mirror of
https://github.com/UberGames/GtkRadiant.git
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88cea027e6
made Visual Studio files work in VS2005 Express fixed a ton of warnings in VS2005 Express fixed some compile problems on OpenSUSE 11.0 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
114 lines
4.2 KiB
C
114 lines
4.2 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// This file must be identical in the quake and utils directories
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// contents flags are seperate bits
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// a given brush can contribute multiple content bits
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// these definitions also need to be in q_shared.h!
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#define CONTENTS_SOLID 1 // an eye is never valid in a solid
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#define CONTENTS_LAVA 8
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#define CONTENTS_SLIME 16
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#define CONTENTS_WATER 32
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#define CONTENTS_FOG 64
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#define CONTENTS_AREAPORTAL 0x8000
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#define CONTENTS_PLAYERCLIP 0x10000
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#define CONTENTS_MONSTERCLIP 0x20000
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//bot specific contents types
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#define CONTENTS_TELEPORTER 0x40000
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#define CONTENTS_JUMPPAD 0x80000
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#define CONTENTS_CLUSTERPORTAL 0x100000
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#define CONTENTS_DONOTENTER 0x200000
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#define CONTENTS_BOTCLIP 0x400000
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#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
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#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
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#define CONTENTS_CORPSE 0x4000000
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#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
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#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
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#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
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#define CONTENTS_TRIGGER 0x40000000
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#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
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#define SURF_NODAMAGE 0x1 // never give falling damage
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#define SURF_SLICK 0x2 // effects game physics
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#define SURF_SKY 0x4 // lighting from environment map
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#define SURF_LADDER 0x8
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#define SURF_NOIMPACT 0x10 // don't make missile explosions
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#define SURF_NOMARKS 0x20 // don't leave missile marks
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#define SURF_FLESH 0x40 // make flesh sounds and effects
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#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
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#define SURF_HINT 0x100 // make a primary bsp splitter
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#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
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#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
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#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
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#define SURF_METALSTEPS 0x1000 // clanking footsteps
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#define SURF_NOSTEPS 0x2000 // no footstep sounds
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#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
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#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
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#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
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#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
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#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
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/* ydnar flags */
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#define CONTENTS_OPAQUE 0x02
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#define CONTENTS_LIGHTGRID 0x04
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#define SURF_VERTEXLIT (SURF_POINTLIGHT | SURF_NOLIGHTMAP)
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/* wolfenstein flags (collisions with valid q3a flags are noted) */
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#define CONTENTS_MISSILECLIP 0x80
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#define CONTENTS_ITEM 0x100
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#define CONTENTS_AI_NOSIGHT 0x1000
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#define CONTENTS_CLIPSHOT 0x2000
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#define CONTENTS_DONOTENTER_LARGE 0x400000 /* CONTENTS_BOTCLIP */
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#define SURF_CERAMIC 0x40 /* SURF_FLESH */
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#define SURF_METAL 0x1000 /* SURF_METALSTEPS */
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#define SURF_WOOD 0x40000 /* SURF_DUST */
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#define SURF_GRASS 0x80000
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#define SURF_GRAVEL 0x100000
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#define SURF_GLASS 0x200000
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#define SURF_SNOW 0x400000
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#define SURF_ROOF 0x800000
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#define SURF_RUBBLE 0x1000000
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#define SURF_CARPET 0x2000000
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#define SURF_MONSTERSLICK 0x4000000
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#define SURF_MONSLICK_W 0x8000000
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#define SURF_MONSLICK_N 0x10000000
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#define SURF_MONSLICK_E 0x20000000
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#define SURF_MONSLICK_S 0x40000000
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