
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#define MD2_MAX_FRAMES 512
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#define MD2_MAX_MD2SKINS 32
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#define MD2_MAX_SKINNAME 64
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#ifndef byte
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#define byte unsigned char
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#endif
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typedef struct index_LUT_s
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{
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short Vert;
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short ST;
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struct index_LUT_s *next;
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} index_LUT_t;
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typedef struct index_DUP_LUT_s
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{
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short ST;
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short OldVert;
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} index_DUP_LUT_t;
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typedef struct
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{
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short s;
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short t;
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} md2St_t;
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typedef struct
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{
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short index_xyz[3];
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short index_st[3];
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} md2Triangle_t;
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typedef struct
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{
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byte v[3]; // scaled byte to fit in frame mins/maxs
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byte lightnormalindex;
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} md2XyzNormal_t;
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typedef struct md2Frame_s
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{
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float scale[3]; // multiply byte verts by this
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float translate[3]; // then add this
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char name[16]; // frame name from grabbing
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md2XyzNormal_t verts[1]; // variable sized
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}
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md2Frame_t;
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/* md2 model file md2 structure */
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typedef struct md2_s
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{
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char magic[ 4 ];
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int version;
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int skinWidth;
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int skinHeight;
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int frameSize;
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int numSkins;
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int numXYZ;
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int numST;
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int numTris;
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int numGLCmds;
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int numFrames;
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int ofsSkins;
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int ofsST;
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int ofsTris;
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int ofsFrames;
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int ofsGLCmds;
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int ofsEnd;
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}
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md2_t;
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float md2_normals[ MD2_NUMVERTEXNORMALS ][ 3 ] =
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{
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{ -0.525731f, 0.000000f, 0.850651f },
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{ -0.442863f, 0.238856f, 0.864188f },
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{ -0.295242f, 0.000000f, 0.955423f },
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{ -0.309017f, 0.500000f, 0.809017f },
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{ -0.162460f, 0.262866f, 0.951056f },
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{ 0.000000f, 0.000000f, 1.000000f },
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{ 0.000000f, 0.850651f, 0.525731f },
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{ -0.147621f, 0.716567f, 0.681718f },
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{ 0.147621f, 0.716567f, 0.681718f },
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{ 0.000000f, 0.525731f, 0.850651f },
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{ 0.309017f, 0.500000f, 0.809017f },
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{ 0.525731f, 0.000000f, 0.850651f },
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{ 0.295242f, 0.000000f, 0.955423f },
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{ 0.442863f, 0.238856f, 0.864188f },
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{ 0.162460f, 0.262866f, 0.951056f },
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{ -0.681718f, 0.147621f, 0.716567f },
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{ -0.809017f, 0.309017f, 0.500000f },
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{ -0.587785f, 0.425325f, 0.688191f },
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{ -0.850651f, 0.525731f, 0.000000f },
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{ -0.864188f, 0.442863f, 0.238856f },
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{ -0.716567f, 0.681718f, 0.147621f },
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{ -0.688191f, 0.587785f, 0.425325f },
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{ -0.500000f, 0.809017f, 0.309017f },
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{ -0.238856f, 0.864188f, 0.442863f },
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{ -0.425325f, 0.688191f, 0.587785f },
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{ -0.716567f, 0.681718f, -0.147621f },
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{ -0.500000f, 0.809017f, -0.309017f },
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{ -0.525731f, 0.850651f, 0.000000f },
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{ 0.000000f, 0.850651f, -0.525731f },
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{ -0.238856f, 0.864188f, -0.442863f },
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{ 0.000000f, 0.955423f, -0.295242f },
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{ -0.262866f, 0.951056f, -0.162460f },
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{ 0.000000f, 1.000000f, 0.000000f },
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{ 0.000000f, 0.955423f, 0.295242f },
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{ -0.262866f, 0.951056f, 0.162460f },
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{ 0.238856f, 0.864188f, 0.442863f },
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{ 0.262866f, 0.951056f, 0.162460f },
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{ 0.500000f, 0.809017f, 0.309017f },
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{ 0.238856f, 0.864188f, -0.442863f },
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{ 0.262866f, 0.951056f, -0.162460f },
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{ 0.500000f, 0.809017f, -0.309017f },
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{ 0.850651f, 0.525731f, 0.000000f },
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{ 0.716567f, 0.681718f, 0.147621f },
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{ 0.716567f, 0.681718f, -0.147621f },
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{ 0.525731f, 0.850651f, 0.000000f },
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{ 0.425325f, 0.688191f, 0.587785f },
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{ 0.864188f, 0.442863f, 0.238856f },
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{ 0.688191f, 0.587785f, 0.425325f },
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{ 0.809017f, 0.309017f, 0.500000f },
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{ 0.681718f, 0.147621f, 0.716567f },
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{ 0.587785f, 0.425325f, 0.688191f },
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{ 0.955423f, 0.295242f, 0.000000f },
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{ 1.000000f, 0.000000f, 0.000000f },
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{ 0.951056f, 0.162460f, 0.262866f },
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{ 0.850651f, -0.525731f, 0.000000f },
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{ 0.955423f, -0.295242f, 0.000000f },
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{ 0.864188f, -0.442863f, 0.238856f },
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{ 0.951056f, -0.162460f, 0.262866f },
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{ 0.809017f, -0.309017f, 0.500000f },
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{ 0.681718f, -0.147621f, 0.716567f },
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{ 0.850651f, 0.000000f, 0.525731f },
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{ 0.864188f, 0.442863f, -0.238856f },
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{ 0.809017f, 0.309017f, -0.500000f },
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{ 0.951056f, 0.162460f, -0.262866f },
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{ 0.525731f, 0.000000f, -0.850651f },
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{ 0.681718f, 0.147621f, -0.716567f },
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{ 0.681718f, -0.147621f, -0.716567f },
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{ 0.850651f, 0.000000f, -0.525731f },
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{ 0.809017f, -0.309017f, -0.500000f },
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{ 0.864188f, -0.442863f, -0.238856f },
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{ 0.951056f, -0.162460f, -0.262866f },
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{ 0.147621f, 0.716567f, -0.681718f },
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{ 0.309017f, 0.500000f, -0.809017f },
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{ 0.425325f, 0.688191f, -0.587785f },
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{ 0.442863f, 0.238856f, -0.864188f },
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{ 0.587785f, 0.425325f, -0.688191f },
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{ 0.688191f, 0.587785f, -0.425325f },
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{ -0.147621f, 0.716567f, -0.681718f },
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{ -0.309017f, 0.500000f, -0.809017f },
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{ 0.000000f, 0.525731f, -0.850651f },
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{ -0.525731f, 0.000000f, -0.850651f },
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{ -0.442863f, 0.238856f, -0.864188f },
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{ -0.295242f, 0.000000f, -0.955423f },
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{ -0.162460f, 0.262866f, -0.951056f },
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{ 0.000000f, 0.000000f, -1.000000f },
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{ 0.295242f, 0.000000f, -0.955423f },
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{ 0.162460f, 0.262866f, -0.951056f },
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{ -0.442863f, -0.238856f, -0.864188f },
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{ -0.309017f, -0.500000f, -0.809017f },
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{ -0.162460f, -0.262866f, -0.951056f },
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{ 0.000000f, -0.850651f, -0.525731f },
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{ -0.147621f, -0.716567f, -0.681718f },
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{ 0.147621f, -0.716567f, -0.681718f },
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{ 0.000000f, -0.525731f, -0.850651f },
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{ 0.309017f, -0.500000f, -0.809017f },
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{ 0.442863f, -0.238856f, -0.864188f },
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{ 0.162460f, -0.262866f, -0.951056f },
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{ 0.238856f, -0.864188f, -0.442863f },
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{ 0.500000f, -0.809017f, -0.309017f },
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{ 0.425325f, -0.688191f, -0.587785f },
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{ 0.716567f, -0.681718f, -0.147621f },
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{ 0.688191f, -0.587785f, -0.425325f },
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{ 0.587785f, -0.425325f, -0.688191f },
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{ 0.000000f, -0.955423f, -0.295242f },
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{ 0.000000f, -1.000000f, 0.000000f },
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{ 0.262866f, -0.951056f, -0.162460f },
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{ 0.000000f, -0.850651f, 0.525731f },
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{ 0.000000f, -0.955423f, 0.295242f },
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{ 0.238856f, -0.864188f, 0.442863f },
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{ 0.262866f, -0.951056f, 0.162460f },
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{ 0.500000f, -0.809017f, 0.309017f },
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{ 0.716567f, -0.681718f, 0.147621f },
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{ 0.525731f, -0.850651f, 0.000000f },
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{ -0.238856f, -0.864188f, -0.442863f },
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{ -0.500000f, -0.809017f, -0.309017f },
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{ -0.262866f, -0.951056f, -0.162460f },
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{ -0.850651f, -0.525731f, 0.000000f },
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{ -0.716567f, -0.681718f, -0.147621f },
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{ -0.716567f, -0.681718f, 0.147621f },
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{ -0.525731f, -0.850651f, 0.000000f },
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{ -0.500000f, -0.809017f, 0.309017f },
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{ -0.238856f, -0.864188f, 0.442863f },
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{ -0.262866f, -0.951056f, 0.162460f },
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{ -0.864188f, -0.442863f, 0.238856f },
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{ -0.809017f, -0.309017f, 0.500000f },
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{ -0.688191f, -0.587785f, 0.425325f },
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{ -0.681718f, -0.147621f, 0.716567f },
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{ -0.442863f, -0.238856f, 0.864188f },
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{ -0.587785f, -0.425325f, 0.688191f },
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{ -0.309017f, -0.500000f, 0.809017f },
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{ -0.147621f, -0.716567f, 0.681718f },
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{ -0.425325f, -0.688191f, 0.587785f },
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{ -0.162460f, -0.262866f, 0.951056f },
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{ 0.442863f, -0.238856f, 0.864188f },
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{ 0.162460f, -0.262866f, 0.951056f },
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{ 0.309017f, -0.500000f, 0.809017f },
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{ 0.147621f, -0.716567f, 0.681718f },
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{ 0.000000f, -0.525731f, 0.850651f },
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{ 0.425325f, -0.688191f, 0.587785f },
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{ 0.587785f, -0.425325f, 0.688191f },
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{ 0.688191f, -0.587785f, 0.425325f },
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{ -0.955423f, 0.295242f, 0.000000f },
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{ -0.951056f, 0.162460f, 0.262866f },
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{ -1.000000f, 0.000000f, 0.000000f },
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{ -0.850651f, 0.000000f, 0.525731f },
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{ -0.955423f, -0.295242f, 0.000000f },
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{ -0.951056f, -0.162460f, 0.262866f },
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{ -0.864188f, 0.442863f, -0.238856f },
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{ -0.951056f, 0.162460f, -0.262866f },
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{ -0.809017f, 0.309017f, -0.500000f },
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{ -0.864188f, -0.442863f, -0.238856f },
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{ -0.951056f, -0.162460f, -0.262866f },
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{ -0.809017f, -0.309017f, -0.500000f },
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{ -0.681718f, 0.147621f, -0.716567f },
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{ -0.681718f, -0.147621f, -0.716567f },
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{ -0.850651f, 0.000000f, -0.525731f },
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{ -0.688191f, 0.587785f, -0.425325f },
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{ -0.587785f, 0.425325f, -0.688191f },
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{ -0.425325f, 0.688191f, -0.587785f },
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{ -0.425325f, -0.688191f, -0.587785f },
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{ -0.587785f, -0.425325f, -0.688191f },
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{ -0.688191f, -0.587785f, -0.425325f },
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};
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// _md2_canload()
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static int _md2_canload( PM_PARAMS_CANLOAD ){
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md2_t *md2;
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/* to keep the compiler happy */
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*fileName = *fileName;
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/* sanity check */
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if ( bufSize < ( sizeof( *md2 ) * 2 ) ) {
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return PICO_PMV_ERROR_SIZE;
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}
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/* set as md2 */
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md2 = (md2_t*) buffer;
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/* check md2 magic */
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if ( *( (int*) md2->magic ) != *( (int*) MD2_MAGIC ) ) {
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return PICO_PMV_ERROR_IDENT;
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}
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/* check md2 version */
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if ( _pico_little_long( md2->version ) != MD2_VERSION ) {
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return PICO_PMV_ERROR_VERSION;
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}
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/* file seems to be a valid md2 */
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return PICO_PMV_OK;
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}
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// _md2_load() loads a quake2 md2 model file.
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static picoModel_t *_md2_load( PM_PARAMS_LOAD ){
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int i, j, dups, dup_index;
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short tot_numVerts;
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index_LUT_t *p_index_LUT, *p_index_LUT2, *p_index_LUT3;
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index_DUP_LUT_t *p_index_LUT_DUPS;
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md2Triangle_t *p_md2Triangle;
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char path[ MD2_MAX_SKINNAME ];
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char skinname[ MD2_MAX_SKINNAME ];
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md2_t *md2;
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md2St_t *texCoord;
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md2Frame_t *frame;
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md2Triangle_t *triangle;
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md2XyzNormal_t *vertex;
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picoByte_t *bb;
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picoModel_t *picoModel;
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picoSurface_t *picoSurface;
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picoShader_t *picoShader;
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picoVec3_t xyz, normal;
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picoVec2_t st;
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picoColor_t color;
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// md2 loading
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_pico_printf( PICO_NORMAL, "Loading \"%s\"", fileName );
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/* set as md2 */
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bb = (picoByte_t*) buffer;
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md2 = (md2_t*) buffer;
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/* check ident and version */
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if ( *( (int*) md2->magic ) != *( (int*) MD2_MAGIC ) || _pico_little_long( md2->version ) != MD2_VERSION ) {
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/* not an md2 file (todo: set error) */
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_pico_printf( PICO_ERROR, "%s is not an MD2 File!", fileName );
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return NULL;
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}
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// swap md2
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md2->version = _pico_little_long( md2->version );
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md2->skinWidth = _pico_little_long( md2->skinWidth );
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md2->skinHeight = _pico_little_long( md2->skinHeight );
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md2->frameSize = _pico_little_long( md2->frameSize );
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md2->numSkins = _pico_little_long( md2->numSkins );
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md2->numXYZ = _pico_little_long( md2->numXYZ );
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md2->numST = _pico_little_long( md2->numST );
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md2->numTris = _pico_little_long( md2->numTris );
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md2->numGLCmds = _pico_little_long( md2->numGLCmds );
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md2->numFrames = _pico_little_long( md2->numFrames );
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md2->ofsSkins = _pico_little_long( md2->ofsSkins );
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md2->ofsST = _pico_little_long( md2->ofsST );
|
|
md2->ofsTris = _pico_little_long( md2->ofsTris );
|
|
md2->ofsFrames = _pico_little_long( md2->ofsFrames );
|
|
md2->ofsGLCmds = _pico_little_long( md2->ofsGLCmds );
|
|
md2->ofsEnd = _pico_little_long( md2->ofsEnd );
|
|
|
|
// do frame check
|
|
if ( md2->numFrames < 1 ) {
|
|
_pico_printf( PICO_ERROR, "%s has 0 frames!", fileName );
|
|
return NULL;
|
|
}
|
|
|
|
if ( frameNum < 0 || frameNum >= md2->numFrames ) {
|
|
_pico_printf( PICO_ERROR, "Invalid or out-of-range MD2 frame specified" );
|
|
return NULL;
|
|
}
|
|
|
|
// Setup Frame
|
|
frame = (md2Frame_t *) ( bb + md2->ofsFrames + ( sizeof( md2Frame_t ) * frameNum ) );
|
|
|
|
// swap frame scale and translation
|
|
for ( i = 0; i < 3; i++ )
|
|
{
|
|
frame->scale[ i ] = _pico_little_float( frame->scale[ i ] );
|
|
frame->translate[ i ] = _pico_little_float( frame->translate[ i ] );
|
|
}
|
|
|
|
// swap triangles
|
|
triangle = (md2Triangle_t *) ( (picoByte_t *) ( bb + md2->ofsTris ) );
|
|
for ( i = 0; i < md2->numTris; i++, triangle++ )
|
|
{
|
|
for ( j = 0; j < 3; j++ )
|
|
{
|
|
triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] );
|
|
triangle->index_st[ j ] = _pico_little_short( triangle->index_st[ j ] );
|
|
}
|
|
}
|
|
|
|
// swap st coords
|
|
texCoord = (md2St_t*) ( (picoByte_t *) ( bb + md2->ofsST ) );
|
|
for ( i = 0; i < md2->numST; i++, texCoord++ )
|
|
{
|
|
texCoord->s = _pico_little_short( texCoord->s );
|
|
texCoord->t = _pico_little_short( texCoord->t );
|
|
}
|
|
|
|
// set Skin Name
|
|
strncpy( skinname, ( bb + md2->ofsSkins ), MD2_MAX_SKINNAME );
|
|
|
|
// Print out md2 values
|
|
_pico_printf( PICO_VERBOSE,"Skins: %d Verts: %d STs: %d Triangles: %d Frames: %d\nSkin Name \"%s\"\n", md2->numSkins, md2->numXYZ, md2->numST, md2->numTris, md2->numFrames, skinname );
|
|
|
|
// relative texture path - allows moving of models in game dir structure without changing the skinpath
|
|
// e.g. used in ufo:ai
|
|
if ( skinname[0] == '.' ) {
|
|
strncpy( path, fileName, MD2_MAX_SKINNAME );
|
|
for ( i = MD2_MAX_SKINNAME; i--; ) {
|
|
// skip filename
|
|
if ( path[i] == '/' || path[i] == '\\' ) {
|
|
break;
|
|
}
|
|
path[i] = '\0';
|
|
}
|
|
strncat( path, &skinname[1], MD2_MAX_SKINNAME );
|
|
strncpy( skinname, path, MD2_MAX_SKINNAME );
|
|
|
|
// Print out md2 values
|
|
_pico_printf( PICO_VERBOSE,"Relative skin path converted to: \"%s\" (%s)\n", skinname, fileName );
|
|
}
|
|
|
|
// detox Skin name
|
|
_pico_setfext( skinname, "" );
|
|
_pico_unixify( skinname );
|
|
|
|
/* create new pico model */
|
|
picoModel = PicoNewModel();
|
|
if ( picoModel == NULL ) {
|
|
_pico_printf( PICO_ERROR, "Unable to allocate a new model" );
|
|
return NULL;
|
|
}
|
|
|
|
/* do model setup */
|
|
PicoSetModelFrameNum( picoModel, frameNum );
|
|
PicoSetModelNumFrames( picoModel, md2->numFrames ); /* sea */
|
|
PicoSetModelName( picoModel, fileName );
|
|
PicoSetModelFileName( picoModel, fileName );
|
|
|
|
// allocate new pico surface
|
|
picoSurface = PicoNewSurface( picoModel );
|
|
if ( picoSurface == NULL ) {
|
|
_pico_printf( PICO_ERROR, "Unable to allocate a new model surface" );
|
|
PicoFreeModel( picoModel );
|
|
return NULL;
|
|
}
|
|
|
|
|
|
PicoSetSurfaceType( picoSurface, PICO_TRIANGLES );
|
|
PicoSetSurfaceName( picoSurface, frame->name );
|
|
picoShader = PicoNewShader( picoModel );
|
|
if ( picoShader == NULL ) {
|
|
_pico_printf( PICO_ERROR, "Unable to allocate a new model shader" );
|
|
PicoFreeModel( picoModel );
|
|
return NULL;
|
|
}
|
|
|
|
PicoSetShaderName( picoShader, skinname );
|
|
|
|
// associate current surface with newly created shader
|
|
PicoSetSurfaceShader( picoSurface, picoShader );
|
|
|
|
// Init LUT for Verts
|
|
p_index_LUT = (index_LUT_t *)_pico_alloc( sizeof( index_LUT_t ) * md2->numXYZ );
|
|
for ( i = 0; i < md2->numXYZ; i++ )
|
|
{
|
|
p_index_LUT[i].Vert = -1;
|
|
p_index_LUT[i].ST = -1;
|
|
p_index_LUT[i].next = NULL;
|
|
}
|
|
|
|
// Fill in Look Up Table, and allocate/fill Linked List from vert array as needed for dup STs per Vert.
|
|
tot_numVerts = md2->numXYZ;
|
|
dups = 0;
|
|
for ( i = 0; i < md2->numTris; i++ )
|
|
{
|
|
p_md2Triangle = (md2Triangle_t *) ( bb + md2->ofsTris + ( sizeof( md2Triangle_t ) * i ) );
|
|
for ( j = 0; j < 3; j++ )
|
|
{
|
|
if ( p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1 ) { // No Main Entry
|
|
p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j];
|
|
}
|
|
|
|
else if ( p_md2Triangle->index_st[j] == p_index_LUT[p_md2Triangle->index_xyz[j]].ST ) { // Equal to Main Entry
|
|
continue;
|
|
}
|
|
|
|
else if ( ( p_index_LUT[p_md2Triangle->index_xyz[j]].next == NULL ) ) { // Not equal to Main entry, and no LL entry
|
|
// Add first entry of LL from Main
|
|
p_index_LUT2 = (index_LUT_t *)_pico_alloc( sizeof( index_LUT_t ) );
|
|
if ( p_index_LUT2 == NULL ) {
|
|
_pico_printf( PICO_ERROR," Couldn't allocate memory!\n" );
|
|
}
|
|
p_index_LUT[p_md2Triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2;
|
|
p_index_LUT2->Vert = dups;
|
|
p_index_LUT2->ST = p_md2Triangle->index_st[j];
|
|
p_index_LUT2->next = NULL;
|
|
p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk
|
|
dups++;
|
|
}
|
|
else // Try to find in LL from Main Entry
|
|
{
|
|
p_index_LUT3 = p_index_LUT2 = p_index_LUT[p_md2Triangle->index_xyz[j]].next;
|
|
while ( ( p_index_LUT2 != NULL ) && ( p_md2Triangle->index_xyz[j] != p_index_LUT2->Vert ) ) // Walk down LL
|
|
{
|
|
p_index_LUT3 = p_index_LUT2;
|
|
p_index_LUT2 = p_index_LUT2->next;
|
|
}
|
|
p_index_LUT2 = p_index_LUT3;
|
|
|
|
if ( p_md2Triangle->index_st[j] == p_index_LUT2->ST ) { // Found it
|
|
p_md2Triangle->index_xyz[j] = p_index_LUT2->Vert + md2->numXYZ; // Make change in Tri hunk
|
|
continue;
|
|
}
|
|
|
|
if ( p_index_LUT2->next == NULL ) { // Didn't find it. Add entry to LL.
|
|
// Add the Entry
|
|
p_index_LUT3 = (index_LUT_t *)_pico_alloc( sizeof( index_LUT_t ) );
|
|
if ( p_index_LUT3 == NULL ) {
|
|
_pico_printf( PICO_ERROR," Couldn't allocate memory!\n" );
|
|
}
|
|
p_index_LUT2->next = (index_LUT_t *)p_index_LUT3;
|
|
p_index_LUT3->Vert = p_md2Triangle->index_xyz[j];
|
|
p_index_LUT3->ST = p_md2Triangle->index_st[j];
|
|
p_index_LUT3->next = NULL;
|
|
p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk
|
|
dups++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// malloc and build array for Dup STs
|
|
p_index_LUT_DUPS = (index_DUP_LUT_t *)_pico_alloc( sizeof( index_DUP_LUT_t ) * dups );
|
|
if ( p_index_LUT_DUPS == NULL ) {
|
|
_pico_printf( PICO_ERROR," Couldn't allocate memory!\n" );
|
|
}
|
|
|
|
dup_index = 0;
|
|
for ( i = 0; i < md2->numXYZ; i++ )
|
|
{
|
|
p_index_LUT2 = p_index_LUT[i].next;
|
|
while ( p_index_LUT2 != NULL )
|
|
{
|
|
p_index_LUT_DUPS[p_index_LUT2->Vert].OldVert = i;
|
|
p_index_LUT_DUPS[p_index_LUT2->Vert].ST = p_index_LUT2->ST;
|
|
dup_index++;
|
|
p_index_LUT2 = p_index_LUT2->next;
|
|
}
|
|
}
|
|
|
|
// Build Picomodel
|
|
triangle = (md2Triangle_t *) ( (picoByte_t *) ( bb + md2->ofsTris ) );
|
|
texCoord = (md2St_t*) ( (picoByte_t *) ( bb + md2->ofsST ) );
|
|
vertex = (md2XyzNormal_t*) ( (picoByte_t*) ( frame->verts ) );
|
|
for ( j = 0; j < md2->numTris; j++, triangle++ )
|
|
{
|
|
PicoSetSurfaceIndex( picoSurface, j * 3, triangle->index_xyz[0] );
|
|
PicoSetSurfaceIndex( picoSurface, j * 3 + 1, triangle->index_xyz[1] );
|
|
PicoSetSurfaceIndex( picoSurface, j * 3 + 2, triangle->index_xyz[2] );
|
|
}
|
|
|
|
for ( i = 0; i < md2->numXYZ; i++, vertex++ )
|
|
{
|
|
/* set vertex origin */
|
|
xyz[ 0 ] = vertex->v[0] * frame->scale[0] + frame->translate[0];
|
|
xyz[ 1 ] = vertex->v[1] * frame->scale[1] + frame->translate[1];
|
|
xyz[ 2 ] = vertex->v[2] * frame->scale[2] + frame->translate[2];
|
|
PicoSetSurfaceXYZ( picoSurface, i, xyz );
|
|
|
|
/* set normal */
|
|
normal[ 0 ] = md2_normals[vertex->lightnormalindex][0];
|
|
normal[ 1 ] = md2_normals[vertex->lightnormalindex][1];
|
|
normal[ 2 ] = md2_normals[vertex->lightnormalindex][2];
|
|
PicoSetSurfaceNormal( picoSurface, i, normal );
|
|
|
|
/* set st coords */
|
|
st[ 0 ] = ( ( texCoord[p_index_LUT[i].ST].s ) / ( (float)md2->skinWidth ) );
|
|
st[ 1 ] = ( texCoord[p_index_LUT[i].ST].t / ( (float)md2->skinHeight ) );
|
|
PicoSetSurfaceST( picoSurface, 0, i, st );
|
|
}
|
|
|
|
if ( dups ) {
|
|
for ( i = 0; i < dups; i++ )
|
|
{
|
|
j = p_index_LUT_DUPS[i].OldVert;
|
|
/* set vertex origin */
|
|
xyz[ 0 ] = frame->verts[j].v[0] * frame->scale[0] + frame->translate[0];
|
|
xyz[ 1 ] = frame->verts[j].v[1] * frame->scale[1] + frame->translate[1];
|
|
xyz[ 2 ] = frame->verts[j].v[2] * frame->scale[2] + frame->translate[2];
|
|
PicoSetSurfaceXYZ( picoSurface, i + md2->numXYZ, xyz );
|
|
|
|
/* set normal */
|
|
normal[ 0 ] = md2_normals[frame->verts[j].lightnormalindex][0];
|
|
normal[ 1 ] = md2_normals[frame->verts[j].lightnormalindex][1];
|
|
normal[ 2 ] = md2_normals[frame->verts[j].lightnormalindex][2];
|
|
PicoSetSurfaceNormal( picoSurface, i + md2->numXYZ, normal );
|
|
|
|
/* set st coords */
|
|
st[ 0 ] = ( ( texCoord[p_index_LUT_DUPS[i].ST].s ) / ( (float)md2->skinWidth ) );
|
|
st[ 1 ] = ( texCoord[p_index_LUT_DUPS[i].ST].t / ( (float)md2->skinHeight ) );
|
|
PicoSetSurfaceST( picoSurface, 0, i + md2->numXYZ, st );
|
|
}
|
|
}
|
|
|
|
/* set color */
|
|
PicoSetSurfaceColor( picoSurface, 0, 0, color );
|
|
|
|
// Free up malloc'ed LL entries
|
|
for ( i = 0; i < md2->numXYZ; i++ )
|
|
{
|
|
if ( p_index_LUT[i].next != NULL ) {
|
|
p_index_LUT2 = p_index_LUT[i].next;
|
|
do {
|
|
p_index_LUT3 = p_index_LUT2->next;
|
|
_pico_free( p_index_LUT2 );
|
|
p_index_LUT2 = p_index_LUT3;
|
|
dups--;
|
|
} while ( p_index_LUT2 != NULL );
|
|
}
|
|
}
|
|
|
|
if ( dups ) {
|
|
_pico_printf( PICO_WARNING, " Not all LL mallocs freed\n" );
|
|
}
|
|
|
|
// Free malloc'ed LUTs
|
|
_pico_free( p_index_LUT );
|
|
_pico_free( p_index_LUT_DUPS );
|
|
|
|
/* return the new pico model */
|
|
return picoModel;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* pico file format module definition */
|
|
const picoModule_t picoModuleMD2 =
|
|
{
|
|
"0.875", /* module version string */
|
|
"Quake 2 MD2", /* module display name */
|
|
"Nurail", /* author's name */
|
|
"2003 Nurail", /* module copyright */
|
|
{
|
|
"md2", NULL, NULL, NULL /* default extensions to use */
|
|
},
|
|
_md2_canload, /* validation routine */
|
|
_md2_load, /* load routine */
|
|
NULL, /* save validation routine */
|
|
NULL /* save routine */
|
|
};
|