mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-19 00:41:35 +00:00
9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
195 lines
4.6 KiB
C++
195 lines
4.6 KiB
C++
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#ifndef __MATH_ANGLES_H__
|
|
#define __MATH_ANGLES_H__
|
|
|
|
#include <stdlib.h>
|
|
#include <assert.h>
|
|
|
|
#include "math_vector.h"
|
|
|
|
class mat3_t;
|
|
class quat_t;
|
|
class idVec3;
|
|
typedef idVec3 &vec3_p;
|
|
|
|
class angles_t {
|
|
public:
|
|
float pitch;
|
|
float yaw;
|
|
float roll;
|
|
|
|
angles_t();
|
|
angles_t( float pitch, float yaw, float roll );
|
|
angles_t( const idVec3 &vec );
|
|
|
|
friend void toAngles( idVec3 &src, angles_t &dst );
|
|
friend void toAngles( quat_t &src, angles_t &dst );
|
|
friend void toAngles( mat3_t &src, angles_t &dst );
|
|
|
|
operator vec3_p();
|
|
|
|
float operator[]( int index ) const;
|
|
float& operator[]( int index );
|
|
|
|
void set( float pitch, float yaw, float roll );
|
|
|
|
void operator=( angles_t const &a );
|
|
void operator=( idVec3 const &a );
|
|
|
|
friend angles_t operator+( const angles_t &a, const angles_t &b );
|
|
angles_t &operator+=( angles_t const &a );
|
|
angles_t &operator+=( idVec3 const &a );
|
|
|
|
friend angles_t operator-( angles_t &a, angles_t &b );
|
|
angles_t &operator-=( angles_t &a );
|
|
|
|
friend angles_t operator*( const angles_t &a, float b );
|
|
friend angles_t operator*( float a, const angles_t &b );
|
|
angles_t &operator*=( float a );
|
|
|
|
friend int operator==( angles_t &a, angles_t &b );
|
|
|
|
friend int operator!=( angles_t &a, angles_t &b );
|
|
|
|
void toVectors( idVec3 *forward, idVec3 *right = NULL, idVec3 *up = NULL );
|
|
idVec3 toForward( void );
|
|
|
|
angles_t &Zero( void );
|
|
|
|
angles_t &Normalize360( void );
|
|
angles_t &Normalize180( void );
|
|
};
|
|
|
|
extern angles_t ang_zero;
|
|
|
|
inline angles_t::angles_t() {}
|
|
|
|
inline angles_t::angles_t( float pitch, float yaw, float roll ) {
|
|
this->pitch = pitch;
|
|
this->yaw = yaw;
|
|
this->roll = roll;
|
|
}
|
|
|
|
inline angles_t::angles_t( const idVec3 &vec ) {
|
|
this->pitch = vec.x;
|
|
this->yaw = vec.y;
|
|
this->roll = vec.z;
|
|
}
|
|
|
|
inline float angles_t::operator[]( int index ) const {
|
|
assert( ( index >= 0 ) && ( index < 3 ) );
|
|
return ( &pitch )[ index ];
|
|
}
|
|
|
|
inline float& angles_t::operator[]( int index ) {
|
|
assert( ( index >= 0 ) && ( index < 3 ) );
|
|
return ( &pitch )[ index ];
|
|
}
|
|
|
|
inline angles_t::operator vec3_p( void ) {
|
|
return *( idVec3 * )&pitch;
|
|
}
|
|
|
|
inline void angles_t::set( float pitch, float yaw, float roll ) {
|
|
this->pitch = pitch;
|
|
this->yaw = yaw;
|
|
this->roll = roll;
|
|
}
|
|
|
|
inline void angles_t::operator=( angles_t const &a ) {
|
|
pitch = a.pitch;
|
|
yaw = a.yaw;
|
|
roll = a.roll;
|
|
}
|
|
|
|
inline void angles_t::operator=( idVec3 const &a ) {
|
|
pitch = a[ 0 ];
|
|
yaw = a[ 1 ];
|
|
roll = a[ 2 ];
|
|
}
|
|
|
|
inline angles_t operator+( const angles_t &a, const angles_t &b ) {
|
|
return angles_t( a.pitch + b.pitch, a.yaw + b.yaw, a.roll + b.roll );
|
|
}
|
|
|
|
inline angles_t& angles_t::operator+=( angles_t const &a ) {
|
|
pitch += a.pitch;
|
|
yaw += a.yaw;
|
|
roll += a.roll;
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline angles_t& angles_t::operator+=( idVec3 const &a ) {
|
|
pitch += a.x;
|
|
yaw += a.y;
|
|
roll += a.z;
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline angles_t operator-( angles_t &a, angles_t &b ) {
|
|
return angles_t( a.pitch - b.pitch, a.yaw - b.yaw, a.roll - b.roll );
|
|
}
|
|
|
|
inline angles_t& angles_t::operator-=( angles_t &a ) {
|
|
pitch -= a.pitch;
|
|
yaw -= a.yaw;
|
|
roll -= a.roll;
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline angles_t operator*( const angles_t &a, float b ) {
|
|
return angles_t( a.pitch * b, a.yaw * b, a.roll * b );
|
|
}
|
|
|
|
inline angles_t operator*( float a, const angles_t &b ) {
|
|
return angles_t( a * b.pitch, a * b.yaw, a * b.roll );
|
|
}
|
|
|
|
inline angles_t& angles_t::operator*=( float a ) {
|
|
pitch *= a;
|
|
yaw *= a;
|
|
roll *= a;
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline int operator==( angles_t &a, angles_t &b ) {
|
|
return ( ( a.pitch == b.pitch ) && ( a.yaw == b.yaw ) && ( a.roll == b.roll ) );
|
|
}
|
|
|
|
inline int operator!=( angles_t &a, angles_t &b ) {
|
|
return ( ( a.pitch != b.pitch ) || ( a.yaw != b.yaw ) || ( a.roll != b.roll ) );
|
|
}
|
|
|
|
inline angles_t& angles_t::Zero( void ) {
|
|
pitch = 0.0f;
|
|
yaw = 0.0f;
|
|
roll = 0.0f;
|
|
|
|
return *this;
|
|
}
|
|
|
|
#endif /* !__MATH_ANGLES_H__ */
|