gtkradiant/plugins/mapxml/xmlwrite.cpp
namespace 97b5fa7aa7 - Fix: Added missing xml-writer pop-calls
- Ported mapxml plugin to Doom3
- mapxml now exports brushes with its vertices


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@159 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-03-27 12:42:30 +00:00

91 lines
2.2 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// writes xml tree format from internal objects
//
#include "xmlwrite.h"
#include "xml/xmlwriter.h"
#include "scenelib.h"
#include "entityxml.h"
inline XMLExporter* Node_getXMLExporter(scene::Node& node)
{
return NodeTypeCast<XMLExporter>::cast(node);
}
class write_all : public scene::Traversable::Walker
{
XMLImporter& m_importer;
public:
write_all(XMLImporter& importer) : m_importer(importer)
{
}
bool pre(scene::Node& node) const
{
Entity* entity = Node_getEntity(node);
if(entity != 0)
{
m_importer.write("\n", 1);
StaticElement element("entity");
m_importer.pushElement(element);
entity_export exporter(*entity);
exporter.exportXML(m_importer);
}
else
{
XMLExporter* exporter = Node_getXMLExporter(node);
if(exporter != 0)
{
m_importer.write("\n", 1);
exporter->exportXML(m_importer);
m_importer.write("\n", 1);
}
}
return true;
}
void post(scene::Node& node) const
{
if(Node_getEntity(node) != 0)
{
m_importer.write("\n", 1);
m_importer.popElement("entity");
}
}
};
void Map_Write(scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& out)
{
XMLStreamWriter writer(out);
writer.write("\n", 1);
{
StaticElement element("mapdoom3");
writer.pushElement(element);
traverse(root, write_all(writer));
writer.write("\n", 1);
writer.popElement(element.name());
}
}