mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-18 16:31:25 +00:00
2def0428da
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@308 8a3a26a2-13c4-0310-b231-cf6edde360e5
59 lines
2 KiB
Text
59 lines
2 KiB
Text
XML config files for customized synapse initialization at runtime
|
|
-----------------------------------------------------------------
|
|
|
|
Objective:
|
|
----------
|
|
|
|
We have to assign the minors of the APIs to function tables
|
|
(and possibly to the API managers) at runtime from some config files.
|
|
|
|
For instance in Q3 or RTCW mode, we will want to fill in
|
|
g_FileSystemTable and g_ShadersTable with the "quake3" minor. Whereas
|
|
those tables will be filled in with a different minor for HL mode.
|
|
|
|
This affects SYN_REQUIRE for all the clients of the system, so that
|
|
config will need to be global and passed around to the clients.
|
|
|
|
Implementation:
|
|
---------------
|
|
|
|
an XML hierarchy to describe the APIs:
|
|
<client name="CORE">
|
|
<api name="vfs">
|
|
quake3
|
|
</api>
|
|
<api name="shaders">
|
|
quake3
|
|
</api>
|
|
..
|
|
</client>
|
|
<client name="SHADERS">
|
|
|
|
</client>
|
|
|
|
Each client will have to be identified by a specific name, if a name in the
|
|
config is not found in the client list, the init should fail. A client can
|
|
still be hardcoded and not appear in this list though.
|
|
(a GetName() function to synapse client)
|
|
|
|
SYN_REQUIRE_ANY support will work for strict API lists. Just the same way
|
|
we do the simple SYN_REQUIRE
|
|
|
|
Discussion:
|
|
-----------
|
|
|
|
We only deal with SYN_REQUIRE. It is possible that at some point we will want
|
|
to customize the SYN_PROVIDE too. For instance depending on the game mode, a
|
|
same module could provide two different minors. Couldn't provide the two minors
|
|
at the same time though, only one.
|
|
|
|
Implementation:
|
|
---------------
|
|
|
|
Default config file will be synapse.config in the gametools path. We can override
|
|
this later with a custom line in the .game file. Should Synapse be able to operate
|
|
without this config file though, as it is looked up by the main program and handed
|
|
over to synapse before init? Possibly .. we'll just pass a NULL config node ptr
|
|
|
|
Add the config file path to CSynpaseServer::Initialize, pass the loaded XML file to
|
|
the clients. Do we need to wrap in an object with some convenience functions?
|